The AI in NF is stupid..the medics just continuously run in circles and cause the utmost agitation!...It seems that the AI can somehow run faster than us and thus, we can't catch them...Like for instance:
Im doing the quest Following the Trail where you have to kill 6 grps of corsairs with 4...4 low lvld heroes...the corsairs continuously run in circles and have already caused me to try it for the 45th time! I mean what the heck! Couldnt they turn down the "smartness" of the AI's a little to save us the hassle of continuously running in circles to kill that ONE AI that needs to be killed?
The AI is rediculous
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It's true that the AI is a bit wonky, and it's extremely annoying when enemies start running in circles endlessly. The simple way to beat that is to bring a running skill or a snare skill. Most professions have one of those, and even though it tends to not fit too well into a PvE skillbar, it's better than pulling your hair out while running in circles after that Kournan Priest.
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Originally Posted by Wildi
no, there is a bug when you try to run away from mobs with a running skill like charge and the mobs are able to follow you with the same speed without using any skills
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Heres some slowing Spells
Mesmer - Imagined Burden, avliable in Kamadan.
Elementist - Ward against Foes, avaliable in Kamadan.
- Ice Spikes, Kamadan.
Thats all i could find sorry :/, but you can get Acolyte Sosuke *spell check* and give him either of those spells, otherwise, attempt to get a high level friend or guild member to assist you.
Mesmer - Imagined Burden, avliable in Kamadan.
Elementist - Ward against Foes, avaliable in Kamadan.
- Ice Spikes, Kamadan.
Thats all i could find sorry :/, but you can get Acolyte Sosuke *spell check* and give him either of those spells, otherwise, attempt to get a high level friend or guild member to assist you.
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Corsair medics (and another healing mob in that area) are the only ones that run around excessively.
What kind of team build do you have? I know people who run with 3-5 melee characters. In that case, you are, of course, doomed to endless chasing.
You don't really need more than 1 melee, which should leave you with 3-6 ranged. If those can't kill a single medic, you need to revise their skills.
What kind of team build do you have? I know people who run with 3-5 melee characters. In that case, you are, of course, doomed to endless chasing.
You don't really need more than 1 melee, which should leave you with 3-6 ranged. If those can't kill a single medic, you need to revise their skills.
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Originally Posted by Antheus
What kind of team build do you have? I know people who run with 3-5 melee characters. In that case, you are, of course, doomed to endless chasing. |
On the topic of the thread, do not, regardless of your opinion of the other person's post, no matter if you are correct or not in your view, make attacks on the other player themself.
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Yep, I total agree, the AI is very annoying. I have a feeling it is ment to mimic PVP.
If the developers want to make the game harder (PVE) then give the monsters or enemies better skills or better equipment, don't just get them to kite around like idiots.
I am primarily a PVE player so making the game (PVE) more like PVP is a complete turn off for me.
If I want to play 'tag' I could PVP all day, but I don't I want to have fun and relax after a streesful day at work not pull my hair out chasing the broken AI.
If the developers want to make the game harder (PVE) then give the monsters or enemies better skills or better equipment, don't just get them to kite around like idiots.
I am primarily a PVE player so making the game (PVE) more like PVP is a complete turn off for me.
If I want to play 'tag' I could PVP all day, but I don't I want to have fun and relax after a streesful day at work not pull my hair out chasing the broken AI.
maybe its me, but ive never seen the new ai as an issue. aside from a couple of instances of one enemy deciding to try and make a break for it, ive never seen them run around in circles like some ppl suggest. once you smack them a bit, they run off about the length of the aggro bubble and then stop. if they keep going for some reason, stop chasing. switch targets and smack that guy instead. they dont seem to run from casters, if they take off running, and you are a melee class, just let your team finish them off, cause they should be around 50% health if they started to run in the first place.
besides, until you get to the end stages of the game, most enemies should be going down so fast that they dont get a chance to run off before they get blasted. the only ones that i can think of that lasts for more than 20 seconds are the occasional warrior and those kournan bowman with whirling defense. if you and your heros are running proper builds (no hamstorm koss or flare spam souske) most all of pve is almost too easy.
besides, until you get to the end stages of the game, most enemies should be going down so fast that they dont get a chance to run off before they get blasted. the only ones that i can think of that lasts for more than 20 seconds are the occasional warrior and those kournan bowman with whirling defense. if you and your heros are running proper builds (no hamstorm koss or flare spam souske) most all of pve is almost too easy.
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Originally Posted by Aniewiel
LOL! *wonders how many of the under 30 crowd know who Benny Hill is*
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Anyways, while the AI hasn't caused me to repeat any quests like the OP here, it is very very annoying spending five minutes chasing npcs around at a time. It doesn't make anything harder, be cause I know I will catch it and I know it can't kill me, it's just annoying to spend that amount of time running around in circles while I could be doing something else within the game.
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switch targets, as the monk kites, he will return to heal, but anyway he will usually not be able to heal the damage done. If u are the melee person, then just line up first behind him before targetting him, it often prevents him from running straight away as u bodyblock him. Furthermore u could targte first some other soft targets, and then suddenly switch to the monk.
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You'r complely correct, it hasn't made the game any more difficult it has just takes longer but not in a fun way. (this is referring to trobinson97s reply)
The only amusing thing is initially watching them take flight, and the devs must have been watching old episodes of Benny Hill, as they do it in such a comical way, but this does get old very quickly.
The only amusing thing is initially watching them take flight, and the devs must have been watching old episodes of Benny Hill, as they do it in such a comical way, but this does get old very quickly.
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Originally Posted by ss1986v2
maybe its me, but ive never seen the new ai as an issue. aside from a couple of instances of one enemy deciding to try and make a break for it, ive never seen them run around in circles like some ppl suggest.
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