I am running a warrior/dervish with max strength, and I have a free slot for a 5-energy attack on my bar. My choices:
Power Attack - 5 energy, 4 sec recharge. Deal +31 dmg.
Counterattack - 5 energy, 4 sec recharge. Deal +32 dmg. If enemy is attacking, gain 6 energy.
They made a Core Skill which is already very underused be completely throwaway in Nightfall. I believe it is past-due for a buff. Faster recharge, lower energy cost, or a good bit more damage.
The alternative is to nerf Counterattack, but although the skill is *great* I don't think it's overpowered.
(I hope this hasn't been discussed before; if it has, my bad.)
Power Attack in desperate need of a buff
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Originally Posted by Sarevok Thordin
Counter attack is conditional,
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Counter attack does +1 damage compared to power attack (UNCONDITIONAL) and THEN the energy gain is conditional
so even without filling the condition, it does more damage than power attack
in my opinion, you shouldnt be using power attack in the first place...there are much more usefull skills that could be used in its place. for example, if running an axe you could use furious axe or critical chop or if using a sword you could use pure strike. since its strength oriented, bulls strike would be great as a utility.
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Originally Posted by Dutch Masterr
in my opinion, you shouldnt be using power attack in the first place...there are much more usefull skills that could be used in its place. for example, if running an axe you could use furious axe or critical chop or if using a sword you could use pure strike. since its strength oriented, bulls strike would be great as a utility.
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Actually Power attack is fine as it is, you just take both for a high dmg combo that nets you some energy return.
If your taking a handfull of adren attacks and 2 energy attacks power is viable.
Giving it a 2sec recharge would make it an elite skill, imo, and increasing the dmg would be unbalanced with its cost.
The only change I could see to it would be to increase its speed, make it a 1/2 sec attack so it can be combo'd with other attack skills in a nice chain spike.
If your taking a handfull of adren attacks and 2 energy attacks power is viable.
Giving it a 2sec recharge would make it an elite skill, imo, and increasing the dmg would be unbalanced with its cost.
The only change I could see to it would be to increase its speed, make it a 1/2 sec attack so it can be combo'd with other attack skills in a nice chain spike.
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Originally Posted by GuildWiki
Power Attack
If this attack hits, you strike for +10...26 damage. |
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Originally Posted by GuildWiki
Counterattack
If this attack hits, you strike for +5...25 damage. If you hit an attacking foe, you gain 2...5 Energy. |
Power Attack is a basic core skill. It's meant to be used prior to you obtaining better skills. And yes, there are plenty better skills.
If it were to be buffed...why would anyone feel the need to go after better skills? This is true for all classes as well. It'd be like ele's complaining about how Flare isn't balanced with Immolation. It is, and it's called Fireball (without the burning of course, but much more damage). So go get yourself some new skills
No, Power Attack should stay as is.
If it were to be buffed...why would anyone feel the need to go after better skills? This is true for all classes as well. It'd be like ele's complaining about how Flare isn't balanced with Immolation. It is, and it's called Fireball (without the burning of course, but much more damage). So go get yourself some new skills

No, Power Attack should stay as is.
c
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Originally Posted by crimsonfilms
16 strength???
Not only you have max strength but you actually have a superior rune for strength :/ You want ANet to fix it? Don't use it. Didn't we vote already that Strength is one of the most worthless attribute line in all of GW? |
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Originally Posted by leprekan
I wouldn't run a sup strength either but ... 10 in strength giving 10% armor penetration .. how is making someones armor 10% less effective worthless?
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now, the real benefit of strength is the plethora of skills in the line. thats why running say 9 or 11 in strength is a good idea. yes, you add a little bit of dmg but you gain access to some really nice skills.
c
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Originally Posted by leprekan
I wouldn't run a sup strength either but ... 10 in strength giving 10% armor penetration .. how is making someones armor 10% less effective worthless?
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I am not saying 10% AP or 10 strength is absolutely useless but you need to consider what you gain and what you will lose.
I also put anywhere from 4 to 11 on strength in most warrior builds. But it is unlikely because I want 4-11% AP.
