Anyone remember last year that after you created your PVP character you could choose to go to Tombs, Drok Arenas or Guild Hall? Why not bring that back, it was a good system. God forbid anet wastes like couple hours making new buttons for this old, but good feature that was removed when moving PVP to the battle isles.
Bring Back PVP Spawn Menu!
1 pages • Page 1
e
Well, first-timers obviously would not have access to some of them, but it would be useful for players quickly creating PvP characters already with a purpose in mind. It would also show the "locked" modes and the requirements for accessing them. It should include Alliance Battles, Fort Aspenwood and Jade Quarry too.
/signed
Some will probably say this is an useless update as the time spent on this would probably be better spent on other matters. But wait, there's more than one person on the development team, and even small steps may contribute for a better player experience which may not be a decisive factor for YOU, but there are a lot of other players there... actually over 3 millions of them.
/signed
Some will probably say this is an useless update as the time spent on this would probably be better spent on other matters. But wait, there's more than one person on the development team, and even small steps may contribute for a better player experience which may not be a decisive factor for YOU, but there are a lot of other players there... actually over 3 millions of them.
The reason why Droks and Tombs don't exist anymore is because people who don't have prophecies wouldn't have access to them so it wouldn't make sense.
I don't see a problem with the way it is now, you spawn in the Great Temple of Balthazar (which has become home of the most innapropriate chat), but there you already got a chance to go out from its portal to test your build, or the NPCs for the Jade Quarry and Fort Aspenwood are already there...
The Battle Isles are a great idea in my opinion the way it's set up, I just don't like how the structure of it is mainly Factions style, but overall it would be dumb for Anet to reverse some of the things they've done now.
/notsigned
I don't see a problem with the way it is now, you spawn in the Great Temple of Balthazar (which has become home of the most innapropriate chat), but there you already got a chance to go out from its portal to test your build, or the NPCs for the Jade Quarry and Fort Aspenwood are already there...
The Battle Isles are a great idea in my opinion the way it's set up, I just don't like how the structure of it is mainly Factions style, but overall it would be dumb for Anet to reverse some of the things they've done now.
/notsigned
Z
D
People who are against this based on lazyness arguments are generally against map travel also. It lessons wasted time for no reason, if you play a lot of pvp and often recreate characters (if you don't have enough for one of each type/filled with pve characters etc...)
/signed - there is no reason for it not to be, and reasons for it to be, less time wasted.
/signed - there is no reason for it not to be, and reasons for it to be, less time wasted.
