build for famine ranger
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iksarious noom
can some1 please give me the build that generally is run by a r/me in UW. the famine ranger build that syncs with a 55 monk.
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Lyphen
http://gw.gamewikis.org/wiki/Team_-_55/Famine
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Sir Mad
Erm - it's a matter of taste but I prefer Spirit Shackles (eventually arcane echoes to use it faster on different targets) rather than the degen posted on guildwiki. Spirit Shackles also help speed it up against the aatxes.
I run to run something like:
AV
SV
Famine
Arcane Echo
Spirit Shackles
<optional: could be stormchaser or even Physical Resistance but... oh well don't ask me why I go with that - just take what you want>
Troll (just in case)
Sunspear Rebirth Sig
16 WS
8 Illusion (if you have a staff +20% enchantements, otherwise 9)
10 Inspiration
and the few points left in expertise
The best staff would be an inspiration staff HSR 20, 5^50, +5 energy, enchtements 20% longer (I like to meet the req of my staff just in case for nightmares - your monk should have SB so it's not that a big deal, but it helps).
I run to run something like:
AV
SV
Famine
Arcane Echo
Spirit Shackles
<optional: could be stormchaser or even Physical Resistance but... oh well don't ask me why I go with that - just take what you want>
Troll (just in case)
Sunspear Rebirth Sig
16 WS
8 Illusion (if you have a staff +20% enchantements, otherwise 9)
10 Inspiration
and the few points left in expertise
The best staff would be an inspiration staff HSR 20, 5^50, +5 energy, enchtements 20% longer (I like to meet the req of my staff just in case for nightmares - your monk should have SB so it's not that a big deal, but it helps).
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The Far Shooter
According to the guildwiki guide it says it would be good to take a bow. Therefore - wouldn't Debilitating Shot: [skill]Debilitating Shot[/skill] be a good idea to take as it would lower the foes energy along with SV and AV and then causing famine to 'strike'?
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Sir Mad
Spirit Shackles do the job as well. An interrupt as suggested on wiki is not needed: the only use would be against Nightmares, but that's what SB is for, and against Coldfires - again, SB last long enough for Spirit Shackles to drain their mana pool.
The inconvenient of a bow is obvious: even if you go with a +5e bow, you suddenly lose 15 energy when you switch to it (you're likely to have 0 energy left). It's ok for Apply poison as you can cast it before, but certainly not for Debilitating or an interrupt. Even in the wkiki's build, you only have 5+1 expertise, which is not enough for Debilitating.
The inconvenient of a bow is obvious: even if you go with a +5e bow, you suddenly lose 15 energy when you switch to it (you're likely to have 0 energy left). It's ok for Apply poison as you can cast it before, but certainly not for Debilitating or an interrupt. Even in the wkiki's build, you only have 5+1 expertise, which is not enough for Debilitating.
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iksarious noom
thanks guys for the info.
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Evilsod
Your definatly more likely to benefit from a +20e staff and spirit shackles than debilitating. Didnt they change it to Marksmanship and give it a sliding scale? So you'd be pretty far stretched to make it useful, considering Shackles annihilates there energy much quicker, even casters stop for breaks between spells.
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Oren The Destroyer
EoE can help kill things faster if you want to spread your atts a bit thin.
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XvArchonvX
The build for a famine ranger is pretty flexible really and a lot of it depends on who you are running with. Personally, I think it's now best to run with an E/Me Obs Flesh tank that can cast visage on itself since the new AI scatter can make it pretty impractical for a second person to get close and cast it on the tank. With this setup, it is possible to have a R/Mo that can use some maintainable enchants to support as well suck as Mending and Essence Bond/Balthazar Spirit. This also allows for the ranger to bring Rebirth to keep small mistakes from costing 1k.
In terms of optional slots, I would reccomend having a bow that you meet the req of and bringing Savage Shot to take out Nightmares. A running skill such as Natural Stride or Dodge is also a good idea since it can often help lose aggro if it turns on the ranger. Apply Poison can be a bit helpful at times to take out stubborn targets.
The build that is best will really depend on who you use as your tank.
In terms of optional slots, I would reccomend having a bow that you meet the req of and bringing Savage Shot to take out Nightmares. A running skill such as Natural Stride or Dodge is also a good idea since it can often help lose aggro if it turns on the ranger. Apply Poison can be a bit helpful at times to take out stubborn targets.
The build that is best will really depend on who you use as your tank.
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Xeones The Great
testing something:
[skill]burning arrow[/skill]
sweet it worked!!! lol
[skill]burning arrow[/skill]
sweet it worked!!! lol
