What's up with the Tomb Of The Primeval Kings
Berontros
Hello everyone,
Ok, I need your expertise here since inside the game no one is willing to explain to me the details of this mission.
To do this mission everybody goes around asking things like: "b/p group LFG" or "GLF b/p Ranger...", ok, I have a Monk/Elemental and a Warrior/Monk and I have no idea what all that means.
Yesterday I got a group together, 4 Rangers, 3 Necros and myself, the Monk, they were all talking about "orders" and stuff; they even left the team to rejoin so that all Rangers and Necros were together... what for? Once we got in for the mission, there were only 4 pets and one of the players says: "Who's the fake b/p?"... WHAT?? what's that?
My questions are many...
b/p is Barrager/Pet... so? what does that mean? With my Warrior no one accepts me, how come? Why do you have to use pets?
Any detalis you can help me with, I will be more than glad to have.
Thanks a lot everyone.
Ok, I need your expertise here since inside the game no one is willing to explain to me the details of this mission.
To do this mission everybody goes around asking things like: "b/p group LFG" or "GLF b/p Ranger...", ok, I have a Monk/Elemental and a Warrior/Monk and I have no idea what all that means.
Yesterday I got a group together, 4 Rangers, 3 Necros and myself, the Monk, they were all talking about "orders" and stuff; they even left the team to rejoin so that all Rangers and Necros were together... what for? Once we got in for the mission, there were only 4 pets and one of the players says: "Who's the fake b/p?"... WHAT?? what's that?
My questions are many...
b/p is Barrager/Pet... so? what does that mean? With my Warrior no one accepts me, how come? Why do you have to use pets?
Any detalis you can help me with, I will be more than glad to have.
Thanks a lot everyone.
Senrath
1. B/P is Barrage/Pet, yes. It means that they combine a pet plus the elite skill Barrage to do massive amounts of damage when combined with the necromancer skill Order of Pain, or the necro elite Order of the Vampire.
2. If you're a W/Mo, its because the monsters use a stance called "Fingers of Chaos" which causes them to strip enchantments whenever they hit a Monk primary or secondary. Also, it causes them to inflict conditions whenever they hit a warrior.
3. That would be for a couple reasons. One, when they die it gives corpses to the MM. Two, they do some damage on their own. And three, they help body block.
2. If you're a W/Mo, its because the monsters use a stance called "Fingers of Chaos" which causes them to strip enchantments whenever they hit a Monk primary or secondary. Also, it causes them to inflict conditions whenever they hit a warrior.
3. That would be for a couple reasons. One, when they die it gives corpses to the MM. Two, they do some damage on their own. And three, they help body block.
Exoudeous
B/p is basically the most used setup for tombs, because its fast and easy.
most people wont accept wars for tombs cause a war doesn't fit into a b/p team. your war will only have a chance if you find someone doing a balanced group and that doesn't happen often anymore, they are more of a cripple for the team as they are only good at close range and they'd get killed very fast. pets are used only for shield and for MM corpses.
if you want to do tombs you have to do either do bp or go with your guild as most people dont bother with tombs anymore
most people wont accept wars for tombs cause a war doesn't fit into a b/p team. your war will only have a chance if you find someone doing a balanced group and that doesn't happen often anymore, they are more of a cripple for the team as they are only good at close range and they'd get killed very fast. pets are used only for shield and for MM corpses.
if you want to do tombs you have to do either do bp or go with your guild as most people dont bother with tombs anymore
clawofcrimson
it can be done with a balanced group...but its nigh impossible with a pick up group....
Mikizz
Last night my guildmates and I cleared the Tombs and we used a "balanced" build. We had two Rangers (B/P), two Necros (a MM and a SS), a Warrior who had never been there before, one Monk and me as a Mesmer (Echo, Shatter Hex and a few Interrupts...). We had a second Monk but he had to leave in the middle of the second floor. We managed to do just fine nevertheless. I'd say we cleared the place pretty much as quickly as a B/P group would. Some even said that it was easier than a normal B/P group.
Anyway, I didn't get any greens but I got an Ecto in the third floor. We still have a few people who haven't been there so I guess we'll be going there again a few times
Anyway, I didn't get any greens but I got an Ecto in the third floor. We still have a few people who haven't been there so I guess we'll be going there again a few times
Cow Tale
lol ive never been there either take me!
ss1986v2
i use to do heavy tomb runs when it first openned up, back before the bp craze. and yes, for your average pug, going balanced can take 2+ hours (my worst coming in at just under 5 hours). if you run with guild groups, you can cut it down to somewhere in the 1-2 hour range. we use to run a 2 warrior, 3 ele, 3 monk set up. basic body blocking on the stairs and dropping as much fire power as fast as possible. you didnt need the 3rd monk, but it was nice to have in case of bad aggros. but the thing is, bp is just so much faster (and easier). a good team can clear it in about 40 minutes give or take.
ok, to answer some of your questions:
a bp tombs team consists of 5 rangers, 2 necs, and 1 monk.
the rangers will all bring barrage, as well as a pet and usually several interrupts. it is also important that at least two of the ranger bring two particular spirits, favorable winds and winnowing. these will help to greatly increase the dmg potential of the team. R/Mo is common for rebirth, to help save wipes from bad pulls.
one of the necs will go minion master, while the other goes as an "orders" nec, called so because of their skills "order of pain" or more commonly "order of the vampire". the build usually consists of OoV, blood rit, and some form of healing to keep up with your sacs (mending, healing breeze, heal party, ect...). your job as an orders is to keep the orders up on the party as much as possible and usually provide some other form of party support, ie heal party.
the monk is generally a straight healing monk. prot can work, as long as no one in the party goes monk secondary. the monster skill "fingers of chaos" will remove enchants from monk chars, making it very hard to prot in tombs. the monk rly shouldnt be doing to much work. the pets and minions should be providing an ample meat wall to protect the party from the mobs. a basic WoH monk fairs pretty well, but your build can vary, as long as its not dependent on enchants.
ok, as for when the team left and then rejoined, thats called "reordering". its usually done to make healing easier on the monk. the ranger are at top, because they are the most likely to take dmg if the line breaks. then comes the MM and the orders, who should both have some kind of self heal, meaning the monk doesnt have to focus so much on them. he should also be aware when they are saccing their life and when they are actually taking dmg. and the monk is at the bottom. this also helps when clicking through the party window because the monk will know where everyone is.
the "fake bp" was a ranger you didnt bring a pet (cant be a barrage/pet ranger with no pet, can you?), a no-no for tombs runs. they provide both effective body blocking until the MM gets rolling, as well as a constant supply of corpses for both the orders and MM.
and as said alrdy, your warrior will probably never find a pug in tombs. a warrior serves no purpose in a bp run. and balanced teams are rare at best. if you want to run balanced in tombs, its going to have to be a guild group.
*edit*
the wiki is your friend...
http://gw.gamewikis.org/wiki/Build:T...8Tomb_Ruins%29
its a bit old, but the basics are all there.
ok, to answer some of your questions:
a bp tombs team consists of 5 rangers, 2 necs, and 1 monk.
the rangers will all bring barrage, as well as a pet and usually several interrupts. it is also important that at least two of the ranger bring two particular spirits, favorable winds and winnowing. these will help to greatly increase the dmg potential of the team. R/Mo is common for rebirth, to help save wipes from bad pulls.
one of the necs will go minion master, while the other goes as an "orders" nec, called so because of their skills "order of pain" or more commonly "order of the vampire". the build usually consists of OoV, blood rit, and some form of healing to keep up with your sacs (mending, healing breeze, heal party, ect...). your job as an orders is to keep the orders up on the party as much as possible and usually provide some other form of party support, ie heal party.
the monk is generally a straight healing monk. prot can work, as long as no one in the party goes monk secondary. the monster skill "fingers of chaos" will remove enchants from monk chars, making it very hard to prot in tombs. the monk rly shouldnt be doing to much work. the pets and minions should be providing an ample meat wall to protect the party from the mobs. a basic WoH monk fairs pretty well, but your build can vary, as long as its not dependent on enchants.
ok, as for when the team left and then rejoined, thats called "reordering". its usually done to make healing easier on the monk. the ranger are at top, because they are the most likely to take dmg if the line breaks. then comes the MM and the orders, who should both have some kind of self heal, meaning the monk doesnt have to focus so much on them. he should also be aware when they are saccing their life and when they are actually taking dmg. and the monk is at the bottom. this also helps when clicking through the party window because the monk will know where everyone is.
the "fake bp" was a ranger you didnt bring a pet (cant be a barrage/pet ranger with no pet, can you?), a no-no for tombs runs. they provide both effective body blocking until the MM gets rolling, as well as a constant supply of corpses for both the orders and MM.
and as said alrdy, your warrior will probably never find a pug in tombs. a warrior serves no purpose in a bp run. and balanced teams are rare at best. if you want to run balanced in tombs, its going to have to be a guild group.
*edit*
the wiki is your friend...
http://gw.gamewikis.org/wiki/Build:T...8Tomb_Ruins%29
its a bit old, but the basics are all there.
Milennin
Geez that really sucks man. Can't even play as what you want.=|
VorianVader
Pretty much what everyone else said.
Standard barrage build is Barrage, Distracting Shot/Savage Shot, Favorable Winds/Winnowing, Throw Dirt, Charm Animal, Comfort Animal, Troll Unguent & Rebirth. Generally one ranger packs in FW and another puts in Winnowing. Rest put in both the shots.
So basically it goes like this: Lay down spirits, pull enemies, pets tank and die, MM raises corpses and gets his army going (You need pets for the corpses for the minions). Imagine 5 rangers spamming barrage which is boosted by FW/Winnowing/Orders and hitting multiple enemies........tremendous damage.
A warrior has no place in a B/P group as to do damage he has to go upfront where fingers of chaos will ensure that he remains blind half the time. Unfortunately this means that you will never get a group in Tombs as a warrior unless someone is running a serious balanced group which is usually a guild group.
Standard barrage build is Barrage, Distracting Shot/Savage Shot, Favorable Winds/Winnowing, Throw Dirt, Charm Animal, Comfort Animal, Troll Unguent & Rebirth. Generally one ranger packs in FW and another puts in Winnowing. Rest put in both the shots.
So basically it goes like this: Lay down spirits, pull enemies, pets tank and die, MM raises corpses and gets his army going (You need pets for the corpses for the minions). Imagine 5 rangers spamming barrage which is boosted by FW/Winnowing/Orders and hitting multiple enemies........tremendous damage.
A warrior has no place in a B/P group as to do damage he has to go upfront where fingers of chaos will ensure that he remains blind half the time. Unfortunately this means that you will never get a group in Tombs as a warrior unless someone is running a serious balanced group which is usually a guild group.
the_jos
Quote for fun:
Quote:
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So no 'fake b/p' there
B/P is populair because it's very easy to play.
Rangers can push 1,1,1,1..... In some cases interrupts are needed, but one or two rangers can handle that. Same for throw dirt.
Remember to res the pets when they die.
The pets provide minions (my B/P build pet is even called Minions).
And do the body blocking with the minions.
Other team setups also work, put as stated above, take longer or require more skilled players.
The rangers should be behind the pets (which run forward to your target when you shoot an arrow) and the minions. Those should get the damage.
I did a couple of runs as Orders the last few days.
With a decent team, the monk should be watching almost 90% of the time.
Order of Vampire, with 16 Blood Magic + Awaken the Blood provides 19 life stealing for each hitting arrow.
With 6 arrows hitting, that's +114 damage / less healing for the monk.
The added damage from Fav Winds (+6) and Winnowing (+4) is 60.
So one ranger does +174 damage. Times 5 rangers is 870 damage.
That's on top of the regular damage.
That's theory, when playing it's less, since you have a small gap between Orders (which can be filled with Order of Pain, but that one has no life stealing) and you are not hitting 6 targets all the time.
The re-arranging of the team is for the Monk.
The Orders necro should take care of his own health (I run 4 sup runes, that's 180 health, Mending, heal party and Blood Renewal for healing. Mending alone almost fully heals when I spam Order of the Vampire).
The most important to heal is the MM, when he dies you get 10 lvl 18 minions (worst case) on your group.
With good coördination, the Orders necro is last in the group (far away from the fighting, because he's fragile. But near monk for Blood Ritual(if he needs it)). Second is the monk. The MM can be near him when the Minions ran towards the enemy.
The rangers are in front of them and ahead are the pets and minions.
The monk does not heal the pets, only the rangers and necros (and self).
Pet dies, MM makes minion, ranger resses pet.
As a ranger, you should know how it works after the first two areas.
The MM is somewhat more difficult, since not all know how to send their minions. Monking is straight forward healing.
Orders is just keeping Orders up as much as possible and give occassional Blood Ritual / Heal Party. Most difficult part is positioning (not near those enchantment strippers and any enemies) and avoiding damage (monk got to close to Darkness yesterday, I moved forward, gave him BR, did not notice the Backfire the Darkness put on me, bye Order necro).
That's all.
If you want to know more, just ask.
I've played all roles in B/P, but like Orders most.
Sofonisba
Quote:
Originally Posted by Milennin
Geez that really sucks man. Can't even play as what you want.=|
You could... but you would quickly change your mind, as warrioring in Tombs sucks.
At the beginning, before b/p groups, we took forever and a day, and consumed many a candy cane just to get through with balanced groups.
I mostly monked, but judging by the frequency and urgency with which the warrior/s clicked "I have Blind on me!" "I have Crippled on me!" "I have Bleeding on me!" ... yeah, no. No thanks. Give me pets and minions over that nonsense anyday.
At the beginning, before b/p groups, we took forever and a day, and consumed many a candy cane just to get through with balanced groups.
I mostly monked, but judging by the frequency and urgency with which the warrior/s clicked "I have Blind on me!" "I have Crippled on me!" "I have Bleeding on me!" ... yeah, no. No thanks. Give me pets and minions over that nonsense anyday.
Berontros
Hello all,
Thanks to everyone that took their time to answer and share some light my way.
After reading all your comments and links (specially the one ss1986v2 gave me), I decided to go to the Tombs and give it a try and I completed that quest.
Obviously I used my Monk, I changed my skills to a 'Tomb Build' based on what you can see in this link http://gw.gamewikis.org/wiki/Build:T...8Tomb_Ruins%29 and it went ok. I say Ok because nevertheless I got killed a couple of times, in fact, there was a time where only 1 Ranger was left, she ran, came back and rezed us all.
This has been the most difficult quest I've done until now.
For some reason some people don't like a Ranger/Elementalist I don't understand why, any thoughts about this one?
Thanks again everybody (y)
Zuertex
Thanks to everyone that took their time to answer and share some light my way.
After reading all your comments and links (specially the one ss1986v2 gave me), I decided to go to the Tombs and give it a try and I completed that quest.
Obviously I used my Monk, I changed my skills to a 'Tomb Build' based on what you can see in this link http://gw.gamewikis.org/wiki/Build:T...8Tomb_Ruins%29 and it went ok. I say Ok because nevertheless I got killed a couple of times, in fact, there was a time where only 1 Ranger was left, she ran, came back and rezed us all.
This has been the most difficult quest I've done until now.
For some reason some people don't like a Ranger/Elementalist I don't understand why, any thoughts about this one?
Thanks again everybody (y)
Zuertex
ss1986v2
Quote:
Originally Posted by Berontros
as for the ranger/ele, their are two main reasons why. the first is the above mentioned rebirth issue. some just feel better knowing that no matter how bad it gets, it just takes one survivor to get the whole group back up. the second and main reasons because of a particular build that many r/e barrages tend to run:
http://gw.gamewikis.org/wiki/Build:R...Barrage_Ranger
by using an elemental bow string along with conjure flame and barrage, the ranger is able to increase his dmg output as well as bypass some bonus armor of the enemy (the warriors +20 vs physical for one). this is fine and good but not in a normal tombs bp team. look at OoV:
[card]Order of the Vampire[/card]
OoV, as well as its sister skill OoP, only trigger on physical dmg, not elemental. this negates the orders on the conjure ranger, and defeats the purpose of the orders altogether (unconditional, party wide dmg increase). if i recall, winnow also only adds to physical dmg, so you lose those bonus points as well.
Milennin
Quote:
Originally Posted by Sofonisba
You could... but you would quickly change your mind, as warrioring in Tombs sucks.
At the beginning, before b/p groups, we took forever and a day, and consumed many a candy cane just to get through with balanced groups.
I mostly monked, but judging by the frequency and urgency with which the warrior/s clicked "I have Blind on me!" "I have Crippled on me!" "I have Bleeding on me!" ... yeah, no. No thanks. Give me pets and minions over that nonsense anyday. I rather fail with the team or spend more time doing a dungeon than rushing through it doing the same thing over and over again everytime...
At the beginning, before b/p groups, we took forever and a day, and consumed many a candy cane just to get through with balanced groups.
I mostly monked, but judging by the frequency and urgency with which the warrior/s clicked "I have Blind on me!" "I have Crippled on me!" "I have Bleeding on me!" ... yeah, no. No thanks. Give me pets and minions over that nonsense anyday. I rather fail with the team or spend more time doing a dungeon than rushing through it doing the same thing over and over again everytime...
ss1986v2
Quote:
Originally Posted by Milennin
I rather fail with the team or spend more time doing a dungeon than rushing through it doing the same thing over and over again everytime...
you spend 4 hours doing a run, only to have it blown at the last possible moment. and then have that happen 4 or 5 times in a row, and it will change your tune.
bp is fun. i never understood you misconception that its boring or that its rushed. i find spending 4 hours grinding along, constantly rezzing the team over and over to be boring.
as for doing the same thing again and again, thats the same with any build you run, balance, bp, or whatever. i doubt you have ever gone, "ok guys, this time, let the monk pull and hold the aggro because its boring having the warrior do it every time." no matter what kind of build you run in pve, its all just doing the same thing over and over again.
bp is fun. i never understood you misconception that its boring or that its rushed. i find spending 4 hours grinding along, constantly rezzing the team over and over to be boring.
as for doing the same thing again and again, thats the same with any build you run, balance, bp, or whatever. i doubt you have ever gone, "ok guys, this time, let the monk pull and hold the aggro because its boring having the warrior do it every time." no matter what kind of build you run in pve, its all just doing the same thing over and over again.
Berontros
Oh yeah, I wouldn't want to fail the mission after investing 40 minutes on it and not making it to the end, oh no, yet I understand Milennin in the sense that it feels good when after trying really hard at something you finally make it.
I completely understand this mission now thanks to all you guys. Nevertheless I think that is a little unfair for the other professions that there's no way they can ever make this mission because the nature of it... though you say that a balanced group can do it yet probabilities of someone creating a balanced group are next to slim.
So with this in mind and relating to the Tomb of the Primeval Kings' mission, my new question is:
Are there any missions out there, like the Tomb of the Primeval Kings, where only specific professions are best to do those missions?
Thanks again.
I completely understand this mission now thanks to all you guys. Nevertheless I think that is a little unfair for the other professions that there's no way they can ever make this mission because the nature of it... though you say that a balanced group can do it yet probabilities of someone creating a balanced group are next to slim.
So with this in mind and relating to the Tomb of the Primeval Kings' mission, my new question is:
Are there any missions out there, like the Tomb of the Primeval Kings, where only specific professions are best to do those missions?
Thanks again.
ss1986v2
well, you can bp just about anything in pve. the way the ai works and how the zones are laid out, bp can succeed just about anywhere. tombs, SF, FoW, Urgoz Warden, and about any mission where the fire is focussed, corpses are at least somewhat available, and no splits are needed (not sure how bp would work in THK, unless you pulled to the inner stairs).
as for other spots, im not sure. im mean, you will always see the bias if you dont fit into the "holy trinity" of gw: tank, nuke, monk. your generic balanced group goes for two tanks, two nukes, two monks, and then 2 wild cards, and those spots usually go to interrupt ranger and MM. no matter where you look, ppl will look for cookie cutter. not because they are against wild or different builds, but because they like to run what works.
as for other spots, im not sure. im mean, you will always see the bias if you dont fit into the "holy trinity" of gw: tank, nuke, monk. your generic balanced group goes for two tanks, two nukes, two monks, and then 2 wild cards, and those spots usually go to interrupt ranger and MM. no matter where you look, ppl will look for cookie cutter. not because they are against wild or different builds, but because they like to run what works.
kumarshah
Why can't a W/Mo do this mission as a Monk replacing his/her warrior skills with the Monk skills?
Enko
Quote:
Originally Posted by kumarshah
Why can't a W/Mo do this mission as a Monk replacing his/her warrior skills with the Monk skills?
lets see . .. no divine favor, only 2 pips of energy regen, max of 12 in healing prayers or protection prayers, much much smaller energy pool.
ss1986v2
Quote:
Originally Posted by kumarshah
Why can't a W/Mo do this mission as a Monk replacing his/her warrior skills with the Monk skills?
just...no. really...no. a warrior would make the absolutely worst healer in the game, hands down. lower energy, half the regen, only a max of 12 in healing, 0 divine favor. just...ewww...*shivers*
never, ever, really, plz, never pug with a healing wammo.
never, ever, really, plz, never pug with a healing wammo.
yarddog
Quote:
Originally Posted by ss1986v2
well, you can bp just about anything in pve. the way the ai works and how the zones are laid out, bp can succeed just about anywhere. tombs, SF, FoW, Urgoz Warden, and about any mission where the fire is focussed, corpses are at least somewhat available, and no splits are needed (not sure how bp would work in THK, unless you pulled to the inner stairs).
as for other spots, im not sure. im mean, you will always see the bias if you dont fit into the "holy trinity" of gw: tank, nuke, monk. your generic balanced group goes for two tanks, two nukes, two monks, and then 2 wild cards, and those spots usually go to interrupt ranger and MM. no matter where you look, ppl will look for cookie cutter. not because they are against wild or different builds, but because they like to run what works.
yes u can b/p anything in PVE, since the hero system i run with my ranger, set as a b/p, i bring jin and magrid, also b/p's and olias as a MM. i bring one healer hench and a blood hench. i was able to clear the southern shiverpeaks this way to get my mapping title in prophecies, and all of cantha and all of elona. its amazing, the first battle is always the toughest, but once minions are up, u can just roll on. my build is very simple, barrage,2 interupting skills,charm and comfort animal,troll,rebirth and a cap sig. jin and magrid run the same build, except jin brings FW and magrid brings barbed arrows. oilias is great with death nova BTW and does use it very effectively. now i just need to find someone willing to do the tombs with me and heros.
as for other spots, im not sure. im mean, you will always see the bias if you dont fit into the "holy trinity" of gw: tank, nuke, monk. your generic balanced group goes for two tanks, two nukes, two monks, and then 2 wild cards, and those spots usually go to interrupt ranger and MM. no matter where you look, ppl will look for cookie cutter. not because they are against wild or different builds, but because they like to run what works.
yes u can b/p anything in PVE, since the hero system i run with my ranger, set as a b/p, i bring jin and magrid, also b/p's and olias as a MM. i bring one healer hench and a blood hench. i was able to clear the southern shiverpeaks this way to get my mapping title in prophecies, and all of cantha and all of elona. its amazing, the first battle is always the toughest, but once minions are up, u can just roll on. my build is very simple, barrage,2 interupting skills,charm and comfort animal,troll,rebirth and a cap sig. jin and magrid run the same build, except jin brings FW and magrid brings barbed arrows. oilias is great with death nova BTW and does use it very effectively. now i just need to find someone willing to do the tombs with me and heros.
Njaiguni Blaze
You can solo the first two rooms with a Shadow Form Assassin. Other than that, people only want to do Barrage there. Dunno why, it's boring as heck. I find tombs boring anyway.
anshin
you people get bored easily...
the_jos
Quote:
Nevertheless I think that is a little unfair for the other professions that there's no way they can ever make this mission because the nature of it... though you say that a balanced group can do it yet probabilities of someone creating a balanced group are next to slim.
And you have the chance that the mission takes ages or cannot be completed at all.
Quote:
Are there any missions out there, like the Tomb of the Primeval Kings, where only specific professions are best to do those missions?
I'm not sure if it still works, but the repeatable Orozar Highstone quest in Sorrows Furnace was farmed with a 5 people team. Bond monk, heal monk, stance Tank, SS necro, MM necro or something like that. With less people, you have a higher chance the greens drop for you. Prophecies last mission is somewhat easier when you have a ranger with Winter. Glint can be killed easier when the whole team uses elemental weapons and the team is able to interrupt the crystal hibernation spell. Dunes of Despair bonus is (was?) easy with Necrotic traversal team. Thirsty River is easy when you shut down the monk boss (blackout mesmer or something like that) while killing the priest. The Factions mission Vizunah Square is considerable easier with a couple of minion masters, trappers, probably Edge of Extinction ranger, Barrage ranger (or critical barrage assassin). For the missions there is no real need, though some professions /build can speed things up. onerabbit
Quote:
Originally Posted by Njaiguni Blaze
You can solo the first two rooms with a Shadow Form Assassin. Other than that, people only want to do Barrage there. Dunno why, it's boring as heck. I find tombs boring anyway.
You can actually complete the whole thing with Sf assasin you not read the A/me tombs full guide takes a good 6 hours lmao anshin
i think its worth it if it means you can get all the ectos and all the greens
Sofonisba
Quote:
Originally Posted by Milennin
I rather fail with the team or spend more time doing a dungeon than rushing through it doing the same thing over and over again everytime...
I can see where you're coming from, but I remember working really really really hard as a monk in a balanced build for 5 hours, SO many deaths, SO many conditions too fast for me to remove, SO many near-wipes, SO many candy canes used up, and the first 3 times with only one Ogre-Slaying Knife to show for it.
And that was back when the Tombs greens were actually worth something; getting nothing after so much stress? I would never go back to that even now when we go there for fun, ectos, and gems, not necessarily greens. As it stands, it would be not so much a "challenge" as an unnecessary hardship. Tombs with b/p build doesn't really get boring for us, any more than SF or Urgoz or anything else, mostly because we go to have fun, we switch profs around, we laugh together, we congratulate each other on good drops. I'd definitely get bored doing it with a PUG after only one time though. *** To the person who asked whether a W/Mo could use all healing skills.... why on earth? Make a monk. If the issue is "but I want to play who I want to play" how does playing a warrior like a monk, and not a warrior, solve anything? After the first Energy Surge you'd be useless lol. Berontros
Ooooook guys, now this is really good information
Yes, about the W/Mo being healer is definitely not the right way to go, that's why they created the Monk character for. And thanks a lot to the_jos for his answer, believe it or not, I'm making a little TXT file to keep with that information lol. Quote:
Dunes of Despair bonus is (was?) easy with Necrotic traversal team.
I've never been able to do this bonus yet, I've tried it for like 2 months and it's almost impossible, dang. Yes, the Necrotic Traversal team is still used. | If you're going to invest 40 minutes or more in a mission you better go into it with something that's going to work, oh yeah... It's a good thing the Dunes of Despair mission is not THAT long Thanks everyone. Jetdoc
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Originally Posted by VorianVader
Unfortunately this means that you will never get a group in Tombs as a warrior unless someone is running a serious balanced group which is usually a guild group.
I've played in ToPK as a warrior quite often, but it usually involves getting "stragglers" that aren't looking for a B/P group.
The key to a non-B/P group is a bonder, and for NO ONE to have a monk secondary. The warrior (or two) needs to bring solely tanking skills to keep the aggro off of the back lines, while casters (Elementalists, SS Necros, etc.) do all the damage. A minion master is nice as well, and there's normally a Necro or two lying around waiting to join a B/P group. kumarshah
I would hope ANet would update this so someone like me, playing through the game first time around W/Mo character doesn't have to create another character and go through the grind to just play in the Tombs.
DeanBB
While the standard issue BP team is a proven formula, don't feel like you can't mix it up some. Our last time thru with a guild team had a rit in place of the Orders necro and it worked quite well, just as smooth as the orders did.
Places like Tombs are ideal for the rit as you setup a base and pull the enemies into it more often than not. We're working out some things to do to mix things up and one of the things being talked about is taking 8 elementalists into Tombs. I'll report on it if/when it happens. Keithark
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Originally Posted by Berontros
Are there any missions out there, like the Tomb of the Primeval Kings, where only specific professions are best to do those missions?
Thanks again. Yes DoA (Domain of Anguish) in Elonia...not sure exactly which prof's are favored there because I have only talked to one person who has done this with any success but I know Elly and monk are for sure required... kvndoom
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Originally Posted by kumarshah
I would hope ANet would update this so someone like me, playing through the game first time around W/Mo character doesn't have to create another character and go through the grind to just play in the Tombs.
Um...
To get to Tombs, you have to have Ascended. If you've Ascended, then the quests to change your secondary are open to you. Warriors work very well in Tombs, if you use Illusionary Weaponry, Illusion of Weakness, and some good defense and healing. You only need to use a little common sense around Dream Riders. I used to have a W/Me build posted, but no clue where on Guru it's buried. But I've done very well with a W/Me, as well as ranger. If you choose to play Warrior, though, you'll get into guild/friend groups a lot faster than waiting for a balanced to form. Them's the ropes, I'm afraid. the_jos
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Warriors work very well in Tombs, if you use Illusionary Weaponry, Illusion of Weakness, and some good defense and healing.
True, | As far as I know, the Me is the only core profession the grasps don't have a counter for. They will use blind on Warrior, but with IW that's not a problem. And as long as you stay away from those 'rend enchantment ghost things' floating around you should indeed be fine. qvtkc
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Originally Posted by the_jos
I'm not sure if it still works, but the repeatable Orozar Highstone quest in Sorrows Furnace was farmed with a 5 people team.
Bond monk, heal monk, stance Tank, SS necro, MM necro or something like that. With less people, you have a higher chance the greens drop for you. ... Dunes of Despair bonus is (was?) easy with Necrotic traversal team. I don't know if most people here doubt it, but the Orozar quest is indeed still possible on a 5 man team. The only difference is that the warrior is no longer a stance tank, he needs to be quite aggressive and chase down runners due to the new stupid AI. Another highly farmable quest in that area is "Final Assault". Same team setup is used for that one. About Dunes of Despair, people still do the Necrotic Traversal trick, but a far easier way is to just leave one dedicated monk at the ghostly hero and then have the other five players go do the bonus. The monk being left behind does need a special build (hint: various bonds + Dwayna's Kiss), but all in all it's easier and more smooth than the Necrotic Traversal trick. Berontros
Ok Keithark, Domain of Anguish, I will make a mental note for that mission, thank you.
On the other hand, about Dunes of Dispair's bonus I finally made it yersterday, ufffffffff! at last! It took us like 45mins to 1 hour to do it. It's a 50%-50% chance to do it since the spawn of enemies is often out of reach for the Rangers but with some creativity we finally made it. Very tough bonus indeed. And yes, we used the Necrotic Traversal method... As a Monk I've tried staying behind to heal the Ghost while the others do bonus, but that method has an 80% posibilites of failure since the snakes will come up to the throne and will not let me heal while they attack me or the other team, without a Monk, gets obliterated before getting to the second General. Too hard that way. For the TOTPK there's no way to make it with my warrior, that's a fact, I need to join another guild for that if I plan to do a balanced group since in my guild there are only 2 people that actually play. Anyhow, everyone's been very informative and I thank all you here. See ya all! the_jos
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About Dunes of Despair, people still do the Necrotic Traversal trick, but a far easier way is to just leave one dedicated monk at the ghostly hero and then have the other five players go do the bonus. The monk being left behind does need a special build (hint: various bonds + Dwayna's Kiss), but all in all it's easier and more smooth than the Necrotic Traversal trick.
Did the bonding once or twice. | We also had a 55hp protecting the hero once, so that also works. As for Necrotic teams, we try to get 5 people down there and one stays with the hero (5 with NT, one gets down, lures some jades, kill them near bridge and you get 5 people over easily). That's sometimes easier than getting 2 monks. Berontros, qvtkc is right about bonding and kiss. With the right setup, the hero can be helt up long enough to finish the bonus and get back. You can stay out of focus when they lock target. After that, it's just maintaining bonds and heal sometimes. But it requires some bonding experience, so not all monks manage to keep the hero alive. qvtkc
With four-five maintained enchantments on the ghostly hero, Dwayna's Kiss heals for so much you'll think it is bugged. But, true, especially towards the end when the entire forgotten army is wailing down on him and siege attacks are hitting him all the time, you'll need to balance your energy carefully while essentially spamming DK on him.
killerareso
you guys are getting a bit of topic :P
anyway i dont think tombs is boring and i use this build: b/p gfte barrager (r/p) Attributes: Mark 11+3+1 exp 8+1 rest in Command 1. Barrage 2. distraction shot 3. Go for the eyes 4. Stand your ground 5.Charm animal 6. Confort animal 7. damage spell/or heal spell 8. Sunspear rebirth signet Well just play normal like any other b/p ranger would, and if you can use gfte use it. If you can barrage 6 monsters at once you can just spam the skill ^^. So this will give 57-60 % critical hit chance to every barrage arrows. So it owns prety much :P ss1986v2
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Originally Posted by killerareso
Well just play normal like any other b/p ranger would, and if you can use gfte use it. If you can barrage 6 monsters at once you can just spam the skill ^^. So this will give 57-60 % critical hit chance to every barrage arrows. So it owns prety much :P
actually, GftE works like the rit weapon skills. it only affects one of the arrows that hits in each barrage cluster. its still a nice skill because it recharges fast and affects the rest of the team, but its not as hot as some think.
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