What about a dragonmaster class
sar'gares
The dragonmaster would have a flail and good armor.
He can summon one dragon, change chape, turn in a half dragon, use fire or lightning, ...
Here are the atributes:
dragon amplefy (primery)
For each point in this atribute your dragon gets 50 hp and 10 energy.
this atribute gives you the ability to partly or fully change into a dragon.
fire breath
the higher this atribute the more fire damage your spells do
energy breath
same as fire breath for energy
flail mastery
for each rank of flail mastery you increase your damage
well what do you think?
He can summon one dragon, change chape, turn in a half dragon, use fire or lightning, ...
Here are the atributes:
dragon amplefy (primery)
For each point in this atribute your dragon gets 50 hp and 10 energy.
this atribute gives you the ability to partly or fully change into a dragon.
fire breath
the higher this atribute the more fire damage your spells do
energy breath
same as fire breath for energy
flail mastery
for each rank of flail mastery you increase your damage
well what do you think?
Dean Harper
can u say unexplained????
Kai Nui
Absolutely pathetic, that's what I think.
actionjack
Its fine for people to express what they like and what they want to play as.
I think such class would help attract many players, as many people do like to play as a dragon (or half-dragon). And I always want to see some type of breath attack in the game...
Now, must also say its not very develop. Of couse, other people could always try to add more and come up with their own version.. even if they don't like it, just tyr it for the challenge of it. (wonder if any one would be interest in that.. for it is a good topic for the challenge, and I want to do anyother Concept Classing Challenge)...
I think such class would help attract many players, as many people do like to play as a dragon (or half-dragon). And I always want to see some type of breath attack in the game...
Now, must also say its not very develop. Of couse, other people could always try to add more and come up with their own version.. even if they don't like it, just tyr it for the challenge of it. (wonder if any one would be interest in that.. for it is a good topic for the challenge, and I want to do anyother Concept Classing Challenge)...
BahamutKaiser
Sounds like a POS insult to dragons. If you like Dragons, than ask for a Dragon, not some half dragon imitator.
Here is a real dragon idea. http://www.guildwarsguru.com/forum/s....php?t=3004830
Here is a real dragon idea. http://www.guildwarsguru.com/forum/s....php?t=3004830
Comrade87
This is a very, very poorly thought (and explained) idea.
I know, I know...there are plenty of people out there that are going "OMFG I WANT TEH DRAGGONZ!!!1111" (Sorry Bahamut) but the fact is, outside of some sort of shape-shifter profession (which the OP actually touches on) it seems highly unlikely that a player will get to play as a Dragon in GW. Not only does a dragon summoner, dragon species ect not fit into the lore (Dragons seem to be very few and far between in this game, so how are you going to have a profession summoning them, or even allowing players to constantly play as one?) the idea also doesnt gell well with the in-game mechanics. (issues like body blocking, flying ect.)
If you want to be a Dragon in GW, I think you need to start investing time into developing a well thought out Shapeshifter profession, with perhaps a Dragon Form elite skill.
I know, I know...there are plenty of people out there that are going "OMFG I WANT TEH DRAGGONZ!!!1111" (Sorry Bahamut) but the fact is, outside of some sort of shape-shifter profession (which the OP actually touches on) it seems highly unlikely that a player will get to play as a Dragon in GW. Not only does a dragon summoner, dragon species ect not fit into the lore (Dragons seem to be very few and far between in this game, so how are you going to have a profession summoning them, or even allowing players to constantly play as one?) the idea also doesnt gell well with the in-game mechanics. (issues like body blocking, flying ect.)
If you want to be a Dragon in GW, I think you need to start investing time into developing a well thought out Shapeshifter profession, with perhaps a Dragon Form elite skill.
BahamutKaiser
Lack of perspective isn't an obstercal, except for your mind. Learn something about originality, creativity, and mechanics, and than you might be able to recognize the opportunity for something greater Comrade.
Being around as long as I have, and meeting the same blindness toward adding new classes or anything remotely original and unique, I can say with resolve that whether or not a Dragon (a good one) could be added to the game relies souly on the decision to implement it, not the inability. Take some time to learn from the Dragon concept I developed and perhaps you will understand, but don't bother repeating the same ignorance I have overcome since the game came out.
Being around as long as I have, and meeting the same blindness toward adding new classes or anything remotely original and unique, I can say with resolve that whether or not a Dragon (a good one) could be added to the game relies souly on the decision to implement it, not the inability. Take some time to learn from the Dragon concept I developed and perhaps you will understand, but don't bother repeating the same ignorance I have overcome since the game came out.
hondy
Quote:
Originally Posted by Comrade87
This is a very, very poorly thought (and explained) idea.
I know, I know...there are plenty of people out there that are going "OMFG I WANT TEH DRAGGONZ!!!1111" (Sorry Bahamut) but the fact is, outside of some sort of shape-shifter profession (which the OP actually touches on) it seems highly unlikely that a player will get to play as a Dragon in GW. Not only does a dragon summoner, dragon species ect not fit into the lore (Dragons seem to be very few and far between in this game, so how are you going to have a profession summoning them, or even allowing players to constantly play as one?) the idea also doesnt gell well with the in-game mechanics. (issues like body blocking, flying ect.) If you want to be a Dragon in GW, I think you need to start investing time into developing a well thought out Shapeshifter profession, with perhaps a Dragon Form elite skill. |
I think you'd rather to take a look at what you think is a good idea and actually both to read what you've written to see if it makes any sense at all.
However I do like the idea of a collection of breath spells or attacks.
Comrade87
Quote:
Originally Posted by BahamutKaiser
Lack of perspective isn't an obstercal, except for your mind. Learn something about originality, creativity, and mechanics, and than you might be able to recognize the opportunity for something greater Comrade.
Being around as long as I have, and meeting the same blindness toward adding new classes or anything remotely original and unique, I can say with resolve that whether or not a Dragon (a good one) could be added to the game relies souly on the decision to implement it, not the inability. Take some time to learn from the Dragon concept I developed and perhaps you will understand, but don't bother repeating the same ignorance I have overcome since the game came out. |
Very obviously however, you are completely and utterly positive that your right and its everyone else who is wrong. I'll give you that your predictions of a "Shinobi" class and an asian based expansion to GW where eerily perceptive, but this doesnt mean that you and all of your ideas are infallible buddy.
System_Crush
Well actually, I think there is a way to put in a dragon, in a way similar to what bahamut suggested.
Remeber the wurms you could play as in several plaes in nightfall, I forgot the name...
They swallow you you controll them from the inside and when you want them to they spit you out again.
A mission where your character is suposed to be a dragon rider could do the same thing, for a sertain mission, it would definatly be fun, also it would be a cool addition as a pvp event to the dragon festival.
It should, like the wyrms be limited to a certain area to use it. This too keep in check with the rareness of the dragons and the size of their terotries, this are would be story backed to have asertain reason for it.
But I do thing you should be able to juggle some skills with it while in a 'dragon roost' area or something like that.
In reference to that dragons would not just let anyone ride them, there should be a story backing to it where because of some great danger dragons are willing to let someone ride them, you should defenatly get some dragon skills preformed by the character, like monks being able to use their healing spells while on a dragon.
on the other hand you could have 2 parties in each a carage on the dragon fireing their abileties at a other dragon, when the dragon dies, the party members fall down too. one of the party would be in a drivers seat and controll the dragon, makking in attack and stuff whenever it pulls a areal acrobatic manouvre all party members in the carrage are knocked down.
The vertical movement however looks like a bi*** GW moves you on a surface and up and down when this surface moves, there isn't even a jumping feature there is however 3D looking controll, this could be used in some way AO does that.
But really if you must absolutely do a dragon battle, get Lair for the PS3, its exactly for that and it's really cool.
But GW could have dragon battles as a nice event giving you some iverion from the drag it can get some times.
Remeber the wurms you could play as in several plaes in nightfall, I forgot the name...
They swallow you you controll them from the inside and when you want them to they spit you out again.
A mission where your character is suposed to be a dragon rider could do the same thing, for a sertain mission, it would definatly be fun, also it would be a cool addition as a pvp event to the dragon festival.
It should, like the wyrms be limited to a certain area to use it. This too keep in check with the rareness of the dragons and the size of their terotries, this are would be story backed to have asertain reason for it.
But I do thing you should be able to juggle some skills with it while in a 'dragon roost' area or something like that.
In reference to that dragons would not just let anyone ride them, there should be a story backing to it where because of some great danger dragons are willing to let someone ride them, you should defenatly get some dragon skills preformed by the character, like monks being able to use their healing spells while on a dragon.
on the other hand you could have 2 parties in each a carage on the dragon fireing their abileties at a other dragon, when the dragon dies, the party members fall down too. one of the party would be in a drivers seat and controll the dragon, makking in attack and stuff whenever it pulls a areal acrobatic manouvre all party members in the carrage are knocked down.
The vertical movement however looks like a bi*** GW moves you on a surface and up and down when this surface moves, there isn't even a jumping feature there is however 3D looking controll, this could be used in some way AO does that.
But really if you must absolutely do a dragon battle, get Lair for the PS3, its exactly for that and it's really cool.
But GW could have dragon battles as a nice event giving you some iverion from the drag it can get some times.
Wertic
Dude... no offense but...
1. The Dragonmaster proffession looks awfully much like the Dragonhunter title thingy they have in the online game "Adventure Quest".
2. The Dragons are a very important part to most Online RPGs. If this class would be made, I think it would destroy the "good look" at dragons in Guild Wars .(Especially with great bosses like Rotscale and Glint.)
Sorry mate, nothing I'd like to see at my character.
1. The Dragonmaster proffession looks awfully much like the Dragonhunter title thingy they have in the online game "Adventure Quest".
2. The Dragons are a very important part to most Online RPGs. If this class would be made, I think it would destroy the "good look" at dragons in Guild Wars .(Especially with great bosses like Rotscale and Glint.)
Sorry mate, nothing I'd like to see at my character.
Hirum
Whats with people and dragons? Dragons this and dragons that. Lets make a half human half dragon with dragon skin armor and a dragon sword. His skills will be dragon breath and dragon healing.
BahamutKaiser
Comrade really doesn't have any perspective. Which is why you couldn't see that in my thread, every single player thought it would be cool to play as a dragon, they just thought it wouldn't be possible.
The simple truth is dragons are extremely attractive chracters, and no matter how much your against it, your like it and would play it given the chance. And I point out my track record because I am experienced. I've been posting class ideas since before people could accept additional classes, and listened to the exact, "EXACT" same assumptions based purely on ignorance and assumption. I have proved that I am right, and "hardcore" dumbasses who think they know something because they play alot don't know jack shit. It isn't a debate, it's a continoually reaccuring reality which can be proven over and over again, you can just read through the first year of posts I have commented on and read all the predictions and revelations I have contributed which came about whether people accepted them or not.
Get your facts right. Majority is always the sign of ignorance. The first sign of change is denial, than resistance, than acceptance. Change happens whether you accept it or not, smart people realize before hand, and dumb people have it forced on them.
And just so you know, Shinobi class wasn't the first time I brang up new classes, it was the idea I tolk the time to develope after Anet revealed that there would be new classes. Before Anet declared new classes the idea met the EXACT same denial and opposition, VERBATIM, swaping new classes for new creatures, and asian content for dragon content.
Notice something, I do not pretend like Dragons are likely to be in the game. Unlike you, I am a balanced analyst, I realize that Anet may not accept or approve of having Creature classes in the game or Dragons as playable characters. But there is a very big difference between acceptance and ability. Whether your intelligent enough to recognize or not, programs can be developed with reasonable ease to accomidate Creature additions, and whether you admit it or not, Dragons are the most popular and admired fantasy icon, PERIOD. Making them into a playable Character is a win, win, win situation, that is all there is too it, the only legitimate complaint I have yet to hear is that it would be too popular, and that is a complaint? Lets not add something outragiously popular and enjoyable because everyones going to enjoy it....... like saying lets not have sexy women over to the party because people will enevitably hook up. WTF kind of response is that? Don't do something good, it's too good..... only a dumby responds like that.
If you really thought about it long enough, you would realize that I am right. You can't realize it because you haven't thought about it long enough, and yes that does make me better, because I did the time and effort to not only understand, but develope and present a radically ingenious concept, not just in class ideas, but original character additions. Such are the things which draw spikes of success, instead of subtle repetition.
If you really want an education in higher developement, consider reading all of my class ideas and contributions, and compare the class function and stability as well as attraction to any other class idea, and see the extreme difference in quality. Read up on ideas like Guild Wars at Sea, and concepts like Weapon alternatives and class redevelopement. These arn't just revolutionary opportunities to the game, they are the mindset and thought process which create games like this in the first place. Not a bunch of lets add onto and continue with what we already have. True invention goes beyond follow the leader, it takes a different mindset to create. Your a follower, I am a leader, you don't understand me because your a follower, not because I don't know what I am doing.
At this point you can disagree as much as you like, your opinion isn't valid without proof and example, and I guarentee you, once the proof and study is done, you will end up at the same conclusion as I have, even if your not interested in it. Followers only see what they have and assume it is the standard of things to come, inventors have perspective unbound by prejudice and assumption, and recognizing real opportunities and options.
The good thing about a leader, is I can explore even if no one is willing or capable to follow me, and just because you can't or woln't learn from my developement doesn't mean I will be hindered. Feel free to fume and banter aimlessly, I woln't bother to respond to anymore of your falsehood and misunderstanding.
The simple truth is dragons are extremely attractive chracters, and no matter how much your against it, your like it and would play it given the chance. And I point out my track record because I am experienced. I've been posting class ideas since before people could accept additional classes, and listened to the exact, "EXACT" same assumptions based purely on ignorance and assumption. I have proved that I am right, and "hardcore" dumbasses who think they know something because they play alot don't know jack shit. It isn't a debate, it's a continoually reaccuring reality which can be proven over and over again, you can just read through the first year of posts I have commented on and read all the predictions and revelations I have contributed which came about whether people accepted them or not.
Get your facts right. Majority is always the sign of ignorance. The first sign of change is denial, than resistance, than acceptance. Change happens whether you accept it or not, smart people realize before hand, and dumb people have it forced on them.
And just so you know, Shinobi class wasn't the first time I brang up new classes, it was the idea I tolk the time to develope after Anet revealed that there would be new classes. Before Anet declared new classes the idea met the EXACT same denial and opposition, VERBATIM, swaping new classes for new creatures, and asian content for dragon content.
Notice something, I do not pretend like Dragons are likely to be in the game. Unlike you, I am a balanced analyst, I realize that Anet may not accept or approve of having Creature classes in the game or Dragons as playable characters. But there is a very big difference between acceptance and ability. Whether your intelligent enough to recognize or not, programs can be developed with reasonable ease to accomidate Creature additions, and whether you admit it or not, Dragons are the most popular and admired fantasy icon, PERIOD. Making them into a playable Character is a win, win, win situation, that is all there is too it, the only legitimate complaint I have yet to hear is that it would be too popular, and that is a complaint? Lets not add something outragiously popular and enjoyable because everyones going to enjoy it....... like saying lets not have sexy women over to the party because people will enevitably hook up. WTF kind of response is that? Don't do something good, it's too good..... only a dumby responds like that.
If you really thought about it long enough, you would realize that I am right. You can't realize it because you haven't thought about it long enough, and yes that does make me better, because I did the time and effort to not only understand, but develope and present a radically ingenious concept, not just in class ideas, but original character additions. Such are the things which draw spikes of success, instead of subtle repetition.
If you really want an education in higher developement, consider reading all of my class ideas and contributions, and compare the class function and stability as well as attraction to any other class idea, and see the extreme difference in quality. Read up on ideas like Guild Wars at Sea, and concepts like Weapon alternatives and class redevelopement. These arn't just revolutionary opportunities to the game, they are the mindset and thought process which create games like this in the first place. Not a bunch of lets add onto and continue with what we already have. True invention goes beyond follow the leader, it takes a different mindset to create. Your a follower, I am a leader, you don't understand me because your a follower, not because I don't know what I am doing.
At this point you can disagree as much as you like, your opinion isn't valid without proof and example, and I guarentee you, once the proof and study is done, you will end up at the same conclusion as I have, even if your not interested in it. Followers only see what they have and assume it is the standard of things to come, inventors have perspective unbound by prejudice and assumption, and recognizing real opportunities and options.
The good thing about a leader, is I can explore even if no one is willing or capable to follow me, and just because you can't or woln't learn from my developement doesn't mean I will be hindered. Feel free to fume and banter aimlessly, I woln't bother to respond to anymore of your falsehood and misunderstanding.
System_Crush
Quote:
Originally Posted by BahamutKaiser
swaping new classes for new creatures, and asian content for dragon content.
|
I'm not sure if there would be skills for not ndragon profession in it, if there where it might soften the blow a little.
There would just not be enough common ground for people that have bought only that chapter adversed to the other GW players, they would be locked out of most of the content.
Even though the guild wars chapters are all usable as indevidual games, the 3 we have had so far are in a great deal meant to co-operate making a chapters to guildwars that will not be mergable with the previous ones is like making a entirely diferent game using the GW engine, which is not the most effecient tool for the job.
If one really must play a game that is all bout dragons get Lair for the PS3.
Now something even more off topic:
Bahamut please join the AO community Anarchy Online, Froob accounts its free.
Your attitude would be wonderfull for fueling hours of arguments on the Omni-OOC which IMO are ever so much fun.
Comrade87
Quote:
Originally Posted by BahamutKaiser
Comrade really doesn't have any perspective. Which is why you couldn't see that in my thread, every single player thought it would be cool to play as a dragon, they just thought it wouldn't be possible.
The simple truth is dragons are extremely attractive chracters, and no matter how much your against it, your like it and would play it given the chance. And I point out my track record because I am experienced. I've been posting class ideas since before people could accept additional classes, and listened to the exact, "EXACT" same assumptions based purely on ignorance and assumption. I have proved that I am right, and "hardcore" dumbasses who think they know something because they play alot don't know jack shit. It isn't a debate, it's a continoually reaccuring reality which can be proven over and over again, you can just read through the first year of posts I have commented on and read all the predictions and revelations I have contributed which came about whether people accepted them or not. Get your facts right. Majority is always the sign of ignorance. The first sign of change is denial, than resistance, than acceptance. Change happens whether you accept it or not, smart people realize before hand, and dumb people have it forced on them. And just so you know, Shinobi class wasn't the first time I brang up new classes, it was the idea I tolk the time to develope after Anet revealed that there would be new classes. Before Anet declared new classes the idea met the EXACT same denial and opposition, VERBATIM, swaping new classes for new creatures, and asian content for dragon content. Notice something, I do not pretend like Dragons are likely to be in the game. Unlike you, I am a balanced analyst, I realize that Anet may not accept or approve of having Creature classes in the game or Dragons as playable characters. But there is a very big difference between acceptance and ability. Whether your intelligent enough to recognize or not, programs can be developed with reasonable ease to accomidate Creature additions, and whether you admit it or not, Dragons are the most popular and admired fantasy icon, PERIOD. Making them into a playable Character is a win, win, win situation, that is all there is too it, the only legitimate complaint I have yet to hear is that it would be too popular, and that is a complaint? Lets not add something outragiously popular and enjoyable because everyones going to enjoy it....... like saying lets not have sexy women over to the party because people will enevitably hook up. WTF kind of response is that? Don't do something good, it's too good..... only a dumby responds like that. If you really thought about it long enough, you would realize that I am right. You can't realize it because you haven't thought about it long enough, and yes that does make me better, because I did the time and effort to not only understand, but develope and present a radically ingenious concept, not just in class ideas, but original character additions. Such are the things which draw spikes of success, instead of subtle repetition. If you really want an education in higher developement, consider reading all of my class ideas and contributions, and compare the class function and stability as well as attraction to any other class idea, and see the extreme difference in quality. Read up on ideas like Guild Wars at Sea, and concepts like Weapon alternatives and class redevelopement. These arn't just revolutionary opportunities to the game, they are the mindset and thought process which create games like this in the first place. Not a bunch of lets add onto and continue with what we already have. True invention goes beyond follow the leader, it takes a different mindset to create. Your a follower, I am a leader, you don't understand me because your a follower, not because I don't know what I am doing. At this point you can disagree as much as you like, your opinion isn't valid without proof and example, and I guarentee you, once the proof and study is done, you will end up at the same conclusion as I have, even if your not interested in it. Followers only see what they have and assume it is the standard of things to come, inventors have perspective unbound by prejudice and assumption, and recognizing real opportunities and options. The good thing about a leader, is I can explore even if no one is willing or capable to follow me, and just because you can't or woln't learn from my developement doesn't mean I will be hindered. Feel free to fume and banter aimlessly, I woln't bother to respond to anymore of your falsehood and misunderstanding. |
I'm done with this conversation, its clear that your arrogance knows no ends.
greyf0x_f0x
Quote:
Originally Posted by BahamutKaiser
If you really thought about it long enough, you would realize that I am right. You can't realize it because you haven't thought about it long enough, and yes that does make me better...
|
<3 the internet and it's ability to inflate ego
holababe
Yea, Bahamut does come across as kinda arrogant but at least you have to respect that he put effort into creating all that stuff.
Bahamut figures that because he's been here for ages, creating stuff and having ideas then he's better than, or 'more correct' than others. That's the problem.
Just my opinion :/
That's so ridiculously incorrect. We all believe that Guild Wars is a good game (hence why we play it), so because we are a majority (compared to the rest of the forum), we must be ignorant?
Bahamut figures that because he's been here for ages, creating stuff and having ideas then he's better than, or 'more correct' than others. That's the problem.
Just my opinion :/
Quote:
Majority is always the sign of ignorance |
BahamutKaiser
Simply truth, more work, more training, more developement, more talent adds up to being better. People act like it's a crime, is it wrong that one player plays basketball better than you?, or that someone else gets better grades?
I've developed a talent and ability that others don't have, and pretending otherwise is simple ignorance, and getting offended by it is insecurity.
Now all this nonsense about how dragons can't play in a chapter or compeate against. Dragon characters can be as powerful and balanced as any other class, the lack of creativity to recognize is not a barrier, it is a misunderstanding.
As I have said, I have done the work and developement to create a functional and balanced feature to offer the total package, fact that you can't realize that on your own, or even take the time to recognize what I have developed, is why I am so certain of how talented yal are. Honestly, if you read the concept I have covered all neccessary concerns. It can be developed from the creatures I designed into a perfectly balanced and functional feature, lack of consideration and investigation on your part is your flaw, not mine.
I've developed a talent and ability that others don't have, and pretending otherwise is simple ignorance, and getting offended by it is insecurity.
Now all this nonsense about how dragons can't play in a chapter or compeate against. Dragon characters can be as powerful and balanced as any other class, the lack of creativity to recognize is not a barrier, it is a misunderstanding.
As I have said, I have done the work and developement to create a functional and balanced feature to offer the total package, fact that you can't realize that on your own, or even take the time to recognize what I have developed, is why I am so certain of how talented yal are. Honestly, if you read the concept I have covered all neccessary concerns. It can be developed from the creatures I designed into a perfectly balanced and functional feature, lack of consideration and investigation on your part is your flaw, not mine.