Ranger/Monk Poision Build Need Help!!

joshuadaymon

Pre-Searing Cadet

Join Date: Jan 2007

Can anyone help me with a poision ranger/monk build?

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Poison Rangers are what most of the rangers in existence started as. Apply Poison, being the original skill used in this particular vein of builds.

Depending on where you are in any of the current chapters will make for what skill(s) you can use in conjunction with a skill like apply poison.

1 poison build that I like to use is;

[skill=card]Apply Poison[/skill][skill=card]Forked Arrow[/skill][skill=card]Screaming Shot[/skill][skill=card]Savage Shot[/skill][skill=card]Burning Arrow[/skill][skill=card]"Go For The Eyes!"[/skill][skill=card]Troll Unguent[/skill][skill=card]Resurrection Signet[/skill]

If you want to be more dangerous, you could actually drop the res sig for [skill=card]"Find Their Weakness!"[/skill], since I wouldn't leave my troll unguent behind in a poison build, since all you need is a plague touch to put the reversal on you. That is more likely ina pvP situation, so I doubt that would occur in PvE. If with ppl, the first build would be fine, if with hench and heroes, you could go with my secondary setup and leave the res.

This is just one skill set you could use for a poison build. I hope it helps.

P.S. As a /monk, you could use a hard res and any number of skills from either professions, but the hard res is the most useful.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

If you are a R/Mo, then you will likely want to use nothing beyond a rez and maybe a condition or hex removal from the monk line. Some good skill choices to consider in an Apply Poison build are:

Crossfire - Good cheap damage with a low recharge that can counter evasion and blocking relatively easily.
Screaming Shot - Recharge is a bit long, but this skills is a pretty reliable way to inflict bleeding on top of the poison.
Hunter's Shot - While the bleeding is a bit conditional (the condition being better suited for PvP), the skill is cheap and does provide some bonus damage.
Penetrating Shot - This is a good skill to provide bonus damage to a build.

I would discourage Forked Arrow in an Apply Build since the only bonus it provides is double base damage from an arrow. Forked is excellent in builds that use Read the Winds or Kindle Arrows since the bonus damage is doubled. Take also into consideration that Forked is rather conditional and it's hard to see this as a reliable skill to bring.

Also, I would also suggest that you bring a defensive stance such as Natural Stride (since you will have points in WS) either in addition to, or instead of Troll Unguent (unless you have no monk in your group, or you are in RA). Damage reduction is almost always more helpful to your monk than self healing since monks can often heal you more efficiently than you can heal yourself. Troll Unguent can be nice to save yourself when your monk dies, but the 3 second cast makes it a waste in most other instances.

In terms of monk hex/condition removal, I would reccomend Mending Touch for condition removal and Holy Veil. Purge Conditions isn't a bad idea for condition removal since it's 1/4 second cast and removes all conditions, but the recharge is a bit long.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Forked is no more conditional than Crossfire or Hunter's. I think that extra damage in a poison build only helps your cause. The thought of Troll or a defensive stance is also more of an option based on play style and opinion than by real facts.

I have seen the vast majority of PvP/PvE players with either both Troll and the stance, or just Troll. Both are viable options to be chosen at your leisure.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Darkpower Alchemist
Forked is no more conditional than Crossfire or Hunter's. I think that extra damage in a poison build only helps your cause. The thought of Troll or a defensive stance is also more of an option based on play style and opinion than by real facts. Crossfire deals full damage if the condition is not met. It also costs half as much energy. Take also into account that the condition of Crossfire is incredibly easy to meet if you have any melee character of any kind in your group. The condition of an enemy being near an ally is much easier to meet than not being hexed or enchanted, especially if you have a monk using prot skills in your group (which you should ). Take also into account that the bonus damage from forked will often be about equivalent to Power Shot or less when you have no damage buffs on you.

Hunter's Shot, as said is more of a PvP skill, but it's still easy to catch moving enemies in PvE (especially after all the AI updates). Even if you don't get the bonus bleeding from Hunter's Shot, you still get bonus damage from 5 energy. If you get suddenly enchanted or hexed while using Forked, then you get nothing from it.

Forked is an excellent skill when there is plenty of damage buff on you and is used in an area/situation where hexes and enchantments are light, but really can't merit itself when it increases the base damage of a bow alone, especially when considering how little base damage of a bow will do on many high AL foes.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Quote:
Originally Posted by XvArchonvX
Crossfire deals full damage if the condition is not met. It also costs half as much energy. Take also into account that the condition of Crossfire is incredibly easy to meet if you have any melee character of any kind in your group. The condition of an enemy being near an ally is much easier to meet than not being hexed or enchanted, especially if you have a monk using prot skills in your group (which you should ). Take also into account that the bonus damage from forked will often be about equivalent to Power Shot or less when you have no damage buffs on you.

Hunter's Shot, as said is more of a PvP skill, but it's still easy to catch moving enemies in PvE (especially after all the AI updates). Even if you don't get the bonus bleeding from Hunter's Shot, you still get bonus damage from 5 energy. If you get suddenly enchanted or hexed while using Forked, then you get nothing from it.

Forked is an excellent skill when there is plenty of damage buff on you and is used in an area/situation where hexes and enchantments are light, but really can't merit itself when it increases the base damage of a bow alone, especially when considering how little base damage of a bow will do on many high AL foes. Nice explaination, but doesn't really change the fact that the aforementioned skills are all just as "situational" as one another. Just that some situations have a better chance of occuring than others. I can't take away from logical skill selection through situational anticipation.

As for full damage, Forked never doesn't do "full" damage, it just doesn't always do "double" damage, which is its selling point, but it still is an arrow attack that can be used. Who is always under an enchantment constantly? Though this is in itself somewhat weak in an arguement/discussion refering to a team build with monks, it is still viable.

Narayanese

Frost Gate Guardian

Join Date: Jul 2006

I wouldn't bring any attack skills besides burning arrow, the energy cost is too high (at 12 expertise it's 5e every 5s, i.e. all your energy regen). I believe hunter's shot and screeming shot are the only attack skills with better damage, if you can meet the conditions (moving, shortbow range) they have, and your target doesn't die fast.

You'll have lots of skill slots left (but no attribute points), so fill the rest of your bar with self-defense and utility skills such as natural stride, troll ungent, mending touch, holy veil, distracting shot, savage shot, pin down. And a res of course.

Adrenal skills such as Go for the eyes or Flail are good, extra damage without any strain on your energy, if you don't mind changing secondary.

You could go with prepared shot and spam attack skills, I haven't tried it since it's not an easy skill to capture.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Wha? You just came from left field without a clue about expertise. Expertise of 9 handles almost every ranger build, save the most energy intense ones. Exp of 12 is totally unneccessary in a poison build.

[skill=big]Flail[/skill]

Also, changing to warrior for an IAS in a poison build is not even needed. An IAS in a poison build surely not needed. And this is a nice stance if he intended to tank, but he needs some mobility in case the enemies single him out and he needs to move to kite them and mitigate damage. Flail is an anchor that he doesn't really need weighing him down.

Then, to not bring ANY attack skills? What type of ranger brings no attack skills and wants to play an archer? He might as well be a trapper and use his bow just to sread the poison abit. You sound like a guy who doesn't know what he is doing with a ranger,imo, and that isn't helping.

Xeones The Great

Xeones The Great

Banned

Join Date: Nov 2006

American District 1

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apply poison
burning arrow{E}
troll unguent
screaming shot
distracting shot
crossfire
mending touch
rebirth

raise WS, exp, and marks

WS-12,1
marks-10,3,1
exp-8,1
prot-2

u should be fine, or u can try this one:

barbed arrows
poison arrow{E}
crossfire
distracting shot
troll unguent
favorable winds
mending touch
rebirth

same attributes =]

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Darkpower Alchemist
Nice explaination, but doesn't really change the fact that the aforementioned skills are all just as "situational" as one another. Just that some situations have a better chance of occuring than others. I can't take away from logical skill selection through situational anticipation.
I'll ignore your first sentence since it contradicts your second sentence, which is correct. Since some situations have a better chance of occuring, some skills are less situational than others. Even if the conditions all had an equal chance of occuring you are still completely missing the whole point.

Why spend 10 energy on a skill that will likely do about the same damage as Power Shot or less, but is much more conditional?? If you are running a perp like Kindle or RtW, the bonus damage is increased by 20 or more which makes the skill worth using.

If you don't meet the conditions of Forked, then you spent 10 energy on a skill that does nothing for you. If you don't meet the conditions of Crossfire or Hunter's then you will still get extra damage with your shot. However, it is not this fact that makes the skill worth bringing, it is that there's no point in risking not meeting the condition of Forked Arrow when you will only get a small benefit from the skill that could be matched or exceeded by a non-conditional skill.

Seriously, I really don't see why you are still arguing this. Base damage from an arrow is usually very small as it is (unless you are farming low lvl enemies) and almost non-existant against most bosses, so a two arrow shot means very little if there is no bonus damage to increase the effect.

Quote: Originally Posted by Darkpower Alchemist As for full damage, Forked never doesn't do "full" damage, it just doesn't always do "double" damage, which is its selling point, but it still is an arrow attack that can be used. You didn't read my sentence correctly. I didn't mean that not meeting the conditions nullifies the effect of attacking, I said it does nothing. If it prevented you from shooting your normal attack it would have done something, but when you don't meet the condition of Forked Arrow, you might as well just press a button to delete energy out of your reserve.

Quote:
Originally Posted by Darkpower Alchemist
Who is always under an enchantment constantly? Though this is in itself somewhat weak in an arguement/discussion refering to a team build with monks, it is still viable. The danger of Forked not meeting it's condition doesn't come from maintainted enchantments, it comes from being enchanted or hexed quickly. However, please stop and go back and read what I have said. I am not saying that Forked is a bad choice because of it's conditionality, I'm saying that it's stupid to use it when you could use another [b]unconditional[b] skill instead that will do more damage. With kindle or RtW, this is not the case, but with Apply, it is.

@ Narayanese:
Flail can't be constantly maintained without barrage and as Darkpower said, an IAS with a poison build is really not a good choice (for the same reason that Forked isn't).

@ Xeones:
The build looks good. If anything I would suggest Natural Stride or Whirling be fit in there, possibly instead of Troll or Fav Winds (since FW will likely benefit your enemy more than you in PvE if you aren't using barrage), but overall it looks good.