Hi all this is my first post on these forums. This is a slight variation on the popular team build for farming in the underworld, so I am claiming no credit for this.
Mo/D
Attributes:
Protection Prayers: 12+1+3= 16
Divine Favour: 12+3= 15
Earth Prayers: 3
Skills:
Protective Spirit
Shield of Absorption
Spell Breaker {Elite}
Mystic Regeneration
Blessed Aura
Balthazar's Spirit
Essence Bond
Rebirth
Equipment:
Any armour set that gives you the energy bonus. Personally, I use max Droks armour, but you can go for any cheaper version since armour doesn't matter here.
5 Superior Monk runes applied to the armour. You can use the cheapest runes you can get your hands on as long as 1 is for Divine Favour and the other for Protection Prayers.
2 Scalp designs:
-Protection Prayers +4
-Divine Favour +4
Weapon Set one:
Totem Axe and -50HP Grim Cesta
Weapon Set two:
Protective Rod obtained from Pobehr (customised) and -50HP Grim Cesta
N/Me
Attributes:
Curses: 12+1+3= 16
Blood Magic: 9+1= 10
Illusion Magic: 9
Skills:
Arcane Echo
Spiteful Spirit {Elite}
Reckless Haste
Awaken the Blood
Ancestor's Visage
Sympathetic Visage
Blood Ritual
Sunspear Rebirth Signet
Equipment:
Armour: Scar Patterns with max armour and that provide you with more energy.
Weapons:
Curses wand and an Accursed Icon that either decrease recharge time or give you +1 in Curses.
__________________________________________
Using the builds:
Just incase you haven't already guessed, the monk should have 55hp, and is designed to be the tank, while the necromancer stays out of the way and deals damage.
Monk:
Cast the 3 maintained enchantments while wearing the Divine Favour scalp design then switch to your Protection Prayers one. (this is simply to increase the enchantment extention of Blessed Aura).
Keep Protective Spirit up at all times, along with Shield of Absorption. Shield of Absorption can be up permanently thanks to your Totem Axe and Blessed Aura. This will result in you taking 0 damage. If you start suffering from degen, cast Mystic Regeneration. If a Dying Nightmare pops up, immediately cast Spell Breaker, switch to your wand and kill it. Swap back to your axe to give you your enchantment bonus.
The monk should round up aggro of all enemies and gather them into as tight a group as possible to allow the necro to SS them all to death.
Necromancer:
Stay out of the monks way until all the monsters are right next to each other. Cast Arcane Echo, then SS, then the copied version of SS on a different monster. Cast reckless haste to speed up their self-destruction.
Cast either SV or AV on the monk to drain the mob's energy and adrenaline, then cast the other when the first has reached half of the way recharged.
In between fighting, cast BR on the monk as he will have only 1 pip of regen left.
__________________________________________
Well, I hope you enjoy this team build. Nothing very creative, but I thought I would like to draw attention to Mystic Regeneration on a 55 monk. Since they rely on so many enchantments, it grants them huge regeneration.
Any ideas or improvements on either of these builds is welcome, but go easy on me, I'm new here
Mo/D and N/Me UW Duo farmers
Nunu Uk
MercenaryKnight
I don't think the mass group pull will work any more since now any more then 3 runs away to heal then switches places with damaged mobs. So you might not be able to pull a lot of them.
bored-.-bored
Mass group dont work anymore..