Quote: The order in which skills are placed in the hero's skill bar can greatly affect the Hero's effectiveness. The hero AI prioritizes the left-most skills in their skill bar, so you should put your hero's strongest skills on the first skill slot. For example, for a Monk Hero, put Healing Light to the far left and support skills like Orison of Healing further to the right, to improve the hero's energy management and healing potential. This is taken from guildwiki's hero entry. Now as we all know, guildwiki is far from reliable on such subjects, and has been known in the past to spread nasty rumours, as much as it does disprove them. However, this belief that the position on the skillbar somehow prioritises skills within the hero's AI, seems to be common.
After a few tests with some heroes today, I can honestly say, I couldn't seem to see it. I tried a few different assassin attack chains, a MM build, and a monk, and the position of skills on the bar did not appear to make a difference.
Now I can't remember ever reading an official source on this topic (I did a quick hunt through old threads, and the closest I found was this). So what I'd like from the lovely Guru community is proof, one way or the other, about this subject. But before you folks with itchy typing fingers rush to reply, please, take a moment to consider what you are saying.
Quote: Originally Posted by SomeRandomDOOD I setup my koss with dragon slash on slot 1, and he kills WAY faster now than he did with it in slot 8 The above example proves absolutely nothing. It could be that he is using it more often yes, but it could also be that the monsters you are fighting now, are slightly weaker. Or koss has leveled up etc. There are a massive amount of variables to take into consideration. So, ideally, when replying to the topic, provide some tests, that are repeatable by anyone with the correct skills. Provide skill bars, locations, numbers, data!
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Originally Posted by SomeOtherRandomDOOD
I setup my Zenmai with a 4 hit attack chain, we went for a quick test in the Great Temple. She has 2 possible lead attacks (Skill X and Skill Y) when placed in slot 1 Skill X was chosen as the initial attack every time, when placed in slot 8 Skill Y was chosen as the initial attack instead.
This second example, would be far more believable, and more importantly, anyone with the hero in question, and the skills unlocked, could go test it themselves to varify it. I'll follow up my initial post with some of my own tests sometime tomorrow. But from what I've seen so far, I'm highly sceptical about the idea that skillbar positioning has any influence on hero AI. |


