The Villains are afoot

Moxy79

Moxy79

Pre-Searing Cadet

Join Date: Jan 2007

PA

Moxys Midnight Raiders

Mo/N

First pardon the fact if this was ever mentioned before Im new to Guru and have yet to read the many, many suggestions. But what I think would definately keep people interested, is Villian Events. I know you had Rotskale floating around for awhile but why not more than that? Have a boss...and not your average run-of-the-mill boss but an evil superpower that will only take the efforts of skilled guildsman to destroy. (if there is a way to prevent the taking of heroes and henchies for this feat it would be equally as great).

People log on and see "Rotskale and bone army ravaging the town of Beacons Perch" in the announcements

or

"Mystical White Dragon seen in outer rim of the Jade Sea"


And since your so fond of trinkets and treasures, how about a having the villians drop trophies (maybe a claw..or a head here and there) and have a Guild trophy room in the hall. (you know, a lil place to show off)

And do this often...mix it up a little...have the villians pop up all over the three campaigns. So you have Mr Joe Schmoe who just bought Nightfall...sees the events in the other campaigns...wants to be kept in the loop so he goes out and buys the other ones.

Helcaraxe

Helcaraxe

Krytan Explorer

Join Date: Jul 2006

On top of a mountain

A Bad Moon Rising [Moon]

Me/Mo

the problem would be instancing this. the only possible way I see, would be making it a mission people take from a guard in whatever town it is. In which case it could not be done that often as it would require a great deal of programming each time it is done. And it would probably mean a new build, making everyone have to restart GW. not to mention it sounds too much like the "horde outside ironforge' thing in WoW.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

I kinda like this idea. I remember in this game I used to play a long time ago when sometimes the GMs would play a little prank and randomly make monsters spawn in areas they shouldn't be (imagine seeing a group of lvl 30s in presear. that kind of thing). It also gave some of the high level people an incentive to come back and see the lowbie areas. I think maybe what Anet could do to implement this is program the event for whatever explorable area (or maybe even towns...) would best fit (such as programming Beacon's Perch to be overrun by Rotscale and his bodyguards). Then somehow make it so it has a 1 in 50 or 1 in 100 chance of that instance activating instead of the normal instance (imagine zoning into Kamadan and finding out that nightfall came "early" and having to fight some lvl 20 Margonite Generals). Now what if you're not high enough level for that instance? It won't happen because it will only activate if you are level 20 (so if you actually get that 1 in 50 or 1 in 100 chance and you are not level 20, it won't activate). This could also offer a little incentive for players to get to level 20. These instances would activate and offer the players 2 minutes to set-up a build that would be different than that normal instance (this would require some coordination on the people in the party once people figure out what builds work best) so instead of fighting hydras with their normal skills in the desert, you might have to fight some Charr Lords, and you have to coordinate your skills accordingly. These instances could offer some better loot, but if you die, the instance ends and you zone into your normal area with your old build). After saying all this, I really like the idea.

And obviously something this big would require restarting the game, but you can hold off on that until you finish whatever you are doing at the time.

/signed

mega_jamie

Wilds Pathfinder

Join Date: Apr 2006

UK

Warlords of Ruin

A/Mo

Final Fantasy Online had a big event where a GM played a super powered enemy, and the whole community had to organise themselves to try and beat him, the low levels were sent in first, cannon fodder and to guage his skill.

Unfortunatly FFO has a collision system, the event ended alot earlier than ever intended when a lowbie ran into him, knocked him clean off an edge and he died form the fall.

The idea of super powered enemeis is good imo, to pull the community together, of halloween City of Heroes had giatn enemeis appearing in lowbie areas, I witnessed in excess of 50 people beating on one with nearly no effect.

However, these large numbers arnt really attainable in our game are they? in the end it would come down to being beatable by a 12 man party atleast, and it forgoes the super challenge aspect.