Been playing with this for a while. Try it out...
name: Hell Freezes Over
Water magic: 11 +1 +2
Fire Magic: 11 +1
E-Storage: 10 +1
Mark of Rodgort
Shatterstone
Freezing Gust*
Glowing Gaze**
Steam
Glyph of Lesser energy
Water Attunement [optional]***
Res Sig
*Prefer it to Vapor Blade. 1 second cast, cheaper, 5 second recharge and dual-purpose. The damage is lower but it's also consistent.
**Funnily enough it triggers MoR's burning 'and' provides the energy gain which is pretty cool. It also more than pays for itself even at just 12 Fire.
***The thing with this build is that after using the skill cycle, you'll be amazed at how much actually energy you still have left. Water Attunement simply allows you to go on forever... Which is always nice.
The thing to do is Cast GoLE, then MoR your target. Start them burning (Wand) then Shatterstone > Freezing Gust > Glowing Gaze > Steam. The damage is fairly significant.
What I like most about this build is the presence of Burning (-7 degen), Blind, and 60% slow-hex in one build. Great for killing warriors, Assassins, Touchers etc. I also use Prismatic armour with this build (the reason I found it actually). Let me know what you think .
BTW, Anyone else found Frigid Armour + Burning speed to be too much fun ^_^?
Fun build: Hell freezes Over
frojack
TeleFox
I played a very similar build for a bi in RA/TA a few weeks ago, quite a lot of fun. I also ran a modified version which used Elemental Flame to inflict burning whenever Shatterstone/Freezing Gust wore off - not quite as versatile in terms of inflicting burning and blind, since you have to wait, but it was easier to maintain.
I did try Frigid Armour + Burning Speed at one point too, but the 2s casting on Frigid Armour was a bit of a hindrance when I really needed to run.
Not really suited to PvE or large-party PvP in my opinion, but it could be made to work, perhaps making Mark of Rodgort do a bit more for you by triggering burning on more targets, and using AoE snares (for PvE anyway).
I did try Frigid Armour + Burning Speed at one point too, but the 2s casting on Frigid Armour was a bit of a hindrance when I really needed to run.
Not really suited to PvE or large-party PvP in my opinion, but it could be made to work, perhaps making Mark of Rodgort do a bit more for you by triggering burning on more targets, and using AoE snares (for PvE anyway).
frojack
Yeah Frigid is great fun for a while, but the novelty does tend to ware off I'll admit. It's just nice walking in lava pits without a care in the world ^_^.
Made an attribute change to the build. The 12 fire was a relic from my own Elemental Flame tests (to achieve 3 seconds of burning 12 fire was required). However the main reason for using this semi-fire build is to achieve the burning with MoR and gain (an admittedly small amount of cost covering) energy with Glowing Gaze. This is easily achieved with just 11 fire.
so...
Water 12+1+2
Fire 10+1
10+1
Gives a subtle but rounded boost to your water damage. also if you choose to run an armour mod (Armour of Mist is a favourite of mine) you can achieve higher numbers there to.
Another point. While the blind isn't as direct as it could be, (won't save you from the best assassin gank combo's etc.) you can just go straight from MoR > Wand > Steam or MoR > GG > Steam. A nice feature of MoR is that the duration and recharge are almost necromancer quality and the aoe can mean your target may already be hexed with it.
A good strategy is before all the spiking begins, you can put MoR on a few targets to get good coverage of the hex early on. Potentially allowing you to shave 1 second and 15 energy off of the spell-volley.
Note: This build isn't amazingly effective. It's fairly good at killing soft target's in one spell-volley, and applying pressure, but I'd be comfortable in saying not as robust as a raw Air ele of of course SF (in a group of other similar harpies). So, use this if you get bored of those...
Weapon's of choice...
Since this build is completely independent of enchantments, I favour a wand/focus combo.
Fire wand:
+5 energy
either 20% HCT or HRC or Fire spells. Or 10% for all spells.
Focus:
Water req.
30 hp
20% HRC of water spells.
Prismatic armour for constant 70 armour.
Would be nice if the AL bonus was higher actually Especially when you can achieve the same by running the enchantment version. It's not like it's easy to make or run dual builds. Most people will never have more than +5 AL with this armour set. Perhaps a buff to support Energy storage as well (at req. 11/12 or something)? Or perhaps a buff to +7 AL per rank like damage-type specific weapon mod's? I dunno...
Incidentally, I think focii should be buffed to allow 20% recharge of all spells. Similar to how staves were buffed to support all spells also.
Made an attribute change to the build. The 12 fire was a relic from my own Elemental Flame tests (to achieve 3 seconds of burning 12 fire was required). However the main reason for using this semi-fire build is to achieve the burning with MoR and gain (an admittedly small amount of cost covering) energy with Glowing Gaze. This is easily achieved with just 11 fire.
so...
Water 12+1+2
Fire 10+1
10+1
Gives a subtle but rounded boost to your water damage. also if you choose to run an armour mod (Armour of Mist is a favourite of mine) you can achieve higher numbers there to.
Another point. While the blind isn't as direct as it could be, (won't save you from the best assassin gank combo's etc.) you can just go straight from MoR > Wand > Steam or MoR > GG > Steam. A nice feature of MoR is that the duration and recharge are almost necromancer quality and the aoe can mean your target may already be hexed with it.
A good strategy is before all the spiking begins, you can put MoR on a few targets to get good coverage of the hex early on. Potentially allowing you to shave 1 second and 15 energy off of the spell-volley.
Note: This build isn't amazingly effective. It's fairly good at killing soft target's in one spell-volley, and applying pressure, but I'd be comfortable in saying not as robust as a raw Air ele of of course SF (in a group of other similar harpies). So, use this if you get bored of those...
Weapon's of choice...
Since this build is completely independent of enchantments, I favour a wand/focus combo.
Fire wand:
+5 energy
either 20% HCT or HRC or Fire spells. Or 10% for all spells.
Focus:
Water req.
30 hp
20% HRC of water spells.
Prismatic armour for constant 70 armour.
Would be nice if the AL bonus was higher actually Especially when you can achieve the same by running the enchantment version. It's not like it's easy to make or run dual builds. Most people will never have more than +5 AL with this armour set. Perhaps a buff to support Energy storage as well (at req. 11/12 or something)? Or perhaps a buff to +7 AL per rank like damage-type specific weapon mod's? I dunno...
Incidentally, I think focii should be buffed to allow 20% recharge of all spells. Similar to how staves were buffed to support all spells also.