Everything must be dodgeable, and character's movement should be doubled. Hexes and spells should move as "bolts" that can be dodged. This adds an element of skill. Furthermore you should be able to aim for yourself, not have a computer aim for you. Using this system an experienced player can win vs 6 or 7 noobs singlehandedly. I believe giving the victory to superior skill is the solution.
Down with zerging. Down with always giving the victory to superior numbers/teamwork. I bought Guild Wars so I could have a SKILL game, not a luck game.
Mods, if this in the wrong section, feel free to move this thread. I will neither flame nor blame you for it
