Abaddons Gate (Mission)
Puddingbroodje
did they make it harder or so?
i can't resurect someone with the dazed stuff and so.
it was al lot easier in the beginning...
i can't resurect someone with the dazed stuff and so.
it was al lot easier in the beginning...
Keira Darkwind
Take condition removal that works on yourself to get rid of Dazed, and Light of Deliverance is very good to take on your party monk/hero... and it's a lot easier. Make sure you all run back when Abbadon roars..
Christix
don't know but it's sure skills like rebirth can't be cast because they are interrupted
try to do this, count time between each spell from abaddon...it'll give you more precisions about what rez skill to take
right again, i did the mission three times this week for master reward with 3 characters and i did it !
took some parangon (sogolon) with you, talhkora (protect), 2 hench monks and some casters.
one thing to know (tip !), when you see you can attack abaddon, wait, it'll have an interrupt within 5 seconds
try to do this, count time between each spell from abaddon...it'll give you more precisions about what rez skill to take
right again, i did the mission three times this week for master reward with 3 characters and i did it !
took some parangon (sogolon) with you, talhkora (protect), 2 hench monks and some casters.
one thing to know (tip !), when you see you can attack abaddon, wait, it'll have an interrupt within 5 seconds
AW Lore
Quote:
but, while his hands are free, check the "energy balls" that form in his hands.
red with little lazers coming out= 30 damage over time.
red orb, nothing coming out= knockdown+daze
purple orb= a claw thingy coming out.
once his hands are chained, check his head, he pulls it first, then goes a little bit forward and then he "speaks", have a paragon with "brace yourself" (hopefully it works) to use it at the right moment.
Savio
You're getting a morale boost every 15 seconds, why are you not using res sigs and rebirth sigs?
bungusmaximus
Take martyr, it can go on any char with a monk primary/secondary because it isnt bound to an attribute. U pull all conditions on all party members to one person, I beat that mission every time that way.
Cebe
Quote:
Originally Posted by bungusmaximus
Take martyr, it can go on any char with a monk primary/secondary because it isnt bound to an attribute. U pull all conditions on all party members to one person, I beat that mission every time that way.
Personally I find a better choice is a Paragon with Cautery Signet and a Monk with Light of Deliverance. If the Paragon takes Cautery Signet this free's up the Monk's elite and I feel Light of Deliverance is much better on the monk.
kaheiyeh
Bring Sunspear Rebirth Signet or Ressurection Signet cause you get morale boosts very often. A Paragon with Cautery Signet and a Monk with Heal Party and Light of Deliverance makes this mission much easier. Don't bring Lightbringer's Gaze as it only works on Abaddon and you spend more time fighting other stuff.
Lady Ana Stacia
My husband and I have hero'd this 6 times now and have never taken a rez other then rez sigs and rebirth sigs...Thats the easiest way to rez someone and they constantly recharge. :-)
pug_ster
Extinguish is also a good skill to bring and gets rid of dazed for the whole party if you need an elite skill for something else. A monk using extinguish and spamming light of deliverance will be easy for the group.
anna
Quote:
Originally Posted by Lady Ana Stacia
My husband and I have hero'd this 6 times now and have never taken a rez other then rez sigs and rebirth sigs...Thats the easiest way to rez someone and they constantly recharge. :-)
Yes, I think that's the best option.
Also, I second the Light of Deliverance suggestion. Somone in my alliance suggested that I equip my monks with LoD for this mission. My monks have always done a great job healing the party with that skill. I've done this mission several times (probably ~10 times) and I'm pretty sure that I've never had a party member die (of course, we've been in the 20% hp range before, but that's to be expected). LoD FTW!
Also, I second the Light of Deliverance suggestion. Somone in my alliance suggested that I equip my monks with LoD for this mission. My monks have always done a great job healing the party with that skill. I've done this mission several times (probably ~10 times) and I'm pretty sure that I've never had a party member die (of course, we've been in the 20% hp range before, but that's to be expected). LoD FTW!
Spellforge
I did this nine times in a row without problem (first 8 times my laptop would lose its wireless connection when loading the end cinematic and not credit my victory - glad it was a short mission)
I had a W/E with ward of stability , 2 hero M/E with LoD and ward of stability and Koss with you guessed it - ward of stability. Hench where monk,dervish,paragon,warrior
All had rez sigs
I didn't micromanage the heros at all. With so many wards up knockdown was nearly non-existent and allowed the hero healers to get their heals off without being interupted
I had a W/E with ward of stability , 2 hero M/E with LoD and ward of stability and Koss with you guessed it - ward of stability. Hench where monk,dervish,paragon,warrior
All had rez sigs
I didn't micromanage the heros at all. With so many wards up knockdown was nearly non-existent and allowed the hero healers to get their heals off without being interupted