First off, you gain something like 4 energy from Lyssa's Assault, that sucks ..
I would drop reapers sweep for Melandru Avatar, lyssa's assault for weary strike and vital boom for zealous renewal or bathalzars rage for either energy mangement or self heal.
Thats just me though
D/E Reaper sweaper build(pvp&pve)
Solus_the_Deadly
Solus_the_Deadly
Lyssa's Assault
This attack strikes for +5...17 damage if it hits. If you are under the effects of an Enchantment, you gain 3...10 Energy.
It COSTS 10 energy to use.
This attack strikes for +5...17 damage if it hits. If you are under the effects of an Enchantment, you gain 3...10 Energy.
It COSTS 10 energy to use.
[DE]
Yes, so you can consider your lyssa attack a energy free hit or the next move you use "energy free". All how you look at it.
Paperfly
...Wait, two Superior runes? When you're only using one Mysticism spell anyway??
Seriously, there's no reason not to drop down to 9. +1 energy gain when an enchantment ends isn't worth 75 health when your enchantments are meant to last full duration.
Aside from that, it's a respectable build, though I think the attack selection could use some refinement:
First, you don't have Crippling Sweep or any speed boosts. As soon as an opponent figures that out they only need to start running to reduce your damage output to one hit every ten seconds or so. You play in RA - what do you do about the inevitable griefers who kite around the map for hours at a time?
Second, you don't have any damage compression. If you watch dervishes in Observer Mode, you'll notice a lot of them pack either Mystic Sweep or Eremite's Attack, even if they don't make much use of the attacks' secondary effects. That's because those two skills have 3/4 second activation times instead of being applied to the next natural "swing" - this lets you do a lot more damage that much faster by hitting 3/4 of a second after your previous attack skill instead of having to wait the full 1.75 seconds for your next scythe attack.
(another option would be an attack accelerant like Heart of Fury).
Third, I'd usually take Wounding Strike over Reaper's in PvP... And these days I'm quite liking it in PvE as well. The loss of the +damage hurts, but it's generally more important to keep that DW up consistently. The much faster recharge helps, too.
Seriously, there's no reason not to drop down to 9. +1 energy gain when an enchantment ends isn't worth 75 health when your enchantments are meant to last full duration.
Aside from that, it's a respectable build, though I think the attack selection could use some refinement:
First, you don't have Crippling Sweep or any speed boosts. As soon as an opponent figures that out they only need to start running to reduce your damage output to one hit every ten seconds or so. You play in RA - what do you do about the inevitable griefers who kite around the map for hours at a time?
Second, you don't have any damage compression. If you watch dervishes in Observer Mode, you'll notice a lot of them pack either Mystic Sweep or Eremite's Attack, even if they don't make much use of the attacks' secondary effects. That's because those two skills have 3/4 second activation times instead of being applied to the next natural "swing" - this lets you do a lot more damage that much faster by hitting 3/4 of a second after your previous attack skill instead of having to wait the full 1.75 seconds for your next scythe attack.
(another option would be an attack accelerant like Heart of Fury).
Third, I'd usually take Wounding Strike over Reaper's in PvP... And these days I'm quite liking it in PvE as well. The loss of the +damage hurts, but it's generally more important to keep that DW up consistently. The much faster recharge helps, too.
Mr Jazzy
No, only Lyssa's can be considered energy free. When you activate Lyssa's, you will lose 10 energy. But once you hit, you will gain 10 energy back. Chilling will cost 10 energy, and will not recover you any energy.
I think this build is strong for pve, but weak in pvp. Nearly half of your attacks are scythe, yet your attribute in scythe mastery is only 12. Weapon mastery attributes (for physical damage dealers) have a rule of thumb: 15 or 16 in the respective weapon attribute. I do not think Stoneflesh aura is required, as dervishes are not high on priority target list. You would be preventing damage that does not come initially, and that is a waste of a skill slot.
And use runes for earth prayers.
I think this build is strong for pve, but weak in pvp. Nearly half of your attacks are scythe, yet your attribute in scythe mastery is only 12. Weapon mastery attributes (for physical damage dealers) have a rule of thumb: 15 or 16 in the respective weapon attribute. I do not think Stoneflesh aura is required, as dervishes are not high on priority target list. You would be preventing damage that does not come initially, and that is a waste of a skill slot.
And use runes for earth prayers.
strcpy
I would have the same take on lyssa's - only it is free. That's not bad, a free decent attack is nice, but it doesn't help your energy management at all. At least as of right now there are lots of good scythe skills.
Were I to stay with the listed skills I would drop mysticism and earth prayers to 10 and bump scythe up as far as I can. Any unspent points go into earth as it is the better heal. This seems to be a damage heavy build without the spec to do heavy damage. Dropping the two points in the heals shouldn't make much of a difference - if it does I think you have other issues.
Personally I would try to not carry both Earth and Mysticism for one skill each. Because of the nice gains you get with mysticism I would personally go with something like Balthazar's rage, mystic vigor, or faithful intervention (of course, this is just from reading skills - my guess would be balthazar's rage, same duration and probably a larger heal when it ends) instead of vital boon.
Don't take it as too harsh criticism, this should do fine in PvE (without playing it, I suspect that it lacks some in self heals for the Realm of Torment even with stoneflesh - especially the last few missions, but the rest of the game you ought to destroy any mobs). I do not play PvP so I can not comment there.
Were I to stay with the listed skills I would drop mysticism and earth prayers to 10 and bump scythe up as far as I can. Any unspent points go into earth as it is the better heal. This seems to be a damage heavy build without the spec to do heavy damage. Dropping the two points in the heals shouldn't make much of a difference - if it does I think you have other issues.
Personally I would try to not carry both Earth and Mysticism for one skill each. Because of the nice gains you get with mysticism I would personally go with something like Balthazar's rage, mystic vigor, or faithful intervention (of course, this is just from reading skills - my guess would be balthazar's rage, same duration and probably a larger heal when it ends) instead of vital boon.
Don't take it as too harsh criticism, this should do fine in PvE (without playing it, I suspect that it lacks some in self heals for the Realm of Torment even with stoneflesh - especially the last few missions, but the rest of the game you ought to destroy any mobs). I do not play PvP so I can not comment there.
SnarkFish
why not add in stone striker, mystic sweep and use ebon dust aura?
edit: and maybe swap out stoneflesh aura for sliver armor
edit: and maybe swap out stoneflesh aura for sliver armor
Disiple Eregus
thats a terrible build- all the skills realy on blew 50% health and how are you gonna lower them to that (sorry that a bit harsh)
Arkantos
Quote:
Originally Posted by Disiple Eregus
thats a terrible build- all the skills realy on blew 50% health and how are you gonna lower them to that (sorry that a bit harsh)
Is this a serious post?
Star Naiad
i think your build is awesome for Dervish Bosses and if you specially like to farm their Scythes.. i will test it out tonight