Reapers Mark MM wooooooot
Osi Ri S
Ok this build was made because i hate starting out and not being able to do ANY damage as a MM and just have to wand the first 1 or 2 creatues. SO i added RM as my elite so i could do damage and have good e-managment while also pumping out armies of minions to do my deeds.
Blood Magic: 9 (8+1)
Death Magic: 16 (12+3+1)
Soul Reaping: 11 (10+1)
OR (if you want to run 2 Superior runes then you can try this build)
Blood Magic: 10 (9+1)
Death Magic: 16 (12+3+1)
Soul Reaping: 12 (9+3)
Skills:
[card]Reaper's Mark[/card] [card]Animate Shambling Horror[/card] [card]Animate Bone Fiend[/card] [card]Blood of the Master[/card] *Wildcard Spot* [card]Signet of Lost Souls[/card] [card]Dark Bond[/card] [card]Resurrection Signet[/card]
Usage:
Basically when you get into the battle cast Reapers Mark on an enemy. Every time Reapers Mark is recharged cast it on a new enemy and just repeat while youre building a minion army.
Equipment:
Weapon Set 1:
20/20 Death Magic Bone Spiral Rod (can get from Vasburg Armory)
20/20 Death Magic Offhand
Weapon Set 2:
Mabah's Scepter
20/20 Death Magic Offhand
^^ Use this set when youre at 10 minions and are just recycling new ones.
Blood Magic: 9 (8+1)
Death Magic: 16 (12+3+1)
Soul Reaping: 11 (10+1)
OR (if you want to run 2 Superior runes then you can try this build)
Blood Magic: 10 (9+1)
Death Magic: 16 (12+3+1)
Soul Reaping: 12 (9+3)
Skills:
[card]Reaper's Mark[/card] [card]Animate Shambling Horror[/card] [card]Animate Bone Fiend[/card] [card]Blood of the Master[/card] *Wildcard Spot* [card]Signet of Lost Souls[/card] [card]Dark Bond[/card] [card]Resurrection Signet[/card]
Usage:
Basically when you get into the battle cast Reapers Mark on an enemy. Every time Reapers Mark is recharged cast it on a new enemy and just repeat while youre building a minion army.
Equipment:
Weapon Set 1:
20/20 Death Magic Bone Spiral Rod (can get from Vasburg Armory)
20/20 Death Magic Offhand
Weapon Set 2:
Mabah's Scepter
20/20 Death Magic Offhand
^^ Use this set when youre at 10 minions and are just recycling new ones.
Fluffy Butt
Sorry about the extra replys but GuildWarGuru was having some serios problems with there web site this afternoon, took me a minute to load a page! I had to go advance to able to save. I wouldn't let me delete!! And I couldn't edit again!!! I manage to save but it tokk about 7 minutes. I have Comcast High Speed Internet 4x faster than DSL. And a kick butt computer but that was stupid how it took so long!!! Sorry
Fluffy Butt
I see this as a "basic" MM build, however you have good energy but lacking attack power and overwhelming power. For example, in the Vinunah Square (factions) there is a lot of enemy's. However there is alot of allies (16 players in that mission)
With my MM, my minions porpose is to get the enemys off my allies and have them do damage in the process. But! My minions die fast even with Blood of the master. Though as soon as one corpse comes, I summon a ally because I use [card]Animate bone horrer[/card] and [card]Animate bone feind[/card] last but not least [card]Animate flesh golem[/card] I need ALL of those spells to keep a constant 10 minion team. The more the minion stays out, the bigger health degen.
My point here is, you can't keep a well minion army because they die to fast. Always have many minions at your disposal and you can't do that with this build. Though you are doing damage to the enemy with [card]Reapers Mark[/card] Thats your minions job, to have a overwhelming army.
Nice idea, thinking outside the box, won't make it
(try this instead of typeing the skills type it like this [card]dark bnod[/card] switch the n and the o and you have this [card]dark bond[[/card] It works with any skill) (don't forget the / )
[card]mending[/card] [card]echo[/card] [card]pure strike[/card]
With my MM, my minions porpose is to get the enemys off my allies and have them do damage in the process. But! My minions die fast even with Blood of the master. Though as soon as one corpse comes, I summon a ally because I use [card]Animate bone horrer[/card] and [card]Animate bone feind[/card] last but not least [card]Animate flesh golem[/card] I need ALL of those spells to keep a constant 10 minion team. The more the minion stays out, the bigger health degen.
My point here is, you can't keep a well minion army because they die to fast. Always have many minions at your disposal and you can't do that with this build. Though you are doing damage to the enemy with [card]Reapers Mark[/card] Thats your minions job, to have a overwhelming army.
Nice idea, thinking outside the box, won't make it
(try this instead of typeing the skills type it like this [card]dark bnod[/card] switch the n and the o and you have this [card]dark bond[[/card] It works with any skill) (don't forget the / )
[card]mending[/card] [card]echo[/card] [card]pure strike[/card]
Osi Ri S
I couldnt understand all of what you were saying (even though it was posted 4 times lol) but what i got out of it was that I wouldnt be able to maintain 10 minions?
Actually, its VERY easy for me to get 10 minions and maintain them. Especially with the Shambling Horrors because when they die they spawn a Jagged Horror so its like im not even losing a minion. Ive never ran into a problem with keeping the minions at 10 unless there are alot of interupts (which mantra of resolve/concentration cant fix) or if there is alot of ele monsters which even then they take my minions down to about 5 at the least.
Actually, its VERY easy for me to get 10 minions and maintain them. Especially with the Shambling Horrors because when they die they spawn a Jagged Horror so its like im not even losing a minion. Ive never ran into a problem with keeping the minions at 10 unless there are alot of interupts (which mantra of resolve/concentration cant fix) or if there is alot of ele monsters which even then they take my minions down to about 5 at the least.
Fluffy Butt
Quote:
Originally Posted by Osi Ri S
I couldnt understand all of what you were saying (even though it was posted 4.
Actually, its VERY easy for me to get 10 minions and maintain them. if there is alot of ele monsters which even then they take my minions down to about 5 at the least. Yeah sorry about the post, my point was is that there is parts of the game that you need to have a solid MM build (lots of level 24 monsters), and some parts that work with your build (level varry monsters and not +8 in a group). If you can maintain this build well, thats good! Another thing, Reapers Mark is a good skill but If you are using it for energy, its unneeded. Flesh Golem is my favored skill.
Actually, its VERY easy for me to get 10 minions and maintain them. if there is alot of ele monsters which even then they take my minions down to about 5 at the least. Yeah sorry about the post, my point was is that there is parts of the game that you need to have a solid MM build (lots of level 24 monsters), and some parts that work with your build (level varry monsters and not +8 in a group). If you can maintain this build well, thats good! Another thing, Reapers Mark is a good skill but If you are using it for energy, its unneeded. Flesh Golem is my favored skill.
Osi Ri S
well, thats the thing. Im using Reapers Mark for the -5 degen and the energy, i used to use Offering of Blood as my elite and had SR at 7 with Heal area at 7 att points, it worked really well and i never had energy problems.
So when i saw RM that not only supplied energy but also did damage, it was the best for both worlds for me.
In my opinion the BEST MM is one that is versitale without dilluting any aspect of the MM. and with this build, i can do a decent amount of damage, easily build a army of hard-hitting minions, and have no energy problems.
i used to use flesh Golem but last i knew, the Bone Fiend had more DPS than the flesh golem (i think they changed the attack rate of it though) Also i dont think the flesh golem is worthy of an elite spot, and i think there are better elites to use imo of course.
So when i saw RM that not only supplied energy but also did damage, it was the best for both worlds for me.
In my opinion the BEST MM is one that is versitale without dilluting any aspect of the MM. and with this build, i can do a decent amount of damage, easily build a army of hard-hitting minions, and have no energy problems.
i used to use flesh Golem but last i knew, the Bone Fiend had more DPS than the flesh golem (i think they changed the attack rate of it though) Also i dont think the flesh golem is worthy of an elite spot, and i think there are better elites to use imo of course.
stueyman2099
Why do you need versatility in PvE? You know exactly what you're going up against before you get there. I fail to understand why a hex that isn't going to last half it's duration is remotley good.
Cathode_Reborn
Reaper's Mark isn't a problem at all. You don't need Golem either. You just lack selfhealing. You wanna be able to use BotM enough to keep your minions up, but you also don't wanna force your monk to constantly heal you. I wouldn't rely on Dark bond alone, especially since you can get disenchanted. With the extra energy from RM, can easily adjust your attribute points to use whatever kind of healing-skills you like.
I've done a mission with a pug that had an MM with no heals.....he kept pestering me to heal him, even when he was using BotM while the other party members were being attacked. In the end, all of us (but him, obviously) agreed that a monk shouldn't have to constantly heal an MM spamming BotM......we beat the mission, but it ended with a horrible argument and the MM overreacting, but that's a whole different story
I've done a mission with a pug that had an MM with no heals.....he kept pestering me to heal him, even when he was using BotM while the other party members were being attacked. In the end, all of us (but him, obviously) agreed that a monk shouldn't have to constantly heal an MM spamming BotM......we beat the mission, but it ended with a horrible argument and the MM overreacting, but that's a whole different story
Osi Ri S
Well, Self healing could be fixed with the wildcard spot. Sometimes i use Taste of Flesh or Taste of Death or Blood Renewal it just depends on the situation. But i find that most of the time, i rarely need self healing cus im spoiled with my heros , and i never PuG so i dont have to worry about pug monks healing me.
The reason Reapers Mark is good even though it lasts only half its duration is because it gives me ALOT of energy back which allows me to keep recycling minions, thus making me a more effective MM. Also, if i allowed Reapers Mark to last its full duration... then there is something wrong with my MM skills lol.
Also, I dont see how Versatility could ever be a weakness in PvE. (since youre saying its not a strength then what else could you be saying it is). For example, if a Ele boss wiped out your MM's minions army (for making an examples sake), a normal MM would be screwed and useless to the team. Since this build is versitile, i can still be a use to my team by spreading Degen and not just wanding the enemies.
The reason Reapers Mark is good even though it lasts only half its duration is because it gives me ALOT of energy back which allows me to keep recycling minions, thus making me a more effective MM. Also, if i allowed Reapers Mark to last its full duration... then there is something wrong with my MM skills lol.
Also, I dont see how Versatility could ever be a weakness in PvE. (since youre saying its not a strength then what else could you be saying it is). For example, if a Ele boss wiped out your MM's minions army (for making an examples sake), a normal MM would be screwed and useless to the team. Since this build is versitile, i can still be a use to my team by spreading Degen and not just wanding the enemies.
AuraofMana
I never liked RM on a MM's skill bar because MM's damage comes from the minions. RM takes away an elite slot that the MM can be use to boost his/her minions (Jagged Bones, Golem, OOU, AOTL, etc.)
You should NOT have any energy problem as a MM (you should have at least 12 in SR). MM should have plenty of health via Taste of Pain and Signet of Lost Souls (the two that ties to DM and SR, your most used attributes).
While traveling in between groups of monsters, a Monk can keep you healed with a small amount of energy. If you are using Golem, so much the better for that situation, where you can spam BOTM until you can't anymore (a step away from death), then use Taste of Death on Golem, and resummon.
Using OOU along with ToP and SoLS (or even adding in Heal Area) will kill things faster than RM (and you don't even need Vamp minions to keep you healed, 10 fiends speed attacking will not kill you if you have proper healing).
You should NOT have any energy problem as a MM (you should have at least 12 in SR). MM should have plenty of health via Taste of Pain and Signet of Lost Souls (the two that ties to DM and SR, your most used attributes).
While traveling in between groups of monsters, a Monk can keep you healed with a small amount of energy. If you are using Golem, so much the better for that situation, where you can spam BOTM until you can't anymore (a step away from death), then use Taste of Death on Golem, and resummon.
Using OOU along with ToP and SoLS (or even adding in Heal Area) will kill things faster than RM (and you don't even need Vamp minions to keep you healed, 10 fiends speed attacking will not kill you if you have proper healing).
Osi Ri S
Quote:
Originally Posted by AuraofMana
Quote: Originally Posted by AuraofMana You should NOT have any energy problem as a MM (you should have at least 12 in SR). With RM i dont even dream of energy problems
Quote: Originally Posted by AuraofMana MM should have plenty of health via Taste of Pain and Signet of Lost Souls (the two that ties to DM and SR, your most used attributes). While traveling in between groups of monsters, a Monk can keep you healed with a small amount of energy. I agree with this ^^
Quote:
Originally Posted by AuraofMana
If you are using Golem, so much the better for that situation, where you can spam BOTM until you can't anymore (a step away from death), then use Taste of Death on Golem, and resummon.
Are you saying this is the only reason why you use the FG? because since the bone fiends DPS is better (once again going off what i know as of now) thats the only advantage i see the FG has over the fiends. Even if the FG does more DPS it cant be too much more which id rather do a little less DPS and still have an elite spot available. Quote:
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