New resurrection signet
lightblade
<Insert name here>
Cost: 0 energy
Cast: 1 second
Recharge: 10 seconds
Description:
Signet. Transfer all your health and energy to target dead ally.
So basically, it kills yourself and resurrect one of your ally.
Cost: 0 energy
Cast: 1 second
Recharge: 10 seconds
Description:
Signet. Transfer all your health and energy to target dead ally.
So basically, it kills yourself and resurrect one of your ally.
mikkel
Good idea, though I don't think it should recharge for anything other than a morale boost. Alternatively, I can see another skill using a similar idea.
Necromancer, Death Magic attribute
Cost: 25en
Cast: 3 seconds
Disabled for 90 seconds after use
Spell. If you have more than half health, sacrifice yourself to revive target other dead ally. Your corpse will be exploited to summon two level 10..13 Bone Horrors controlled by target other dead ally. 50% chance of failure if Death Magic is below 4.
Necromancer, Death Magic attribute
Cost: 25en
Cast: 3 seconds
Disabled for 90 seconds after use
Spell. If you have more than half health, sacrifice yourself to revive target other dead ally. Your corpse will be exploited to summon two level 10..13 Bone Horrors controlled by target other dead ally. 50% chance of failure if Death Magic is below 4.
Achilles Antony
Quote:
Originally Posted by lightblade
<Insert name here>
Cost: 0 energy Cast: 1 second Recharge: 10 seconds Description: Signet. Transfer all your health and energy to target dead ally. So basically, it kills yourself and resurrect one of your ally. |
"I don't feel like playing anymore, so I'll commit suicide so that Jean-guy Rubberhead can play instead, and I'll just sit here dead until someone can res me."
Rather pointless... it'd be better to have two characters alive than trading one life for another. But maybe I'm missing something, who knows.
lightblade
To Achilles Antony:
There are many situations in a Guild Battle where you need to have less important player to die to get another more important player up. As in...let the wammo die so the monk can get us healed.
To Mikkel:
The 10 second recharge is there to prevent people from abusing this with Edge of Extinction.
There are many situations in a Guild Battle where you need to have less important player to die to get another more important player up. As in...let the wammo die so the monk can get us healed.
To Mikkel:
The 10 second recharge is there to prevent people from abusing this with Edge of Extinction.
Achilles Antony
Ok, I was trying to see a use for it in PvE, but when you say Guild Battle it makes a bit more sense... though, I could see potential issues with it. I'm sure some people think they are "too good" for something like this.
Person A: Hey, bring deathres.
Person B: No way, if we win this battle it'll be because of me cuz I am the best GW player ever. I'm the most important character here. I will not sacrifice myself to bring you back to life.
Then again, if you meet someone like person B, you may not want to allow them in your group.
Person A: Hey, bring deathres.
Person B: No way, if we win this battle it'll be because of me cuz I am the best GW player ever. I'm the most important character here. I will not sacrifice myself to bring you back to life.
Then again, if you meet someone like person B, you may not want to allow them in your group.
Crusheer
Necromancer, Death Magic attribute
Cost: 25en
Cast: 3 seconds
Disabled for 90 seconds after use
Spell. If you have more than half health, sacrifice yourself to revive target other dead ally. Your corpse will be exploited to summon two level 10..13 Bone Horrors controlled by target other dead ally. This Spell do not incur a Death Penalty 50% chance of failure if Death Magic is below 4.
What do U say?
Cost: 25en
Cast: 3 seconds
Disabled for 90 seconds after use
Spell. If you have more than half health, sacrifice yourself to revive target other dead ally. Your corpse will be exploited to summon two level 10..13 Bone Horrors controlled by target other dead ally. This Spell do not incur a Death Penalty 50% chance of failure if Death Magic is below 4.
What do U say?
mikkel
Quote:
Originally Posted by lightblade
To Mikkel:
The 10 second recharge is there to prevent people from abusing this with Edge of Extinction. |
Redfeather1975
I wonder what this res would be like used by a ritualist holding Lively Was Naomei.
MMSDome
me > anyone else
this obviously means
/notsigned
this obviously means
/notsigned
lightblade
Quote:
Originally Posted by MMSDome
...
me > anyone else ... |
If the player is already cocky, you can't change that even without this skill. This skill is a very good element of team play, which...is what GW is all about.
Dr Strangelove
Why not just use death pact signet?
Signet. Resurrect target party member with your current Health and Energy. The next time that ally dies, so do you.
2 second cast, 8 second recharge
Signet. Resurrect target party member with your current Health and Energy. The next time that ally dies, so do you.
2 second cast, 8 second recharge
-.-
/Not Signed.
rong626
dark pact signet anyone?
Bale_Shadowscar
Quote:
Originally Posted by Redfeather1975
I wonder what this res would be like used by a ritualist holding Lively Was Naomei.
|
Plus there are no skills that let you kill someone instantly and them still recieve DP. Vengeance, Death Pact Signet etc, whenever the person dies instantly, they don't recieve DP, I guess it would be similar for this skill.