Add a "Ready-Checkbox"
Wretchman Drake
I think it would be something nice for groups all over the game. A checkbox next to your name in an outpost you can click for a green check to show you are ready to move on with the group.
If your connection is lagging up and getting bad then the green check would turn into a red X to show you are not ready yet and need some time. Unchecking the box simply removes the green check and leaves the box blank. You NEED this box to be checked to leave the outpost, and this is a solution to end leechers, afkers, clueless party leaders or other party members to leave town on their own will.
If your connection is lagging up and getting bad then the green check would turn into a red X to show you are not ready yet and need some time. Unchecking the box simply removes the green check and leaves the box blank. You NEED this box to be checked to leave the outpost, and this is a solution to end leechers, afkers, clueless party leaders or other party members to leave town on their own will.
Tide to Go
I read the title and already knew what i was going to put. Yes ,yes,yes....im behind you 100% because those retard leaders always push the button even if you told them not too...
Antheus
People still PUG?
zelira
Quote:
Originally Posted by Antheus
People still PUG?
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/signed Good to get a definite answer sometimes.
Franco Power
/signed, why not
T N Player
/signed
.........
.........
Kendar Muert
/signed
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..........
dies like fish
/signed
I hate when people in HA enter first battle with 3 skills on someone's bar.
I hate when people in HA enter first battle with 3 skills on someone's bar.
Dark Kal
Like many I agree that a little green check next to your name is a good idea or instead just have a red cross checker to state you are still doing something and aren't ready. That way people who are ready don't have to bother checking the green thingy at all, just people who aren't ready place a red cross next to their name. would make GW life a little easier.
Sli Ander
Nice idea, but, as someone already noted, leaders will still do the "Are you ready? NO? Going anyway!.." thing. Had that happen recently, its really annoying. Checkboxes would at least make it blindingly obvious who is not ready(as well as keeping track of who has not answered yet).
But that's just my two cents
But that's just my two cents
Wretchman Drake
Quote:
Originally Posted by Dark Kal
Like many I agree that a little green check next to your name is a good idea or instead just have a red cross checker to state you are still doing something and aren't ready. That way people who are ready don't have to bother checking the green thingy at all, just people who aren't ready place a red cross next to their name. would make GW life a little easier.
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Acca
Wouldn't it just be a good idea (when you are going to PUG) not to join a group unless you are ready first? Then the leader isn't going to leave before you are. When I used to PUG, I never understood the person who would join the group and then scream WAIT WAIT WAIT at us because they clicked accept before they were prepared to enter the mission or whatever, and make us sit around and wait for them to fix their skills or buy keys or do whatever they needed to do. I mean, if there is no one in the outpost and finding a group was hard, sure, I can understand jumping at the opportunity to join...but it can save a lot of grief in places that finding a group is easy if you get yourself ready first and then join up.
It's not always the group leader's fault if everyone is not ready when he leaves (although it will be at times). People that join should do more to be ready in the first place.
/Notsigned.
It's not always the group leader's fault if everyone is not ready when he leaves (although it will be at times). People that join should do more to be ready in the first place.
/Notsigned.
Tide to Go
w8 so the check are just signs they dont block people from zoning? Wow i dident know that this idea is well..........not good (i dont know how to make it sound good) we already have signs for being ready there 1,rdy,and go many others that people might use. if this bloack people from zoning than yes i like it
Tide to Go
Quote:
Originally Posted by Acca
Wouldn't it just be a good idea (when you are going to PUG) not to join a group unless you are ready first? Then the leader isn't going to leave before you are. When I used to PUG, I never understood the person who would join the group and then scream WAIT WAIT WAIT at us because they clicked accept before they were prepared to enter the mission or whatever, and make us sit around and wait for them to fix their skills or buy keys or do whatever they needed to do. I mean, if there is no one in the outpost and finding a group was hard, sure, I can understand jumping at the opportunity to join...but it can save a lot of grief in places that finding a group is easy if you get yourself ready first and then join up.
It's not always the group leader's fault if everyone is not ready when he leaves (although it will be at times). People that join should do more to be ready in the first place. /Notsigned. |
so not many options, if you are about to do some team work everyone needs to know whats happening so they can switch skills and many other things.
Wretchman Drake
Quote:
Originally Posted by Acca
Wouldn't it just be a good idea (when you are going to PUG) not to join a group unless you are ready first? Then the leader isn't going to leave before you are. When I used to PUG, I never understood the person who would join the group and then scream WAIT WAIT WAIT at us because they clicked accept before they were prepared to enter the mission or whatever, and make us sit around and wait for them to fix their skills or buy keys or do whatever they needed to do. I mean, if there is no one in the outpost and finding a group was hard, sure, I can understand jumping at the opportunity to join...but it can save a lot of grief in places that finding a group is easy if you get yourself ready first and then join up.
It's not always the group leader's fault if everyone is not ready when he leaves (although it will be at times). People that join should do more to be ready in the first place. /Notsigned. |
Antheus
Here's the thing.
If your leader enters before everyone is ready, then a checkmark or absense of it is the least of your problems.
For me, this means it's time to zone out, and find a different group. This shows a trait that will hurt the group a lot: Lack of awareness. Every group member should, especially in pvp, be always aware of others. And if they are incapable of doing that with no pressure in outpost, how will they do it under pressure?
If players don't acknowledge readiness or justify it, that's another warning sign.
If your leader enters before everyone is ready, then a checkmark or absense of it is the least of your problems.
Quote:
You obviously don't know how to back up your argument with reasonable evidence. You fail to understand the leader sometimes TELLS YOU to use a new build, then that skill-swapping process begins. That's usually what it is, especially with farming groups or HA, even TA. |
If players don't acknowledge readiness or justify it, that's another warning sign.
Acca
Quote:
Originally Posted by Wretchman Drake
You obviously don't know how to back up your argument with reasonable evidence. You fail to understand the leader sometimes TELLS YOU to use a new build, then that skill-swapping process begins. That's usually what it is, especially with farming groups or HA, even TA.
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Now I'll grant you that my initial post was somewhat closed-minded. Obviously I overlooked the times when fixing yourself whilst within the team would be necessary; as you mentioned HA and TA, and elite areas such as the Domain of Anguish. I forget that people make PUGs these places because I don't join PUGs in them. When I thought of PUGs, I thought of PUGs I have been in over the years, and hence I only gave thought to places where I play in PUGs; namely PvE missions, where coordination on this level is rarely necessary, and really, people have no reason not to be ready beforehand. The same could be said for the activities that I use heroes and/or henchmen for, assuming there are people who PUG in those circumstances still.
So in light of that, I am going to change my stance on this suggestion. Obviously there are times when it would be useful.
/Signed.
shifting shadows
Quote:
Originally Posted by Antheus
People still PUG?
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So yeah, /signed. I like pugging btw. I make new friends alot that way.
azathothx
/signed
the arguments for it are many, the arguments against it are few. it serves no purpose not to have it. it'd be nice if there was a block that the team couldn't leave without everyone being ready.
the arguments for it are many, the arguments against it are few. it serves no purpose not to have it. it'd be nice if there was a block that the team couldn't leave without everyone being ready.
Wretchman Drake
Quote:
Originally Posted by azathothx
/signed
the arguments for it are many, the arguments against it are few. it serves no purpose not to have it. it'd be nice if there was a block that the team couldn't leave without everyone being ready. |
Tide to Go
no, what would be the diffrence......just a box on the screen people could care less that your check is red and just go out, just like they do when you say not ready......and like I said before if ur red check prevents people from zoning than i agree it should be added
Wretchman Drake
Quote:
Originally Posted by Tide to Go
no, what would be the diffrence......just a box on the screen people could care less that your check is red and just go out, just like they do when you say not ready......and like I said before if ur red check prevents people from zoning than i agree it should be added
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Tide to Go
yes alot more, it needs to be more defensive
Liberations
A good idea but i dont think its necessary. It would just be a waste of time to implement that into the game. People should just have their skills set up before they enter a group. besides people will be oblivious and not use it just like the Party Search
/halfsigned for a good idea but not really all that necessary, and maybe some wont think to use it
/halfsigned for a good idea but not really all that necessary, and maybe some wont think to use it
Tide to Go
can i try to change your mind?
Liberation:Sure
ok (lol) People wonder off near portals, mental people witch most of the time is half of a group(lol) stand next to the portal to see how close they get, now people like this are average day moes, and when you got a hard quest, quest from lets say gates of torment.....ya......people need a stradigy and to get that stradigy you need a little time....I dont know why but lost of people have little patients, like leroy(ugh leroy....) is a perfect example.
also since this is only with quest i shall add suggestions. The color of team talk shall become a bright color like yellow to attract people so if you are in a countdown telling people to stop the countdown for a mission they will have acess to seeing those words better......everyone is attracted to bright colors
and for the quest, if you have it clicked the check box shows up and u green it if you are ready, and that goes for all the party members if a ......lets say leroy trys to zone it will force him back sending a red messige saying not all players are ready yet.
I like them both but the one we need more than the other is the color of team talk.......what do you think Liberation?
Liberation: o man Tide to Go, you have changed my ways Now i understand Drakes idea with your add ons, its so clear thank you(lol)
you are very welcome im glad you understand.
Liberation:Sure
ok (lol) People wonder off near portals, mental people witch most of the time is half of a group(lol) stand next to the portal to see how close they get, now people like this are average day moes, and when you got a hard quest, quest from lets say gates of torment.....ya......people need a stradigy and to get that stradigy you need a little time....I dont know why but lost of people have little patients, like leroy(ugh leroy....) is a perfect example.
also since this is only with quest i shall add suggestions. The color of team talk shall become a bright color like yellow to attract people so if you are in a countdown telling people to stop the countdown for a mission they will have acess to seeing those words better......everyone is attracted to bright colors
and for the quest, if you have it clicked the check box shows up and u green it if you are ready, and that goes for all the party members if a ......lets say leroy trys to zone it will force him back sending a red messige saying not all players are ready yet.
I like them both but the one we need more than the other is the color of team talk.......what do you think Liberation?
Liberation: o man Tide to Go, you have changed my ways Now i understand Drakes idea with your add ons, its so clear thank you(lol)
you are very welcome im glad you understand.
Kai Nui
In addition to this good idea, make it so that only the leader can walk through portals or start missions. If you group up with a team, you shouldn't have the ability to start the mission by talking to an NPC or screwing them up by leaving. That's just stupid.
FelixCarter
/Signed for sure.
When I enter a group on my Ritualist and realize there's already a Communal, I want to switch to Restoration. This would let me do that without worries of the leader throwing me into the mission with half Communal skills and half Restoration skills.
When I enter a group on my Ritualist and realize there's already a Communal, I want to switch to Restoration. This would let me do that without worries of the leader throwing me into the mission with half Communal skills and half Restoration skills.
targetdrone
/signed
No to a forced block though. It should be just to make it easier for the Party Leader to tell if everyone is ready.
The Party Leader should be allowed to "go" even if not everyone "clicks their ready checkbox".
You say "but the Team shouldn't start if everyone isn't ready!"
I say, this is a good opportunity for a team to figure out whether they have a crap party leader or not. Best to know as early as possible - then you can start looking for a new party before wasting too much time. This way everyone else knows the monk dropped for a good reason (stupid leader). One impatient team member can kill the whole party.
Also if you have a small team, and the Party leader sees that everyone has already said ready, no point wasting time forcing everyone to click those checkboxes.
No to a forced block though. It should be just to make it easier for the Party Leader to tell if everyone is ready.
The Party Leader should be allowed to "go" even if not everyone "clicks their ready checkbox".
You say "but the Team shouldn't start if everyone isn't ready!"
I say, this is a good opportunity for a team to figure out whether they have a crap party leader or not. Best to know as early as possible - then you can start looking for a new party before wasting too much time. This way everyone else knows the monk dropped for a good reason (stupid leader). One impatient team member can kill the whole party.
Also if you have a small team, and the Party leader sees that everyone has already said ready, no point wasting time forcing everyone to click those checkboxes.
Wretchman Drake
Anyone else agree this should be an important feature? This one is reasonable and realistic unlike 90% of the suggestions on these forums...
Whisper Evenstar
/signed - great idea
Saphatorael
/ready
err... /signed.
err... /signed.
Marco1983
One of the better idea's on the forum in my opinion. A very small update to get rid of a very annoying PUG ritual: "Ready?" Not everyone reacts... and the party leader still ventures into the portal...
/signed
/signed
Ung
/signed
No need to explain.
No need to explain.
Isaac Rahl
Yes! Yes! Yes! /signed x1,000,000
Excellent Idea!!!
Excellent Idea!!!
Xtroll
Uhmmm Checkbox ok /signed, even dough the system is used in WoW and mostly used to annoy players in the middle of the PvP rather than used properly.
Lydz
/signed for sure. I can't stand it when I join a party and immediately they hit the 'Enter Battle" button, and before you can protest you're thrown into the mission/battle.
Also, there have been a number of times when I have joined a party, and while waiting for it to fill up something else has come up and I need to leave, but before I can leave the leader takes it as we're all ready. Then I have to abandon the party and I get PMd to death by the other members :/
Also, there have been a number of times when I have joined a party, and while waiting for it to fill up something else has come up and I need to leave, but before I can leave the leader takes it as we're all ready. Then I have to abandon the party and I get PMd to death by the other members :/
Deleet
Should have been there a million years ago.
freekedoutfish
If this was a system where you couldnt leave a city and enter an instance, start a quest or mission unless everyone in the team had ticked the box, then...
/signed.
....the obvious benefit it would stop people running into missions and quests when whole team isnt rdy. Plus it might cut down on leachers who just go afk before it starts.
/signed.
....the obvious benefit it would stop people running into missions and quests when whole team isnt rdy. Plus it might cut down on leachers who just go afk before it starts.
Wretchman Drake
Quote:
Originally Posted by freekedoutfish
If this was a system where you couldnt leave a city and enter an instance, start a quest or mission unless everyone in the team had ticked the box, then...
/signed. |
Wretchman Drake
Please, anyone else think this is a good idea? I'd like to see it being implimented into the game alot, we need more support.