Monk skill concepts

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

(It fits more in concept classes than suggestions)

Currently the Healing prayers line is killed by degen. No, Healing Breeze doesn't cut it.

Healing
======
Dwayna's Favor (Elite) --> 10 energy, 3/4 cast, 4 recharge
Heal target other ally for 15...51 health and an additional 15...39 health for each enchantment, condition, or hex on that ally.
-Concept: Dwayna's Kiss + Words of Comfort

Healer's Signet --> 0 energy, 1 cast, 10 recharge
Target ally is healed for 25...85 and an additional 5 per 2 ranks of divine favor.
-Concept: Signet of Devotion but with conditional heal.

Empathic Healing (elite)--> 5 energy, 1 cast, 4 recharge
Target other ally is healed for 10...29% of your maximum health. If you are enchanted, you are also healed for that amount.
-Concept: Imbue Health but more conditional like Healing Touch/Empathic Removal

Watchful Hands --> 10 energy, 2 cast, 20 recharge
For 10 seconds, each time target ally takes damage, that ally is healed for 5...17 Health.
-Concept: Healing Seed but Vigorous Spirit healing, and Healing Hands has a higher heal

Easy Sacrifice (need a better name) --> 10 energy, 2 cast, 30 recharge
For 30 seconds, every time an ally makes a sacrifice of health greater than 5% of their max health, that ally and all allies nearby are healed for 16...67 points.
-Concept: healing seed doesn't work on necros when they sac. Thsi is the sac version of healing seed.

Healing Roar (elite) --> 10 energy, 3/4 cast, 10 recharge
Heal allies within earshot for 16...51 and additional 2 health per rank in Divine Favor.
Concept: Heal party that hinges on divine favor

Healing fountain --> 15 energy, 1 cast time, 10 recharge
Heal adjacent allies for 8...34 health, nearby allies 8...34 health, and allies in the area for 8...34 health. (Healing version of Shockwave)
Concept: 16...67 of Heal Party split in half, then tripled.

Casters' Boon--> 5 energy, 3/4 cast , 7 recharge
For 10 seconds, target ally has health regeneration of +3...8. This Enchantment ends if that ally attacks or uses a nonspell skill.
Concept: Cheap Healing Breeze for the spellcasters

Prudent Healing --> 10 energy, 1 cast, 5 recharge
For 5...19 seconds, whenever target ally loses more than 20...10% max Health due to damage from a single attack or Spell, they are healed for 16...51.
Concept:Healing Version of Protective Spirit

Vengeful Healing --> 10 energy, 2 cast, 10 recharge
Remove one hex from target ally. That ally gains 5...41 health.
Concept: Reverse Hex of Healing Prayers line

Protection
========
Enchanter's Boon (Elite) --> 5 energy, 3/4 cast, 4 recharge
Heal target other ally for 16...67 Health. Heal for an additional 15...83 Health if that ally has a protection prayers enchantment.
-Concept: Word of Healing but synergy with Protection Prayers. Compare to ZB with 30...150 Health.

Dwayna's Resolve --> 5 energy, 1/4 cast, 25 recharge
If target ally is hexed, for 20 seconds that ally gains 1...5 armor per hex.
Concept: Convert Hexes without removal of hexes

Divine Favor
=========
Healing Salve -->5 energy, 1 cast, 10 recharge
For 30 seconds, this enchantment does nothing. The next time target ally is hexed, that ally gains 30...102 Health and you lose 5 energy.

Healer's Zeal (Elite)-->10 energy, 2 cast, 15 or 20 recharge
While you maintain this enchantment, you gain 10...30% energy of the cost of monk skills and 1 energy every time you use a monk nonspell skill.
Concept: Ether Renewal without heal

Smiting Prayers
===========
Dwayna's Cursed --> 10 energy, 1 cast, 15 recharge
Target foe takes 10...34 holy damage and +5...10 holy damage for each hex that foe has. (Maximum 130 damage).
Concept: Signet of Rage but for hexes

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Needs some balancing, but I like the ideas. For instance, I'd swap Empathetic Healing and Dwayna's Favor for the elite slot. 29% of your maximum health can easily be about 180. Imagine you can heal an ally AND yourself for 180 every 4 seconds for only 5 energy! If it was elite I'd still take it.
Dwayna's Favor, on the other hand, is not worth 10 energy and the elite slot.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

But healing prayers has few enchantments. That's the idea of Empathic healing. Then again it could be changed to if the target has an enchantment...but then it would just be like Healing Light but health for you instead of energy.

samcobra

samcobra

Krytan Explorer

Join Date: Jan 2006

USA

Mo/Me

healing prayers isn't killed by degen at all, it is the solution to degen. Prot prayers are what is killed by degen. Thank god for ZB. Honestly, healing breeze isn't a counter to degen. Thats what HEALS are for. You dont have to protect against anything. Being a healer is easy. Just make red bars go up. GG

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by LifeInfusion
But healing prayers has few enchantments. That's the idea of Empathic healing. Then again it could be changed to if the target has an enchantment...but then it would just be like Healing Light but health for you instead of energy.
but getting enchanted is easy.

monk can do it easly using the prot or divine line , even a secondary (like channeling.)

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by samcobra
healing prayers isn't killed by degen at all, it is the solution to degen. Prot prayers are what is killed by degen. Thank god for ZB. Honestly, healing breeze isn't a counter to degen. Thats what HEALS are for. You dont have to protect against anything. Being a healer is easy. Just make red bars go up. GG
Healing Prayers just heals through the degen, protection prayers monks usually have hex removals. Healing Prayers monks usually end up bring things like Inspired Hex or Expel Hexes.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Quote:
Originally Posted by LifeInfusion
But healing prayers has few enchantments. That's the idea of Empathic healing. Then again it could be changed to if the target has an enchantment...but then it would just be like Healing Light but health for you instead of energy.
Ok, let me put it differently: Imagine it on a prot/heal hybrid like this one:

Prot: 11+1+1
Heal: 9+1
Divine 9+1
Shadow:6

ZB/Divert/RC
Empathetic Healing
RoF
SoA
Dismiss/Mending Touch(when running RC)
Holy Veil/Purge Signet(when running Divert)
Return
Dark Escape

I don't know if your 10%...29% is 1...12 or 1....16 but in both cases it's about 120HP. See? it's like Gift of Health exept........better in every way. And GoH is a top class skill to begin with.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Network provider's 'improved' set up + a guru that needs a server update as badly as brad pit needs acting classes, equals lot and lots of lag death.

Double post please delete

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Health degen is not much of a problem to my monk, neither of my builds take healing breeze either
(my monk only has a symbiot and a druid build thus far though, not that much of a expert yet, got a book burner build ready once I get NF elites)

But I must say that the (not overpowered ones) do not really interest me; healing signet for the druid, but thats about it.
What I do think monks need is useful enchantments in the 30-60 seconds range, I use vigeraus spirit(30 sec) and aura of Faith(60 seconds) combined they cost 15 energy and make sure I will not have to heal that ally again for at least 25 seconds(if I do they are doing something stupid)
Combined with the health they get form divine favor and divine boon it also makes those red bars go to the right(not up my PC screen falls down when I turn it sideways)

Quote:
Watchful Hands --> 10 energy, 2 cast, 20 recharge
For 10 seconds, each time target ally takes damage, that ally is healed for 5...17 Health.
-Concept: Healing Seed but Vigorous Spirit healing, and Healing Hands has a higher heal
I would love this if it lasted longer, if it lasted 45 seconds or more I might be able to deal with the large energy cost and the ridiculous recharge, but I'd suggest 30 secs long and 6-10 secs recharge.

Its like I would want to set apart protection and healing prayers, healing prayers having more long enchantments(hospital stays) and protection prayers short ones that are more powerful perhaps(preventive checkups)

divine favor would have a bit of both and sustained enchantments are a whole different category(because they take 2ce as much thinking needing to be considered when to remove).

Also I pretty much agree that protection prayers have little against health degen, but may people use conditions to cause heath degen, witch protection prayers in turn has little trouble getting rid of(unless they are reapplied all the time, but that is what a double 50% evade/block bonus can be stacked for)