I know It has probably been on topic a million times.
I know ANet has a special system for skills-attributes-level.
I know, I know, I know.
But still. I've been thinking of this quite some time now. People playing WoW and other online games hate the Guild Wars low max-level. 20 levels is just not enough against WoW's 60 (70) and Tibias unlimited.
Here's my idea:
The first 20 levels will be just as they are now, giving attribute points which can increase the damage of skills etc.
The higher levels (20+) will only give a skill point, as it does now. Simply, there will be no need for any change in the game (except maybe some higher levels on monsters, or maybe even a new area with monsters in lvl 30+)
This will help ANet and Guild Wars players world wide in the following ways:
- More people will play GW since the max level could be increased to level 30-40
-More gaming hours and less people getting tired of the game so fast.
-People who look for proper people for their teams would have less chance to get a noob in the team.
This may cause trouble for ANet/Players in the following ways:
-The monster levels will be very low and players may even get higher level than the worst monsters.
-The Legendary Survivor title might need a change, or they will just put levels up to that amount of XP.
What do you think of this theory? My apologizes if I have gone too far with this...
W

