build for famine ranger
iksarious noom
can some1 please give me the build that generally is run by a r/me in UW. the famine ranger build that syncs with a 55 monk.
Lyphen
http://gw.gamewikis.org/wiki/Team_-_55/Famine
Sir Mad
Erm - it's a matter of taste but I prefer Spirit Shackles (eventually arcane echoes to use it faster on different targets) rather than the degen posted on guildwiki. Spirit Shackles also help speed it up against the aatxes.
I run to run something like:
AV
SV
Famine
Arcane Echo
Spirit Shackles
<optional: could be stormchaser or even Physical Resistance but... oh well don't ask me why I go with that - just take what you want>
Troll (just in case)
Sunspear Rebirth Sig
16 WS
8 Illusion (if you have a staff +20% enchantements, otherwise 9)
10 Inspiration
and the few points left in expertise
The best staff would be an inspiration staff HSR 20, 5^50, +5 energy, enchtements 20% longer (I like to meet the req of my staff just in case for nightmares - your monk should have SB so it's not that a big deal, but it helps).
I run to run something like:
AV
SV
Famine
Arcane Echo
Spirit Shackles
<optional: could be stormchaser or even Physical Resistance but... oh well don't ask me why I go with that - just take what you want>
Troll (just in case)
Sunspear Rebirth Sig
16 WS
8 Illusion (if you have a staff +20% enchantements, otherwise 9)
10 Inspiration
and the few points left in expertise
The best staff would be an inspiration staff HSR 20, 5^50, +5 energy, enchtements 20% longer (I like to meet the req of my staff just in case for nightmares - your monk should have SB so it's not that a big deal, but it helps).
The Far Shooter
According to the guildwiki guide it says it would be good to take a bow. Therefore - wouldn't Debilitating Shot: [skill]Debilitating Shot[/skill] be a good idea to take as it would lower the foes energy along with SV and AV and then causing famine to 'strike'?
Sir Mad
Spirit Shackles do the job as well. An interrupt as suggested on wiki is not needed: the only use would be against Nightmares, but that's what SB is for, and against Coldfires - again, SB last long enough for Spirit Shackles to drain their mana pool.
The inconvenient of a bow is obvious: even if you go with a +5e bow, you suddenly lose 15 energy when you switch to it (you're likely to have 0 energy left). It's ok for Apply poison as you can cast it before, but certainly not for Debilitating or an interrupt. Even in the wkiki's build, you only have 5+1 expertise, which is not enough for Debilitating.
The inconvenient of a bow is obvious: even if you go with a +5e bow, you suddenly lose 15 energy when you switch to it (you're likely to have 0 energy left). It's ok for Apply poison as you can cast it before, but certainly not for Debilitating or an interrupt. Even in the wkiki's build, you only have 5+1 expertise, which is not enough for Debilitating.
iksarious noom
thanks guys for the info.
Evilsod
Your definatly more likely to benefit from a +20e staff and spirit shackles than debilitating. Didnt they change it to Marksmanship and give it a sliding scale? So you'd be pretty far stretched to make it useful, considering Shackles annihilates there energy much quicker, even casters stop for breaks between spells.
Oren The Destroyer
EoE can help kill things faster if you want to spread your atts a bit thin.
XvArchonvX
The build for a famine ranger is pretty flexible really and a lot of it depends on who you are running with. Personally, I think it's now best to run with an E/Me Obs Flesh tank that can cast visage on itself since the new AI scatter can make it pretty impractical for a second person to get close and cast it on the tank. With this setup, it is possible to have a R/Mo that can use some maintainable enchants to support as well suck as Mending and Essence Bond/Balthazar Spirit. This also allows for the ranger to bring Rebirth to keep small mistakes from costing 1k.
In terms of optional slots, I would reccomend having a bow that you meet the req of and bringing Savage Shot to take out Nightmares. A running skill such as Natural Stride or Dodge is also a good idea since it can often help lose aggro if it turns on the ranger. Apply Poison can be a bit helpful at times to take out stubborn targets.
The build that is best will really depend on who you use as your tank.
In terms of optional slots, I would reccomend having a bow that you meet the req of and bringing Savage Shot to take out Nightmares. A running skill such as Natural Stride or Dodge is also a good idea since it can often help lose aggro if it turns on the ranger. Apply Poison can be a bit helpful at times to take out stubborn targets.
The build that is best will really depend on who you use as your tank.
Xeones The Great
testing something:
[skill]burning arrow[/skill]
sweet it worked!!! lol
[skill]burning arrow[/skill]
sweet it worked!!! lol