Steady Stance

qvtkc

Wilds Pathfinder

Join Date: Apr 2006

I have two questions about this (imo) awesome skill. I hope this is the right place to post them. The skill is obviously meant to be used together with Desperation Blow to prevent self-knockdown and to gain energy and adrenaline. My questions are about such usage.

1) Steady Stance ends when used together with Desperation Blow. If I use a +15% damage in stance weapon, will I gain the 15% bonus on the Desperation Blow hit? In other words, is the stance terminated before or after the hit?

2) On 14 tactics, Steady Stance gives 3 adrenaline. If I use this with a furious weapon (and I get a "furious hit"), does this mean I gain 8 adrenaline (3*2+1*2) or just 5 adrenaline (3+1*2) ?

Does anyone know?

qvtkc

Wilds Pathfinder

Join Date: Apr 2006

No one knows. Woe is me

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Dunno about the first one, but a furious weapon mod will only apply to attacks.
This means you will get one extra strike of adrenaline seperately, so you'll only get 7 adrenaline.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Saphatorael
Dunno about the first one, but a furious weapon mod will only apply to attacks.
This means you will get one extra strike of adrenaline seperately, so you'll only get 7 adrenaline. I believe you are wrong.

The +1 adrenalin from striking the foe normally has a 10% chance to be doubled, as does the +3 from Steady Stance. Meaning you could get 4, 5, 7, or 8 adrenalin (with the middle two being equally likely, and 8 being only a 1% chance).

qvtkc

Wilds Pathfinder

Join Date: Apr 2006

Oh I see, thanks guys.

Does anyone knows the answer to the first question?

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

as despiration blow inflicts a KD after you attack, and steady stance prevents that KD, i'd say you'd still be in a stance when you attack, thus getting the damage bonus.

if you want to be sure, go to isle of the nameless and check the damage numbers on the targets, using a 15 stance and 15>50 weapon, and see if there is any difference.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

All I know is that Steady Stance + furious mod can charge my Disrupting Chop in 1 hit. That's 6 adrenaline or more.

Oso Minar

Oso Minar

Lion's Arch Merchant

Join Date: Jun 2006

Zealots of Shiverpeak [ZoS]

Rt/

You can add Drunken Blow to the mix

Epic Monkey Battle

Epic Monkey Battle

Frost Gate Guardian

Join Date: Nov 2006

Warrior's Isle

Fat Kids Are Hard To Kid [Nap]

Mo/

If you wanted to test to see if you are getting the damage bonus could you not use drunken/desperation blow on a test target while using a weapon that is 15^50 then compare the damage to using it while under steady stance then hitting with a 15% while in stance mod?

xyke

xyke

Academy Page

Join Date: Oct 2006

12121

And then and then and [Then]

Mo/E

zergway..... or should i say zoidbergway D:

it's stupid and considered to be the new iway, its annoying as hell to play against as a spike team.

infymys

infymys

Frost Gate Guardian

Join Date: Feb 2006

Where you aren't

The Bamboo Crew [MOJO]

Quote:
Originally Posted by xyke
zergway..... or should i say zoidbergway D:

it's stupid and considered to be the new iway, its annoying as hell to play against as a spike team. Roaring Winds or Vocal Minority = Take your energy denial and shove it up your --- for our friendly SS/Fear Me! warriors and paragons.