I have two questions about this (imo) awesome skill. I hope this is the right place to post them. The skill is obviously meant to be used together with Desperation Blow to prevent self-knockdown and to gain energy and adrenaline. My questions are about such usage.
1) Steady Stance ends when used together with Desperation Blow. If I use a +15% damage in stance weapon, will I gain the 15% bonus on the Desperation Blow hit? In other words, is the stance terminated before or after the hit?
2) On 14 tactics, Steady Stance gives 3 adrenaline. If I use this with a furious weapon (and I get a "furious hit"), does this mean I gain 8 adrenaline (3*2+1*2) or just 5 adrenaline (3+1*2) ?
Does anyone know?
Steady Stance
qvtkc
qvtkc
No one knows. Woe is me
Saphatorael
Dunno about the first one, but a furious weapon mod will only apply to attacks.
This means you will get one extra strike of adrenaline seperately, so you'll only get 7 adrenaline.
This means you will get one extra strike of adrenaline seperately, so you'll only get 7 adrenaline.
ubermancer
Quote:
Originally Posted by Saphatorael
Dunno about the first one, but a furious weapon mod will only apply to attacks.
This means you will get one extra strike of adrenaline seperately, so you'll only get 7 adrenaline. I believe you are wrong.
The +1 adrenalin from striking the foe normally has a 10% chance to be doubled, as does the +3 from Steady Stance. Meaning you could get 4, 5, 7, or 8 adrenalin (with the middle two being equally likely, and 8 being only a 1% chance).
This means you will get one extra strike of adrenaline seperately, so you'll only get 7 adrenaline. I believe you are wrong.
The +1 adrenalin from striking the foe normally has a 10% chance to be doubled, as does the +3 from Steady Stance. Meaning you could get 4, 5, 7, or 8 adrenalin (with the middle two being equally likely, and 8 being only a 1% chance).
qvtkc
Oh I see, thanks guys.
Does anyone knows the answer to the first question?
Does anyone knows the answer to the first question?
RotteN
as despiration blow inflicts a KD after you attack, and steady stance prevents that KD, i'd say you'd still be in a stance when you attack, thus getting the damage bonus.
if you want to be sure, go to isle of the nameless and check the damage numbers on the targets, using a 15 stance and 15>50 weapon, and see if there is any difference.
if you want to be sure, go to isle of the nameless and check the damage numbers on the targets, using a 15 stance and 15>50 weapon, and see if there is any difference.
Yanman.be
All I know is that Steady Stance + furious mod can charge my Disrupting Chop in 1 hit. That's 6 adrenaline or more.
Oso Minar
You can add Drunken Blow to the mix
Epic Monkey Battle
If you wanted to test to see if you are getting the damage bonus could you not use drunken/desperation blow on a test target while using a weapon that is 15^50 then compare the damage to using it while under steady stance then hitting with a 15% while in stance mod?
xyke
zergway..... or should i say zoidbergway D:
it's stupid and considered to be the new iway, its annoying as hell to play against as a spike team.
it's stupid and considered to be the new iway, its annoying as hell to play against as a spike team.
infymys
Quote:
Originally Posted by xyke
zergway..... or should i say zoidbergway D:
it's stupid and considered to be the new iway, its annoying as hell to play against as a spike team. Roaring Winds or Vocal Minority = Take your energy denial and shove it up your --- for our friendly SS/Fear Me! warriors and paragons.
it's stupid and considered to be the new iway, its annoying as hell to play against as a spike team. Roaring Winds or Vocal Minority = Take your energy denial and shove it up your --- for our friendly SS/Fear Me! warriors and paragons.