The idea being that the guild leader should be able to change the location of the guild listed under "Home" on the guild tab.
Either attach a cost to it or a limited amount of switches just like player account location.
Reasons?
This may sound purely selfish, but I'm sure there must be others in the same boat as my guild.
Back in beta, when ANet opened up ToA and UW/FoW for exploration, there really was only one option to choose from when choosing where your character would be located if you wanted to explore these areas: America.
So I created my character on the American servers.
And because my character was on the American servers when he created my guild, my guild became American.
Later on I switched my account back to being European English as that's what I am, but my guild stayed American.
Now I could just reform the guild, but there's money invested in our Guild Hall, and the guild HAS been around since Beta. Getting rid of a Beta guild just feels... well, wrong.
So, is there anybody else in the same boat?
Change Guild Home Location
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Originally Posted by Gonzo
What would change if you would change the home of your guild? Except for one word?
Because if that's all then i'd /sign without a doubt. Don't know what kind of game-play effects such a switch has. |
I totally agree that guild leaders should be able to choose the home location for thier guild. I recently took over the sister guild (American) to my previous guild to make it an EU guild within our alliance. I don't want to be earning favour for America when I should be earning it for Europe. C'mon A-net please resolve this matter 


