New Spinnal Shiver Assasin Build

White Head Yeti

White Head Yeti

Frost Gate Guardian

Join Date: Aug 2006

Please comment my new build since i added nightfall skill makes it far better from old one. This have increased dmg,conditions like crippled and teleporting..

Its good if only you know how to use neutrality skill,(one from the end on right side)

My last build didnt have healing or sutch thing

Btw hp is around 500,with superior vigor,i think its 475 maybe

Requirments: Icy daggers - so it interrupts everything including melee attacks like gash...quivering blade silverwing...EVERYTHING

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Attributes are too much spread out. Why don't you drop Shadow Prison and take another elite ( Not in deadly arts ).

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

Ditto OP

doesnt look to bad though, im no pvp expert..but guessing its for pvp? :S

kKagari

kKagari

Lion's Arch Merchant

Join Date: Aug 2005

its kinda energy intensive...by the time u interrupt 2 skills, spinal shivers makes u lose about 12-14, and ur probably left doing regular hits and out of energy to finish off your combo quickly. the twisting fangs is probably the main problem. how about black lotus strike?

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Energy is definitely the weakness in this build - after a few hits, I bet Shivers has drained your energy.

Sqube

Lion's Arch Merchant

Join Date: Dec 2006

Behind you...

A/

[skill=text]Critical Eye[/skill] maybe? You need something to counteract all the energy that this build is going to be eating up.

Definitely an original build, definitely a PvP spiking build. I like it though.

And kKagari... Black Lotus Strike is on that bar. Check skill slot 5: [skill=text]Black Lotus Strike[/skill].

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

What about running 13 CS with no Deadly Arts, and changing your elite to Way of the Assassin?

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Um, why? temple strike!

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Skuld teh energy's. Sure, you have a nice way of interrupting...but...daze + shivers = bye bye energy

Ser Jaremy Ryker

Ascalonian Squire

Join Date: Oct 2006

Ontario, Canada

The Crescent Hawks

W/N

I made a spinal shiver warrior once that was kind of fun. For e-management I used warrior's endurance (+3e with each hit). This more than compensates for the energy usage of spinal shivers (you only loose energy when a skill is interrupted - not with every hit). All of the attack skills were adrenal to.
Unfortunately, in pvp with the warrior not being as mobile as a sin, most good targets were able to kite when I slapped on spinal shivers.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Another skill that might work would be [skill]Zealous Vow[/skill].
Thing is.. you can't use it on a A/N. *shrug*

hondy

hondy

Ascalonian Squire

Join Date: Jan 2007

Twilight Wardens

A/

You'll find shadow prison a rather useless move since Spinal Shivers can activate all your hex required spells. If your looking for a cover hex however, parastic bond is your friend.


You'll also probably find that if your disrupting well your not going to need to inflict all these conditions. However if I was playing my mesmer I would be scared out of my wits with a disrupt a second with poison and bleeding on me. What your looking for however, is a steady energy growth per hit.

I wouldn't mind seeing a similar deverish/necromancer build using Grenth's form for cold damage, but I doubt most of the deverish energy management skills could hold much better then an assassins.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

*looks up at my last post*
Zealous Vow and a zealous weapon can meet the cost of Spinal Shivers indefinitely. You obviously lose attack speed though, with a D/N.

Alpha Of Terror

Alpha Of Terror

Academy Page

Join Date: Jul 2006

On thin ice

Guild Hopper

A/N

OR - R/N
Spinal + Marksman Wager + Tigers Fury/Hekets Rampage

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

The attack speed of a bow is even worse than that of a scythe.. you want it as high as possible in order to interrupt the most. That's why an assassin would be ideal. You have a 1.33 sec weapon and double strikes from your weapon mastery attribute.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Yanman.be
Skuld teh energy's. Sure, you have a nice way of interrupting...but...daze + shivers = bye bye energy Assassin's Promise maybe?

StarFish

Pre-Searing Cadet

Join Date: Jan 2007

The Guinnes Guys

W/Me

hey Ive tried this build out and I must say... GJ!

but like most allrdy said, it can be better like another elite or mabey without it...


This is what I use:

Shivers of Dead/Spinal Shivers
Leaping Mantis Sting
Wild Strike
Blades of Steel (can b used for 80 bonus dam now!)
Black Lotus Strike
Dash
Shadow Refuge
Res Signet

What? no elite? =) If u dont need it, leave it.

Stats:

Dagger Mastery 10+1+1 [12]
Shadow Arts 7+1 [8]
Critical Strikes 7+1 [8]
Curses 11

510hp No Vigor rune, 42 energy (shrouded armour, +5 energy daggers, 2 runes of Attunement)

well no energy problems at all

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

... Meh.

I'd switch the Res Signet for Assassin's Promise personally... and it could work as a cover-hex besides... (never been fond of Res Sig, though some people are)....

Additionally... while I can appreciate the particular strengths of the Leaping Mantis Sting in preventing kiting.... I've noticed since the skill changes of the weekend that Jagged Strike (the standard cheaparse lead attack) works quite nicely with Ulcerous Lungs for an extra -4 health degen (and additional cover hex), if you can really be bothered. You'd be using Curses anyway... right? O'course then energy might become even more of an issue... but.... meh... there are always ways around that (such as jagged-striking everyone in the area while they're still hexed with the lungs to avoid having to cast it again, though thats not smart solo tactics... If the others get hit with bleeding by someone else or by using a shout or chant its just an added bonus).

StarFish

Pre-Searing Cadet

Join Date: Jan 2007

The Guinnes Guys

W/Me

Quote:
Originally Posted by SotiCoto
Additionally... while I can appreciate the particular strengths of the Leaping Mantis Sting in preventing kiting.... I've noticed since the skill changes of the weekend that Jagged Strike (the standard cheaparse lead attack) works quite nicely with Ulcerous Lungs for an extra -4 health degen (and additional cover hex), if you can really be bothered. You'd be using Curses anyway... right? O'course then energy might become even more of an issue... but.... meh... there are always ways around that (such as jagged-striking everyone in the area while they're still hexed with the lungs to avoid having to cast it again, though thats not smart solo tactics... If the others get hit with bleeding by someone else or by using a shout or chant its just an added bonus). sounds great but seeping wound would be better thn cause its low energy cost and -3 degen... oh yeah its an hex 2

so u never use a res signet? ^^

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by StarFish
sounds great but seeping wound would be better thn cause its low energy cost and -3 degen... oh yeah its an hex 2

so u never use a res signet? ^^ Unfortunately I don't know too much about single-target Curses. I've decked my pseudo-SS build out with AoE hexes, so I pretty much only know about them... ^_^;;

And no.... I don't use a Res Signet.
I use 3 or 4 monks, all with res skills.
Thats easily enough Resurrection for one party... or at least until I can be bothered to deck a hero out with Ritualist skills (since some of them are da bomb for resurrection).
It saves me having to waste even a single slot on my skill-bar.

Hyunsai

Hyunsai

Frost Gate Guardian

Join Date: Nov 2005

A/Me

The new critical strike may be useful in this build, no?
"Critical Strike: now gives 1..3 Energy per critical hit, based on Critical Strikes attribute."