Hi all recently have been investing lotsa time in my monk hero pair. Would like you guys to take a look and have some comments. Critics are all welcome as i'm new to Guildwars and still learning.
Talhkora - HEALER
9 - Inspiration
12 + 1 + 3 - Healing
8+1 - Divine Favor
Major Vigor
Equipment - The ScarEater
[skill]Dwayna's Kiss[/skill][skill]Heal Party[/skill][skill]Healing Touch[/skill][skill]Orison of Healing[/skill][skill]Word of Healing[/skill][skill]Channeling[/skill][skill]Power Drain[/skill][skill]Resurrect[/skill]
Dunkoro - PROTECTOR
9 - Inspiration
12 + 1 + 3 - Protection
8+1 - Divine Favor
Major Vigor
Equipment - Jayne's Staff
[skill]Aegis[/skill][skill]Guardian[/skill][skill]Restore Condition[/skill][skill]Protective Spirit[/skill][skill]Reversal of Fortune[/skill][skill]Remove Hex[/skill][skill]Channeling[/skill][skill]Rebirth[/skill]
Do look at my build and recommend your replacements for each skill.
Thank you !! Happy New Year,
Justin
Protection + Healer Team Build
ez90ing
bungusmaximus
And you come up with that while your NEW? lol its not too bad actually, not at all.
-Swap in orison of healing for Words of Comfort, heals extra when target is suffering from a condition, or add a signet there to save energy.
-Shield of Absorption is better then Guardian IMO, it lasts for 7 seconds making it a little more energy efficient, it also mitigates damage other then physical.
-Remove hex is a fine removal (short cooldown) but it's interrupt fodder in large portions of nightfall, if I were you I would drop Restore condition and add divert hexes/expel hexes (I prefer the latter, its non-attribute and cheap). You can swap channeling on both monks for dissmiss condition then, channeling gives energy for nearby foes, but thats the last thing you want IMO. Keeping foes away from your backline saves more energy then channeling can fix, especially later on in the game where lvl24 hammer warriors want to tear you up.
-Energy management is always a problem of hero monks, since they have no clue of essential conditions/hexes to remove so they try to do all of them, burning up their energy pretty fast (thats also why i don't like the 2 sec recharge restore contition too much). If you hero/hench yourself through the game I strongly advise you to take eve along/set up a blood necro hero, her blood ritual will refill the monks energy pretty well. If I would use the build above on my own monk I would use half the energy and heal the same, but heroes are just not clever enough to heal efficiently. As for the rest, don't change too much, both bars look fairy decent and will probably get you through the game already.
-Swap in orison of healing for Words of Comfort, heals extra when target is suffering from a condition, or add a signet there to save energy.
-Shield of Absorption is better then Guardian IMO, it lasts for 7 seconds making it a little more energy efficient, it also mitigates damage other then physical.
-Remove hex is a fine removal (short cooldown) but it's interrupt fodder in large portions of nightfall, if I were you I would drop Restore condition and add divert hexes/expel hexes (I prefer the latter, its non-attribute and cheap). You can swap channeling on both monks for dissmiss condition then, channeling gives energy for nearby foes, but thats the last thing you want IMO. Keeping foes away from your backline saves more energy then channeling can fix, especially later on in the game where lvl24 hammer warriors want to tear you up.
-Energy management is always a problem of hero monks, since they have no clue of essential conditions/hexes to remove so they try to do all of them, burning up their energy pretty fast (thats also why i don't like the 2 sec recharge restore contition too much). If you hero/hench yourself through the game I strongly advise you to take eve along/set up a blood necro hero, her blood ritual will refill the monks energy pretty well. If I would use the build above on my own monk I would use half the energy and heal the same, but heroes are just not clever enough to heal efficiently. As for the rest, don't change too much, both bars look fairy decent and will probably get you through the game already.
ez90ing
Thank you for your reply. Yes I did some referencing and tested different skills in domain of secret.
I felt channeling provided much energy for my monks, which in this case reach zero energy very often.
And..yes my prot monk is doing too much removal of conditions and hex rather than protecting, which is not what i expected. I'm thinking of dropping the Elite of his and replace with a regular. Will you recommend me a Elite for my Prot monk? I currently do not have Factions yet.
I felt channeling provided much energy for my monks, which in this case reach zero energy very often.
And..yes my prot monk is doing too much removal of conditions and hex rather than protecting, which is not what i expected. I'm thinking of dropping the Elite of his and replace with a regular. Will you recommend me a Elite for my Prot monk? I currently do not have Factions yet.
bungusmaximus
To be honest I don't know that by heart. I run expel hexes (mesmer elite, non-attribute) on my prot. monk but thats indeed a factions elite, it's good IMO because it's dirt cheap(5e) and it has an 8 sec recharge which prevents over-spamming. I used mantra of recall (mesmer elite, insp. magic) sometimes too, it's an enchantment that provides energy over time.
I have no idea what faction and prophecies elites were also implemented in nightfall because I own all the chapters so I have access to every skill no matter what.
The problem with heroes is that they are bad at using conditional skills in the right way, else skills like zealous benediction (costs 10e, but is free when target's health < 50%) or blessed light (cost 10e heals for a shitload and removes 1 condition and 1 hex) could be godly.
However, if I would give my monk hero zealous benediction she wouldn't wait till the target is below 50% health, she would spam it like theres no tomorrow and use up all her energy in no time
You also have to note that a skill can be good in one area of the game, but obsolete in another. You'll probably find yourself tweaking your build every now and then because you fail at a mission that needs a particular skill to make it much easier.
I have no idea what faction and prophecies elites were also implemented in nightfall because I own all the chapters so I have access to every skill no matter what.
The problem with heroes is that they are bad at using conditional skills in the right way, else skills like zealous benediction (costs 10e, but is free when target's health < 50%) or blessed light (cost 10e heals for a shitload and removes 1 condition and 1 hex) could be godly.
However, if I would give my monk hero zealous benediction she wouldn't wait till the target is below 50% health, she would spam it like theres no tomorrow and use up all her energy in no time
You also have to note that a skill can be good in one area of the game, but obsolete in another. You'll probably find yourself tweaking your build every now and then because you fail at a mission that needs a particular skill to make it much easier.