Is anyone else experiencing this problem?
When I'm salvaging large amounts of items (usually 20 or more in a stack), I'll get error 10s. Log back in and I can go about normally and continue to salvage but it'll error 10 again. Noticed this first when I was salvaged the UW items that salvage into dust.
Seems to happen most often if I was salvaging a bunch of items and the stack of items was depleted or the salvage kit was depleted.
Error 10s when Salvaging?
Enko
Hockster
It happens sometimes when you salvage too fast. Slow down and let the server catch up.
MegaMouse
Hockster beat me too it. It happens to me when I get in hurry and don't pay attention to how many more times I can salvage. I happens when you try to salvage and the kit has been used up but the server hasn't refreshed it fast enough. Small problem related to lag but nothing to get worked up over.
Mega Mouse
Mega Mouse
SerenitySilverstar
I know this is resurrecting an old thread but I believe this deserves further discussion.
Sure, not a problem if you're salvaging in a town/not doing anything. But how about if you're doing it in a mission/area. An Error 10 will not let you reconnect to your team using the Reconnect Function.
Especially frustrating when you're in Urgoz, and you lose 3 team members this way.
Not a gripe, but something to be mindful of. I know that "You have a fought too soon to salvage that" function was removed, but I think an annoying little "click click" for a couple of seconds is far better than an inability to reconnect to a team during a major playing event.
Sure, not a problem if you're salvaging in a town/not doing anything. But how about if you're doing it in a mission/area. An Error 10 will not let you reconnect to your team using the Reconnect Function.
Especially frustrating when you're in Urgoz, and you lose 3 team members this way.
Not a gripe, but something to be mindful of. I know that "You have a fought too soon to salvage that" function was removed, but I think an annoying little "click click" for a couple of seconds is far better than an inability to reconnect to a team during a major playing event.