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Originally Posted by Ratsneve
Up to this point--level 14--I've been using 99% of the time only Frenzy, Sever Artery, and Power Attack skills during battles. When I weaken I wish I had an effective healing spell if the hench MONK is dead or doesn't do her job. When the battle is over--for the moment--and someone like the MONK lies dead I wish I could resurrect. This got me thinking that maybe my secondary skills should be in a profession that would do real healing and resurrection since I won't otherwise be using any other secondary skills and since I remain single-player + hench??
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Need healing? Healing Signet is all you need dude. If it's not keeping you alive though 90% of fights then you need to fix your build, or learn to protect your Monk. Don't take a Monk secondary and think - 'well if I put the high armor/high damage class with a healer then I'll be invincible'. That's BS. Monk secondary is for Mending Touch (Touch Touch Touch!!! Not just Mending. Mending sucks, learn it and remember it), and for Rebirth. All other monk skills are not for Warriors. 1st rule of a Warrior - Kill things. 2nd rule of a Warrior - Remember that Monks don't have 4563 max energy. Don't make him/her waste it all by aggro'ing too much. 3rd rule of a Warrior - Protect your Monks!
Btw, single player + hench is the best team you can get other than an organised guild group. Taking random people on quests and missions makes things harder and longer. Henchmen > real people.
Also, take a form of rez (i.e Ressurection Signet or Rebirth for a Warrior) wherever you go in PvE, unless you're LvL 20 and helping a guildie with an easy mission or something like that.
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Originally Posted by Ratsneve
In an outpost "pausing" the game isn't an issue but out in the world how can you safely stop to do something for several minutes to several hours let's say? If the party has cleared an area of monsters that should be safe since they won't respawn. If you find a spot where there aren't any monsters in your radar and they don't look like their wander pattern goes as far as your area is that safe?
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If you have cleared the monsters in the immediate area and all patrols that seem threatening, then you
should be safe, but if you don't know the map too well then you should take a min to watch the patrols. Unless you're in a high end PvE area, the henchmen will be able to take out the patrol with little trouble anyway.
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Originally Posted by Ratsneve
Last night I played out a section where the entire party was down 60% max repeatedly. Each time after resurrection we would take out at least one monster until they were all gone. It was tedious but I didn't want to see respawning, wanted to finish up mapping an area, and wanted to finish up a quest. I suspect technically there is a game weakness here I took advantage of. Maybe a party should only be allowed 3 total party resurrections and then you all go to the nearest outpost?? Maybe in a local area from an outpost to where your party all died there should be no respawning??
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Ressurecting an unlimited number of times is supposed to happen. Being at 60DP once you know what you are doing (i.e, lvl 20 and elite skills, etc) is not supposed to happen. Just get used to the flow of things and you shouldn't die more than 2 times at most in a PvE area.
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Originally Posted by Ratsneve
I think passing through from one area to the next curtain thingy also respawns and resurrects party members dead and missing?? Is that true? Are these points called "teleports" or "curtains"? I think the resurrection points are the "teleports".
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Ressurection 'points' are usually referred to as ressurection shrines. 'Teleports' and 'Curtains' are usually referred to as portals.
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Originally Posted by Ratsneve
When my MONK hench dies she sometimes magically resurrect herself? Sometimes she ignores other dead party members as if she cannot resurrect them? Does any other hench in the party of 2 fighters, mage, healer, archer, and enchanter do any healing or resurrecting? I think only the healer hench does.
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She (I'm assuming Alesia) is resurrected by a Resurrection Signet, which comes on all of the henchmen except for Monks (who have Restore Life or something like that.) She (the Monks) won't try to resurrect someone unless the fight is over or everyone is just mopping up the rest and no healing/protecting is needed.
Hope that Helps
