ok im not saying they suck, some of their skills are good. Sandstorm is now my preffered elite. but theres still that minor energymanagement problem that the energy storage attribute doesnt fix. you could easily just say stop spamming spells like a madman, but isnt that what eles are for?
My idea:
Energy Storage: For every point of energy storage you gain +3 maximum energy. At level 5 you gain +1 energy renegeneration while energy is above 80%. At level 10 you gain +1 energy regeneration while energy is above 65%. At level 15 you gain +1 energy regeneration while energy is above 50%.
So, if you spam nice little 5 energy spells you can actually afford to do it (and at least attempt to compete with a war's normal attack). If you want to use 25 energy spells you will have to weigh your options, will i lose those 2 energy pips that i need to cast smoothly? will it be worth it? hopefully this will add another dimension to your skill selection, making those costly spells seem a little less daunting, and allowing you to keep casting those 10 energy spells when they recharge, instead of spamming ether prod.
T
