Reapers Mark MM wooooooot

Osi Ri S

Osi Ri S

Krytan Explorer

Join Date: Jan 2006

Trinity of the Ascended [ToA]

N/

Ok this build was made because i hate starting out and not being able to do ANY damage as a MM and just have to wand the first 1 or 2 creatues. SO i added RM as my elite so i could do damage and have good e-managment while also pumping out armies of minions to do my deeds.

Blood Magic: 9 (8+1)
Death Magic: 16 (12+3+1)
Soul Reaping: 11 (10+1)

OR (if you want to run 2 Superior runes then you can try this build)

Blood Magic: 10 (9+1)
Death Magic: 16 (12+3+1)
Soul Reaping: 12 (9+3)

Skills:

[card]Reaper's Mark[/card] [card]Animate Shambling Horror[/card] [card]Animate Bone Fiend[/card] [card]Blood of the Master[/card] *Wildcard Spot* [card]Signet of Lost Souls[/card] [card]Dark Bond[/card] [card]Resurrection Signet[/card]

Usage:

Basically when you get into the battle cast Reapers Mark on an enemy. Every time Reapers Mark is recharged cast it on a new enemy and just repeat while youre building a minion army.

Equipment:

Weapon Set 1:
20/20 Death Magic Bone Spiral Rod (can get from Vasburg Armory)
20/20 Death Magic Offhand

Weapon Set 2:
Mabah's Scepter
20/20 Death Magic Offhand

^^ Use this set when youre at 10 minions and are just recycling new ones.

Fluffy Butt

Fluffy Butt

Frost Gate Guardian

Join Date: Jun 2006

W/Mo

Sorry about the extra replys but GuildWarGuru was having some serios problems with there web site this afternoon, took me a minute to load a page! I had to go advance to able to save. I wouldn't let me delete!! And I couldn't edit again!!! I manage to save but it tokk about 7 minutes. I have Comcast High Speed Internet 4x faster than DSL. And a kick butt computer but that was stupid how it took so long!!! Sorry

Fluffy Butt

Fluffy Butt

Frost Gate Guardian

Join Date: Jun 2006

W/Mo

I see this as a "basic" MM build, however you have good energy but lacking attack power and overwhelming power. For example, in the Vinunah Square (factions) there is a lot of enemy's. However there is alot of allies (16 players in that mission)

With my MM, my minions porpose is to get the enemys off my allies and have them do damage in the process. But! My minions die fast even with Blood of the master. Though as soon as one corpse comes, I summon a ally because I use [card]Animate bone horrer[/card] and [card]Animate bone feind[/card] last but not least [card]Animate flesh golem[/card] I need ALL of those spells to keep a constant 10 minion team. The more the minion stays out, the bigger health degen.

My point here is, you can't keep a well minion army because they die to fast. Always have many minions at your disposal and you can't do that with this build. Though you are doing damage to the enemy with [card]Reapers Mark[/card] Thats your minions job, to have a overwhelming army.

Nice idea, thinking outside the box, won't make it

(try this instead of typeing the skills type it like this [card]dark bnod[/card] switch the n and the o and you have this [card]dark bond[[/card] It works with any skill) (don't forget the / )

[card]mending[/card] [card]echo[/card] [card]pure strike[/card]

Osi Ri S

Osi Ri S

Krytan Explorer

Join Date: Jan 2006

Trinity of the Ascended [ToA]

N/

I couldnt understand all of what you were saying (even though it was posted 4 times lol) but what i got out of it was that I wouldnt be able to maintain 10 minions?

Actually, its VERY easy for me to get 10 minions and maintain them. Especially with the Shambling Horrors because when they die they spawn a Jagged Horror so its like im not even losing a minion. Ive never ran into a problem with keeping the minions at 10 unless there are alot of interupts (which mantra of resolve/concentration cant fix) or if there is alot of ele monsters which even then they take my minions down to about 5 at the least.

Fluffy Butt

Fluffy Butt

Frost Gate Guardian

Join Date: Jun 2006

W/Mo

Quote:
Originally Posted by Osi Ri S
I couldnt understand all of what you were saying (even though it was posted 4.

Actually, its VERY easy for me to get 10 minions and maintain them. if there is alot of ele monsters which even then they take my minions down to about 5 at the least. Yeah sorry about the post, my point was is that there is parts of the game that you need to have a solid MM build (lots of level 24 monsters), and some parts that work with your build (level varry monsters and not +8 in a group). If you can maintain this build well, thats good! Another thing, Reapers Mark is a good skill but If you are using it for energy, its unneeded. Flesh Golem is my favored skill.

Osi Ri S

Osi Ri S

Krytan Explorer

Join Date: Jan 2006

Trinity of the Ascended [ToA]

N/

well, thats the thing. Im using Reapers Mark for the -5 degen and the energy, i used to use Offering of Blood as my elite and had SR at 7 with Heal area at 7 att points, it worked really well and i never had energy problems.

So when i saw RM that not only supplied energy but also did damage, it was the best for both worlds for me.

In my opinion the BEST MM is one that is versitale without dilluting any aspect of the MM. and with this build, i can do a decent amount of damage, easily build a army of hard-hitting minions, and have no energy problems.

i used to use flesh Golem but last i knew, the Bone Fiend had more DPS than the flesh golem (i think they changed the attack rate of it though) Also i dont think the flesh golem is worthy of an elite spot, and i think there are better elites to use imo of course.

stueyman2099

stueyman2099

Krytan Explorer

Join Date: Sep 2005

Clan W A S D [WASD]

W/E

Why do you need versatility in PvE? You know exactly what you're going up against before you get there. I fail to understand why a hex that isn't going to last half it's duration is remotley good.

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Reaper's Mark isn't a problem at all. You don't need Golem either. You just lack selfhealing. You wanna be able to use BotM enough to keep your minions up, but you also don't wanna force your monk to constantly heal you. I wouldn't rely on Dark bond alone, especially since you can get disenchanted. With the extra energy from RM, can easily adjust your attribute points to use whatever kind of healing-skills you like.

I've done a mission with a pug that had an MM with no heals.....he kept pestering me to heal him, even when he was using BotM while the other party members were being attacked. In the end, all of us (but him, obviously) agreed that a monk shouldn't have to constantly heal an MM spamming BotM......we beat the mission, but it ended with a horrible argument and the MM overreacting, but that's a whole different story

Osi Ri S

Osi Ri S

Krytan Explorer

Join Date: Jan 2006

Trinity of the Ascended [ToA]

N/

Well, Self healing could be fixed with the wildcard spot. Sometimes i use Taste of Flesh or Taste of Death or Blood Renewal it just depends on the situation. But i find that most of the time, i rarely need self healing cus im spoiled with my heros , and i never PuG so i dont have to worry about pug monks healing me.

The reason Reapers Mark is good even though it lasts only half its duration is because it gives me ALOT of energy back which allows me to keep recycling minions, thus making me a more effective MM. Also, if i allowed Reapers Mark to last its full duration... then there is something wrong with my MM skills lol.

Also, I dont see how Versatility could ever be a weakness in PvE. (since youre saying its not a strength then what else could you be saying it is). For example, if a Ele boss wiped out your MM's minions army (for making an examples sake), a normal MM would be screwed and useless to the team. Since this build is versitile, i can still be a use to my team by spreading Degen and not just wanding the enemies.

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

I never liked RM on a MM's skill bar because MM's damage comes from the minions. RM takes away an elite slot that the MM can be use to boost his/her minions (Jagged Bones, Golem, OOU, AOTL, etc.)
You should NOT have any energy problem as a MM (you should have at least 12 in SR). MM should have plenty of health via Taste of Pain and Signet of Lost Souls (the two that ties to DM and SR, your most used attributes).
While traveling in between groups of monsters, a Monk can keep you healed with a small amount of energy. If you are using Golem, so much the better for that situation, where you can spam BOTM until you can't anymore (a step away from death), then use Taste of Death on Golem, and resummon.
Using OOU along with ToP and SoLS (or even adding in Heal Area) will kill things faster than RM (and you don't even need Vamp minions to keep you healed, 10 fiends speed attacking will not kill you if you have proper healing).

Osi Ri S

Osi Ri S

Krytan Explorer

Join Date: Jan 2006

Trinity of the Ascended [ToA]

N/

Quote:
Originally Posted by AuraofMana
RM takes away an elite slot that the MM can be use to boost his/her minions (Jagged Bones, Golem, OOU, AOTL, etc.)
The only elite there that I see that boosts the minions (im assuming you meant damage boosing) is OOU, jagged bones just makes more minions, AOTL is more for the MM, and last i knew the bone fiends do more DPS than the Golem (i looked on wiki to see if they changed it but couldnt find anything) I havent capped OOU yet so i plan on testing that skill when i get it

Quote: Originally Posted by AuraofMana You should NOT have any energy problem as a MM (you should have at least 12 in SR). With RM i dont even dream of energy problems

Quote: Originally Posted by AuraofMana MM should have plenty of health via Taste of Pain and Signet of Lost Souls (the two that ties to DM and SR, your most used attributes). While traveling in between groups of monsters, a Monk can keep you healed with a small amount of energy. I agree with this ^^

Quote:
Originally Posted by AuraofMana
If you are using Golem, so much the better for that situation, where you can spam BOTM until you can't anymore (a step away from death), then use Taste of Death on Golem, and resummon. Are you saying this is the only reason why you use the FG? because since the bone fiends DPS is better (once again going off what i know as of now) thats the only advantage i see the FG has over the fiends. Even if the FG does more DPS it cant be too much more which id rather do a little less DPS and still have an elite spot available.

Quote:
Originally Posted by AuraofMana
Using OOU along with ToP and SoLS (or even adding in Heal Area) will kill things faster than RM (and you don't even need Vamp minions to keep you healed, 10 fiends speed attacking will not kill you if you have proper healing). I really wanna get my hands on OOU, seems like a really sweet elite. I agree with you, OOU most likely does more damage than RM but OOU doesnt give you energy back. and how effective is OOU when you have no Minions? its useless, so back to my main point... if you have no minions then you would just have to wand the creatures to kill em, thus making you less versitle.

The thing is, i like to be a use to my team no matter if we are just starting out or ending whatever we are doing. With RM i can be usefull at all times without having to worry about energy problems whatsoever.

Osi Ri S

Osi Ri S

Krytan Explorer

Join Date: Jan 2006

Trinity of the Ascended [ToA]

N/

Guru is slow for me and accidentally double posted lol. sorry bout that

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

It's a solid build. I don't know that RM is all that much damage, especially in the later parts of the game. It's just not gonna do much to the level 28 demons.

But the e-management part is covered amply, and then some.

You need to cap OoU....

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Actually, I remember running this exact build (with HA as the wildcard) in the Domain of Secrets about six weeks ago, under the environmental effect "Veiled Nightmare".

Veiled Nightmare makes everything cost 40% more energy.

Fiends cost: 35e
Horrors cost: 21e
BotM costs: 8e <----this is the killer actually

I was ACTIVELY using Reaper's Mark + Sig of Lost Souls and barely could maintain 6 minions. You just can't generate enough energy to run minions there, at least not with a conventional rig. I couldn't take advantage of the minion cap for e-management because I couldn't generate or maintain 10 minions.

Very harsh on MM's in Domain of Secrets.

Osi Ri S

Osi Ri S

Krytan Explorer

Join Date: Jan 2006

Trinity of the Ascended [ToA]

N/

damn, havent been there yet but that doesnt sound fun at all.

BiP Olias and Cultist henchman anyone

BTW normally i run HA in the wildcard spot too and pump blood down (in case anyone needed a suggestion for the wildcard spot)

Insert Cool Name Here

Insert Cool Name Here

Academy Page

Join Date: Apr 2006

Phila, PA

KAOS

N/Me

I would like it add that Olias handles this build very well. Also-try Icy Viens sometime instread of RM, works great!!!

Arrows[PURE]

Academy Page

Join Date: Jun 2006

PURE PHOENIX

R/

I just run good old flesh golem atm lol, but I never have energy problems . 11/12 SR and sig of lost souls is fine for me. I'm hoping to try jagged bones as sometimes i cba to keep putting minions up lol

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

that enviromental effect owns monks too

Osi Ri S

Osi Ri S

Krytan Explorer

Join Date: Jan 2006

Trinity of the Ascended [ToA]

N/

Quote:
Originally Posted by Insert Cool Name Here
I would like it add that Olias handles this build very well. Also-try Icy Viens sometime instread of RM, works great!!! Ive only tried this build on Olias but i agree, he hasnt had any problems keeping 10 minions up at a time.

I Phoenix I

I Phoenix I

Jungle Guide

Join Date: Jan 2007

The Elite Lords of Chaos [LoC]

R/

I used to take [skill]Deathly Swarm[/skill] for Olias's MM build just to get some damage when minions aren't up, but Olias is just so dumb about using it. He's tried using it like 20 times and only once did he use it on a target that wasn't dead by the time he finished casting. Thus, I took it out for [skill]Deathly Chill[/skill], but he spammed it like crazy, so I've just disabled it for now...

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Can you explain me why you run a 10-point blood attibute in a build that only uses Dark bond as blood related skill?
No points in blood whatsoever make it last for 30 secs with a 20 secs recharge.
I'd suggest to invest more points in Soul Reaping.

Aun

Aun

Banned

Join Date: Oct 2006

Sweden

Its Gi [Joe]

N/

Hey I just wanted to say great build. I'm really enjoying it and it was easy to get. Start in proph, buy run to LA. Go to kaineng buy max armor, take lvl 20 henchies go to elona, get lvl 15 heroes equip them with /bonus items and buy that ghials staff and go rock.

Currently lvl 11

I prefer to use that optional slot for either vampiric gaze or life siphon. Which I find to add up that blood magic pretty nicely.

Thx ^^

Osi Ri S

Osi Ri S

Krytan Explorer

Join Date: Jan 2006

Trinity of the Ascended [ToA]

N/

Quote:
Originally Posted by Emik
Can you explain me why you run a 10-point blood attibute in a build that only uses Dark bond as blood related skill?
No points in blood whatsoever make it last for 30 secs with a 20 secs recharge.
I'd suggest to invest more points in Soul Reaping. You dont HAVE to run BM at 10, i just like the idea of having Dark Bond a "cast and forget" type skill, sometimes in the frenzy of being in a fight i forget about refreshing DB and i find myself without it, so having it last 50 sec allows me to cast it before battle and it last the whole time without having to re-cast it.

And personally i think having 20 more sec on DB is more beneficial than having 1 more pip of degen and a couple more energy regained.

@ Aun, im glad youre having fun with the build and i was able to help you out