A-Net Actually Encourages Farming and Botting?

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Dark Kal
Krytan Explorer
#1
The more A-Net tries to prevent farming the more they encourage it. By implementing anti-farming code and nerfing farming areas they are making it harder and harder for everyone to make money. The professional money farmers will always find a way around this, while it makes it much harder for normal people to get money. I mean why bother grinding for days/weeks for money while you can just go work for one hour and just buy 100k gold? The professionals might always find a way around these restrictions, but that doesn't mean the average player will, who'll just get fed up and buy the gold or just plain stop playing. Now if there was no anti-farming code much more peole could get gold and therefor there would be less reasons to buy gold with real currency or use bots to attain it.

For example: I've been grinding the Lost Soul challenge for 3 days now getting scores around of 100 - 200 (I've broken the daily record on several occasions but the record keeper just ignores my high scores) for one single armor remnant to give to my whispers hero which I still haven't gotten even after killing endless amounts of lost souls. Because of the anti-farming code there's no point in trying to grind this any longer, since my chances drop lower and lower the more I try. I'm now considering just buying one armor remnant from a farmer, GG A-Net.
Grasping Darkness
Grasping Darkness
Banned
#2
i have thought this same idea myself
leads me to think up conspiracy theories
Muk Utep
Muk Utep
Frost Gate Guardian
#3
They're not encouraging it, that's just stupid. They're trying to prevent it, and one opinion is that they're doing it wrong and hurting the legitimate players more. They're not encouraging it, that's something else.
Cebe
Cebe
The 5th Celestial Boss
#4
I also believe the game is forcing people to have to farm more and more...although now my opinion is changing slightly. I mean, as far as Obsidian armor is concerned It really does look like you have No choice but to solo-farm the Underworld unless you want to spend years going down there with a group of 8 hoping you might get 1 ecto ever few trips... Or you get Exceedingly lucky with a chest drop that allows you to just buy the ectos.

I say my opinion has changed slightly...gold items now are insanely hard to sell. This forces the prices down so thanks to double gold chest drops and free wintersday chests prices seem to have plummited. This is no bad thing because it means people who don't want to have to farm copious amounts of gold can afford nice items.
Kryth
Kryth
Frost Gate Guardian
#5
^ I think what Dark Kal meant was that by restricting it too much, they are making players to create something around the restriction.

I was actually gonna mention this in a farming guide I wrote for UW, but I decided to shush. Now though, think its better to come out and say it.

Dear people at A.Net, no matter how bad you nerf/tweak/tone-down it, players will always find a way to do things u don't want them to. Because farming is a style of gameplay that some people choose. Plus in a supposedly equal game where all lvl20 chars are granted the same amount of balanced power, people feel more powerful than others when they bend the rules by farming solo or duo or whatnot.

It's a natural fact.

What I recommend is, this of course is merely a suggestion, don't open the gap between the average player and the hardcore player anymore. Becuz the more you nerf farming, the more you push away the average player while squeezing the pro farmer to create more and more.

I know that its for balance of finance between all players, but its making that worse.
L
Loviatar
Underworld Spelunker
#6
Quote:
Quote:
Originally Posted by Muk Utep
They're not encouraging it, that's just stupid. They're trying to prevent it, and one opinion is that they're doing it wrong and hurting the legitimate players more. They're not encouraging it, that's something else.
gold still drops at the old rate

merchant still pays the same

the cost of getting non vanity items has dropped like a stone.

remember when guild hall sigils sold for 75k and up?

remember when any rune was worth a lot up to a small fortune? before guaranteed salvage and the rune trader

remember superior absorb runes locked at 100k? before the increased drop rate

remember the effect of greens on nonperfect gold item prices?

remember when any dye was worth selling before the dy trader

the only problem is people want everything nowwww and are not willing to play an hour or so a day and suddenly months later you look at all the stuff you picked up along the way

i want a mod trader to really bring down prices
Savio
Savio
Teenager with attitude
#7
Quote:
Originally Posted by Dark Kal
For example: I've been grinding the Lost Soul challenge for 3 days now getting scores around of 100 - 200 (I've broken the daily record on several occasions but the record keeper just ignores my high scores) for one single armor remnant to give to my whispers hero which I still haven't gotten even after killing endless amounts of lost souls. Because of the anti-farming code there's no point in trying to grind this any longer, since my chances drop lower and lower the more I try. I'm now considering just buying one armor remnant from a farmer, GG A-Net.
1. Scores are irrelevant to armor drops. The daily high scores take a few minutes to update.

2. One of the updates in December made the Maddened Spirits drop armors now.

It helps if you know how to farm before you start doing it. I'm also struggling to figure out why people who blatantly do the same thing over and over again -therefore triggering anti-farm code - are complaining about triggering said code, when all it takes to avoid it is to do something else every once in a while.

Quote:
Originally Posted by Kryth
Plus in a supposedly equal game where all lvl20 chars are granted the same amount of balanced power, people feel more powerful than others when they bend the rules by farming solo or duo or whatnot.
Money and vanity don't make your characters stronger in Guild Wars, unless you're struggling to make 1k in the first place and can't afford basic max armor and collector weapons.
Kryth
Kryth
Frost Gate Guardian
#8
Quote:
Money and vanity don't make your characters stronger in Guild Wars, unless you're struggling to make 1k in the first place and can't afford basic max armor and collector weapons.
I was talking about being able to purge an 8 man map solo.
Big_Iron
Big_Iron
Desert Nomad
#9
While I think "Encourages Farming and Botting" is a poor choice of words, I get what the OP is saying. After all the nerfs, I never solo farm anymore. Most average players, like myself, are discouraged when a favorite farming spot gets nerfed and end up just stopping. While your professional farmer will continue to work out new builds and work arounds that the average player has no time to do. However, disabling the anti-farm code and no longer nerfing probably isn't the answer either. While the GW economy isn't perfect, it would be a disaster if professional farmers were allowed to continue unchecked.
a
ainkami
Ascalonian Squire
#10
anti-farming code just hurt legitimate players. There are still many sellers on ebay a year ago compared to now. 100k is still just $5-$6, same as last year. The more Anet nerfs farming, the more players that will just turn to ebay. Let's face it, even if the price doubles or triples, it won't stop people from buying currency. Many people bought 3 campaigns at $50 each($150 total). Some even bought the more expensive Collector's Edition. There is no reason why they won't spend a small fraction of $150 buying online currency to equip their characters.
atkafighter
atkafighter
Academy Page
#11
There is a cap on the amount of armors you can "farm". They did this so people won't farm them, but players can still get them.
Darksun
Darksun
Jungle Guide
#12
Quote:
Originally Posted by Loviatar
the only problem is people want everything nowwww and are not willing to play an hour or so a day and suddenly months later you look at all the stuff you picked up along the way
QFT!
This the main trust behind deciding whether some is grind or not. Time spent getting an item. It is SO much easier to get rare/ expensive items now. Gold items drop more, they gave is treasure chests/buried treasure/dnt, more reliable salvage. That the heck else to you want? if you could have everything NOW, it would be boring.
fgarvin
fgarvin
Jungle Guide
#13
Lets say farming was made easy again. No AoE spread, griffins in the desert again, no enchant removal..all those things. Everyone with a 55, Earth Ele, IW Mes, W/Mo or simply a Dervish would be millionaires. Great...but with that would come IDS's selling for 100k again. Any time there is an influx of monies, prices will go up. Simple.

So..money is hard to get, but prices are low, OR money is easy to get, but prices are through the roof.

I don't see much of a difference.
byteme!
byteme!
Forge Runner
#14
Quote:
Originally Posted by ainkami
anti-farming code just hurt legitimate players. There are still many sellers on ebay a year ago compared to now. 100k is still just $5-$6, same as last year. The more Anet nerfs farming, the more players that will just turn to ebay. Let's face it, even if the price doubles or triples, it won't stop people from buying currency. Many people bought 3 campaigns at $50 each($150 total). Some even bought the more expensive Collector's Edition. There is no reason why they won't spend a small fraction of $150 buying online currency to equip their characters.
We as a community have ourselves to blame for this. All the constant threads demanding nerfs because said skills were too overpowered etc... How farmers are ruining the economy yadda yadda yadda. The harder Anet makes farming for us the more we're entitled to find other means of achieving our goals. I made millions prior to that ridiculous AI change prior to NF's release. Since then it's felt like a chore/job to do anything let alone solo farm. I am a working man and time is money to me. I've never purchased any gold from Ebay ever but to me it would make total sense to spend $6 on 100k then grind away for a couple of weeks to achieve the same goal. We all know the arguments in the past. You don't need large amounts of gold or vanity items in GW etc... I know I don't NEED them. I WANT them. Big difference. I don't plan to buy gold off Ebay anytime soon but if the current trends continue I think I just might cut a few corners perhaps when CH4 comes out. I don't need everything NOW handed to me on a silver platter but when I do want something how do you suppose I go attain it? Drops are random. Chests are random. Rare items are rare because they are. There's a huge gap between getting items the quick way (Ebay) and grinding away for the drops you want time wise. This is not a matter of being lazy either. I work 8 hours a day and I have a family to take care of. I'm a working man who makes a decent living and to me $6/100k is cheap and a bargain considering the time I save for myself to do other things. You know.....real life stuff.
byteme!
byteme!
Forge Runner
#15
Quote:
Originally Posted by fgarvin
Lets say farming was made easy again. No AoE spread, griffins in the desert again, no enchant removal..all those things. Everyone with a 55, Earth Ele, IW Mes, W/Mo or simply a Dervish would be millionaires. Great...but with that would come IDS's selling for 100k again. Any time there is an influx of monies, prices will go up. Simple.

So..money is hard to get, but prices are low, OR money is easy to get, but prices are through the roof.

I don't see much of a difference.
You forgot supply and demand. In your example of IDS' selling for 100k again if there was an influx of millionaires doesn't work. It will never work. The supply is huge and the demand has disappeared over time. Especially since said item is easily solo farmable still. Same goes for alot of things. Your logic would probably only affect newly introduced items. Millionaires trying to be among the first to attain such items but again over time supply and demand kicks in and the price settles down to what the market thinks it should be.
S
Str0b0
Desert Nomad
#16
Quote:
Originally Posted by Dark Kal
The more A-Net tries to prevent farming the more they encourage it. By implementing anti-farming code and nerfing farming areas they are making it harder and harder for everyone to make money. The professional money farmers will always find a way around this, while it makes it much harder for normal people to get money. I mean why bother grinding for days/weeks for money while you can just go work for one hour and just buy 100k gold? The professionals might always find a way around these restrictions, but that doesn't mean the average player will, who'll just get fed up and buy the gold or just plain stop playing. Now if there was no anti-farming code much more peole could get gold and therefor there would be less reasons to buy gold with real currency or use bots to attain it.

For example: I've been grinding the Lost Soul challenge for 3 days now getting scores around of 100 - 200 (I've broken the daily record on several occasions but the record keeper just ignores my high scores) for one single armor remnant to give to my whispers hero which I still haven't gotten even after killing endless amounts of lost souls. Because of the anti-farming code there's no point in trying to grind this any longer, since my chances drop lower and lower the more I try. I'm now considering just buying one armor remnant from a farmer, GG A-Net.

Ok a couple of quick things here. First off ANet does in fact support farming. That's the official word, They released a statement to that effect on www.guildwars.com but I'm too lazy to look through the archives for it. Secondly, they do not support bots, that tidbit is also in the statement they issued. Thirdly the "anti-farming code" has never been officially confirmed by A net, at least not to my knowledge. Right now it is a good theory and nothing more. That being said I have also read that there are ways to "de-flag" yourself if the anti-farming code does actually exist and it's not just someone's latest means to explain just plain old bad luck. Let me tell you I farm the hell out of Tombs, mostly for fun, and I have never, and I mean never, noticed any significant decrease in drops. We're talking about 10-12 runs a day on my days off and still the same drop ratios for me, plus or minus a few ecto here and there. Sad to say man but it sounds like you're just plain unlucky to me. Take a moment off, go help someone on a mission, go farm something else. Do something besides fixate on the one item you can't seem to get to drop, then come back to it later.
fgarvin
fgarvin
Jungle Guide
#17
Quote:
Originally Posted by byteme!
You forgot supply and demand. In your example of IDS' selling for 100k again if there was an influx of millionaires doesn't work. It will never work. The supply is huge and the demand has disappeared over time. Especially since said item is easily solo farmable still. Same goes for alot of things. Your logic would probably only affect newly introduced items. Millionaires trying to be among the first to attain such items but again over time supply and demand kicks in and the price settles down to what the market thinks it should be.
You're correct..poor example. But, if there was to be a huge influx of money, people would charge extremely high prices for in-demand items and the trend would last much longer than it does now. My point is, more money in the economy means higher prices overall due to the population being able to afford it, but with the current GW economy being what it is, money that is harder to get means lower prices. More money, higher prices or less money, lower prices. It all evens out in the end.
a
ainkami
Ascalonian Squire
#18
Quote:
Originally Posted by fgarvin
Lets say farming was made easy again. No AoE spread, griffins in the desert again, no enchant removal..all those things. Everyone with a 55, Earth Ele, IW Mes, W/Mo or simply a Dervish would be millionaires. Great...but with that would come IDS's selling for 100k again. Any time there is an influx of monies, prices will go up. Simple.

So..money is hard to get, but prices are low, OR money is easy to get, but prices are through the roof.

I don't see much of a difference.
You are forgetting that many things in the game has a constant price.
Skills are 1k each.
Max weapons are 5k min
Armors are 1.5k, or 15k.

Easier farming means the above things will become cheaper. In general
Easier farming=> more runes & mods => supply increase
Number of players remain constant => demand same
Basic economics will tell you price will go DOWN.

All the cries about farmers and nerfing farming actually makes prices go up. Farmers increase the supply of runes & mods that is being sold to the GW community. Let's look at making farming hard:
Harder farming => less runes & modes => supply decrease
Number of players remain constant => demand same
Prices==> go UP

Rare weapons are another story. Most of the players will be purchasing runes & mods, and not an elite crystaline sword. People at ANET should really study simple economics. They are really hurting legitimate players more than farmers/botters.
devils wraths
devils wraths
Lion's Arch Merchant
#19
well i dont think they do those chests they added into nightfall are very handy for people who carnt farm or things. i mean on one char i got all chests but the starting ones took me an hour but still i made 50k from that. and thats better than nothing
V
Verek
Academy Page
#20
I have never really seen what the problems are with farming and why everyone gets there knickers in such a twist about it, especially as all we are really talking about is 'vanity' items in Guildwars.

to quote one of the previous replys
' Skills are 1k each.
Max weapons are 5k min
Armors are 1.5k, or 15k.'

So what the problem, it doesn't effect game play, it doesn't make anyone overpowered, it doesn't make anyone a better player.

All it has done is make the casual player (i.e. Me) get annoyed with the stupid AI, if I'd wanted to 'Benny Hill' around for a couple of hours I could have played PVP.