Attributes:
Critical Strikes - 13
Dagger Mastery - 13
Shadow Arts - 10
[skill]Shadow Refuge[/skill][skill]Unsuspecting Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Flashing Blades[/skill][skill]Critical Defenses[/skill][skill]Critical Eye[/skill][skill]Sharpen Daggers[/skill]
[skill]Shadow Refuge[/skill][skill]Jagged Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Flashing Blades[/skill][skill]Critical Defenses[/skill][skill]Critical Eye[/skill][skill]Way of Perfection[/skill]
[skill]Shadow Refuge[/skill][skill]Unsuspecting Strike[/skill][skill]Wild Strike[/skill][skill]Critical Strike[/skill][skill]Flashing Blades[/skill][skill]Critical Defenses[/skill][skill]Critical Eye[/skill][skill]Wild Blow[/skill]
Hypothetical farming build (with possible variations)... suggestions?
Sqube
Weapon: Zealous daggers of Enchanting
Armor: Done with Nightstalker's; I imagine it would work with anything though.
Usage: Keep Sharpen Daggers and Critical Eye on all the time (or as often as possible, at any rate). Aggro a manageable group and turn on Flashing Blades and Critical Defenses just as they get to you. Commence with the attacking! Use Shadow Refuge if necessary; try to use it immediately after a critical hit to make sure you don't lose Critical Defenses.
I tried this build out in the Crystal Desert (against the Minotaurs) and in Nahpui Quarter. As long as you watch yourself and aggro manageable groups, this is very doable. This build does, however, require a fair bit of patience to make sure that everything is fully charged and ready to go before you aggro a group. I imagine this build would be decent anywhere that doesn't have extensive enchantment/stance removal.
If you want to use [skill=text]Jagged Strike[/skill] instead of Unsuspecting Strike due to energy issues, remove Sharpen Daggers and replace it with [skill=text]Way of Perfection[/skill], which will provide you with some additional healing.
Weaknesses: Blind will cause you problems because you'll lose Critical Defenses. Stance removal will make you lose Flashing Blades, which would also suck. Enchantment removal will also cost you Critical Defenses, in addition to Sharpen Daggers or Way of Perfection, whichever one you happen to be using.
I hesitate to recommend [skill=text]Feigned Neutrality[/skill] in this build because kiting will make you lose all your defense in about... 6 seconds from the moment you start running away. I guess you could get rid of Sharpen Daggers/Way of Perfection and replace it with [skill=text]Wild Blow[/skill] if you wanted to guarantee a critical.
Umm... I think that's about everything. If you've got some suggestions or critiques, go for it! I haven't tested this extensively, but I've given it some trial runs and really feel like there might be some potential.
If this build has been done 10,000 times before, my apologies. I don't really search the net for new builds, preferring to puzzle my way through them on my own. Let me know what you think.
Lord Nibiru
I would use this:
Shadowy Burden or Unsuspeting Strike
Wild Blow or Wild Blow
Black Lotus Strike or Wild Strike
Malicious Strike or Malicious Strike
Critical Strike or Critical Strike
Way of Perfection or Way of Perfection
Sharpen Daggers or Sharpen Daggers
1st version don't have problem with energy,but Shadowy Burden is problem because he needs 15 sec to recharge
2nd version is very good if you don't have problem with energy
I have only 1 comment about your build....why you are using Flashing blades with Critical Defense? maybe just because in case that you lose Critical Defense..?
Shadowy Burden or Unsuspeting Strike
Wild Blow or Wild Blow
Black Lotus Strike or Wild Strike
Malicious Strike or Malicious Strike
Critical Strike or Critical Strike
Way of Perfection or Way of Perfection
Sharpen Daggers or Sharpen Daggers
1st version don't have problem with energy,but Shadowy Burden is problem because he needs 15 sec to recharge
2nd version is very good if you don't have problem with energy
I have only 1 comment about your build....why you are using Flashing blades with Critical Defense? maybe just because in case that you lose Critical Defense..?
Lord Nibiru
I am sorry because post before don't look nice,that is not my fault,it looked different when I wrote it..damn, I hate this
Yanman.be
*Takes it back*
Sqube
Lord Nibiru: You've got a lot more damage in your build, but I don't see where you've got damage mitigation. Without damage mitigation, you're going to get quickly crushed because I envisioned this build attacking small groups of regular bad guys in the hopes of getting good drops, loot, gold, etc.
Also, to answer the question I didn't notice sooner: using Critical Defenses and Flashing Blades together gives me an 84% chance to block incoming attacks, as opposed to 50% or 64% using just Flashing Blades or Critical Defenses, respectively. If I'm in an area where I'm not too concerned about the incoming, I can use one exclusively; if the situation becomes hectic, I can pop the other one. I've also considered mixing it with Shroud of Distress for shits and giggles, which would give me about a 92% chance to evade attacks if my health got under 50%. I don't have zealous daggers though, and the energy to keep the enchantments, stances, and Critical Eye on can get a little overwhelming if I'm not careful.
Yanman.be: I did mention trying it against the Minotaurs in the Crystal Desert and against some of the Star baddies in Nahpui Quarter.
The only reason I didn't test it as much before posting it... well hell, look at the post time! The build first occurred to me about 1:00 AM, and I tried it against the Minotaurs. I spun out that second variation and tried it in Nahpui Quarter. The third one occurred to me while I was making the post. So... I did test it. I didn't test it as extensively as I would've liked to, but I was sleepy and figured I'd throw it out. That was at 2:13 AM.
So... yeah.
Also, to answer the question I didn't notice sooner: using Critical Defenses and Flashing Blades together gives me an 84% chance to block incoming attacks, as opposed to 50% or 64% using just Flashing Blades or Critical Defenses, respectively. If I'm in an area where I'm not too concerned about the incoming, I can use one exclusively; if the situation becomes hectic, I can pop the other one. I've also considered mixing it with Shroud of Distress for shits and giggles, which would give me about a 92% chance to evade attacks if my health got under 50%. I don't have zealous daggers though, and the energy to keep the enchantments, stances, and Critical Eye on can get a little overwhelming if I'm not careful.
Yanman.be: I did mention trying it against the Minotaurs in the Crystal Desert and against some of the Star baddies in Nahpui Quarter.
The only reason I didn't test it as much before posting it... well hell, look at the post time! The build first occurred to me about 1:00 AM, and I tried it against the Minotaurs. I spun out that second variation and tried it in Nahpui Quarter. The third one occurred to me while I was making the post. So... I did test it. I didn't test it as extensively as I would've liked to, but I was sleepy and figured I'd throw it out. That was at 2:13 AM.
So... yeah.
nekopowa
Pretty much done already, except the flourishing blades mod -> http://gw.gamewikis.org/wiki/Build:A/W_Critical_Master
Sqube
Hmm... there do appear to be a few similarities. Wild Blow isn't nearly as powerful as it was before, unfortunately.
Like I said, I prefer to puzzle my own out. Oh well, I like it.
Like I said, I prefer to puzzle my own out. Oh well, I like it.