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Agreed. Channeling has interrupts, health gain, energy management and so on. Just like air has knockdown, blind and weakness. All depends on what you need. And Channeling is more efficient damage, working better if energy is a concern.|
Originally Posted by FoxBat
There's a reason we make fun of wammos, having 8 warriors with mending and healing signet is not as efficient as 6 pure damage warriors and two monks in any remotely challenging area
This isn't directed at you, but you've prompted me to comment with this. Sure, we make fun of W/Mos for running Mending and the like in a team situation where those skills really don't accomplish much - we'd much rather have our Warrior spend their skills and energy on killing things and only incidentally care about staying alive. There is a caveat to that, that I think gets overlooked by all the belittling. The W/Mo did get one thing right, and that is that the burden of staying alive is not placed entirely on the Monks. Oftentimes, it feels like more offensively oriented characters treat the Monks as an endless font of healing that lets them do whatever they want, and that simply isn't the case. I might be giving your average player too much credit, but I think people play much more cautiously when they know they don't have a Monk around. That mentality needs to remain even when you have a Monk. The Warrior/Monk gets made fun of because he charges in like a moron, takes a ton of damage, and his meager healing can't possibly keep up with the damage coming in. That's not too far removed from how many other characters play, however, with multiple superior runes, no defense, and an active distaste for kiting. Peace, -CxE |