Puppet Master

Nyan Nyan

Nyan Nyan

Ascalonian Squire

Join Date: Jan 2007

Niveus Vesper

R/E

Updated plz check again!

The Puppet Master, one who believes that their own works of art can fight in any warrior or spellcaster. But with a bit of twisted sense of art they made warpuppets, or deathdolls as some like to call them, to fight with at range and hide from the way of harm. To make the puppets more effective the Puppet masters put in hidden weapons and mechanisms. As they believe in beuty, Lyssa is their patroness goddess. They wear a half mask covering half of their faces in tribute to Lyssa for giving them beauty (don´t ask why...). Puppet Masters are also often masters of manipulation, both in mind and body. Puppet masters are always trying to make their puppets stronger and installing better weapons.

Weapon:
Puppet
Attack: 15-22
Attack intervals: 1.33 sec
Both hands
String range: 1.6
Weapon upgrades:
Strings (foritude and those others)
Puppet core (elemental and so)

Armor:
Armor 60
+10 against physical damage.
Energy +10
Energyregeneration: +2

Atributes:
(Primary) - (don´t have an idea for this yet, Dexterety is a possibility thogh...or maybe Durability)
Puppet Mastery - For the attacks, and for puppet skills/damage.
Manipulation - Something like domination magic or illusion magic.
Tool Mastery - Using tools like poison gas, machinery, etc. (only some of which are linked to controlling a puppet).

^Many thanks to KiyoshiKyokai, it´s much as I thought but I couldn´t make in to form.
And the strings where a bad idea from the beginning i see now...

|pyro|

|pyro|

Wilds Pathfinder

Join Date: Jun 2006

Me/

Master of Puppets I'm pulling your strings
Twisting your mind and smashing your dreams
Blinded by me, you can't see a thing
Just call my name, 'cause I'll hear you scream
Master
Master
Just call my name, 'cause I'll hear you scream
Master
Master

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

It needs some work. But I kind of like it, although some aspects such as how it attacks is a bit unbalanced and not guild-warsy. One last thing, pyro, go be a noob somewhere else, it's my turn.

Efreeti Cynder

Efreeti Cynder

Ascalonian Squire

Join Date: Nov 2006

Australia

I Like Jumpers [WARM]

E/

Very interesting idea, reminds me of the puppeteer in ShadowHearts 2. Maybe you can get some more inspiration from that?

Nyan Nyan

Nyan Nyan

Ascalonian Squire

Join Date: Jan 2007

Niveus Vesper

R/E

Quote:
Originally Posted by Kai Nui
It needs some work. But I kind of like it, although some aspects such as how it attacks is a bit unbalanced and not guild-warsy.
I know. That´s why I posted it unfiniched, I need opinions and tips and so. All so I can fix it up to perfection.
Other attributes I conciderd is machinery, poisonry or chemistry. But I don´t get those to work whit it.

KiyoshiKyokai

Ascalonian Squire

Join Date: Jan 2007

Red Versus Blue

D/

Quote:
Originally Posted by Efreeti Cynder
Very interesting idea, reminds me of the puppeteer in ShadowHearts 2. Maybe you can get some more inspiration from that?
Sounds more like a straight rip of Karasu and Kankuro from Naruto, IMO... it has potential, but you'll need to introduce more in-depth information to give this class any originality.

Making their primary attribute puppet mastery is no good, because then secondary Pm's can't use puppets. One thing to note about primary attributes is that they always give some base benefit that doesn't directly connect to the class. For example, strength gives you armor penetration with any weapon. Imagine if Sword Mastery were the warrior's primary attribute instead? He would be pretty lost if he wanted to sub assassin and start using daggers. But making strength the primary allows him to use daggers with strength, allowing for some interesting combinations.

Why not consider attributes like these:
Dexterity (Primary) - Your stances last 4% longer for each point of dexterity (and then make the puppet attack modes into various stances).
Puppet Mastery - For the attacks, and for puppet skills/damage.
Manipulation - I'm thinking mesmer-dominance-like magic will go here.
Tool Mastery - Using tools like poison gas, machinery, etc. (only some of which are linked to controlling a puppet).

Just a suggestion, but you get the idea.

Making the class revolve around something (like dervishes revolve around spamming/stripping enchantments, assassins around chaining combo skills, paragons around shouts/echoes/chants) or adding some unique point (like rit weapon spells, paragon echoes, or Necromancy corpse exploitation) that is unique to the class can also add alot of individuality.

Good luck finishing up with the class, and I hope the suggestions helped.

Nyan Nyan

Nyan Nyan

Ascalonian Squire

Join Date: Jan 2007

Niveus Vesper

R/E

Than you so much KK! The strings where really my friends suggestion (a bit mine tho) but they did suck... Now I need a primary attribute...

still open for suggestions

uberpwnage

Ascalonian Squire

Join Date: May 2006

I'd recommend that the class be sub-ranged; by this, I mean normal attacks can go perhaps 1/4 of your average bow shot. The puppet attacks could basically be movements of the puppet, like making the puppet rise up, then fall with their foot ready to pound down, or something similar to that. The class has potential, but yes, for any originality, a very good primary will probably be needed. I've thought about it and nothing has come to mind, sadly.