New Blood Elite

dsnesnintendo

dsnesnintendo

Lion's Arch Merchant

Join Date: Jun 2006

chinese food

N/Mo

This skill would be a new type of BiP that would affect an area but run the risk of aoe damage on casters.


Aneurysm(elite)
Cost:10
Casting:3/4
Recharge:15

Sacrifice 33% of your maxium healthand an additional 5% for each ally affected. For 10 seconds all ally's in the area(size of healing circle) gain +1...3 energy regeneration.

*fixed misspellings*

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by dsnesnintendo
This skill would be a new type of BiP that would affect an area but run the risk of aoe damage on casters.


Aneurysm(elite)
Cost:10
Casting:3/4
Recharge:15

Sacrifice 33% of your maxium health For 10 seconds all foes in the area(size of healing circle) gain +2...4 energy regeneration.
all "foes"? what's the point of this skill then, to kill your team faster? and also this would be a horrible skill as it promotes those HA teams that ball up (smiteball, etc) and would just make the experience even worse...

Seren!ty

Seren!ty

Lion's Arch Merchant

Join Date: Feb 2006

[iDum]

R/E

I think he meant allies... but still I think it's to much really, all allies +4 regen. wow.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

+4 regen is about 10 enegy over time...it looks good w/ the +5% for each ally effected. But I just don't see it to be fair for the caster to be effected too. Also, this need to be changed to effect party members only...because ally = minions + spirits, and you'll be saccing a lot more then you think.

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

No... just... no... This would be the elite version of BiP, which already is an elite.

Besides... You Have The Power! does more-or-less the same, but in a different way.

dsnesnintendo

dsnesnintendo

Lion's Arch Merchant

Join Date: Jun 2006

chinese food

N/Mo

caster isnt affected

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

I see what he means, though I don't want to explain what I think or I'd mix everyone else up. But personally, I think Blood Ritual and Blood is Power is enough for the Necro energy boosting skills.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Personally i don't like the name linked with the proposed skilleffect.
I think this would be a more feasible entry also syncing with 'Healing Burst {E}' since the change i made is a bit similar t thatparticular skill.
Also changed the casting time to 1/4s since i think 3/4 is still to vulnerable to interrupts. I mean you do have to sac at least 33% of your current health

Blood Burst {E}

Cost:10
Casting:1
Recharge:15

Sacrifice 33% maximum health. For 10 seconds other allies in the area gain +1...3 energy regeneration. If more than one ally is affected i this way you sacrifice a additional 15%.

sage tank

Frost Gate Guardian

Join Date: Apr 2006

W/Mo

Come to think of it, it would be really unbalanced if one team has +3 e regen, imo even 33% +15% wont be balanced, I think unless this skill is 100% saccing, I wouldn't want it in game..



Come to think about it there should be some 100% saccing elite for necro, giving it some cool effect or really big damage (not enough damage to kill but really to annoy people).

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Lmao...
a 100% sac skill
Now that's /pointless

Flopjack

Flopjack

Academy Page

Join Date: Jul 2006

N/E

There is a 100% sac skill for Necromancers: "Holiday Blues".

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Ah wait i forgot it's an EVENT skill...
Come again?