New resurrection signet

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

<Insert name here>
Cost: 0 energy
Cast: 1 second
Recharge: 10 seconds
Description:
Signet. Transfer all your health and energy to target dead ally.


So basically, it kills yourself and resurrect one of your ally.

mikkel

mikkel

Frost Gate Guardian

Join Date: Oct 2005

Good idea, though I don't think it should recharge for anything other than a morale boost. Alternatively, I can see another skill using a similar idea.

Necromancer, Death Magic attribute
Cost: 25en
Cast: 3 seconds
Disabled for 90 seconds after use

Spell. If you have more than half health, sacrifice yourself to revive target other dead ally. Your corpse will be exploited to summon two level 10..13 Bone Horrors controlled by target other dead ally. 50% chance of failure if Death Magic is below 4.

Achilles Antony

Frost Gate Guardian

Join Date: Oct 2006

Hangar 18

Quote:
Originally Posted by lightblade
<Insert name here>
Cost: 0 energy
Cast: 1 second
Recharge: 10 seconds
Description:
Signet. Transfer all your health and energy to target dead ally.


So basically, it kills yourself and resurrect one of your ally.
I hope this is a joke. Why would you want to kill yourself?

"I don't feel like playing anymore, so I'll commit suicide so that Jean-guy Rubberhead can play instead, and I'll just sit here dead until someone can res me."

Rather pointless... it'd be better to have two characters alive than trading one life for another. But maybe I'm missing something, who knows.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

To Achilles Antony:
There are many situations in a Guild Battle where you need to have less important player to die to get another more important player up. As in...let the wammo die so the monk can get us healed.

To Mikkel:
The 10 second recharge is there to prevent people from abusing this with Edge of Extinction.

Achilles Antony

Frost Gate Guardian

Join Date: Oct 2006

Hangar 18

Ok, I was trying to see a use for it in PvE, but when you say Guild Battle it makes a bit more sense... though, I could see potential issues with it. I'm sure some people think they are "too good" for something like this.

Person A: Hey, bring deathres.
Person B: No way, if we win this battle it'll be because of me cuz I am the best GW player ever. I'm the most important character here. I will not sacrifice myself to bring you back to life.

Then again, if you meet someone like person B, you may not want to allow them in your group.

Crusheer

Crusheer

Lion's Arch Merchant

Join Date: Jun 2006

Europe

Friends Of The World [FTW]

E/

Necromancer, Death Magic attribute
Cost: 25en
Cast: 3 seconds
Disabled for 90 seconds after use

Spell. If you have more than half health, sacrifice yourself to revive target other dead ally. Your corpse will be exploited to summon two level 10..13 Bone Horrors controlled by target other dead ally. This Spell do not incur a Death Penalty 50% chance of failure if Death Magic is below 4.

What do U say?

mikkel

mikkel

Frost Gate Guardian

Join Date: Oct 2005

Quote:
Originally Posted by lightblade
To Mikkel:
The 10 second recharge is there to prevent people from abusing this with Edge of Extinction.
With a 10 second recharge, there's more than enough time to do a chained sac and EoE bomb. I'm saying that I don't think it should recharge at all, except for when you get morale boosts.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

I wonder what this res would be like used by a ritualist holding Lively Was Naomei.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

me > anyone else

this obviously means

/notsigned

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
Originally Posted by MMSDome
...
me > anyone else
...
That only reflect the player is rude and cocky. It has nothing to do with the skill being bad. Please don't mix them together.

If the player is already cocky, you can't change that even without this skill. This skill is a very good element of team play, which...is what GW is all about.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Why not just use death pact signet?

Signet. Resurrect target party member with your current Health and Energy. The next time that ally dies, so do you.

2 second cast, 8 second recharge

-.-

-.-

Banned

Join Date: Oct 2006

/Not Signed.

rong626

Banned

Join Date: Jul 2006

hell

Woot

P/W

dark pact signet anyone?

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

Quote:
Originally Posted by Redfeather1975
I wonder what this res would be like used by a ritualist holding Lively Was Naomei.
Exactly. Res target ally for 0 energy and 1 cast time.

Plus there are no skills that let you kill someone instantly and them still recieve DP. Vengeance, Death Pact Signet etc, whenever the person dies instantly, they don't recieve DP, I guess it would be similar for this skill.