I got to thinking about new classes and weapon types and such for upcoming expansions, and about the existing 3.
It's beginning to get formulaic(spelling).
I think it's past time to mix it up a little. Here are a few vague suggestions.
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A different weapon in each hand. True dual weapons.
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Play a bad guy or monster even. A whole game where existing expansions cannot go and visa versa. But they share common pvp zones
Max party is 4, anything outside of party is attackable.
And/or
Max party is X, Prophecies/FActions/Nightfall Allied, VS New Expansions X,Y,Z Allied.
Throw in random new Mob/Boss spawns, environmental effects(like dragons lair, or the poisoned water in Kryta, dead magic zones) in small areas of zones.
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Update past expansions so that If you own NF, you can salvage inscriptions off any drop from any campaign, and can create armor in Prophecies/factions the same way you do in NF with insignias. That would imporve sales of all 3 expansions.
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A battle mage type of class. Sword like item in one hand, and a staff in the other, robes flowing about you as you twirl both around(not that you can get flowing very well with this engine). Combining warrior and ele just doesn't have the same effect.
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Sword Dual Class. Rapiers, short swords, long thin blades(not the savage hackery that happens with current warriors) Dance around intended targtet, lower AL, inherent dodge/deflect/parry Ability. Something with finess. Lots of defense skills, and a few fierce higher damage.
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Generic class/weapon ideas:
Melee with substancial increased range, ball and chain, maces, flails, whips, and pole arms. High damage dealers, but if you get inside effective range of their attacks you can nail them good. Lots of stacking condition causing skills, or even new conditions, (Maimed, Mauled)
Weaponless melee, substitute gloves/jewelry in weapon/offhand slots. Lots of touch skills, de-buff class.
True battlerager, spiked/razor armor/gloves and all.(dwarven archetype) natural spell immunity/reduction, or chance of failure. When you get hit, you gain rage(adrenaline similar). Temp sacrifice of armor gives skills. (for 3 seconds you have half armor, but do 2x damage) Lots of low damage bleeding skills. Inspires fears aoe, Negative moral equivalent (to be seperate from candy canes)I certainly wouldn't think about candy canes if I encountered a Dwarf pincushon, roaring and charging at me, armor squeeling, scent of BO and excrement preceeding him. Or If I saw him convulsing/gyrating on my party member, rending flesh and bone and armor alike.
Ooh, that's good. Sicken. Stench. Fowl Breath(touch skill) Skill names that induce nausea or actual vomiting of enemies, daze/knockdown similar.
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These are all rough ideas and not to necessarily be taken in concrete terms, don't go dogging me on account of an example skill or name, it's all rough ideas just meant to convey the idea/purpose.
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