Quote for fun:
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Yesterday I got a group together, 4 Rangers, 3 Necros and myself, the Monk, they were all talking about "orders" and stuff; they even left the team to rejoin so that all Rangers and Necros were together... what for? Once we got in for the mission, there were only 4 pets and one of the players says: "Who's the fake b/p?"... WHAT?? what's that?
4 rangers = 4 b/p = 4 pets.
So no 'fake b/p' there
B/P is populair because it's very easy to play.
Rangers can push 1,1,1,1..... In some cases interrupts are needed, but one or two rangers can handle that. Same for throw dirt.
Remember to res the pets when they die.
The pets provide minions (my B/P build pet is even called Minions).
And do the body blocking with the minions.
Other team setups also work, put as stated above, take longer or require more skilled players.
The rangers should be behind the pets (which run forward to your target when you shoot an arrow) and the minions. Those should get the damage.
I did a couple of runs as Orders the last few days.
With a decent team, the monk should be watching almost 90% of the time.
Order of Vampire, with 16 Blood Magic + Awaken the Blood provides 19 life stealing for each hitting arrow.
With 6 arrows hitting, that's +114 damage / less healing for the monk.
The added damage from Fav Winds (+6) and Winnowing (+4) is 60.
So one ranger does +174 damage. Times 5 rangers is 870 damage.
That's on top of the regular damage.
That's theory, when playing it's less, since you have a small gap between Orders (which can be filled with Order of Pain, but that one has no life stealing) and you are not hitting 6 targets all the time.
The re-arranging of the team is for the Monk.
The Orders necro should take care of his own health (I run 4 sup runes, that's 180 health, Mending, heal party and Blood Renewal for healing. Mending alone almost fully heals when I spam Order of the Vampire).
The most important to heal is the MM, when he dies you get 10 lvl 18 minions (worst case) on your group.
With good coördination, the Orders necro is last in the group (far away from the fighting, because he's fragile. But near monk for Blood Ritual(if he needs it)). Second is the monk. The MM can be near him when the Minions ran towards the enemy.
The rangers are in front of them and ahead are the pets and minions.
The monk does not heal the pets, only the rangers and necros (and self).
Pet dies, MM makes minion, ranger resses pet.
As a ranger, you should know how it works after the first two areas.
The MM is somewhat more difficult, since not all know how to send their minions. Monking is straight forward healing.
Orders is just keeping Orders up as much as possible and give occassional Blood Ritual / Heal Party. Most difficult part is positioning (not near those enchantment strippers and any enemies) and avoiding damage (monk got to close to Darkness yesterday, I moved forward, gave him BR, did not notice the Backfire the Darkness put on me, bye Order necro).
That's all.
If you want to know more, just ask.
I've played all roles in B/P, but like Orders most.