Is favor a skewed concept?

Myria

Banned

Join Date: Aug 2005

If they're going to keep the favor system -- and it's quite clear they are, doing otherwise would require swallowing a bit of their overly prodigious pride -- why not lobby to at least make it bi-directional? The best suggestion I've seen is to make it so every time someone kills the Lich, Shiro, or Abbadon, someone in halls from another region randomly dies. Alternatively, though far less entertaining, every time someone kills a big-bad someone in halls from their own region randomly gets a 2% moral boost. I'm sure there are other ideas people could come up with, or even a set of effects that are randomly chosen. I'm sure PvPers would welcome the change, after all 'Adapt' seems to be their favorite word, and for PvEers it would add some entertaining possibilities.

Of course make sure that whatever happens is flashed across the screen of everyone in the game. I don't know about you, but "Rolly Polly's team has killed Shiro, as a consequence Jade Doe in The Hall of Heroes has died a horrible freakin' death." would be a lot more entertaining than "SomeGroupYou'veNeverHeardOf [AndDon'tCare About] has won the 20 trillionth game in the hall of heroes today and, shock of shocks, keeps the favor of the gods for Europe for now and forevermore.".

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

The favor system has always been a broken game mechanic, when America had favor for much of the time I logged the hours in which each territory got favor every day for 3 months.

This was'nt because I wanted the EU to win favor more, but to demonstrate the sillyness of the idea.

Japan has had favor once for 4 hours in over a year of playing, Taiwan a few more times in about the same timescale.

The PvE>PvP link sounds cool on paper, but in the near 2 years it's been going it has proven to be the biggest or certainly top 3 player issues. Reconnects and party formation were the others I believe.

AN have implemented several measures to prevent PvP players from needing to PvE in order to get to all game content, and yet the link still exists the other way around. PvP can buy unlock packs, the new equipment selection system makes the need to run a PvE char in high end pvp meaningless. In fact you can now buy PvP only versions of GW

The other factor to consider is that it stops multi-region teams forming up, I would have loved to have played with some American players in fow/uw and are yet prevented from doing so..

Fow and UW are core quest zones, which means they will be there in future chapters; which in turn means favor will be with us unless it's changed

PvP HA players don't care one jot about favor, so as a pvp objective it is meaningless.

So that being the case, why still have the link there? It really makes no sense at all, only to remain(and i'm including the factions elite missions here) as the highest cause of PvE disatisfaction that now exists.

It's demise is long overdue, so please consign it to the same file as attribute refund points.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I still stand by my opinion, that the WaW is a good concept, and its only failure is attracting the proper audience.

Anet's been listening to the audience that it has now, and essentially eroding its original game design of a PvPvE integrated game.

examples: Balthazar Points, PvP unlock packs, Sigil Trader.

They are breaking the bonds that tied PvP and PvE together one by one.

Perhaps the WaW might be removed or changed, but i still like the original format.

--------------
On a side note, GW has both PvE and PvP and it really saddens me that it has to split.

I wish players on both sides were more open, less anal and didn't have such condenscending attitudes about the other side.

Le sigh.

< /idealist>

Oh well, so the game evolves and changes. With the advent of PvE only skills (Sunspear signet anyone?), and less and less need to PvE to PvP (PvP unlock packs), its only a matter of time before the players who hate PvP will never have to worry about it and the players who hate PvE will never have to worry about it.

seperate but equal...meh....

midnight caretaker

Frost Gate Guardian

Join Date: Jan 2006

If anets intention of favor was to get pve to go pvp is flawed because it makes pve go to HA not pvp just the one aspect of it. If this was the intent in the first place there is a better way to go about it, have entrance to fow/uw be earned by balt faction. This way if you are a pve char and want access to fow /uw you would go do any form of pvp get some balt faction. I say 50 k total donated to the priest of balt would be sufficient to have a new person test th water a little in pvp. Once the 50k faction has been donated the you get access. This would possibly turn some people on to pvp or if they dont like it they got their 50k donated so the dont have to worry about it and can go back to pve.

Let players play the game how they want to, dont force us to play it how you want us to.


edited from 25k to 50k

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

Quote:
Originally Posted by Sophitia Leafblade
No links?, Battle Isle is for all campaigns including Elona, elona has the sunspear Arena too, no its nothing new but its still a link to PvP.
In Elona, there is no PvE content that I can not reach because of PvP. The existence of PvP is not the same as *requiring* PvP to play PvE. Unlike Tyria and Cantha, I can play through all of Elona, including "end game" content, without stepping into an arena or waiting for someone else to succeed at PvP.

And that's a good thing.

Muk Utep

Muk Utep

Frost Gate Guardian

Join Date: Dec 2006

"People will always find things to complain about" - yes, and I prefer it to be serious concerns about the game, rather than pointless negative comments toward other forum users. There's not much purpose in creating threads about the good sides of the game, which is why much of the Guru is used to address real or perceived negatives in the game. You are not the thought police, and constructive discussion should not be discouraged.

"The game is not about farming, who cares about UW/FoW" - the issue is the same for people who just want to see those areas. People do not necessarily go there to farm (although many do) and this is a part of the game people have bought so they have a right to see it. The core of the problem, to me at least, is that two parts of the game that have nothing practical in common (PvE/farming vs. competitive PvP) are linked in this way. The ones who win favor for their region often don't care about it in the least, while the ones who do care are often not the ones willing/able to win it.

"Favor hogging was reversed x months ago, look who's whining now" - most of those who play now didn't even play back then, and most of those who played back then no longer play. It doesn't matter at all if/when the tides changed, and most of this discussion is not about who has the most right to have favor, it's about an illogical system and how it could be improved.

KESKI

KESKI

Frost Gate Guardian

Join Date: Dec 2005

N/

Quote:
Originally Posted by ChaoticCoyote
In Elona, there is no PvE content that I can not reach because of PvP. The existence of PvP is not the same as *requiring* PvP to play PvE. Unlike Tyria and Cantha, I can play through all of Elona, including "end game" content, without stepping into an arena or waiting for someone else to succeed at PvP.

And that's a good thing.
SF, Titan quest and Tomb in Tyria
Both Elite in Cantha
They are all end-game highend content, and they get nothing to do with pvp...
(Elites in Cantha has nothing to do with pvp or pve but more to do with Faction Farm ...sad but true , or you can have some nice friends

I too love the World At War idea, its the reason I played GW the first place, and why I insist on putting equal amount of time on both PVE and PVP. However it clearly isn't working for some people.

WAW idea is like communism...both sound so good in paper, yet dont work on human Because most of us are selfish jerks

so ya, I agree some adjustment is needed on the current system, but just an adjustment, not throw it to garbage can

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

just have fow/uw open to everyone, all the time, *but* limit the time spent per account per day or something (3-4 hours) so the mad farmers dont farm 24/7

<madfarmers>ah ha!, i just need several accounts muahahaha

ainkami

Ascalonian Squire

Join Date: Jan 2007

Why America doesn't have favor?
PVPer at HA don't care about favor or HA loot.
-Favor means little to those who don't FOW/UW.
-Loot is awful. Sigil prices is way down from before. Gold non-inscribable weapons doesn't help either.

Most of the PVPers in HA are just PUG or hard core fame famers. Much harder to hold halls with 6 player team. Must use a holding build which decreases fame farming efficiency.

Why PVEer don't play HA?
*excessive long group formation time. >15min is common. 30-60min is not unheard of.
*excessive losses. groups not ranked based on skill. a group of pve will have absolutely no chance and people tend to rage quit after losses. After first person rage quits, more quit because they don't want to wait for ~15min for a new person only to lose again in battle.
*Need third party software like vent or teamspeak.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

YOU GOTTA FIGHT


FOR YOUR RIGHT


TO FAAAAAAAAAAAAAAAARRRRMMMMMMMMM UW/FOW


I think that sums up the thought behind WaW

Macktar Wang

Macktar Wang

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by Myria
Of course make sure that whatever happens is flashed across the screen of everyone in the game. I don't know about you, but "Rolly Polly's team has killed Shiro, as a consequence Jade Doe in The Hall of Heroes has died a horrible freakin' death." would be a lot more entertaining than "SomeGroupYou'veNeverHeardOf [AndDon'tCare About] has won the 20 trillionth game in the hall of heroes today and, shock of shocks, keeps the favor of the gods for Europe for now and forevermore.".
This made me laugh. I needed that today. Not sure if that is the best idea, but that would be funny to see popping up on my screen.

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Quote:
Originally Posted by Sarevok Thordin
YOU GOTTA FIGHT


FOR YOUR RIGHT


TO FAAAAAAAAAAAAAAAARRRRMMMMMMMMM UW/FOW


I think that sums up the thought behind WaW
Actually it should be...

YOU GOTTA FIGHT


FOR SOMEONE ELSE'S RIGHT


TO FAAAAAAAAAAAAAAAARRRRMMMMMMMMM UW/FOW

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

You know what would be nice? Instead of a double XP weekend or a double drop weekend, have an "Open UW/Fow Weekend." Then Anet could see how many people actually do love going to these areas. I, for one, love it and I'm not a farmer. I just enjoy doing the missions and the team work when you get a really good team together.

gul dan

Ascalonian Squire

Join Date: Dec 2005

Menos Mau

Mo/

i don't think an event is what is needed...

people enter events just because they are events, not because they really enjoy...

for instance: i like to capture elite skills, i'm a Elite Skill Hunter (5)

i know people that are going to capture elites at the event, but don't even care about it, they unlock skills at PvP, but they are like "wow, double XP, let's cap!!!"

Pynne

Frost Gate Guardian

Join Date: Oct 2006

Canada

Disciples of Sunset [Dusk]

Me/E

Quote:
Originally Posted by Myria
If they're going to keep the favor system -- and it's quite clear they are, doing otherwise would require swallowing a bit of their overly prodigious pride -- why not lobby to at least make it bi-directional? The best suggestion I've seen is to make it so every time someone kills the Lich, Shiro, or Abbadon, someone in halls from another region randomly dies. Alternatively, though far less entertaining, every time someone kills a big-bad someone in halls from their own region randomly gets a 2% moral boost. I'm sure there are other ideas people could come up with, or even a set of effects that are randomly chosen. I'm sure PvPers would welcome the change, after all 'Adapt' seems to be their favorite word, and for PvEers it would add some entertaining possibilities.

Of course make sure that whatever happens is flashed across the screen of everyone in the game. I don't know about you, but "Rolly Polly's team has killed Shiro, as a consequence Jade Doe in The Hall of Heroes has died a horrible freakin' death." would be a lot more entertaining than "SomeGroupYou'veNeverHeardOf [AndDon'tCare About] has won the 20 trillionth game in the hall of heroes today and, shock of shocks, keeps the favor of the gods for Europe for now and forevermore.".
ROFL!!!

That has got to be one bests posts I have ever read. Thanks for the chuckle.

Though I don't currently care much for UW or FoW, I probably would be more interested in them if I could just go there anytime I wanted. I would love to see them just do away with the favour system completely.

Blackest Rose

Lion's Arch Merchant

Join Date: Feb 2006

I rarely go to UW/FOW since I can't due to favor on an american server.

It's a pity really as I like those areas of the game.

After reading all the posts I like the compromise ones the best which is have them open for a few hours per region regardless of favor and then have the rest of the time be determined by PVP.
I personally like the 2 aspects of the game tied so I'd be fine with a compromise in timescale rather than a scrappage. I could live with that.

You could even move the "open hours" every day so that you give people working during the night a chance for instance.
I really feel sorry for those regions who never have favor though.... wow all that content locked out. It borders on discrimation based on nationality.
Is that what Anet wants?

There's one thing for certain though - I love PVE and hate PVP.
There is nothing that Anet could do to make me play PVP.
If I'm locked out of content that makes me sad but in no way does it encourage me to start playing PVP to unlock my PVE content. There's a flaw in Anet's plan there...

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

Quote:
Originally Posted by Myria
If they're going to keep the favor system -- and it's quite clear they are, doing otherwise would require swallowing a bit of their overly prodigious pride -- why not lobby to at least make it bi-directional? The best suggestion I've seen is to make it so every time someone kills the Lich, Shiro, or Abbadon, someone in halls from another region randomly dies. Alternatively, though far less entertaining, every time someone kills a big-bad someone in halls from their own region randomly gets a 2% moral boost. I'm sure there are other ideas people could come up with, or even a set of effects that are randomly chosen. I'm sure PvPers would welcome the change, after all 'Adapt' seems to be their favorite word, and for PvEers it would add some entertaining possibilities.

Of course make sure that whatever happens is flashed across the screen of everyone in the game. I don't know about you, but "Rolly Polly's team has killed Shiro, as a consequence Jade Doe in The Hall of Heroes has died a horrible freakin' death." would be a lot more entertaining than "SomeGroupYou'veNeverHeardOf [AndDon'tCare About] has won the 20 trillionth game in the hall of heroes today and, shock of shocks, keeps the favor of the gods for Europe for now and forevermore.".
Haha, that's a good post. I like the idea. You'd definately get many many more people doing end game quests missions. I would say not include Shiro, because that can be done fairly quickly.

When the game first came out, I do remember America holding favor for the better part of the day, and when Europe had it, it was kind of a surprise. Now that the tables have turned, people are belly aching again. So, in a half a year, Europe's prominent groups that have been holding Halls might lose interest or an American guild will start winning more.

Though, I do wish that FoW/UW access was less dependant on favor. The idea I liked in this thread, was about charging more for access... 1k if your region has favor, 3k or 5k if your region does not. For groups that do want to go on quests or Forge runs, taking that hit is not such a big deal, compared to 24/7 farmers.

Almighty Burritos

Almighty Burritos

Ascalonian Squire

Join Date: Dec 2006

My guild hall, where I scavenge for mice and berries

Grenths Rejects [GR] (leader)

Mo/

There is not much difference between us and Europe, other than accents, and when its the afternoon here it's morning there, or something like that. But I feel that the only vital difference is that they simply outsmart us. America just doesn't have as many good players as it used to. It's human nature: we do something because we feel it is exciting and different, and then when we get bored of it, we stop(or because we are forced to, but that's a different story). The great guilds of the past split and thought about how repetitive PvP was getting. Now here comes the people that remain oblivious to PvP, because guild wars does not start the game with a PvP tutorial. Since they are unknowledgable in PvP, they wish not to do it, because they know they can't do it. So, in conclusion, I base this my argument on pure arrogance of the human mind.

But then there's the other suggestion. The "Robin Hoods" of America that decide "Hey, we are good enough! Lets go join Europe and help em out!" So now all of our excellent PvPers are gone off to European servers, and we are stuck with the people in Heroes Ascent saying "What is this place?" Once in a while, a good group comes along, but then comes the other problem we have: we want to be better. People in the group that won(and could probably win again) decide to go somewhere else and create another group, because they think they are untouchable. So these untouchables end up screwing up our good PUG groups, which end up killing our favor. And...I guess this would be the end of my 2 cents.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Well, the few Blizzard guys on the team did come from Starcraft (NOT Diablo), where you do have a "PvE" campaign with a story, then you're supposed to move on to PvP. And most long-term players did, although there were still a lot of compstomps and cooperative UMS maps. There are many reasons why this analogy doesn't work for GvG, partly it is due purely to people's expectations of an RPG, but the two modes are also far more different than in starcraft, and there's also the fact that GW's campaigns are just much longer. ANet should've put a lot more thought into making PvE resemble PvP if this was truely their goal, and this would require vastly improved AI and more balanced and varied skill choices for mobs , but it seems too late for that now though.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Well they cant so easily remove the favor system, but perhaps include alternate ways to enter UW/FoW?

Maybe you have to fight another team who wants to enter UW/FoW and the winning team gets in?

*runs for cover*

Imagine all the 55s having to fight the trappers!

ca_aok

ca_aok

Krytan Explorer

Join Date: Sep 2006

Xen of Onslaught

E/Me

@ The whole "OMG AMERICA HAD FAVOR 24/7 6 MONTHS AGO LOOK WHO'S LAUGHING NOW!" argument.... Yeah, I was around back then as previously stated. Yes it was nice. And yes, Europe got screwed, and that isn't right either.

@ The whole "OMG UW/FoW WILL BE OVERFARMED!" argument... they already can and are being overfarmed, by EUROPE. Allowing America access won't do anything that isn't already being done. As for the cost of ectos going down, it's not really a big deal, all it means is that you might be able to get FoW for ~700K instead of 1.3mil, which is still out of reach for a lot of players. There seems to be very little "middle" ground in the GW "class system". There are the incompetant players that can't afford 1.5K armor and whine and moan about the expense and difficulty of the game. There are the people who hover ~300K and can't really get much better do to lack of time/the farm nerf/lack of favor. And then there are the people who have maxed out bank accounts and multiple stacks of ectos and shards, because once you hit a certain breakpoint (probably ~600K or so) you can just powertrade ectos and actually make profit in the 10-100K range, and then go from there. The problem with powertrading is you need money to do so, since making a few thousand gold buying and selling ~50 ectos does nothing. But I digress.

Yes, I enjoy the money, or more specifically the ectos/shards, since I'm saving for my first set of FoW myself, and now that 20K/hour farms seem to be hard/no longer in existance, it's up to me to farm the shards/ectos myself, which I can't do when I have favor at 3AM on a weekday.

For those of you who made mass money farming CCs last year, buying ectos from the trader for 100g/each back when they were cheap and then selling them at 50K/pop later, congrats, you saw ahead and made a profit off economics. I'm just looking for a chance to get FoW armor here without having to switch to European servers and have to abandon the rest of PvE due to lack of activity in my timezone.

fog_of_redoubt

Lion's Arch Merchant

Join Date: May 2005

I really think the change that needs to be made is that Halls should only be open after certain amounts of Ecto have been farmed... Or a ceratin number of groups have entered FOW/UW...

Lets turn it around, Let the PvP'ers have to wait till 3am before they can PVP... If all of you that want a link between PvP and PvE, fine lets have a link. But that link can now be PvP being dependent on PvE'ers accomplising something.

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

i don't care for pvp much, cept for the occasional ab. (and i've played RTS games competitively on the clanwars ladders, so its not like i'm against pvp altogether.) i have no interest in HoH, none at all. i hate the favor system. i'm an american in an american guild and we like to play FoW just for fun.

in a nutshell:

- pve and pvp are two completely different types of play, and anet has acknowledged this by releasing pvp editions of the game AND by making nightfall's elite area available to everyone. now its time they acknowledge it by adjusting the favor system as well. just an adjustment, not removal. something like free entry to uw/fow if you have favor, pay if you don't. w/e, something that allows entry no matter who has favor, but at the same time keeps favor "favorable"

- as for urgoz/the deep...something needs to be done there as well, because cantha is a ghost town. this was a bad setup to begin with. a pay-for-entry NPC needs to be put in HzH and cavalon and be done with it. let the owners of HzH/cavalon enter for free (and still do their ferry thing, ofc), and let members of each faction gain entrance to their respective elite mission at a discounted price whereas the other faction needs to pay full price to get in, and vice versa. or, in addition to gold, add an option to pay for entrance in faction. hell, maybe even add elite mission entry tickets to the luxon/kurzick quartermasters and faction rewards NPCs.

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by fog_of_redoubt
I really think the change that needs to be made is that Halls should only be open after certain amounts of Ecto have been farmed... Or a ceratin number of groups have entered FOW/UW...

Lets turn it around, Let the PvP'ers have to wait till 3am before they can PVP... If all of you that want a link between PvP and PvE, fine lets have a link. But that link can now be PvP being dependent on PvE'ers accomplising something.
This i have to aggree with. Lets finally make PvP reliant on PvE.

LagunaCid

LagunaCid

Frost Gate Guardian

Join Date: Aug 2006

BHL

R/

How about the so called "PvE"ers actually experience the whole GW experience? GW is not supposed to be a PvE-only game, nor a PvP-only. It is supposed to a healthy fusion between both.
Instead of whining how favour is not at your server, go get it.

EDIT: Removing favour would hurt HoH even more than it is hurt.

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Quote:
EDIT: Removing favour would hurt HoH even more than it is hurt.
How? Halls winners don't care at all about favor.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

How about this:

Have favor give double faction and double fame for all those in that region instead of access to UW/FoW. This way it actually rewards PvPers for their own efforts, and should cause more people to want to hit HA.

As far as access to UW/FoW, how about just limiting how many times a day anyone can enter? Something like 1-3 times a day.

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

*Puts on flame retardent underware .. but it needs to be said*

This topic has been beat to death in so many threads .. why did it even get to stay open?

How about spending less time crying on a website and more time in Ha trying to win favor? If you had a full party to go in FoW and we lost favor .. drag their butts to Ha and do something about it. Favor is linked and after 20 months it is safe to assume it will stay that way. Changing at this point would be showing favortism to the US .. debate it all you want but it would. Europe is WORKING for it .. are you too lazy to do the same? If you are then you don't deserve it to begin with. It speaks very poorly of the US when everyone wants the system changed when we are losing.

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

Quote:
Originally Posted by LagunaCid
How about the so called "PvE"ers actually experience the whole GW experience? GW is not supposed to be a PvE-only game, nor a PvP-only. It is supposed to a healthy fusion between both.
Instead of whining how favour is not at your server, go get it.

EDIT: Removing favour would hurt HoH even more than it is hurt.
you can't force people to change their gaming preference -_- that's the whole point. lots of people have no interest in pvp, whether the game was designed for it or not. that's also why a lot of pve'ers dislike factions. how would you like it if you had to do 4 pve missions each and every time you wanted to gain entry to a single pvp match (and pay 1k for it!)? not much, i think. but somehow pve'ers are a bunch of whiners and cry babies for NOT wanting that...

and its not about just the US...its an improvement that would benefit everybody. asia in particular, as they're the true underdogs.

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

Quote:
Originally Posted by rohara
you can't force people to change their gaming preference -_- that's the whole point. lots of people have no interest in pvp, whether the game was designed for it or not. that's also why a lot of pve'ers dislike factions. how would you like it if you had to do 4 pve missions each and every time you wanted to gain entry to a single pvp match (and pay 1k for it!)? not much, i think. but somehow pve'ers are a bunch of whiners and cry babies for NOT wanting that...

and its not about just the US...its an improvement that would benefit everybody. asia in particular, as they're the true underdogs.
It is about what YOU want. Where was your post for the plight of Asia and Europe when WE ruled hoh? Try and twist it all you want but it is what it is ... too lazy to do what is needed to get what you want.

There are enough elite type areas for you to play for fun that do not require favor. You want favor then help get it or please don't cry that we don't have it.

C??rilia

C??rilia

Ascalonian Squire

Join Date: Nov 2005

None

Easiest solution, and by far, is to remove completely the link between favor and access. It can be done simply by introducing 2 NPC characters in ToA (and other portal places in Factions and NF) that would offer the exact same dialog we already have.

Anyway I don't believe it will happen. Gaile already stated why they think it's a good system and why they want to keep it that way. So...

EDIT: By the way I play on European servers.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by leprekan
Europe is WORKING for it .. are you too lazy to do the same?
Europe isn't working for it.

One subset of European players who enjoy playing HA are winning matches, and a different subset of us Europeans (and plenty of expatriate American PvE-ers) are playing FoW and UW.

ca_aok

ca_aok

Krytan Explorer

Join Date: Sep 2006

Xen of Onslaught

E/Me

Quote:
Originally Posted by leprekan
*Puts on flame retardent underware .. but it needs to be said*

This topic has been beat to death in so many threads .. why did it even get to stay open?

How about spending less time crying on a website and more time in Ha trying to win favor? If you had a full party to go in FoW and we lost favor .. drag their butts to Ha and do something about it. Favor is linked and after 20 months it is safe to assume it will stay that way. Changing at this point would be showing favortism to the US .. debate it all you want but it would. Europe is WORKING for it .. are you too lazy to do the same? If you are then you don't deserve it to begin with. It speaks very poorly of the US when everyone wants the system changed when we are losing.
Quote:
And don't pull the "OMG YOU WANT FAVOR GO GET IT YOURSELF NOOB!" card... I don't PvP, and I don't see why I should have to for the purpose of reaching a PvE area.
I don't PvP, I don't even have R3. That means I don't even have the wherewithall to get into a decent group even capable of reaching halls. Whatever PvE PUG group you had for FoW is NOT going to be able to take halls in any faction, as A) It has 8 people instead of 6, B) No guarantee everyone will be PvP-able on that character, and C) No guarantee you'll have the right mix of players.

Think before you speak.

And hey? Why not link your ability to RA and TA to whether or not PvEers are doing well in DoA? I'm sure you'd love that, and judging by your logic it's perfectly fair.

greyf0x_f0x

greyf0x_f0x

Krytan Explorer

Join Date: Jun 2006

UK

DVD Forums [DVDF]

Mo/Me

Personally, I've always thought that the favor system would work better, if it simply removed the cost of going to FoW/UW.

I.e. you can get in at any time, at the cost of 1k, but if your region has favor, you get in free.

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by greyf0x_f0x
Personally, I've always thought that the favor system would work better, if it simply removed the cost of going to FoW/UW.

I.e. you can get in at any time, at the cost of 1k, but if your region has favor, you get in free.
24 hour access to FoW/UW just means the amount of gold farmers would triple on all servers. Anet are eager to reduce bots/gold farmers so this idea will never be used.

I know my idea was the same but I noticed this flaw.

Guldur

Academy Page

Join Date: Mar 2006

Mo/

There is a simple solution that would please both sides

Why not make the continet get favor after 1-2 consecutive wins? This way we would have more changes, even japanase and korean people getting it more often.

I believe the may reason europe holds most of the time right now, is because it needs 5 consecutive wins, and thats a lot. Reducing it would give more chances for everybody, without the need to take this nice content off

Clone

Clone

Krytan Explorer

Join Date: Jan 2006

People have been saying remove the favor requirements for a long time. I know I've said it. I've even seen some crazy ideas to change the system so PvE players get to screw with PvP, like whenever Shiro, Litch, or Abbadon is killed, a random PvPer from another server dies instantly.

The system as it is sucks. Although, I don't think I have any faith in Anet that they want to change it. Sad really, as they're preventing people from playing some of the best designed areas in their own game.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Quote:
Originally Posted by leprekan
It is about what YOU want. Where was your post for the plight of Asia and Europe when WE ruled hoh? Try and twist it all you want but it is what it is ... too lazy to do what is needed to get what you want.

There are enough elite type areas for you to play for fun that do not require favor. You want favor then help get it or please don't cry that we don't have it.
Agreed, goto HA and try getting into teams. Strength in numbers :P

Nobody's gonna chop your HEAD OFF for PvPing........

(That is...........if you can get by the rank demanding idiots in HA........)

Wretchman Drake

Wretchman Drake

Jungle Guide

Join Date: Sep 2005

Charr Carvings and [BeeR]

All we need is Slash Rank [DeeR] and they'll hold halls for as long as they need to for America. They completely owned Europe one time when they helped hold halls for almost 24 hours.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

You CAN'T get by the rank demanding idiots in HA. Tried it. Didn't work.

If favor changed every 1 or 2 rounds, imagine how hard it would be to make a team

I'm wondering why it's that a handful of HA'ers and GVG'ers can complain, and a huge amount of skills get nerfed, but a giant crowd of PvE'ers bring up an issue and nothing happens.

My experience with people who do high-end PvP is that they're snobby. If you aren't one of their worshippers, you're dirt to them. I sometimes hang around Hero's Ascent american districts and I usually see flame wars. I also think that there are more PvP'ers in Europe, and Americans like to join International District teams, so they wind up in European teams. There might be a ton of Americans doing HA and winning, but they're winning favor for Europe.

IMHO just toss favor in the bin >_>