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Originally Posted by Ratsneve
Thank you for your help. I entered names offered in Friends List and actually chatted with one of you.
I think I now have a pretty good idea of the differences/needs of primary quests, quests, and missions. I've finished all missions including bonuses leading up to the Nolani Academy area and I've done tons of side quests. I'm level 13 now.
Noticed that the hench levels vary depending what area of Tyria the hero is in. Also noticed that the flag will call group to its location regardless of battle but not ally, so if he goes zooming off for a battle you pretty much have to go after him and help. Hench can vary from level 3 to level 8 so far.
As a W/E hero I am playing now as warrior only having assigned all skill points to only the warrior. I've tried using wands and artifacts and the like that required some E skills but found them so far not as effective as melee with a sword. I'm not sure now why I haven't tried axes and hammers more? They would do more damage apparently but two-handed means no shield. I have not switched back and forth in battle between different weapons/shields--maybe that's a mistake but using an axe or hammer would require changing out attribs which can't be done in the middle of a battle or lowering sword attrib and applying it to the second weapon type.??
Luring baddies only seems to refer to the local group your radar touches on. Other groups may seem to be only 40 feet away but they won't aid. I cannot lure a single baddie out of a group he is with.
Does Factions and/or Nightfall introduce/include dungeons, caves, and other interior areas? None in Prophecies so far?
Does Factions and/or Nightfall introduce/include skills such as hiding, searching for hidden doors, disarming traps, setting traps--generally the rogue or thief traits? None in Prophecies so far?
How does Prophecies, Factions, and Nightfall fair when it comes to "timed action sequences" where you have to race against the clock to do something? There was one mission so far that had a very easy run to make but I may have missed not exploring an area as a result? I hate it when I have to play any part of a game over and over and over and over and over again trying to get from A to B. I hope Guild Wars doesn't get worse in this respect?
I finally figured out GuildWiki and will be using it much more often now. I ended up never in it until I manually tried guildwiki.org. There probably was a link to it from the guildwarsguru.com forum here but I never saw or registered on it.
Although it appears that one can successfully play a single player Guild Wars and I know everyone wishes I would open up to multiplayer more single player with henchmen still remains my main interest at this point. Unless I have missed it and that is the question is there any area(s) here or at GuildWiki that caters to the Guild Wars single player? I suspect that picking Warrior as my primary class has made playing as a single player with henchmen easier. The hench are better and quicker at their functions then the hero overall.
I'm sure I need more work and understanding of my hero's build but so far I only use items I pick up that do mare damage or clearly give me better protection from damage. I found my sword and bought my armor some time ago now and haven't found or seen anything better. I am not crafting anything. The sword does 10-14 damage and the armor is 50 head to foot. Am I making any serious mistakes here?
I'm interested in more comments and help and thoughts on the above but otherwise this should pretty much wrap up this thread here. Thanks again for the help.
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You can add my name, too, if you like: Silencer of Lambs
I'd be more than happy to assist in any way!
Completing all the side quests will make this game pretty easy for you, lol. As you've pointed out, you almost double the henchmen level, and probably outlevel everything you fight in Ascalon as well. At a point, you stop at level20, but baddies will continue up to 28, 30 on odd occasions.
As a warrior, you face alot of Energy constraints (ie. even with +energy armor obtainable a little later, you will peak at i think 34 energy while wielding melee gear, and you nare limited to 2 pips of energy regeneration) so don't try to be a caster. I had a w/e for a while, and he used a hammer with Earth magic for armor boosting skills and skills to make knockdowns hurt more, and that worked pretty well. As far as choosing between sword axe and hammer, swords attack fast, and do consistant damage. Axes have a higher max damage, but also a wide ranger (sword=15-22 max, axe=6-28) so you will not conistantly do higher damage. Hammers have the highest, but attack slow and you don't get a shield, which kinda sucks. Really it's up to you what to use, and you can always change at any time.
Baddies work in parties just like you do. When you attack something, do your henchmen join the fight? Yes. Likewise for baddies.
There are certain dungeon-ish areas. Pre-Searing had the Catacmobs, and later you will encounter places like The Underworld, and Sorrow's Furnace. You generally don't get a map for these places (or was that changed in an update? I don't remember

) which adds to the mystery of it all.
I think there's a mission in NightFall where you disarm traps, but that's about it.
There are a few places that time you to complete your objectives, one being the Elona Reach mission in the desert. Factions has the msot to do with time, however, because instead of main obhectives and Bonuses in Missions, you get the Standard, Expert or Master reward based on completion time.
There are certain places where people tend to get stuck (Thunderhead Keep, for example. It's one of the harder missions), but mostly 1 or 2 tries will do it.
You may have to use real people to accomplish some tasks, but for the msot part the whole game is playable with henchies as you are now. Warrior's do well with henchies because they have high armor, and can do a good job of teling the Henchies where to attack since you will be right on the front line. Monks probably have the hardest time, since healers don't attack at all, so target acquisirion can become difficult. 50 armor from Ascalon is all you need right now.
Don't buy armor until you're over the montains, and into Kryta. You'll have to use what you find until you can either buy something better, or find a collector that has something you like (guildiki has nice collector lists). 10-14 is't max, but it'll get the job done!