my all new Ele/Monk 55hp farming
no damage tank
ok so this is designed to fastly and effectively nuke melee monsters, i havent tried it yet, but its just an invinci monk (but as an ele) with lots of dmg output. you can substitute skills to include an elite, but its not needed. after the AoE un-nerf (if they think theyre close to killing you they dont run now) please dont flame, but constructive criticism is fine.
Attributes:
Fire Magic: 12+3+1+2 (the +2 is because you always need to have Glyph of Elemental Power on whilst activating fire magic skills for extra power.
Energy Storage: rest (after Protection Prayers) +3
Protection Prayers: rest (after Healing Prayers)
Healing Prayers: 9
Skills:
Protective Spirit
Healing Breeze
Glyph of Elemental Power
Glyph of Concentration
Lava Font
Mending
Balthazars Spirit
Essence Bond
Equipment:
Any 20% enchanting axe, sword or spear (Totem axe or Razajans Fervor are good)
A -50hp Grim Cesta from the Cities of Ascalon Quest.
A set of armour, any will do (price doesnt matter) except DONT GET HEALTH ARMOUR, with 5 superior elementalist runes, you need a superior Fire Magic and a superior Energy Storage rune, any others will do.
Variants:
Use Flame Burst instead of Lava Font and replace Glyph of Concentration with Double Dragon (a Factions elite from Lian, Dragon's Petal outside the Marketplace).
Usage:
Use Mending, Balthazars Spirit and Essence Bond as soon as you spawn into the area. Use Protective Spirit and Healing Breeze just before the monsters get into your aggro bubble. Use skill number 1 then 2 then 3 then 3 again (once it recharges) then restart that chain until all monsters are dead. With using Flame burst and Double Dragon dont bother to wait for Double Dragon to recharge. Recast Protective Spirit and Healing Breeze when fighting monsters still and if theyre about to run out.
Places to Go:
Trolls outside Droknars Forge, Minotaurs at the start of the Elona Reach mission, and any other melee based monsters (without intense degeneration)
Credit:
I created this build so all credit (and complaints/questions) go to me.
If anyone tries this out then please screenshot or video just as proof it works.
Thank you for taking time to read this post of mine.
Attributes:
Fire Magic: 12+3+1+2 (the +2 is because you always need to have Glyph of Elemental Power on whilst activating fire magic skills for extra power.
Energy Storage: rest (after Protection Prayers) +3
Protection Prayers: rest (after Healing Prayers)
Healing Prayers: 9
Skills:
Protective Spirit
Healing Breeze
Glyph of Elemental Power
Glyph of Concentration
Lava Font
Mending
Balthazars Spirit
Essence Bond
Equipment:
Any 20% enchanting axe, sword or spear (Totem axe or Razajans Fervor are good)
A -50hp Grim Cesta from the Cities of Ascalon Quest.
A set of armour, any will do (price doesnt matter) except DONT GET HEALTH ARMOUR, with 5 superior elementalist runes, you need a superior Fire Magic and a superior Energy Storage rune, any others will do.
Variants:
Use Flame Burst instead of Lava Font and replace Glyph of Concentration with Double Dragon (a Factions elite from Lian, Dragon's Petal outside the Marketplace).
Usage:
Use Mending, Balthazars Spirit and Essence Bond as soon as you spawn into the area. Use Protective Spirit and Healing Breeze just before the monsters get into your aggro bubble. Use skill number 1 then 2 then 3 then 3 again (once it recharges) then restart that chain until all monsters are dead. With using Flame burst and Double Dragon dont bother to wait for Double Dragon to recharge. Recast Protective Spirit and Healing Breeze when fighting monsters still and if theyre about to run out.
Places to Go:
Trolls outside Droknars Forge, Minotaurs at the start of the Elona Reach mission, and any other melee based monsters (without intense degeneration)
Credit:
I created this build so all credit (and complaints/questions) go to me.
If anyone tries this out then please screenshot or video just as proof it works.
Thank you for taking time to read this post of mine.
dont feel no pain
....hmmm thats alot of skills for just 1 attack...
..... I dont think it will work ><
..... I dont think it will work ><
Sir Merry
1. Glyphs dont stack so u can only have 1 active on Lava Font evry time
2. They still run
3. Not enough dmg
4. U made a typo, u said we had to use 1,2 and 3 in order but u mean 3,4 and 5
5. U didnt even tested it
6. IT SUX!
2. They still run
3. Not enough dmg
4. U made a typo, u said we had to use 1,2 and 3 in order but u mean 3,4 and 5
5. U didnt even tested it
6. IT SUX!
Neriandal Freit
Quote:
Originally Posted by Sir Merry
1. Glyphs dont stack so u can only have 1 active on Lava Font evry time
2. They still run
3. Not enough dmg
4. U made a typo, u said we had to use 1,2 and 3 in order but u mean 3,4 and 5
5. U didnt even tested it
6. IT SUX! He made a typo? Read your post please.
Also, don't be degrading to other users. He's attempting something here, so let him attempt and help, but do not degrade in the fashion (or any fashion for that matter) that you are doing.
2. They still run
3. Not enough dmg
4. U made a typo, u said we had to use 1,2 and 3 in order but u mean 3,4 and 5
5. U didnt even tested it
6. IT SUX! He made a typo? Read your post please.
Also, don't be degrading to other users. He's attempting something here, so let him attempt and help, but do not degrade in the fashion (or any fashion for that matter) that you are doing.
no damage tank
Quote:
Originally Posted by Sir Merry
6. IT SUX!
same as before just replace glyph of elemental power with Double Dragon, thats even more dmg. ok?
secondly:
Quote: Originally Posted by Sir Merry 5. U didnt even tested it YOU MADE A TYPO u should of put down "U didnt even test it"
thirdly:
Quote:
Originally Posted by Sir Merry
2. They still run
they actually dont, they only run on less than 50% hp AND if they think theyre NOT close to killing u. on 55hp they think they are close, so they wont run, simple.
even better, like dmg? try this out then: Protective Spirit Healing Breeze Glyph of Concentration Savvanah Heat [E] Flame Burst Mending Balthazars Spirit Essence Bond with 16 fire magic thats over 225 dmg in 5 secs, along with flame bursts thats a lot of dmg Physical
Can anyone explain me this: (??)
they actually dont, they only run on less than 50% hp AND if they think theyre NOT close to killing u. on 55hp they think they are close, so they wont run, simple. (Is this true??) (And when it got un-nerfed and how?) Senrath
Quote:
Originally Posted by Physical
Can anyone explain me this: (??)
they actually dont, they only run on less than 50% hp AND if they think theyre NOT close to killing u. on 55hp they think they are close, so they wont run, simple. (Is this true??) (And when it got un-nerfed and how?) If they act anything like they do when you hit them with SS, then all except for about 3 will run, then take turns comming in and attacking you once they're above 50% HP. aB-
Sorry, but this build will not work with any effectiveness. When monsters are faced with AoE attacks, when they get to less than around 60% health, all but 3 will run off. Then, the monsters will take turns coming in to attack you letting the hurt ones get healed up.
Former Ruling
Again to confirm: The whole thing about "if you have 55hp they think they are killing you and won't run" is complete BS.
Physical
Quote:
Originally Posted by Senrath
If they act anything like they do when you hit them with SS, then all except for about 3 will run, then take turns comming in and attacking you once they're above 50% HP.
Yes I know that.. XD But I mean the part if they think they almost killed you they wont run.. and with 55hp they do think that.. Why do they run with my 55hp monk then??
no damage tank
well i was always only told that they dont run if u have 55hp
flipfly2004
it has nothing to do with 55hp if they will run or not... it rather depends on the percentage of one's max life... 55hp would be your max health so enemy ai will think ur still full health so they will run if attacked by eoe spell or if the group is more than 3, all will run away to recover health except 3 mobs...
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