Apparently many Assassin spells and a few Elementalist skills had their descriptions changed in the 1/11 update. Is this permanent in an attempt to completely make Guild Wars idiot-proof, or just an error when translating the build from Beta testing to Live? I strongly hope the latter...
Range 500'. Nice. (yes, it's half-range, but it's weird.)
How can a skill have less text, yet be more confusing? Yeesh.
Looks more like a Magic: The Gathering card to me than a skill. Again, the +damage component is in a poor spot.
Eh? Very weird, and redundant. That skill seems very beta-like.
I hope these aren't permanent...
New Skill Descriptions
Zinger314
Xenex Xclame
Damn your fast,we just got a new build and these skill descriptions seems to be back to normal.
Cacheelma
I have a feeling that they tried to improve the skill wording. But....let me tell you, this is not an improvement. Magic's wording is very good and easy to understand. But this is......hmmm....far from that.
Range 500'. So that's half? There's no place in the game saying 1000' is full range. Veteran players or those who used this skill before would know, but I, for one, don't.
Removal Cost: What? Cost for removing what? You lose 10 Energy if this skill is getting removed or you lose 10 energy for each enchantment you remove from target? (again, we know what it is. But this is not a good wording.)
Range 500'. So that's half? There's no place in the game saying 1000' is full range. Veteran players or those who used this skill before would know, but I, for one, don't.
Removal Cost: What? Cost for removing what? You lose 10 Energy if this skill is getting removed or you lose 10 energy for each enchantment you remove from target? (again, we know what it is. But this is not a good wording.)
Seef II
Well of Power used to say 39', so you can basically fire Caltrops across North Kryta if they are consistent. Fixed now.
Arkantos
It's a text bug, I'm sure ANet will fix it soon.