ok so i thought up this build, just im wondering would it work all too good
E/Me (player) build:
Aura of Restoration
Glyph of Elemental Power
Stoneflesh Aura
Armor of Earth
Glyph of Renewal [E]
Sliver Armor (main dmg dealer)
Mantra of Ice
*optional*
Earth Magic:12+3+1
Energy Storage:10+1
Inspiration Magic:rest
E/W Ward Against Elements (hero)
Glyph of Lesser Energy
Ward Against Elements
Stoneflesh Aura
Armor of Earth
Sliver Armor (main dmg dealer)
Charge[E]
Healing Signet
Earth Magic:12+2+1
Tactics:10
Energy Storage:rest+1
E/W Bleeding Elementalist (hero)
Aura of Restoration
Glyph of Lesser Energy
Stoneflesh Aura
Armor of Earth
Sliver Armor (main dmg dealer)
Charge[E]
Healing Signet
Sever Artery
Earth Magic: 10+2+1
Tactics:10
Energy Storage:rest+1
Swordmanship: 8
Overall usage:
Keep up all wards and enchantments that u can.
For E/Me make sure u use glyph of renewal and not glyph of elemental power on sliver armor. it needs to be kept up all the time.
For E/W Bleeding Elementalist bleed 1 imp then move on.
thanks, dont flame (just checkin if this would work, post successes please!)
E/Me (with 2 E/W heros) IDS run
no damage tank
RebelHero
Won't work... you'll be blasted away by the maelstroms... And your hero's steal drops...
Why_Me
Well, if you can get two heroes to alternate charge for the run and then get rid of them for the farm, I could see it working, you just need a build to kill ice imps, which e/r obsidian flesh eles do quite well.
no damage tank
ty why me, but with maelstroms they do about 30 dmg do they not? stoneflesh aura reduces dmg by 33 at 16 earth magic, and i guess i could change glyph of elemental power for glyph of concentration. btw, can u tell me the E/R obsidian flesh, i assume its quickening zephyr or sepents quickness?
so at the cave i can just send them away, as why me sed
anyway i thought of the E/R build now, would this work:
Serpents Quickness
Glyph of Elemental Power
Obsidian Flesh
Armor of Earth
Stoneflesh Aura
Sliver Armor
Troll Unguent
Storm Chaser
Earth Magic: 12+3+1
Wilderness Survival: 12
Energy Storage: rest+1
so at the cave i can just send them away, as why me sed
anyway i thought of the E/R build now, would this work:
Serpents Quickness
Glyph of Elemental Power
Obsidian Flesh
Armor of Earth
Stoneflesh Aura
Sliver Armor
Troll Unguent
Storm Chaser
Earth Magic: 12+3+1
Wilderness Survival: 12
Energy Storage: rest+1
RebelHero
Maelstrom Damage isnt the problem... just read the skill... it interrupts... and you have no way to counter that in your build. Do some (at least some basic skill) research before posting.
Obsidian Flesh will counter it though
Obsidian Flesh will counter it though
Senrath
Quote:
Originally Posted by RebelHero
Maelstrom Damage isnt the problem... just read the skill... it interrupts... and you have no way to counter that in your build. Do some (at least some basic skill) research before posting.
Obsidian Flesh will counter it though Notice that he said, in the post you replied to, and I quote, "i guess i could change glyph of elemental power for glyph of concentration". Just wanted to point that out.
Obsidian Flesh will counter it though Notice that he said, in the post you replied to, and I quote, "i guess i could change glyph of elemental power for glyph of concentration". Just wanted to point that out.
no damage tank
thanks everyone whos not an idiot for support, but i think ill repost this just to make it more clear of the actual build.
RebelHero
No need for calling names, I misread the glyph which can happen to anyone
bored-.-bored
My m8 uses a simlar build but he goes e/d and takes mystic regen wen he has sioemthign interupted