What's the Deal with Sins?

rebirthofdragon

rebirthofdragon

Academy Page

Join Date: Sep 2005

NEW

Mo/

I really want a Sin for some reason, I guess I just can't help but think of the potential from all those skills, but by the time I make it to the mainland I'm so bored with the Sin I can't help but delete it.

So far I've tried an A/Me that ended up just using Sin skills and Arcane Echo for Death's Charge (I decided against Phys/Elemental Resistance because of the varied damage). The problem was not getting into the battle but surviving it. Even using Death's Charge and Dark Escape to run in and then escape damage, I found that with higher level foes I would either only deal 75% damage or get killed if I stick around for the kill.

Then I tried A/R and remembered why I hate using bows (too slow). Apart from the bow, none of the ranger skills provided any sort of advantage and I died just as fast. I tried getting a pet, hoping it would distract the enemy. So, at level 16 I got myself a lvl 11 Aggressive Tiger. Sadly, the tiger lived while I died and I was left with a strictly inferior build.

But I really want a Sin! I'm thinking of either making an A/W with Wild Blow to maintain Critical Defenses (which I hope will help some) or go A/E and use Armor of Earth (and maybe Kinetic Armor) to boost armor and compensate the speed loss by shadow stepping.

I'd appreciate any input of keeping my sin alive. In the mean time I'm gonna get him up to the point where he has to choose.

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

Try to find a monk in PvE that doesn't use healing breeze and prot spirits you?

Now seriously, I think you could always use shadow of haste to teleport back to safety if you are close to dieing, or activate dark escape and feigned neutrality (+70 or 80 armor cant remember and 7 regen) and just run to safety, Its really not that hard to play sin if you just watch whats happening, dont spam dual attacks with spoil victor or empathy on you and you should be fine.

rebirthofdragon

rebirthofdragon

Academy Page

Join Date: Sep 2005

NEW

Mo/

I forgot to mention that I don't have NF yet.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Your problem sounds more like you want to be a primary damage dealer, and it isn't working. I could be wrong, but let me tell you about my sin.

I started with my sin as a A/R, used daggers and did well, but people hated the sin more then than even now. Every sin was a monk's burden in the beginning. So,I went to Crit strike ranger, and that was fine, but you know you want to use the daggers...so it's like taking your favorite toy and shelfing it because no one else likes it.

So, then I made an A/Mo, used Live Vicariously and Vigorous Spirit, bought some max damage zealous daggers, and life got good again.

High critical strike plus fast attacks made my lil sin into a force to be reckoned with. He wasn't a tank, but he was even better at surviving afterwards. Treat it like a wammo, let them hate that you use an enchant to stay alive more, but have fun.

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

dont get all fancy with your assassin builds. it sounds like you have a problem with choosing your targets correctly. you dont really need actual defence, you just need good escapes. the point in an assassin is to take down a single target in a small amount of time, then run out, recharge and prepare for your next spike...that means you should be having 5-6 skill combos, a heal like shadow refuge and an escape. from my expirience, the best assassin builds consist of all sin skills...some good elites you should get are aura of displacement and palm strike...for pve this is what i use...

leaping mantis sting, wild strike, death blossom, palm strike, critical strike, return, shadow refuge, dash. (keep in mind this is fo pve and would be useless in pvp). 8 shadow arts, 15 dagger, 12 critical strikes...use zealous daggers of fortitude

this build has no conditions but is meant for assisting in spike targets like monks, and the combo has a quick recharge to deal continual damage since you will be switching targets all the time.

and always remember, you are not a tank and you do not want to have anything target you. stay in the back and wait for a group to be aggroed and then run in and take down distracted targets...bassicaly "assassinate" your targets. catch primary targets (usually casters) off guard and kill them fast.

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

Dutch is right, if you play your assassin right you will love it. Always hit the squishes (Monks, Elementalists, Mesmers, Ritualists, Necromancers). If you are playing with henchies send them in first then pick a target. I personally love assassins and hardly get bored. Search the forums for fun builds.

I use: Leaping Mantis Sting, Jungle Strike, Twisting Fangs, Palm Strike [E], Horns of the Ox - those are my attack skills with that entire chain any monk/ele/ritualist should be dead.
Other skills: Critical Eye, Shadow Refuge, Dark Escape
Before the moment in use Critical Eye. After you complete a combo, IF and only if your first 2 skills are recharged and your above 75% health you can move on to another enemy, if not use Dark Escape to run away and regen with Shadow Refuge

rebirthofdragon

rebirthofdragon

Academy Page

Join Date: Sep 2005

NEW

Mo/

What you seem to be saying is that, first and foremost, a sin must be a sin. A monk shouldn't start casting mesmer hexes, and a sin should stick primarily to its own skills. That makes sense to me.

Luckily I already got zealous 15^50 +30 daggers from a guildie, so I'm going to get Return and see how it works out.

The other thing that keeps bothering me is the whole Lead>Off-hand>Dual. On a warrior I can use Executioner's Strike even If Eviscerate isn't charged up, but here I have to wait for skills to recharge before I can do much of anything. A's Promise comes to mind, but will I just have to learn to deal with it?

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

There are multiple reasons they're disliked:

1) in an straight up full team battle, warriors have more mileage due to dps, armor, and skills.

2) most people play them poorly. Tanking mobs on a sin is bad. No one cares if you teleport back that much either, because it screws up aggro quite a bit and draws things back further than most teams would like. A survivor title != groups, either.

3) high AL mobs make their autoattacking fairly worthless, and no monk likes spending all their energy just to keep the 70 AL schmuck with sundering daggers up while he takes on a couple oni.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

I too have the same problem..but..none of the following 3 reasons discribes me.

Quote:
Originally Posted by Thom Bangalter
There are multiple reasons they're disliked:

1) in an straight up full team battle, warriors have more mileage due to dps, armor, and skills.

2) most people play them poorly. Tanking mobs on a sin is bad. No one cares if you teleport back that much either, because it screws up aggro quite a bit and draws things back further than most teams would like. A survivor title != groups, either.

3) high AL mobs make their autoattacking fairly worthless, and no monk likes spending all their energy just to keep the 70 AL schmuck with sundering daggers up while he takes on a couple oni. The reason that the interest in Assassin diminish so quickly is that there aren't many variety of builds to play with. Once you get to one that work, you generally just stick to it and never change again. Then it start to get boring.

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

Also note that the explosion effect from the afflicted is cold damage. I found mantra of cold very useful in cantha.

Utaku

Utaku

Krytan Explorer

Join Date: Nov 2006

Paris, France

We eat pancakes [Yumy]

Me/

Quote:
Originally Posted by Thom Bangalter
3) high AL mobs make their autoattacking fairly worthless, and no monk likes spending all their energy just to keep the 70 AL schmuck with sundering daggers up while he takes on a couple oni. A sin that needs to auto-attack has a poor build. Sin do paper damage just attacking, their build should allow them to use attack skills at every single swing. This way High AL is not a problem, as +x damage from attack skills ignore armor.

Imho, a sin build should have energy management attack skills such as Black Lotus Strike and/or the dual attack Critical strike.
Plus in pve, as mobs die quick, you should choose attack chains that reload very fast, 8 s for a lead attack is very long.

Best elites you can consider in Factions are Assassins promise (energy management, hex requirement for black lotus strike, as well as full skill reload if enemy dies quick enough) and Moebius Strike (allows you to reload and spam usefull dual attacks such as Horn of the Hox and Critical Strike)

About pve Monks, I think I never ever met a PuG monk that used Protection skills. It makes my sin cry, and use Heroes.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I feel like writing an Assassin's code, describing the do's and don't's off this class.

Should handle topics like what skills not to (ab)use, how to get in range of your targets, picking your target( what probably is the problem here ), getting back into safety etc.

Ashe.

Ashe.

Frost Gate Guardian

Join Date: Jan 2007

Tales Of Glory[ePiC]

Rt/

I love my A/w...I'm usually the one who never dies.
I use:
3 attack skills, critical eye, sharpen daggers, deaths charge, heart of shadow, and shadows refuge.
I plan on switching in some stuff for critical eye and sharpen daggers later, but this build works for me.

Ashe.

Ashe.

Frost Gate Guardian

Join Date: Jan 2007

Tales Of Glory[ePiC]

Rt/

I love my A/w...I'm usually the one who never dies.
I use:
3 attack skills, critical eye, sharpen daggers, deaths charge, heart of shadow, and shadows refuge.
I plan on switching in some stuff for critical eye and sharpen daggers later, but this build works for me.

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

assassin's promise is good only in pve. cast is it a target that youre absolutley sure will die with your combo.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

theres some pretty sweet sinergy with paragons. command paragons

go for the eyes, stand your ground, anthem of flame, plus watch yourself (or wammo could take that)

healing breeze is nice for assassins and dervishes too :P

Muk Utep

Muk Utep

Frost Gate Guardian

Join Date: Dec 2006

What's the deal with assassins? I asked myself the same question. I played one through about 2/3rd of the Factions campaign and ended up discarding the character. I can see how the class has potential, and I definitely wouldn't call it useless, but here are some of the things that made me go back to my warrior and my dervish when I want to melee:

(the following are my own opinions and perceptions, not claimed facts)

You do a lot of damage, but you don't really do tons. In fact I didn't feel that I did more than my warrior or dervish. You have a few nifty self-defense skills, but they're usually impractical or situational, not something you can keep up all the time or fully rely on. Your armor is low, your defensive skills have long recharge times (and are excessively conditional) and you don't really add anything to the team other than raw damage. In other words, this is a glass cannon, comparable to the rogue of WoW in the era where hunters and warriors did roughly as much damage as them (do they still?).

I'm mainly a PvE player, and the assassin isn't particularly suited for PvE. You don't have any practical means to combat the defensive stances that so many of the enemies in this game have, unless you pick a specific secondary profession that is otherwise not that great for the assassin. You have limited defense against conditions/hexes and unwanted aggro, and usually they're skills that won't improve your bar. You're very dependant on others, and since I play with heroes/henchmen most of the time, I don't want to depend too much on anyone but myself.

You rely completely on uninterrupted attack chains, and if one link of the chain is broken/inaccessible, you basically suck. I tried using a build that relied on the opponent being hexed, but it just wasn't efficient when enemies instantly remove hexes as soon as they're applied. If one of your attack skills are disabled, you're dead weight for a while. If your opponent is immune to one of the aspects that you base your power on (such as knockdown) then you're not particularly useful. In short, many things in PvE can make your build obsolete in certain areas, and while my assassin worked nicely in areas where he was not restricted, I felt too often that fundamental PvE design or the superhuman reflexes of AI made my character insufficient.

Oh, and they run as if they've pooped their pants. What is with that?!

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

They run like that Muk Utep, because they want to keep a low profile.

Muk Utep

Muk Utep

Frost Gate Guardian

Join Date: Dec 2006

But it doesn't work.

Sqube

Lion's Arch Merchant

Join Date: Dec 2006

Behind you...

A/

Muk Utep, the following are my own opinions based on your post:

Quote:
You do a lot of damage, but you don't really do tons. In fact I didn't feel that I did more than my warrior or dervish. I'm not aware of any warrior or dervish attack combinations that can do damage like BSS --> TF --> BLS --> BoS/DB/Moebius/whatever. Could you give some examples?

I agree with you on defensive skills and low AL. I wouldn't mind seeing a boost.

The /W secondary is great for Assassins. There's a lot of useful stuff in /N as well; those two secondaries let you bring Wild Blow or Rigor Mortis, which handles blocking, evasion, and stances in general.

The hex issue is purely a function of what hex you're using, if you're going in first and placing your hex before anyone else on your team does anything, or what. If you're that worried about it, use Parasitic Bond. Nothing will be able to remove that as quickly as you'll be able to put it on and start a combo.

I mostly agree with you on the situationality of Assassins. They're really just not suited for Cantha. They do better in Tyria and Elona.

I don't know what that run style is about either. I'm not too crazy about it myself.

Muk Utep

Muk Utep

Frost Gate Guardian

Join Date: Dec 2006

Quote:
I'm not aware of any warrior or dervish attack combinations that can do damage like BSS --> TF --> BLS --> BoS/DB/Moebius/whatever. Could you give some examples? Something like Chilling Victory -> Erimite's Attack -> Mystic Sweep, if hitting more than one enemy, will do immense damage. That's three attacks, low-energy and relatively unconditional, on a profession that has a lot of other things to offer.

Standing Slash -> Galrath Slash -> Sun and Moon Slash -> Dragon Slash (can often be repeated without pause) can do pretty decent damage too. Again your opponents don't need to be hexed, knocked down, not adjacent to an ally and so on, plus you don't fold over if you take a bit of a beating.

Muk Utep

Muk Utep

Frost Gate Guardian

Join Date: Dec 2006

Quote:
I'm not aware of any warrior or dervish attack combinations that can do damage like BSS --> TF --> BLS --> BoS/DB/Moebius/whatever. Could you give some examples? Something like Chilling Victory -> Erimite's Attack -> Mystic Sweep, if hitting more than one enemy, will do immense damage. That's three attacks, low-energy and relatively unconditional, on a profession that has a lot of other things to offer.

Standing Slash -> Galrath Slash -> Sun and Moon Slash -> Dragon Slash (can often be repeated without pause) can do pretty decent damage too. Again your opponents don't need to be hexed, knocked down, not adjacent to an ally and so on, plus you don't fold over if you take a bit of a beating.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

the point of assasins is to dish out this damage QUICKLY ...hopefully taking out the target in a matter of seconds.... other melee chars (to my knowledge) cant dish out bleeding, deep wound and poison in a matter of 3 seconds.... and then retreat/heal to leave the clean up work for others.... if this is your playing style...id say the sin is a good choice.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by clawofcrimson
other melee chars (to my knowledge) cant dish out bleeding, deep wound and poison in a matter of 3 seconds.... Melandru's dervish, apply poison, wearying strike. (Well, 2 out of 3, and AoE as well.)

Both factions classes are just far more situational and easily countered than the 2 Nightfall professions, I think ANet learned their lesson about trying to make the expansion professions too narrow.

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

dont do tons of damage? assassins outdamage warriors and dervish...theres just no question about it. in my opinion, assassins do the highest spike damage of any class (or maybe just melee/ranger classes)

can your warrior or dervish inflict a deep wound, bleeding, poison, blind and knockdown in under 5 seconds? i doubt that.

the reason why some people dont like assassins is because they may be used to other classes with higher survivability. an assassin does have survivability, but it isnt like the other classes. their survivability consists of either killing a target before they can react, or getting in and out at a very fast speed. the real trick to an assassin (especially in pvp) is to constantly monitor your surroundings...check to see what classes your up against, see what builds they are using and then pick the most vulnerable target or target that is the biggest threat....attack targets that are already distracted doing something.

Muk Utep

Muk Utep

Frost Gate Guardian

Join Date: Dec 2006

Quote:
dont do tons of damage? assassins outdamage warriors and dervish...theres just no question about it. in my opinion, assassins do the highest spike damage of any class (or maybe just melee/ranger classes)

can your warrior or dervish inflict a deep wound, bleeding, poison, blind and knockdown in under 5 seconds? i doubt that.
I'm fully aware that assassins can deal a lot of damage, and has the potential for possibly the most damage in the game. It's just not practical or reliable enough, and the profession doesn't have much of anything else to offer, so that damage isn't worth as much. You're also doing only single-target damage; it'll never compare to a dervish hitting three targets, a SF spammer hitting a whole group of enemies, or a well-built barrage ranger who gets to repeatedly hit 5+ targets. And those characters can usually do something else, either reliable self-defence or party support in some form. Neither would I consider that supposedly insane damage worth it when compared to a 100+ armor tank with shouts that help the whole party, or someone who can sit at a near-permanent max regen, various area effect tools and whatever else the dervish is capable of. I'm not saying assassins are useless, but to say that their damage makes up for everything they lack is, in my opinion, a misconception.

Quote: No, I never said that. In fact I believe I said the opposite - I don't believe assassins are useless, but I don't find their damage good enough to compensate for their lack of just about anything else.

Quote:
constantly monitor your surroundings...check to see what classes your up against, see what builds they are using and then pick the most vulnerable target or target that is the biggest threat....attack targets that are already distracted doing something. That's an accurate description of just about any offensive character you can make, with a few exceptions for specific builds.

ACreator

Lion's Arch Merchant

Join Date: Sep 2006

Mo/

like me In Ra..

1 on 1..


i was burning but with feignted neutrality to counter it....

I was off the circle of the other team SFlamer but the only way i could kill him and win, because feigtned was endeing was killing him ( wich had all HP) in about 4~5 secs..

guess what.... that only a sin can do

i did at least..

Sqube

Lion's Arch Merchant

Join Date: Dec 2006

Behind you...

A/

Muk Utep, that Dervish attack series definitely does hefty damage, as does the Warrior chain. The Dervish attacks do not, however, place poison, bleeding, and deep wound on your opponent.

The Warrior spike can not immediately be started because you need at least six strikes of adrenaline to start, and 10 to hit Sun and Moon Slash.

The Assassin, on the other hand, can jump into you right away. The most you're likely to get is to see the hex cast on your person. If it's a Shadow Prison/Burst of Aggression build, he'll just show up in your face and start rocking your world.

I do believe that an Assassin's individual spike ability is unparalleled in terms of not only how much damage can be done, but how quickly it can be done.

That said, an Assassin's ability to attack is far more situational and conditional than anyone else, most likely as a direct result of the fact that they can put down major pain with the quickness.

rebirthofdragon

rebirthofdragon

Academy Page

Join Date: Sep 2005

NEW

Mo/

I took all your suggestions into consideration and came up with this:

Healing: 12
Daggers: 12
Shadow: 3

Skills: Golden Phoenix Strike, Horns of Ox, Falling Spider, Death Blossom, Golden Lotus Strike(for energy), Return, Live Vicariously, Resurrect Chant

I am more careful about target selection and I actually seems to be able to stay alive with this build, which makes playing more fun.

The 4 skills are a bit more versatile than the normal 3-skill combo, which also makes fighting less boring.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by Darkpower Alchemist
Treat it like a wammo, let them hate that you use an enchant to stay alive more, but have fun. Worst advice possible.
Assassins are not warriors, and shouldn't be played like one.
Using mobility skills, get in, deal damage, pull out if it's dangerous. That works wonders even in PvE, assassinating (geez, you think it's related?) a healer or caster in the back, then escaping before you get into too much trouble. Hit+run. Tanking assassins are a bad idea; sure, you might get away with it from time to time, but don't expect the monk to put up with it forever. Eventually he'll decide that keeping 3 others alive rather than the tanking assassin is a good bet.

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

AoE is not an assassins job. youre saying they are useless in pve because they cant attack multiple targets....well first of all they can, but their main job in pve is to take out backline casters such as monks, elementalists, etc. if you choose to, you can set up to deal more consistant damage like warrior...example...

leaping mantis sting, wild strike, death blossom, palm strike, critical strike, return, dash, shadow refuge/feigned neutrality.

that build does a hell of alot of damage and can be spammed over and over again (with zealous daggers). that whole combo has a fast recharge time. or sub out leaping mantis for jagged strike. also, only if certain builds (like shadow prison) gets interupted, the rest of the combo is screwed. you can use a build involving moebius strike which makes you able to spam dual attacks non stop..even if the combo gets interupted.

JYX

JYX

Krytan Explorer

Join Date: Mar 2005

True an assassin shouldn't be played like a warrior, in PvE though, "assassinating" 1 guy really isn't anything to get excited about when there's an entire mob you need killed. I would bring a dragon slasher over this for greater sustained DPS every time. Also teleporting does tend to screw up aggro, if you play PvE that way.

Burst of Aggression sins I don't like at all. Gankers want mending touch, and something like Disrupting Dagger helps much more with ganking than putting out your combo faster, it's not like the archer is going anywhere. Pretty much the only place I've seen them is RA, and even then they never trouble me as a monk. Teleporting in RA seems so pointless when the arena is that small and positioning so unimportant. A thumper with daze on his bar would trouble me much more in 4v4 format.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
Originally Posted by FoxBat
Melandru's dervish, apply poison, wearying strike. (Well, 2 out of 3, and AoE as well.)

Both factions classes are just far more situational and easily countered than the 2 Nightfall professions, I think ANet learned their lesson about trying to make the expansion professions too narrow. Here's an even faster condition applying

[skill]Apply Poison[/skill] + [skill]Leaping Mantis Sting[/skill] + [skill]Temple Strike[/skill] + [skill]Twisting Fangs[/skill] = Poison + Cripple + (Blind + Daze) + (Bleeding + Deep Wound) = 6 conditions

SilentFry

Pre-Searing Cadet

Join Date: Jan 2007

ZAO

A/W

Well, the sin is mainly built for pvp, IMO. the reason i thnk everyone hates the sin is because it requires a much higher awarness and decision making lvl than most proffessions. Things like, if i attack, what is my survivability level, will it be higher later or now? Ok, there is an interrpt but there is a monk, monk is higher priority but interrpt might screw me up, so i should wait until the interrpt is busy with someone else then kill the monk. Another thing is knowing thier skill bar, EX: Ok, this necro is an SV, I should keep out of his range, keep an eye on him and kill him oppertunnity comes. I can go on and on about all the different things you have to be aware of. I hate to say this, but a good sin player must have ALOT of things in the back of his mind. All this is learned from a long-time sin player or someone that has actually bothered to play the sin. Case is, people just don't bother, peroid.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Sin's generally aren't seen in PvP formats where at least 2 monks are common. That's because mend ailment, restore condition, even purge signet easily negates the sin's best weapon, quick condition application, and even if those are unavaliable, its not hard to heal through the temporary conditions, because it still takes time to die from -7 degen. A coordinated adrenal spike does the job much faster than degen ever could, and as have been shown, warriors can take advantage of shadow stepping themselves easily enough.

It works in arenas because you can shut the sole monk down if he doesen't happen to have guardian up, it works in GvG for ganking and that only, and it works in AB where things are generally disorganized and solo duels are common. You never, ever see sins in HA for a reason, and you won't see them being used in GvG outside of a gank strategy for the same reason.

They can work in PvE but outside of the two spam elites asn's promise and mobious strike plus some serious e-management, most monk critters are just too bad at their job to spend an entire party slot on any kind of single-target spike damage rather than consistent DPS.

Muk Utep

Muk Utep

Frost Gate Guardian

Join Date: Dec 2006

Quote:
Originally Posted by Dutch Masterr
AoE is not an assassins job. youre saying they are useless in pve because they cant attack multiple targets....well first of all they can, but their main job in pve is to take out backline casters such as monks, elementalists, etc. if you choose to, you can set up to deal more consistant damage like warrior...example...
leaping mantis sting, wild strike, death blossom, palm strike, critical strike, return, dash, shadow refuge/feigned neutrality.

that build does a hell of alot of damage and can be spammed over and over again (with zealous daggers). that whole combo has a fast recharge time. or sub out leaping mantis for jagged strike. also, only if certain builds (like shadow prison) gets interupted, the rest of the combo is screwed. you can use a build involving moebius strike which makes you able to spam dual attacks non stop..even if the combo gets interupted. No, that build does moderately good damage to a single target, and one of the skills has a TWELVE SECOND cooldown timer. It also costs 25 energy to execute the chain, minus whatever you gain from zealous and criticals. I suppose we don't agree on what "spamming" means. And any build that relies on any of the conditions that I mentioned in a previous post can and will be easily interrupted. I'm not talking about codedly interrupted, as in when you get hit with Distracting Shot, I'm talking about anything that makes your chain of attacks fail, such as what easily happens to the popular Horns of the Ox + Falling Spider, or any build that relies on Assassin's Promise or Moebius Strike.

As for self defense, most of these are in Shadow Disciplines, and assassins are already somewhat limited in their attribute choices since they usually need 12 Daggers and a pretty high Critical too. Shadow Refuge is decent at topping off your hp bar but it won't save you in a situation where you're under real pressure. Feigned Neutrality is not reliable with its 25 second recharge. Critical Defenses is against physical attacks only, and can easily be prevented by anything from blinding to kiting to stances and so on. Shadow stepping in PvE is wonky enough as it is, and while something like Return can be mildly useful, I wouldn't want to risk bringing those enemies back to the softie backline that you just presumably shadowstepped to.

My general feeling is that assassins are best against the combat dummies on the Isle of the Nameless, and lose a lot of their perceived potential the more you analyze the profession and its skills. There really is a reason why they're so rarely seen in PvP (and usually brought just for killing NPCs), and usually unpopular in PvE because there are simply better options. I doubt anyone has ever thought "we need an assassin for this".

$hade.

$hade.

Krytan Explorer

Join Date: Apr 2005

Canada

[FiRM[]

R/

I made an expertise assasin R/A and kicked arse with him. The reduced energy really helps in spamming attacks. I took out warriors and everythting basically (Cept some air ele's and stuff. Blindness ftl ). Also people said to me "Wtf, what's a ranger doing with daggers?".

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Quote:
Originally Posted by rebirthofdragon
I took all your suggestions into consideration and came up with this:

Healing: 12
Daggers: 12
Shadow: 3

Skills: Golden Phoenix Strike, Horns of Ox, Falling Spider, Death Blossom, Golden Lotus Strike(for energy), Return, Live Vicariously, Resurrect Chant

I am more careful about target selection and I actually seems to be able to stay alive with this build, which makes playing more fun.

The 4 skills are a bit more versatile than the normal 3-skill combo, which also makes fighting less boring. Where's your critical strikes?

Sqube

Lion's Arch Merchant

Join Date: Dec 2006

Behind you...

A/

Is there a combination for Assassins more spammable than [skill]Jagged Strike[/skill], [skill]Wild Strike[/skill], [skill]Critical Strike[/skill], [skill]Moebius Strike[/skill]?

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

No, but why would you do that?