BiP monk, best BiP in town...

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

The whole point is to longer the enchantments like only a monk can. Keep yourself on low hp so you can bip and heal yourself fast and quite a lot. The energy management comes in the form of low energy cost spells and divine spirit. Some timing and insight is required. If another player can use blood ritual on you too, it only adds to efficiency and speed.

weapons needed:
- +5 energy and 20% longer ench sword or axe (+5 katana from crafter, totem axe are a few examples)
- divine symbol 20/20 hsr/hct divine (collector)

The skillbar:

Rebirth can be changed by another res skill ofcourse depending on the situation.

The attributes:
- Divine : 12 + 3 + 1
- Healing: 10 + 3
- Blood: 8
to lower your health you can add more sup runes, the other way is just dying a few times but you'll get your energy pool decreased that way. Hp between 105 - 250 works fine. The lower the better ofcourse. 55 is possible too.

skills efficiency with this setup: (remember all ench last 57% longer, except the necro ones)














Have fun.

ayame ftw

Lion's Arch Merchant

Join Date: Nov 2006

Belgium

Forgot the Ghostlyyyyy

R/

blessed aura is only for monk enchants...

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Quote:
Originally Posted by ayame ftw
blessed aura is only for monk enchants... You're absolutely right, I got overexited, adjusted my post. Nevertheless you still got the bonus for all monk spells used in the build. The faster you regain health, the more you can bip, even though the bip is 5 instead of 6 compared to a necro who has 16 on blood.

ss1986v2

ss1986v2

Wilds Pathfinder

Join Date: Apr 2006

Mo/

ok, first off, this build works fine. just some issues:

only 8 in blood limits it to 5 pips. not that big of deal, but it is less then a true bip. never understood why bips bring blood ritual with bip; if the casters cant get by with +6 pips of energy regen, they have issues. but with the +5 pips from this build, maybe it works.

the second issue is the variety of heals in this build, its all regen. great for the orders, but since the regen is capped at 10, you dont need all of that (4 from watchful, 8 from breeze, 10 from restful, is 22 regen. beside, cant even spam bip with restful because it will cause it to end). would rather bring some form of party wide or spike healing or utility to help out with the healing. thats where the monk primary can lose out to the necro. with no soul reaping, spamming skills like heal party or extinguish becomes hard, while as a necro, you can essentially spam non stop, as long as the action keeps up.

lastly, and the most glaring, are your use of divine spirit and blessed aura:

[card]Divine Spirit[/card] [card]Blessed Aura[/card]

as you can see, they only effect monk spells and enchants. so ds isnt reducing your bips, which should be the skill you are most using. and ba will not extend bip or br any longer. so actually, they last the same as a necro with a 20% weapon. and with one less pip, your bip is actually weaker, with no real advantage over a primary necro (mending + breeze can give a necro the +10 regen, or some combination with blood renewal).

overall, it works fine (bip is rather simple), but i dont see where it does it any better than a necro primary. as a necro, you can go 55 hp, put enough points into blood to get the +6, pump sr up to 12 ish, rest into healing and protection. bring mending, healing breeze, and ps. and there you go, a necro who pumps out constant bips and even has protection from being spike out in one hit. you can go more hp, and just use blood renewal, and can pop off 3-4 bips before the health bonus triggers, bumping you back to full health, rinse & repeat. sry, but i just dont see it.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

@ ss1986v2: Yes I can understand where you're coming from and the prot spirit part is superior against spikes. Some explenation on my part:

the core spells are:
- watchful healing: low energy cost, great healing when you have low hp, not usable by necros
- bip: only 5 but due to good healing you can cast it more
- blessed aura: healing ench last longer, this means saving on energy

if you wanne go nuts, you can use div spirit, healing breeze and watchfull healing. low energy cost as you can use them 2 times within the divine spirit duration because of blessed signet. You'll save 9 energy which is almost another 2 bips.

Restfull breeze is a back up spell you can use, it requires timing but the low energy cost is useful. You get +10 health regen for the cost of 1 energy if divine spirit is on.

The advantage over a primary necro would be that you can cast bip more due to low energy healing spells that last longer and heal better. Next you can switch role to a full long ench healing monk whenever needed.

ss1986v2

ss1986v2

Wilds Pathfinder

Join Date: Apr 2006

Mo/

Quote:
Originally Posted by Gun Pierson
The advantage over a primary necro would be that you can cast bip more due to low energy healing spells which not only last longer but heal better.
well, it doesnt heal better than a necro primary. using mending + breeze at 9 healing prayers, you get 10 pips of regen, which is the cap on regen. no matter how much more regen you add (you could run 40 pips of regen), you still only heal at 10 pips of regen, or 20 hp per second.

so we have a monk with 20 hp per second and a +5 bip, and a necro with 20 hp per second and a +6 bip. same amount of healing, and a weaker bip.

and actually, it can work out to less total healing potential. with necro primary with high soul reaping, energy is of no concern. you will not run out of energy running a bip build. so you can now add in spells like heal party, which boost your total healing potential to very high numbers (at 9 healing, its 54 hp, spread over 8 allies, its a potential 432 hp heal to the party). and you can spam it most any time you arent casting bip.

just look at bip/OoP builds run in places like urgoz warden. you spam bip on all casters, maintain OoP constantly, and throw in self heals as well as heal party with a near limitless supply of energy. as long as the team is rolling, and it should be with all that support, you almost cant run out of energy.

so again, same healing, with less power in its bip. i dont see where this beats a necro primary.

Horuku

Horuku

Academy Page

Join Date: Aug 2006

Colorado

Eva Champloo [EvaC]

W/Mo

@Gun Pierson

Yes but if you read the guy's post you would realize that Watchful Healing is not all that great. He said to use Mending which is only 1 less regen than WH. Also, you can use blood renewal which would give you a very cheap regen+heal. Not to mention Restful Breeze is VERY situational and usually can only be used on yourself...but with Mending + HB you don't exactly need it. On top of all that, with Soul Reaping, you would be able to bring Heal Party, Extinguish, etc. Divine Spirit will not be active all of the time because of it's 60second recharge, making this build's heals even less greater than the necro's. Generally builds like these should keep the main class based on where the elite comes from.

Gun Pierson

Gun Pierson

Forge Runner

Join Date: Feb 2006

Belgium

PIMP

Mo/

Ok point taken, I rest my case. Thanks for the feedback.

I changed the title to 'BiP monk' only but it hasn't been adjusted yet as it seems it must be approved first.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by ayame ftw
blessed aura is only for monk enchants... This was the core for this build, but since it only works for Monk enchantments, the Monk BiP really falls short of a Necro BiP, if for the 1 pip of regen and Soul Reaping energy regain alone.

I like the concept though, and will play around with some of the skills to see if there might be another class that could come close to the BiP power of the Necro...

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

If you want to make BiP last longer, you could use a D/N with Extend Enchantments. I still doubt if that would be better than just playing a N/Mo though.