Hello,
I'll be starting a series of skill ideas that I come up with, starting today. As you all know, each new GW campaign will feature over 300 new skills. Since the development time of each campaign is one year, they'll need to come up with about one skill a day. So I thought I could give them a hand on that. I understand that a lot of us are disappointed about many new Faction and Nightfall skills lack creativity, so this is what I hope to accomplish. I'll try to keep each of these skills creative. I'll be updating this top post everyday for new skills and bump it if it goes down to 5th page or more.
*** 1/9/2007 ***
Glyph of Empower {E} (Energy Storage)
Cost: 5
Cast: 1
Recharge: 20
Elite Glyph. The next spell you cast will have it's attribute level increased by 1...13...17, but cost twice as much energy and cause double exhaustion.
*** 1/10/2007 ***
Tracking (Beast Mastery)
Cost: 10
Cast: 1
Recharge: 15
Skill. For 2...5 seconds, if your pet is alive, all foes' location are revealed on mini-map for you and all your allies.
My Comment: Tracking has been a skill for many tradition RPG rangers, yet this skill is never implemented in GW. For balance reason?
*** 1/11/2007 ***
Set-off Trap (Beast Mastery)
Cost: 10
Cast: 1
Recharge: 5
Skill. Your pet run to the nearest trap and triggers it. For 5 seconds, your pet cannot take more than 100...20 damage per second from traps.
*** 1/12/2007 ***
Set-off Trap (Beast Mastery)
Cost: 10
Cast: 1
Recharge: 5
Skill. Your pet run to the nearest trap and triggers it. For 5 seconds, your pet cannot take more than 50...10 damage per second from traps.
*** 1/13/2007 ***
Blizzard (Water Magic)
Cost: 15
Cast: 3
Recharge: 15
Hex Spell. For 5 seconds, all foes adjacent to the targeted area is struck 10...30 cold damage per second. Foes that are struck by Blizzard more than 3 times is hexed by Blizzard, slowing their movement speed by 66% for 5 seconds.
*** 1/14/2007 ***
Launcher (Wilderness Survival)
Cost: 15
Cast: 3
Recharge: 20
Trap. When triggered, all nearby foes unwillingly teleport to random nearby location, take 15...60 blunt damage, and knockdown for 1...3 seconds.
*** 1/18/2007 ***
Forgetful (Domination Magic)
Cost: 15
Cast: 1/4
Recharge: 20
Spell. All recharging skills on target foe takes an additional 5...17 seconds to recharge.
*** 1/19/2007 ***
Stasis (Protection Prayer)
Cost: 10
Cast: 1/4
Recharge: 20
Enchantment Spell. Target other ally is cleared of all Hex and Conditions. For 2...7 seconds, target other ally cannot move, attack, or using any skills, and becomes invulnerable to all damage sources.
*** 1/20/2007 ***
Grenth's Touch (Curse)
Cost: 25
Cast: 3/4
Recharge: 40
Elite Hex Spell. For 2...7 seconds, target touched foe cannot be healed to more than 90...50% of its maximum health.
*** 1/21/2007 ***
Lyssa's Grace (Fast Casting)
Cost: 5
Cast: 1
Recharge: 5
Enchantment Spell. For 5...12 seconds, all your spells cast 50% faster. When Lyssa's Grace ends, all your skills are disabled for 2 seconds for each spell casted this way.
*** 1/23/2007 ***
Lion's Roar (Warrior: No Attribute)
Cost: 8 adrenaline
Cast: 0
Recharge: 0
Shout. All foes within earshot are interrupted.
New Skill of The Day
1 pages • Page 1
M
I would change it like follows rather as it is overpowered to this
Glyph of Empower {E} (Energy Storage)
Cost: 5
Cast: 2
Recharge: 45
Elite Glyph. For 10 seconds the next spell you cast will have it's attribute level increased by 2...7, but cost twice as much energy and cause 50% more exhaustion.
A possible problem that I forsee with this skill is that most likely all other skills would need to be revised to take into account that you'd possibly get an attribute level of 24 (16 + 7 + 1 for 20% chance of attribute increase), I don't know if figures for that high attribute levels have been catered for.
I think getting any spell's level to 20 and above is still very powerfull but not near that of 33. Couple that with a longer recharge time and it will balance it's strengths out....
Edit: Good idea on the thread as long as it's kept open for discussion on possible skills
/Signed
Glyph of Empower {E} (Energy Storage)
Cost: 5
Cast: 2
Recharge: 45
Elite Glyph. For 10 seconds the next spell you cast will have it's attribute level increased by 2...7, but cost twice as much energy and cause 50% more exhaustion.
A possible problem that I forsee with this skill is that most likely all other skills would need to be revised to take into account that you'd possibly get an attribute level of 24 (16 + 7 + 1 for 20% chance of attribute increase), I don't know if figures for that high attribute levels have been catered for.
I think getting any spell's level to 20 and above is still very powerfull but not near that of 33. Couple that with a longer recharge time and it will balance it's strengths out....
Edit: Good idea on the thread as long as it's kept open for discussion on possible skills
/Signed
M
Quote:
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Originally Posted by RhanoctJocosa
45 seconds would make it just a "meh" elite - even with +33 att boost.
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Edit:
Quote:
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Originally Posted by CrX
E-surge @ 33 domination magic = 16 energy loss,160 damage
shatter enchantment above 200dmg, spiritual pain 212dmg... necro blood spikes.. |
K
If I may be so bold, perhaps a little nerfing would make the glyph more realistic:
Glyph of Empower {E} (Energy Storage)
Cost: --
Cast: 1
Recharge: 60
Elite Glyph. The next Elementalist spell you cast will have its attribute level increased by 1...4.
The game balance caps your skills at an effective 16 for an important reason. Of course, some skills can get around this, but skill limits also force people to be more creative than "220 damage searing flames" as the only skill on their build.
Btw, if I had 33 in a skill, I'd be using the Necro "Life Siphon" to steal 24+HP a second for around a minute, rather than a single blast of SF.
Glyph of Empower {E} (Energy Storage)
Cost: --
Cast: 1
Recharge: 60
Elite Glyph. The next Elementalist spell you cast will have its attribute level increased by 1...4.
The game balance caps your skills at an effective 16 for an important reason. Of course, some skills can get around this, but skill limits also force people to be more creative than "220 damage searing flames" as the only skill on their build.
Btw, if I had 33 in a skill, I'd be using the Necro "Life Siphon" to steal 24+HP a second for around a minute, rather than a single blast of SF.
S
/signed on the Glyph of Empowerment (at least the slightly nerfed one).
I'm sure this has been mentioned before, but having played tanks in other games, I've always felt that GW was missing a good taunt. Now, I wouldn't equip an entire skill just for a taunt so here goes:
*** 1/9/2007 ***
Hey You! (Tactics)
Cost: 0
Cast: 1/4
Recharge: 5
Signet. All running foes in earshot target you. You gain 1...4 strikes of adrenaline for each foe this skill attracts.
I chose for this to be a signet considering the Warrior's energy pool and for the recharge to be short so that it could be used when enemies break aggro if they run or when new enemies join the fray.
I'm sure this has been mentioned before, but having played tanks in other games, I've always felt that GW was missing a good taunt. Now, I wouldn't equip an entire skill just for a taunt so here goes:
*** 1/9/2007 ***
Hey You! (Tactics)
Cost: 0
Cast: 1/4
Recharge: 5
Signet. All running foes in earshot target you. You gain 1...4 strikes of adrenaline for each foe this skill attracts.
I chose for this to be a signet considering the Warrior's energy pool and for the recharge to be short so that it could be used when enemies break aggro if they run or when new enemies join the fray.
K
What about the side effect that this would interrupt every spell being cast on a member of your party other than you? That would quickly become it's primary function, and it would get broken as anything, especially when combined with Spell Breaker or Vow of Silence (which, on an unrelated note, doesn't prevent using shouts for some reason O_O). This should be a shout, not a signet, IMHO.
Now, if this just caused PvE enemies to aggro more on you, and became a PvE only skill, I could see it having some use. We need more PvE skills that affect mob aggro and the like.
Now, if this just caused PvE enemies to aggro more on you, and became a PvE only skill, I could see it having some use. We need more PvE skills that affect mob aggro and the like.
S
f
Quote:
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Originally Posted by KiyoshiKyokai
If I may be so bold, perhaps a little nerfing would make the glyph more realistic:
Glyph of Empower {E} (Energy Storage) Cost: -- Cast: 1 Recharge: 60 Elite Glyph. The next Elementalist spell you cast will have its attribute level increased by 1...4. |
Yours is a weaker form of a non-elite skill.

K
Quote:
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Originally Posted by Lafayette
And then compare that to Glyph of Elemental Power: not elite, 5 energy, 1 cast, 5 recharge, and boosts next 5 spells by 2 attribute levels.
Yours is a weaker form of a non-elite skill. ![]() |
Quote:
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Originally Posted by S0larius
I may not be understanding the game mechanics, but I'm not seeing how it could interrupt if it only affects moving foes. Don't all foes (pvp and pve) need to be stationary to cast?
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Anyway, it seems like lightblade isn't interested in our suggestions, since he doesn't change the list at the top of the thread. I think I'll stop wasting my time posting here.
Quote:
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Originally Posted by lightblade
*** 1/9/2007 ***
Glyph of Empower {E} (Energy Storage) Cost: 5 Cast: 1 Recharge: 20 Elite Glyph. The next spell you cast will have it's attribute level increased by 1...13...17, but cost twice as much energy and cause double exhaustion. |
This is broken for obvious reasons. The attribute increase would be safer at (0...5...6).
Quote:
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Originally Posted by lightblade
*** 1/10/2007 ***
Tracking (Beast Mastery) Cost: 10 Cast: 1 Recharge: 15 Skill. For 2...5 seconds, if your pet is alive, all foes' location are revealed on mini-map for you and all your allies. |
USELESS
^belongs in the Otyugh's Cry section. Speaking of which, can we have an ignore list for skills anet?
Quote:
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Originally Posted by lightblade
*** 1/11/2007 ***
Set-off Trap (Beast Mastery) Cost: 10 Cast: 1 Recharge: 5 Skill. Your pet run to the nearest trap and triggers it. For 5 seconds, your pet cannot take more than 100...20 damage per second from traps. |
Second, you can send your pet there anyway with a trusty longbow.
Quote:
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Originally Posted by lightblade
*** 1/13/2007 ***
Blizzard (Water Magic) Cost: 15 Cast: 3 Recharge: 15 Hex Spell. For 5 seconds, all foes adjacent to the targeted area is struck 10...30 cold damage per second. Foes that are struck by Blizzard more than 3 times is hexed by Blizzard, slowing their movement speed by 66% for 5 seconds. |
Quote:
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Originally Posted by lightblade
*** 1/14/2007 ***
Launcher (Wilderness Survival) Cost: 15 Cast: 3 Recharge: 20 Trap. When triggered, all nearby foes unwillingly teleport to random nearby location, take 15...60 blunt damage, and knockdown for 1...3 seconds. |
When triggered, foes near the location where this trap was set shadow step to a random nearby location, take (15...60) damage, and are knocked down for (1...3) seconds.
I can see where it would be useful. Seems like a nonelite spike trap to me.
Glyph of Empowerment is Broken..... Your not ment to be able to do that much damage with a single spell, which is why we don't have spells ranging into the 200+damage range.
The Blizzard idea is rather inventive. The Launcher idea is pretty undesireable.
Moving other players characters is rather taboo, even if your not in control of where they are moved. Dealing damage to a group of enemies and knocking them down is Elite by itself, adding a controversial manipulation technique to it doesn't make it any better.
The Blizzard idea is rather inventive. The Launcher idea is pretty undesireable.
Moving other players characters is rather taboo, even if your not in control of where they are moved. Dealing damage to a group of enemies and knocking them down is Elite by itself, adding a controversial manipulation technique to it doesn't make it any better.
Glyph of Empowerment just needs to be an Elite version of Glyph of Elemental Power. Just make it a +4 boost for the next 1..5 spells over 15 seconds (doesn't have to be elemental) set under Energy Storage.
The other skills are mostly useless. Any skill that refers to PvE aggro or showing trap locations, or enemy locations, or showing energy is not something I'd ever expect to see in the game.
The other skills are mostly useless. Any skill that refers to PvE aggro or showing trap locations, or enemy locations, or showing energy is not something I'd ever expect to see in the game.
Quote:
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Originally Posted by shardfenix
WTF! level 29 Heal Party O_o
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