Hero Henching The ToPK - Build, by Sir Maxximuss

MaXXiMuSS

Pre-Searing Cadet

Join Date: Feb 2006

N/Mo

Ok after testing this build out I have worked out a way to hero/hench the tombs.
I take credit for this build but not for the b/p build itself, credit goes to whoever made it (sorry I do not know who you are).
Thus my credit is for what I have changed (build) that credit should be noted for. Thank you, and enjoy!
I call this build a modded b/p hero hench build. MBPHH

After many runs in Tombs in the past I have wanted to do Tomb runs however, due to expansions to the game many are just not around to do the run. You will really do need all three parts to guild wars to do this build. Hence skills.

players: 8 total

You will need your ranger with pet.
2 hero rangers set up with the same skills as yourself with pets
1 MM necro
2 herchie ele's
2 henchie monks

skills:

There will only be a skill list for your ranger and hero rangers and your MM necro, since you cannot change henchie skills.

your ranger skills: ranger/monk

Barrrage
hunter's shot
determined shot
power shot
trolls unguent
comfort animal
charm animal
rebirth

hero # 1 skills: ranger/monk

throw dirt
distracting shot
barrage
troll unguent
winnowing
comfort animal
charm animal
rebirth

hero # 2 skills: ranger/monk

hunters shot
distracting shot
barrage
troll unguent
charm animal
comfort animal
quickening zephyr
rebirth

hero # 3 skills: necro/monk

blood of master
animate bone fiend
animate bone horror
animate vampiric horro
animate shambling horror
animate flesh golem
resurrection signet
rebirth

You will have equip your heros with runes and weapons as that you would to produce the same as if you were playing with peeps.
Keep in mind along with this post I was experementing with this at first.This screen shot I made is the 5th try I did this and with non-high level heros. So as you can see it is a very possible run.You may want to change some skills, I found this to work.You dont really need all these skills except for the nessesary ones that are used in b/p groups.
Dont worry about the healing henchies they do there job well actually. and as you can see no need for a blood necro. This run will take about the same time as it does with a regular b/p group, aprox. 1 hour and 45 min + or - . The ele's do major damage to help with the rangers so it really balances out for lack of the other ranger and pet.
I first tried a modded group for tomb runs a long time back with a past player that only had an ele. So we got him to fill a b/p group and found it worked extreamly well.This I credit to a player hale that I know, so some credit to him for the help(even though he did not help in this build).
And for those of you who wonder if i tried the ranger henchies, I did!!! And they sucked comapred to running with the ele's. Trust me.
Hope you enjoy this build. Thank you...


-------- Sir MaXXiMuSS ---------

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Ok, grats on making it, but a few things really stand out.

-Normal B/P groups don't need 1 hour and 45 min to do this. Anything over an hour is slow.
-Your MM hero could use a much better skillset. Is there a reason you put 5 animate spells on him?

MaXXiMuSS

Pre-Searing Cadet

Join Date: Feb 2006

N/Mo

I think you are missing my point here. I posted this to let others know they can actually do the tomb run on their own. It has nothing to do with speed. Due to the fact that you will get lots off drops and gold in the run,aside from chests in there, it makes for a good run.Also you have a very good chance if getting a green item at the end.I am a master MM myself, why would I bother with any other skills? The MM is only supose to keep body blockers up anyway. As well as rebirthing anyone that dies, hense they have unlimmited energy when attribute points are set correctly.The damage dealers are the rangers and ele's.
Aside from all that I also said this was a test run that was successfull.I'm sure that there are better skill sets that can be improved here.Most anyone will be able to do this run with a similar build. Thank you for your input.

Tryll

Tryll

Frost Gate Guardian

Join Date: Sep 2005

Scotland

[DS]

So what if it took 1 hour 45 minutes? Why does everything have to be a race? My boyfriend and I have done this several times with 3 heroes each. Working out as 4 rangers, 2 MMs and 2 monks which didn't take very long. Yes I know, it can be done faster and even better but it works for us and we're in no rush to set any time trial records. We also did a FoW run with the same set up last night. Naturally it was slower than with the usual group but it was still fun

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

Good job! While it may be a little more lonely down there it sounds like a good diversion when looking for something to do and everyone else is busy.

One other tweak I'd make is to have Revive animal once in there instead of the Comforts as if you leave Comfort active the heroes spam it too much. If you give a hero Revive leave it disabled and you choose when and where to use it.

the heal0r

Ascalonian Squire

Join Date: Nov 2005

germany

[CG]

N/Me

switch 1 animate skill for death nova.i did topk with hench/hero too and found out that olias is great with this skill.he turns almost every dying minion into a bomb and spreads poison.

didnt think longer than a few min about the build.just tried because no one was there and did it on the first try

Fossa

Academy Page

Join Date: Dec 2005

Very nice work MaXXiMuSS.

I can think of a number of reasons of doing this in 1 hour 45 minutes instead of shorter. No people dropping. No breaks for food/phone/bathroom etc. No people running off doing incredibly stupid things etc etc

Milennin

Milennin

Jungle Guide

Join Date: Sep 2006

Europe

W/

That's nice.;P
I wonder if it's possible to do with henchmen and Prophecies stuff only...

trf2374

Ascalonian Squire

Join Date: May 2005

Fredericksburg, VA

Littleman Clan

W/

Not to take the wind out of your sails, but I've henched Tombs in 1.5 hours. I imagine it's much quicker with Heroes.