I was reading about problems with FPS and guess I am okay there since I normally run 50-62 FPS unless, like now, I am online elsewhere at the same time.
My question concerns the whole purpose of the Ping Bubble and, specifically the Ping Rate. The Ping Rate (RTT) I guess I understand... Why it is there I do not.
How useful is something that measures in Milliseconds and changes numerical values almost before you can read what is there. This is confounded by the rates wide ranges sometimes consecutive rates varying by thousands in value.
For instance I had one series that went from 13K to 123 and back up to 11k+ in less than time than you took to read this sentence.
The only thing I have noticed is that since the Ping Bubble has come online the chars hangup more and the number of fatal errors resulting in being bounced off the net altogether have increased significantly. There is no consolation in being able to send messages to Guild Wars when you are 10 minutes into a mission and have to start over again.
If the purpose of the Ping Bubble is to force players OFF the net then it is successful because I have significantly cut my playing time due to this irritating Ping Bubble. Somehow I doubt that, I hope, is the purpose of its'
addition.
M
