Which Burning Arrow Build do You Prefer?

Xeones The Great

Xeones The Great

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build #1:

r/w

marks-10,3,1
exp-11,1
WS-9,1

drago's flatbow

read the wind
screaming shot
burning arrow{E}
troll unguent
frenzy
natural stride
distracting shot
resurrection signet


or


build #2:

r/w

marks-10,3,1
exp-8,1
WS-12,1

apply poison
favorable winds
burning arrow{E}
frenzy
natural stride
troll unguent
distracting shot
resurrection signet


soo, choose one plz.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I've been having fun with this one in PvE:

Crossfire
Savage Shot
Kindle Arrows
Burning Arrow {E}
Forked Arrow
Natural Stride
Troll Unguent
Rez

Xeones The Great

Xeones The Great

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and what about my builds lol?

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

Why are you using a Superior rune?
Why are you using Frenzy?
Why use sundering and a 15^50 flatbow for condition spreading?
What is this build for?

Xeones The Great

Xeones The Great

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1-its pve, why not?
2-IAS skill, with flatbow, im outta range anyways
3-me like extra dmg
4--10 degen, interupt, blah blah.

LightningHell

LightningHell

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Join Date: Aug 2005

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Mo/

Q5: Why are you using SUNDERING for extra damage?

Dutch Masterr

Dutch Masterr

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Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

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umm....whats wrong with a 15^50 bow?

frenzy is a great skill to use as a ranger, just be able to cancel it.

why not use superiors? rangers dont need that much hp anyway and you need at least 14 marksmanship to get 5 second burning.

only use a flatbow if your going to use read the wind or favorable winds, otherwise use a recurve bow.

Sir Mad

Sir Mad

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Quote:
Originally Posted by Dutch Masterr
umm....whats wrong with a 15^50 bow?

frenzy is a great skill to use as a ranger, just be able to cancel it.

why not use superiors? rangers dont need that much hp anyway and you need at least 14 marksmanship to get 5 second burning.

only use a flatbow if your going to use read the wind or favorable winds, otherwise use a recurve bow. QFT (erm.. except the "otherwise use a recurve bow" part maybe ).

Actaully if I'd have to ask one question about the build, that would be why 15 points in marksmanship instead of 16? I guess it does the job anyway.

lennymon

lennymon

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use a poisoning or barbed bowstring for this build, now drop the off topic sundering bashing please. A recurve, short or even horned bow is fine here as you have ias AND natural stride.
The first build is superior for the expertise in my opinion, but rtw could easily be swapped for apply in it. I would recommend a poisonous shortbow personally for poison spam with the first build rtw->apply swap.

Xeones The Great

Xeones The Great

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its 14 marksmanship, because thats 5 seconds burning from burning arrow, i dont rly need 16. and wtf do u mean sundering for extra damage lol? is that a joke?

lennymon

lennymon

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he means, because you chose a sundering bow for your build... drago's flatbow being sundering. Because you answered his question of why a sundering 15^50 for condition spreading with 'for more damage'

jesh

jesh

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Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

A vampiric upgrade for your bow will give you the most raw damage. You can also use a string to extend bleeding or poison; increase your damage through extended degen. Sundering helps with nothing.

Sir Mad

Sir Mad

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Sundering isn't a great mod indeed, and you're right: vampiric mods outdamage them. However, what's left if you don't wanna have a vamp bow: elemental strings: they're situational, and give you an advantage over some foes, but reduce your damage against others (I'm not saying they're not good, just that if you have only one bow of each type, which is already more than the average player, it shouldn't be that). Strings to extend the duration of a condition are worth it only if you spread conditions around. Most of the players don't, and reapply the condition on the same foe whenever you attack, making them useless. Zealous strings are kinda risky if you don't use either highly spammable attacks (quick/needling shot) or AoE attacks (barrage), since if your opponents blind you, dodge your arrows, or have evasive stances, which is not uncommon, you won't get your energy back. So Sundering may not be the uber-leet string, still it does more than nothing.

Well now I'd say as well my main bows have either vamp or zealous strings.

Silk Weaver

Lion's Arch Merchant

Join Date: Jun 2006

Hong Kong

Romantically Lethal [RoLe]

R/Mo

Furious Bowstrings!

Okay, here's a question, why burning arrow in PvE? ^^ I'd go for Thumper, but.. hmm.

Take the one above, ditch frenzy for flail, read the wind for apply poison, screaming shot for savage shot. -3 isn't going to do much in PvE. Interrupting a spell is 5 seconds of bleeding, stacking with other degen, and can cancel important skills. A much better choice, imo.

Edit: Why not Poisonous bowstrings..?

Xeones The Great

Xeones The Great

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what the living hell? this thread has gotten way way way off topic...

Xeones The Great

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i need RtW cuz its a flatbow. flail comment, idk. screaming shot i need for max degen. 6 a second isnt that bad. i only apply condition to one foe at a time, and i hate vampiric. hate it. and anyways, i bought dragos for 40k and customized it, im not wasting more money. +3 regen is enough 4 my build, and i like sundering jeez. the one above, i need all skills, especially rtw. trust me, i calculated it. screaming shot+ burning arrow for -10 degen for 5 seconds at a time+basic arrow damage=about 150 damage every 5 seconds. but thx anyways im going w/ the top one.

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

Quote:
Originally Posted by Sir Mad
Sundering isn't a great mod indeed, and you're right: vampiric mods outdamage them. However, what's left if you don't wanna have a vamp bow: elemental strings: they're situational, and give you an advantage over some foes, but reduce your damage against others (I'm not saying they're not good, just that if you have only one bow of each type, which is already more than the average player, it shouldn't be that). Strings to extend the duration of a condition are worth it only if you spread conditions around. Most of the players don't, and reapply the condition on the same foe whenever you attack, making them useless. Zealous strings are kinda risky if you don't use either highly spammable attacks (quick/needling shot) or AoE attacks (barrage), since if your opponents blind you, dodge your arrows, or have evasive stances, which is not uncommon, you won't get your energy back. So Sundering may not be the uber-leet string, still it does more than nothing.

Well now I'd say as well my main bows have either vamp or zealous strings. Then again, not spreading conditions is retarded, whats the point of taking apply poison if you not going to spread it around everyone,

/sarcasm


Sure keep hitting the monk every time because he will have more trouble like that then if he has to take it off every party member.

/sarcasm off

Sir Mad

Sir Mad

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Quote:
Originally Posted by Legendary Ultimatum
Then again, not spreading conditions is retarded, whats the point of taking apply poison if you not going to spread it around everyone,
Who said it wasn't? Yet that's what many players do. Now it also depends on what condition you have. Apply Poison reapplied over and over on the same target is not the best idea, indeed, another prep like Kindle Arrows for example would deal more damage. But there are also conditions you cannot spread. What's the best choice for BHA for example? Silencing? The recharge of BHA is too slow to daze 2 foes at the same time even with a +33% string, and its duration long enough to match its recharge time. If you have the rest of your skillbar filled with other attacks, a vamp string may be a nice idea; if you use an IAS such as Flury and/or Needling Shot to keep the presure high and interrupt the maximum of spells of your target, a zealous string may help you with energy management, and even the occasional 20% AP from a sundering string would help a bit in this case.

Quote: /sarcasm


Sure keep hitting the monk every time because he will have more trouble like that then if he has to take it off every party member.

/sarcasm off Welcome to the PvE forum, by the way.

Quote:
Originally Posted by Silk Weaver
Edit: Why not Poisonous bowstrings..? Yeah, Poisonous String are good if you spread poison around and if the normal duration of the poison is too short to keep all the foes poisoned at the same time (for example, if you have a 13 secs Apply poison and are in area where foes generally come in groups of 4 or 5, such a string is not needed). Yet my comment about condition strings was in comparison with sundering strings - conditional strings may have an use in a condtion spreading build, which is situational, the slight advantage of sundering strings isn't.

Why am I trying to defend sundering strings anyway?

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

Broad head arrow is different as soon as a monk hits "I have dazed on me" the other monk or possibly 2 will try to do everything to take it off him or prot him, (or should) dazed is a very very dangerous condition for pressure and should not be taken easy.

anyways to actually contribute to the thread :P, I think vampiric for dmg, and zealous when you need energy should be used, I am not a big fan of +33condition lenght as these are usually removed before they end anyway.

But when I run cripple shot I usually do use a crippling bow string since I will have barbed arrows or apply poison anyway and that will be the first condition removed ( if they dont have rc, most prots are zb or divert hex now anyway).

Anyways to a burning arrow build I suggest a vampiric and zealous set, vampiric for dmg and pressure, zealous if you start running low on energy, you should have about 13 or 14 in expertise by the way if you want to spam Burning arrow otherwise you will run out of energy easy if whatever you doing goes for long (example gvg match).

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Xeones The Great
trust me, i calculated it. screaming shot+ burning arrow for -10 degen for 5 seconds at a time+basic arrow damage=about 150 damage every 5 seconds. but thx anyways im going w/ the top one. If you're not open to suggestions, I suggest not posting here. Not that you'll take my advice.
FYI, 150/5=30 damage per second, which is bordering on terrible.
Compare this to an assassin that can take down a 480hp target in less than 4 seconds, or even the standard Eviscerate->Executioner's->Critical Chop spike - 2.x seconds for much higher than 200 damage.
If I remembered the execution times wrong, I apologize in advance, but the point is 30 damage a second is nothing to be proud of. If you don't want people helping you to bring that number up, I don't know why you bothered posting.

anshin

Wilds Pathfinder

Join Date: Aug 2006

R/

Quote:
Originally Posted by Legendary Ultimatum
Broad head arrow is different as soon as a monk hits "I have dazed on me" the other monk or possibly 2 will try to do everything to take it off him or prot him, (or should) dazed is a very very dangerous condition for pressure and should not be taken easy.

anyways to actually contribute to the thread :P, I think vampiric for dmg, and zealous when you need energy should be used, I am not a big fan of +33condition lenght as these are usually removed before they end anyway.

But when I run cripple shot I usually do use a crippling bow string since I will have barbed arrows or apply poison anyway and that will be the first condition removed ( if they dont have rc, most prots are zb or divert hex now anyway).

Anyways to a burning arrow build I suggest a vampiric and zealous set, vampiric for dmg and pressure, zealous if you start running low on energy, you should have about 13 or 14 in expertise by the way if you want to spam Burning arrow otherwise you will run out of energy easy if whatever you doing goes for long (example gvg match).

Quote:
Distracting is better, but arguably not as important, because the recharge is too dangerous. Most importantly though, you have BOTH, so that's not an issue, is it?

Why does the comparison not make sense. I would rather have an IAS than Mending on a warrior. They do different things, but that doesn't make my statement less correct, does it? Fact is this. Savage shot will give your team more of an advantage than screaming shot. It does damage, and also quickens their demise through interrupts, or offensively assist your teams defense by interrupting their offense.

How hard is that for you to understand? What is your problem there?


Quote:
Originally Posted by Sir Mad
Welcome to the PvE forum, by the way. i love to quote intelligent people...

and jesh is right too...

although i am assuming your 150 per 5 sec is just based on the degenning part... because with the bonus of the Burning arrow and the damage of your bow at 14 marks... you should be doing way more than 150 per FIVE SECONDS... but that's just me...

Amy Awien

Amy Awien

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Join Date: Jul 2006

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Can that assasin sustain that damage output? Bursting out 480 HP of damage in 4 seconds is less usefull as it sounds if he's out of energy or recharging skills for the next 10 seconds.

remmeh

remmeh

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Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

in PvE or PvP, there is only one Burning Arrow build for me:

11+1 Expertise
9+1 WS
10+4 Marks
4 Prot

Burning Arrow
Savage Shot
Distracting Shot
Apply Poison
Troll Unguent
Mending Touch
Natural Stride
Rez Signet

OR 14 Expertise, 10 WS, 12 Marks, 4 Prot.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

I would go with Build #2

If im a ranger ( except for certain sutitations) id like to be as far as possible, screaming shots bonus requires you to move out of the safety zone.

LightningHell

LightningHell

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Mo/

Quote:
Originally Posted by Amy Awien
Can that assasin sustain that damage output? Bursting out 480 HP of damage in 4 seconds is less usefull as it sounds if he's out of energy or recharging skills for the next 10 seconds. Not when a target's dead. (PvP~wise)

Xeones The Great

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@xenex: i screaming shot in earshot then run back out.

Jetdoc

Jetdoc

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Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

So, the only difference is Screaming Shot + Read the Wind versus Favorable Winds + Apply Poison?

I personally like the second build better, as it allows you to stay out of range and utilize the flatbow for its greatest advantage - distance.

If you believe that you'll be in the middle of combat to where you cannot utilize the extra range of the flatbow, the first build is better. I don't think "running up" to apply screaming shot is an effective use of your bow...you may want to consider replacing it with a shortbow to get all of the benefits of the shorter range.

Xeones The Great

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Tyvm Jetdoc, Ur The Only One That Has Helped Me So Far In All Of The 27 Replies, Tyvvvm.

Phoenix Arrows

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Well, don't forget to count your own replies, so it's like about 20 only.

Sundering sucks, Drago's Flatbow sucks, 40k is too much, and why bother with Interrupts with a flatbow?

As someone has posted before, best build really is:

Apply Poison
Burning Arrow
Savage Shot
Distracting Shot
Mending Touch
Natural Stride
Troll Unguent
Resurrection Signet

Screaming Shot is just going to go overboard on the degen, which is a waste. Unless you know how to spread degen, just toss Apply Poison and stick whatever you want in there. Favorable Winds isn't that great in PvE due to long recharge and the speed in which monsters are killed. Take out Frenzy, because, seeing from your posts, I wouldn't be surprised if you get owned by some Ele boss with a 700 dmg Meteor/Fireball.

People have tried to help you, yet to refuse to listen to anyone's ideas. I find it funny how you decide to make a topic for help yet you don't listen to anyone anyways.

This topic is just like the one you have requiring help on an elite for a Monk. In the other topic, you asked for the best Monk elite in PvE and you get good replies. What do you do? You argue all there ideas and flame them about how bad their thinking is, and at the very end, you just keep the same build you started with, even though more than half the posts told you it was crap and needed help.

Don't waste our time if you don't even want any help.

Amy Awien

Amy Awien

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Quote:
Originally Posted by LightningHell
Not when a target's dead. Thought so, and not on the next target either.

LightningHell

LightningHell

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Quote:
Originally Posted by Amy Awien
Thought so, and not on the next target either. In PvP, a target dead gives you a numerical advantage over an opponent, as they have 1) less people and 2) they need time to resurrect. It's also not very nice if you force a base resurrect (GvG here), or if a melee or a monk dies.

Assassins are good for off-spikes.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

Apply Poison
Burning Arrow
Savage Shot
Distracting Shot
Mending Touch
Natural Stride
Troll Unguent
Resurrection Signet

Yes.

Although R/A with shadow of haste, signet of malice, and (arguably) feigned instead of troll is tons of fun too.

Anyway, here's what you need:

a recurve bow because you have savage and distracting, because unless running a weapon that's not a bow, those skill shouldn't leave your bar.

Burning arrow, your elite.

Natural stride, because it's the best stance rangers have.

Apply poison, because it's the best prep a ranger has.

That leaves you with 3 optional slots to play with, which tend to be self condition removal, self heal, and a rez. Unless in AB, in which case go the teleporting route and bring shadow of haste, or bring pin down for a snare.

Silk Weaver

Lion's Arch Merchant

Join Date: Jun 2006

Hong Kong

Romantically Lethal [RoLe]

R/Mo

Savage Shot > Screaming, let's have that down.

Savage = 5 seconds of bleeding + 100 hp or so interrupting a heal, or some even more dangerous spell. Savage definetly wins.

Flatbow's only good on a DPS ranger build, which, btw, don't exist. Also useful for killing nonmoving NPCs~

But otherwise....

I would replace Rez sig for Screaming in GvG though. In ganks, a cover is awesome.

Amy Awien

Amy Awien

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Quote:
Originally Posted by LightningHell
Assassins are good for off-spikes. I thought there was a reason why they are called Assassins

Xeones The Great

Xeones The Great

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ok well, since im finishing nightfall in about 2 days, which turned out to be extremely convenient, i can maybe get a forgotten shortbow which lengthens bleeding, and do this:

read the wind - for lower arc, increased damage

screaming shot - perfect for a shortbow, bleeding (3 degen, 6 dmg a second)

burning arrow{E} - thats my elite lol, burning(7 degen, 14 dmg a second)

distracting shot - good with low arc, awesome interrupt

troll unguent - relieve pressure off monks wit 16 heal/ second

mending touch - best self-condition-removal skill

natural stride/needling shot/marauder's shot - idk why i would need a stance for this build, no need, i can switch in one of those skills =]

resurrection signet - hmm, its a rez.

i dont like savage shot, and i really dont need it, becuz when u interrupt the skill, it is disabled for 20 seconds, and i just use distracting shot again on it.

r/mo

exp-11,1
marks-10,3,1
ws-10,1
prot-1

@silk weaver: savage sucks, distracting is better, and how the hell do u compare screaming shot(extra dmg, bleeding) to savage shot(interrupt)??? doesnt make sense. this is, im pretty sure, my final build.

Thom Bangalter

Thom Bangalter

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E/Mo

you use apply because it covers burning and gives you more degen to play with. Read the wind when using a shortbow is pretty much useless and only sees play in ranger spike, which is pretty much dead these days.

Silk Weaver

Lion's Arch Merchant

Join Date: Jun 2006

Hong Kong

Romantically Lethal [RoLe]

R/Mo

Quote:
Originally Posted by Xeones The Great
@silk weaver: savage sucks, distracting is better, and how the hell do u compare screaming shot(extra dmg, bleeding) to savage shot(interrupt)??? doesnt make sense. this.
this is, im pretty sure, my final build.
Then you'll suck =/

Recurves ftw. You only need long bow for some special situations (pulling/crippling), and flatbow for NPCs.

LightningHell

LightningHell

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Simply; You won't need Screaming if you have Apply, and RtW is useless in here. I don't get why you stick to Screaming + RtW instead of Apply + Savage.

Sir Mad

Sir Mad

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Quote:
Originally Posted by Silk Weaver
Distracting is better, but arguably not as important, because the recharge is too dangerous. Most importantly though, you have BOTH, so that's not an issue, is it?

<refering to Xeones's comments about Savage Shot> Xeones, you should quit considering Savage only as an interrupt. Indeed if you compare the interrupt part of both skills and nothing else, Distracting would probably be better in PvE, because of the extra 20 secs recharge for the skills distracted, and despite the longer recharge which doesn't matter much in PvE since most of the time there are not that many skills needing to be interrupted: generally there is one really annoying skill to interrupt, and other skills that are not dangerous enough to have to be interrupted absolutely (I mean... it's always good when you interrupt something but most of the time, it won't be that bad if you don't).

Now the thing is, Distracting Shot deals almost no damage. Savage Shot deals full damage, and eventually an extra +21 if you catch a spell. Both are interrupts, which means they have a pseudo instant cast, making you able to have a "mini spike" when you use them. Yet with the very low damage from Distracting Shot, it doesn't change anything. It does with Savage Shot. Even if you don't interrupt a spell and don't have the extra damage, the skill still increases your DPS, and you can eventually spam it as soon as it's recharged even if you dunno if you're going to interrupt a skill to increase your damage. Savage Shot is also a nice skill to finish off a foe. I generally use this skill when I see my target is likely to die within 2 or 3 secs. I use a normal attack then (or a bow attack) and savage right after to strike it twice at the same time, and to eventually shut it down in the case of foes with some kind of self healing (warriors with heal sigs, monks, etc), not because I know they're going to use a healing skill, but because I know if they do they're going to be interrupted, and if they dont they won't have time for that later for they will be dead. Of course you can also do that with Distracting, but since Distracting deals little damage, it won't count as an extra attack and the foe won't be dead. With Savage, he will, or will be really low in health, and killed by another member of the team in less than 1 sec.

Or to make it simpler: Savage Shot is a pure interrupt and from this point of view is generally better than Savage. Savage is both an interrupt and an attack skill, and from this point of view is better than Distracting in damage dealing builds (unless you're planing to fight a foe with a very annoying spamable skill - in this case you may have to do a compromise).

Xeones The Great

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ok hows this:

apply poison
burning arrow{E}
savage shot
distracting shot
troll unguent
mending touch
natural stride
rebirth

also, for the type of bow im gonna get a :

recurve bow
15-28 req9
15^50
---what string should i attach???---
hp+30

i dont think i need poisonous string if i have apply poison becuz ill be constantly applying it, but heres a poisonous recurve bow: http://gw.gamewikis.org/wiki/Nundak%27s_Recurve_Bow
or
http://gw.gamewikis.org/wiki/Rotwing_Recurve_Bow

or even maybe sundering lol

just tell me what type of bow to bring

att pts:
marks-10,3,1
exp-11,1
WS-9,1
prot-4