The AI is rediculous

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Chuckman Joney
Chuckman Joney
Banned
#1
The AI in NF is stupid..the medics just continuously run in circles and cause the utmost agitation!...It seems that the AI can somehow run faster than us and thus, we can't catch them...Like for instance:

Im doing the quest Following the Trail where you have to kill 6 grps of corsairs with 4...4 low lvld heroes...the corsairs continuously run in circles and have already caused me to try it for the 45th time! I mean what the heck! Couldnt they turn down the "smartness" of the AI's a little to save us the hassle of continuously running in circles to kill that ONE AI that needs to be killed?
Klmpee
Klmpee
Lion's Arch Merchant
#2
you arnt serious.. the ai are running the same speed as you.... NORMAL. so you know what that means? bring something that makes you catch them. Bring something that slows down. or better yet uninstall gw because you just want a easy time threw the game.
Cow Tale
Cow Tale
Lion's Arch Merchant
#3
lol stop chasing them and they dont run. cripple them hex them do somethign other than chase, seriously gotta be smarter than the AI. instead of usign heros get a real group.

W
Wildi
Krytan Explorer
#4
no, there is a bug when you try to run away from mobs with a running skill like charge and the mobs are able to follow you with the same speed without using any skills
Aniewiel
Aniewiel
Smite Mistress
#5
You need to use some sort of slow down like ice spikes or something that will knock them down. By the time they recover, you're on them like nobody's business. I haven't had any trouble with these guys when I've made liberal use of "slow down techniques".
K
Kelsey Cain
Frost Gate Guardian
#6
I always think of benny Hill everytime this happens.

Please someone put a 'Benny Hill Chase' Video together and send it to the Devs
Muk Utep
Muk Utep
Frost Gate Guardian
#7
It's true that the AI is a bit wonky, and it's extremely annoying when enemies start running in circles endlessly. The simple way to beat that is to bring a running skill or a snare skill. Most professions have one of those, and even though it tends to not fit too well into a PvE skillbar, it's better than pulling your hair out while running in circles after that Kournan Priest.
Aniewiel
Aniewiel
Smite Mistress
#8
Quote:
Originally Posted by Kelsey Cain
I always think of benny Hill everytime this happens.

Please someone put a 'Benny Hill Chase' Video together and send it to the Devs
LOL! *wonders how many of the under 30 crowd know who Benny Hill is*
fgarvin
fgarvin
Jungle Guide
#9
Quote:
Originally Posted by Wildi
no, there is a bug when you try to run away from mobs with a running skill like charge and the mobs are able to follow you with the same speed without using any skills
The OP never referred to running AWAY from the mobs, only trying to catch them. He/she simply needs to adjust his build to include some sort of slow-down. Reading comprehension ftw.
Nabishin
Nabishin
Ascalonian Squire
#10
Quote:
Originally Posted by Kelsey Cain
I always think of benny Hill everytime this happens.

Please someone put a 'Benny Hill Chase' Video together and send it to the Devs
Lol i think the same way whenever that happens
A
Aegeroth
Lion's Arch Merchant
#11
Heres some slowing Spells

Mesmer - Imagined Burden, avliable in Kamadan.
Elementist - Ward against Foes, avaliable in Kamadan.
- Ice Spikes, Kamadan.

Thats all i could find sorry :/, but you can get Acolyte Sosuke *spell check* and give him either of those spells, otherwise, attempt to get a high level friend or guild member to assist you.
A
Antheus
Forge Runner
#12
Corsair medics (and another healing mob in that area) are the only ones that run around excessively.

What kind of team build do you have? I know people who run with 3-5 melee characters. In that case, you are, of course, doomed to endless chasing.

You don't really need more than 1 melee, which should leave you with 3-6 ranged. If those can't kill a single medic, you need to revise their skills.
Avarre
Avarre
Bubblegum Patrol
#13
Quote:
Originally Posted by Antheus

What kind of team build do you have? I know people who run with 3-5 melee characters. In that case, you are, of course, doomed to endless chasing.
Perhaps you would like to invest in one of the vast speed-buff skills in the game, for example, [skill]enraging charge[/skill], which has use outside of simply running fast.

On the topic of the thread, do not, regardless of your opinion of the other person's post, no matter if you are correct or not in your view, make attacks on the other player themself.
V
Verek
Academy Page
#14
Yep, I total agree, the AI is very annoying. I have a feeling it is ment to mimic PVP.

If the developers want to make the game harder (PVE) then give the monsters or enemies better skills or better equipment, don't just get them to kite around like idiots.

I am primarily a PVE player so making the game (PVE) more like PVP is a complete turn off for me.

If I want to play 'tag' I could PVP all day, but I don't I want to have fun and relax after a streesful day at work not pull my hair out chasing the broken AI.
ss1986v2
ss1986v2
Wilds Pathfinder
#15
maybe its me, but ive never seen the new ai as an issue. aside from a couple of instances of one enemy deciding to try and make a break for it, ive never seen them run around in circles like some ppl suggest. once you smack them a bit, they run off about the length of the aggro bubble and then stop. if they keep going for some reason, stop chasing. switch targets and smack that guy instead. they dont seem to run from casters, if they take off running, and you are a melee class, just let your team finish them off, cause they should be around 50% health if they started to run in the first place.

besides, until you get to the end stages of the game, most enemies should be going down so fast that they dont get a chance to run off before they get blasted. the only ones that i can think of that lasts for more than 20 seconds are the occasional warrior and those kournan bowman with whirling defense. if you and your heros are running proper builds (no hamstorm koss or flare spam souske) most all of pve is almost too easy.
trobinson97
trobinson97
Wilds Pathfinder
#16
Quote:
Originally Posted by Aniewiel
LOL! *wonders how many of the under 30 crowd know who Benny Hill is*
Under 30 here(28), watched Benny Hill every Sunday night on NBC in the 80's. After it went off I watched Kung Fu. Why is 30 the cut off?

Anyways, while the AI hasn't caused me to repeat any quests like the OP here, it is very very annoying spending five minutes chasing npcs around at a time. It doesn't make anything harder, be cause I know I will catch it and I know it can't kill me, it's just annoying to spend that amount of time running around in circles while I could be doing something else within the game.
P
Patrick Smit
Jungle Guide
#17
switch targets, as the monk kites, he will return to heal, but anyway he will usually not be able to heal the damage done. If u are the melee person, then just line up first behind him before targetting him, it often prevents him from running straight away as u bodyblock him. Furthermore u could targte first some other soft targets, and then suddenly switch to the monk.
V
Verek
Academy Page
#18
You'r complely correct, it hasn't made the game any more difficult it has just takes longer but not in a fun way. (this is referring to trobinson97s reply)

The only amusing thing is initially watching them take flight, and the devs must have been watching old episodes of Benny Hill, as they do it in such a comical way, but this does get old very quickly.
M
Myria
Banned
#19
Quote:
Originally Posted by ss1986v2
maybe its me, but ive never seen the new ai as an issue. aside from a couple of instances of one enemy deciding to try and make a break for it, ive never seen them run around in circles like some ppl suggest.
It seems to heavily depend on what class you play. As you say, they don't seem to run from casters, but play a physical and monks will often start running as soon as you target them. Can it be gotten around? Yeah, but it's still idiotic and adds nothing useful or interesting to gameplay.
Alleji
Alleji
Forge Runner
#20
Quote:
Originally Posted by Myria
Can it be gotten around? Yeah, but it's still idiotic and adds nothing useful or interesting to gameplay.
What do you expect them to do? Stand there while you try to plant your axe in their face? Now *that* would be idiotic.