New Skill:Ward Against Item Bearers
Definite Integral
Ward Against Item Bearers------Energy:15 Cast:1 Recharge:20
Ward Spell. Create a Ward Against Item Bearers at target foe's location. For 10....18...21 seconds, any foes carrying an Item move 80% slower until they exit the Ward or drop the item. All other foes move 30% slower while in the Ward. (Attribute:Earth Magic)
THIS HAS BEEN EDITED AND BUFFED
Another Skill:
Healer's Pain-------Energy:10 Cast:1 Recharge:20
Elite Spell. Sacrifice 10% max health. All of your Monk skills are disabled for 10...5....4 seconds. Target foe suffers 15...63...79 shadow damage. All of target foe's non-recharging Healing Prayers, Protection Prayers, and Divine Favor skills are disabled for 2...5...6 seconds and for each skill disabled, target foe suffers an additional 5....29 damage. This additional damage is capped out at 90.
Note that it only does more damage for each skill that was NOT recharging so you can't spike with this any better than you could spike with Discord.
Ward Spell. Create a Ward Against Item Bearers at target foe's location. For 10....18...21 seconds, any foes carrying an Item move 80% slower until they exit the Ward or drop the item. All other foes move 30% slower while in the Ward. (Attribute:Earth Magic)
THIS HAS BEEN EDITED AND BUFFED
Another Skill:
Healer's Pain-------Energy:10 Cast:1 Recharge:20
Elite Spell. Sacrifice 10% max health. All of your Monk skills are disabled for 10...5....4 seconds. Target foe suffers 15...63...79 shadow damage. All of target foe's non-recharging Healing Prayers, Protection Prayers, and Divine Favor skills are disabled for 2...5...6 seconds and for each skill disabled, target foe suffers an additional 5....29 damage. This additional damage is capped out at 90.
Note that it only does more damage for each skill that was NOT recharging so you can't spike with this any better than you could spike with Discord.
Deleet
Useless. No use. Not good enough in PvP nor PvE.
lightblade
Quote:
Originally Posted by Deleet
Useless. No use. Not good enough in PvP nor PvE.
|
killer toast
wow that was the stupidest thing ever
Deleet
Foes is superior.
* Works for monks kiting also.
* Doesn't have a 2 second cast time. (interuption problems)
* Works for monks kiting also.
* Doesn't have a 2 second cast time. (interuption problems)
Kakumei
Yeah, I can't ever fathom bringing this over Foes.
BahamutKaiser
Since when was a ward placed on an enemy? Just use Ice Prison if you want to slow a flag runner, or Mind Freeze for 90% reduced speed.
lightblade
Quote:
Originally Posted by BahamutKaiser
... Just use Ice Prison if you want to slow a flag runner, or Mind Freeze for 90% reduced speed.
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Arkantos
Theres no reason why people would use this over foes.
Gregslot
Too much energy?
2 seconds casting?
Very crappy recharge.
It is a interesting idea, but the skill you showed us... is bad
2 seconds casting?
Very crappy recharge.
It is a interesting idea, but the skill you showed us... is bad
lightblade
you ppl will any skill is useless until it is used in fotm
Definite Integral
Quote:
Originally Posted by Arkantos
Theres no reason why people would use this over foes.
|
Also don't tell me to use mind freeze, that only lasts 6 seconds and causes exhaustion, not to mention it totally SUCKS when you have less energy.
Why can't you see the potential of this?
In HA you can stop people from carrying flags or res orbs with this.
In GvG you can stop flag runners and repair kit runners with this.
I can't see how someone can be a moderator without knowing how to stop and think before opening his mouth.
Not A Fifty Five
heh, except arkantos is right :P anything thats extremely specific like item holder is never gonna get used. Something thats reliable and useful in many situations will always be preferred.
Arkantos
Quote:
Originally Posted by Definite Integral
Less energy, more slowdown, and you can target the ward on foes instead of having to be in the area.
Also don't tell me to use mind freeze, that only lasts 6 seconds and causes exhaustion, not to mention it totally SUCKS when you have less energy. Why can't you see the potential of this? In HA you can stop people from carrying flags or res orbs with this. In GvG you can stop flag runners and repair kit runners with this. I can't see how someone can be a moderator without knowing how to stop and think before opening his mouth. |
I did stop and think before I posted, and I still think that foes would be better then this along with many others.
Shendaar
Quote:
Originally Posted by Definite Integral
Less energy, more slowdown, and you can target the ward on foes instead of having to be in the area.
Also don't tell me to use mind freeze, that only lasts 6 seconds and causes exhaustion, not to mention it totally SUCKS when you have less energy. Why can't you see the potential of this? In HA you can stop people from carrying flags or res orbs with this. In GvG you can stop flag runners and repair kit runners with this. I can't see how someone can be a moderator without knowing how to stop and think before opening his mouth. |
lightblade
Quote:
Originally Posted by Arkantos
In both HA and GvG 50% slowdown plus the other snares/knockdowns should be enough. 50% on everyone > 80% conditional.
I did stop and think before I posted, and I still think that foes would be better then this along with many others. |
I suggest to change the conditional slow to 90%, same as Mind Freeze. And unconditional slow to 50%. Also, change the statis to Elite Ward. Now it's an enhanced version of again foe. To make it make more sense, change the name to Ward of Heavy Gravity.
Deleet
Quote:
Originally Posted by lightblade
Except that not everyone is important enough to be slowed.
I suggest to change the conditional slow to 90%, same as Mind Freeze. And unconditional slow to 50%. Also, change the statis to Elite Ward. Now it's an enhanced version of again foe. To make it make more sense, change the name to Ward of Heavy Gravity. |
2) Will not add new gameplay.
3) Noone will use it.
lightblade
Quote:
Originally Posted by Deleet
1) Not needed.
2) Will not add new gameplay. 3) Noone will use it. |
1) There's no way to be sure of that. There's lots of other skills in GW also "Not needed".
2) Again, you can't be sure of that. The metagame will change to new skills added.
3) "No one" is just a too absolute term. I, for one, will use it. So you're wrong!
Your logic has failed to make sense
Deleet
Quote:
Originally Posted by lightblade
Is this trolling?
1) There's no way to be sure of that. There's lots of other skills in GW also "Not needed". 2) Again, you can't be sure of that. The metagame will change to new skills added. 3) "No one" is just a too absolute term. I, for one, will use it. So you're wrong! Your logic has failed to make sense |
1) Yes, there are a lot of useless skills, however, that is irrelevant. Why would you want another useless skill?
2) I meant this skill, it will not add new gameplay, as it is just a weak version of Foes.
3) This was meant for serious GvG gameplay. No one is a fairly loose term when talking about subjects such as these.