I think it would be something nice for groups all over the game. A checkbox next to your name in an outpost you can click for a green check to show you are ready to move on with the group.
If your connection is lagging up and getting bad then the green check would turn into a red X to show you are not ready yet and need some time. Unchecking the box simply removes the green check and leaves the box blank. You NEED this box to be checked to leave the outpost, and this is a solution to end leechers, afkers, clueless party leaders or other party members to leave town on their own will.
Add a "Ready-Checkbox"
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Like many I agree that a little green check next to your name is a good idea or instead just have a red cross checker to state you are still doing something and aren't ready. That way people who are ready don't have to bother checking the green thingy at all, just people who aren't ready place a red cross next to their name. would make GW life a little easier.
Nice idea, but, as someone already noted, leaders will still do the "Are you ready? NO? Going anyway!.." thing. Had that happen recently, its really annoying. Checkboxes would at least make it blindingly obvious who is not ready(as well as keeping track of who has not answered yet).
But that's just my two cents
But that's just my two cents

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Originally Posted by Dark Kal
Like many I agree that a little green check next to your name is a good idea or instead just have a red cross checker to state you are still doing something and aren't ready. That way people who are ready don't have to bother checking the green thingy at all, just people who aren't ready place a red cross next to their name. would make GW life a little easier.
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Wouldn't it just be a good idea (when you are going to PUG) not to join a group unless you are ready first? Then the leader isn't going to leave before you are. When I used to PUG, I never understood the person who would join the group and then scream WAIT WAIT WAIT at us because they clicked accept before they were prepared to enter the mission or whatever, and make us sit around and wait for them to fix their skills or buy keys or do whatever they needed to do. I mean, if there is no one in the outpost and finding a group was hard, sure, I can understand jumping at the opportunity to join...but it can save a lot of grief in places that finding a group is easy if you get yourself ready first and then join up.
It's not always the group leader's fault if everyone is not ready when he leaves (although it will be at times). People that join should do more to be ready in the first place.
/Notsigned.
It's not always the group leader's fault if everyone is not ready when he leaves (although it will be at times). People that join should do more to be ready in the first place.
/Notsigned.
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w8 so the check are just signs they dont block people from zoning? Wow i dident know that this idea is well..........not good (i dont know how to make it sound good) we already have signs for being ready there 1,rdy,and go many others that people might use. if this bloack people from zoning than yes i like it
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Originally Posted by Acca
Wouldn't it just be a good idea (when you are going to PUG) not to join a group unless you are ready first? Then the leader isn't going to leave before you are. When I used to PUG, I never understood the person who would join the group and then scream WAIT WAIT WAIT at us because they clicked accept before they were prepared to enter the mission or whatever, and make us sit around and wait for them to fix their skills or buy keys or do whatever they needed to do. I mean, if there is no one in the outpost and finding a group was hard, sure, I can understand jumping at the opportunity to join...but it can save a lot of grief in places that finding a group is easy if you get yourself ready first and then join up.
It's not always the group leader's fault if everyone is not ready when he leaves (although it will be at times). People that join should do more to be ready in the first place. /Notsigned. |
so not many options, if you are about to do some team work everyone needs to know whats happening so they can switch skills and many other things.
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Originally Posted by Acca
Wouldn't it just be a good idea (when you are going to PUG) not to join a group unless you are ready first? Then the leader isn't going to leave before you are. When I used to PUG, I never understood the person who would join the group and then scream WAIT WAIT WAIT at us because they clicked accept before they were prepared to enter the mission or whatever, and make us sit around and wait for them to fix their skills or buy keys or do whatever they needed to do. I mean, if there is no one in the outpost and finding a group was hard, sure, I can understand jumping at the opportunity to join...but it can save a lot of grief in places that finding a group is easy if you get yourself ready first and then join up.
It's not always the group leader's fault if everyone is not ready when he leaves (although it will be at times). People that join should do more to be ready in the first place. /Notsigned. |
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Here's the thing.
If your leader enters before everyone is ready, then a checkmark or absense of it is the least of your problems.
For me, this means it's time to zone out, and find a different group. This shows a trait that will hurt the group a lot: Lack of awareness. Every group member should, especially in pvp, be always aware of others. And if they are incapable of doing that with no pressure in outpost, how will they do it under pressure?
If players don't acknowledge readiness or justify it, that's another warning sign.
If your leader enters before everyone is ready, then a checkmark or absense of it is the least of your problems.
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If players don't acknowledge readiness or justify it, that's another warning sign.
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Originally Posted by Wretchman Drake
You obviously don't know how to back up your argument with reasonable evidence. You fail to understand the leader sometimes TELLS YOU to use a new build, then that skill-swapping process begins. That's usually what it is, especially with farming groups or HA, even TA.
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Now I'll grant you that my initial post was somewhat closed-minded. Obviously I overlooked the times when fixing yourself whilst within the team would be necessary; as you mentioned HA and TA, and elite areas such as the Domain of Anguish. I forget that people make PUGs these places because I don't join PUGs in them. When I thought of PUGs, I thought of PUGs I have been in over the years, and hence I only gave thought to places where I play in PUGs; namely PvE missions, where coordination on this level is rarely necessary, and really, people have no reason not to be ready beforehand. The same could be said for the activities that I use heroes and/or henchmen for, assuming there are people who PUG in those circumstances still.
So in light of that, I am going to change my stance on this suggestion. Obviously there are times when it would be useful.
/Signed.
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Originally Posted by Antheus
People still PUG?
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So yeah, /signed. I like pugging btw. I make new friends alot that way.
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Originally Posted by azathothx
/signed
the arguments for it are many, the arguments against it are few. it serves no purpose not to have it. it'd be nice if there was a block that the team couldn't leave without everyone being ready. |
