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Originally Posted by KiyoshiKyokai
I would agree that money should't be given out, but I don't think skills should be used as a gold sink, either. We have alcohol for that
Why not allow you to pay more skill points when buying skills. For example, skills now cost:
1 skill point and 1000 gold.
If we were also allowed to pay with:
2 SP and 500g
3 SP and 250g
4 SP and 100g
5 SP
then those of us who want to buy nice weapons/armor/get drunk could still afford the skills we need.
I (like to OP, I presume) always have tons of leftever skill points, but hardly ever enough gold. This would give those extra points some real use.
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The simple reason not to do that is because skill points are harder to come by then gold. You can make about 1k in gold in about 30 minutes of farming and selling items to the merchant. Making skill points can take hours if not days of leveling up.
I learnt from personal experience, when I was a noob 14 months ago, not to just spend your skill-points like gold. I ran out and had to wait for factions to come around and nightfall before I was able to earn more to spend on normal and elite skills.
And we DO need more gold sinks. We actually have very few in the game now, other them merchant weapons, armor and skills. Alcohol isnt a necessity.
Sup Ident and Sup salvage kits were made free using commendations. Thats a good idea for perhaps normal identification and normal salvage kits for new players. But by doing that with superiour ones, it removed a major gold sink as they cost around 2k each to buy. It also makes a very easy way to make gold, as all you need do is exchange commendations (or similar item) for a sup ident kit and sell it to merchant for 1k.
Without these gold sinks, people hord gold and we end up with more rich players influencing the market prices. I know everyone wants to hord gold and become oober rich, I wouldnt mind it either, and I know people have worked for that gold. But the fact is that it isnt good to have lots of oober rich players.
Selling skill points for an increasing price and maxing at 1k isnt prefect. It could perhaps have a cheaper max value, but we need that gold sink.
Anything which makes it far easier to make gold or stops us from having to spend gold is bad.
What we need to do with skills is return to the prophercies method of giving partial skills are rewards, so players can atleast build up a small selection for free. THEN we can buy the rest. Factions kind of did that, but they gave you far too few free skills to be usefull.