I have two questions about this (imo) awesome skill. I hope this is the right place to post them. The skill is obviously meant to be used together with Desperation Blow to prevent self-knockdown and to gain energy and adrenaline. My questions are about such usage.
1) Steady Stance ends when used together with Desperation Blow. If I use a +15% damage in stance weapon, will I gain the 15% bonus on the Desperation Blow hit? In other words, is the stance terminated before or after the hit?
2) On 14 tactics, Steady Stance gives 3 adrenaline. If I use this with a furious weapon (and I get a "furious hit"), does this mean I gain 8 adrenaline (3*2+1*2) or just 5 adrenaline (3+1*2) ?
Does anyone know?
                
            Steady Stance
qvtkc
qvtkc
                    No one knows. Woe is me 
                
            
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Saphatorael
                    Dunno about the first one, but a furious weapon mod will only apply to attacks.
This means you will get one extra strike of adrenaline seperately, so you'll only get 7 adrenaline.
            This means you will get one extra strike of adrenaline seperately, so you'll only get 7 adrenaline.
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ubermancer
                    
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					Originally Posted by Saphatorael
					
				
				Dunno about the first one, but a furious weapon mod will only apply to attacks.
This means you will get one extra strike of adrenaline seperately, so you'll only get 7 adrenaline. I believe you are wrong.
The +1 adrenalin from striking the foe normally has a 10% chance to be doubled, as does the +3 from Steady Stance. Meaning you could get 4, 5, 7, or 8 adrenalin (with the middle two being equally likely, and 8 being only a 1% chance).
            This means you will get one extra strike of adrenaline seperately, so you'll only get 7 adrenaline. I believe you are wrong.
The +1 adrenalin from striking the foe normally has a 10% chance to be doubled, as does the +3 from Steady Stance. Meaning you could get 4, 5, 7, or 8 adrenalin (with the middle two being equally likely, and 8 being only a 1% chance).
qvtkc
                    Oh I see, thanks guys. 
Does anyone knows the answer to the first question?
            
Does anyone knows the answer to the first question?
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RotteN
                    as despiration blow inflicts a KD after you attack, and steady stance prevents that KD, i'd say you'd still be in a stance when you attack, thus getting the damage bonus.
if you want to be sure, go to isle of the nameless and check the damage numbers on the targets, using a 15 stance and 15>50 weapon, and see if there is any difference.
            if you want to be sure, go to isle of the nameless and check the damage numbers on the targets, using a 15 stance and 15>50 weapon, and see if there is any difference.
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Yanman.be
                    All I know is that Steady Stance + furious mod can charge my Disrupting Chop in 1 hit. That's 6 adrenaline or more.
                
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Oso Minar
                    You can add Drunken Blow to the mix 
                
            
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Epic Monkey Battle
                    If you wanted to test to see if you are getting the damage bonus could you not use drunken/desperation blow on a test target while using a weapon that is 15^50 then compare the damage to using it while under steady stance then hitting with a 15% while in stance mod?
                
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xyke
                    zergway..... or should i say zoidbergway D:
it's stupid and considered to be the new iway, its annoying as hell to play against as a spike team.
            it's stupid and considered to be the new iway, its annoying as hell to play against as a spike team.
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infymys
                    
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					Originally Posted by xyke
					
				
				zergway..... or should i say zoidbergway D:
it's stupid and considered to be the new iway, its annoying as hell to play against as a spike team. Roaring Winds or Vocal Minority = Take your energy denial and shove it up your --- for our friendly SS/Fear Me! warriors and paragons.
            it's stupid and considered to be the new iway, its annoying as hell to play against as a spike team. Roaring Winds or Vocal Minority = Take your energy denial and shove it up your --- for our friendly SS/Fear Me! warriors and paragons.
