Dye Colors Fickle?

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

a little input on the dye subject, plz give us dye remover back! Grey dye just doesnt do the job, dye remover was great

chikorita23

chikorita23

Frost Gate Guardian

Join Date: Jun 2005

Canada

DOI

E/Mo

Dye preview window is cool. However the new color-dye are weird... someone had mention black-dye make armor WAY too black....

And the biggest restriction is.... WHY we CANNOT use TWO SAME COLOR DYE?!?

Just why? It make a differences in color dye preview window.

For example, I spend huge money and I mean seriously huge money on buying Ritualist Vabbi armor set. And crap... I wanna create a bright red armor, and only 2 red dyes will work. I wasted money testing 3 or 4 dyes and it just couldn't come out a bright red except using 2 same red dye.

While black dye is even worse... it almost screw up the armor detail and I had to spend money to mix it with a silver dye for black-color but with armor detail.

Gaile, can you please suggest to Anet? Its odd why Anet has to disable the function of mixing same color dye when it DOES look different on certain armor??

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

I'm sorry, how did you "waste" dye, when there is a preview window that does not use the dye at all until you accept the process?

It's my understanding that each dye will cause changes, that the colour from two is different than the colour from 3 of the same type. I could have thought it was a matter of intensity of colour. In any regard, if it is provably and repeatably not working, that would be deserving of a bug report. Every time I've used the process, it has worked well, and the preview screen is a dye lover's dream!

Mammoth

Mammoth

Lion's Arch Merchant

Join Date: Dec 2005

The Yakslappers

Mo/Me

Technically you can still 'waste' dyes if you accidentally click on your backpack, belt pouch, or the bags in your inventory while you are clicking to preview on an item. There isn't a confirmation for that. (Lost a white dye like that, lol)

I'd say the only thing that needs some kind of a change is mixing the same dye colors together... Dual red looks nicer on some armors than a single red or what can be accomplished with multiple colors.

Pwny Ride

Pwny Ride

Wilds Pathfinder

Join Date: Oct 2006

Aussieland

Prime Players Of [OSHA] ~ [dth] alliance. <3

Me/E

Why did they get dif of dye removers anyway. Last time i checked dye removers and grey dye where two different things. Say, why the HELL did they set all armor to originally being gray!?

I thought that the armor creation color was meant to define each profession..i guess i was wrong, and i guess people like walking around looking like grey children from silent hill. *shakes head in deep dissapointment*

Regardless, i dont favour the changes made to the dye system. The preview window is ingenious, but the dyes are all iffy, and are..im not sure, just not as vibrant as they used to be, and heh, no chance of making the nice colors we enjoy anymore, because DYE REMOVER IS GONE...

Mars Dragonblade

Mars Dragonblade

Lion's Arch Merchant

Join Date: May 2006

Awesometon.

Ministry of Fate [MoF]

W/

I'm not sure if this is still the case, but I'm not going to try it on my armour to find out. The blood red colour on necros used to be able to be made two ways: one mix was purple + green + blue + remover, the other was red + purple + green + blue, which was what I used to make the colour I still have on my necro atm. But with the dye system as it is I'm not willing to try it again.

wingzro

wingzro

Academy Page

Join Date: Sep 2005

Canada

Dye remover was nothing special people. It was just the color of whatever profession you were. Yellow for warriors, red for necros, green for mesmers, blue for monks, etc. The only thing "special" about it was that if you didn't want to shell out 200g for red you could just spend 50g if you were a necro. It wasn't some magical dye that allowed mixes to look joygasmic when applied to your armor.

Kityn

Krytan Explorer

Join Date: Mar 2005

Michigan

Heroes of the Horn [HoH]

N/

Quote:
Originally Posted by Gaile Gray
It's my understanding that each dye will cause changes, that the colour from two is different than the colour from 3 of the same type. I could have thought it was a matter of intensity of colour. In any regard, if it is provably and repeatably not working, that would be deserving of a bug report. Every time I've used the process, it has worked well, and the preview screen is a dye lover's dream!

Does that mean you are suppose to be able to use the same color dyes only and no other dyes such as red+red+red? If so it definately does not work when I try it. Says you cannot use the same dyes.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

Quote:
Originally Posted by wingzro
Dye remover was nothing special people. It was just the color of whatever profession you were. Yellow for warriors, red for necros, green for mesmers, blue for monks, etc. The only thing "special" about it was that if you didn't want to shell out 200g for red you could just spend 50g if you were a necro. It wasn't some magical dye that allowed mixes to look joygasmic when applied to your armor.

dye remover WAS unique for each proffession----and sometimes the ONLY way to get some of the color combos (like the blood red necro).....being able to get back to the base armor color and then being able to apply dye on top of that made some color combos available. If you start out with a red and want to make it a deeper red....you could do this with the dye remover on necro armor since it added another red to the combo ----eg red red remover, since you cant have 2 dyes of the same color this was a great solution since the remover was seen as a different dye.

Now with the dye remover gone and base armor color being grey....there is no possibility of getting some of the combos we used to make. The uniqueness of each profession is gone now....I can make any cloth armor the same blue whether it be ranger or ele (as long as its the same material).....now thats BORING!




So there are really 2 issues here.....the vanishing of dye remover (and its replacement with ugh grey dye) and the apperance of ugly grey color based armor (feels like a bad script of Ursala K LeGuins the 'Lathe of Heaven'....).


Please return one of them......or both!! (and you can still have the grey dye.....its buttt ugly, but; well nevermind).

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Quote:
Originally Posted by Taala
How many sets of armour do you have then if you can't afford to spend 500 gold for each set?

I'm a casual gamer too and don't farm at all, yet I have no problem buying dye for every set of armour I buy, even for those below max stats at the beginning of the game. I'm glad they have that grey base colour so people who actually care about dyes stand out more.
Just 1. I'm not far enough in any of the games to get 15k armor yet and I'm saving gold to buy the Bloodstained insignia so I can make some 5k armor. Red dye is 500g a piece and in some cases the dye trader didn't have any to sell. The grey base color was probably created as an in-game money sink so people would have to spend more gold on dye. I'm lucky I don't dye my Scar Pattern. *lol* My hair covers it. I wish I could give my Necro a mohawk or some dreadlocks.

dwc89

Frost Gate Guardian

Join Date: Dec 2005

earth

Just an observation of late, believe it happened after the january 11 update. Some armors changed the color that had been applied prior to the update.

For sure, as I've seen these, are 15k Kurzick Ritualist, 15k Canthan Mezmer and Vabian Ritualist - all female armor. I will say that details of these armors were improved/upgraded/changed, all a matter of opinion on what you think of the detail change.

One thing I have noticed is that obsidian armor colors have not changed, so far anyway. Hoping that those are not touched at all, I would be upset.

Anyway, all I know is what I see and what I have done with my characters and what I notice with other players armor(s).

The change of the base armor color has been good for a number of armors and not good for others - 15k Gladiator comes to mind as one of the good and 15k Frostbound as one of the not so good(from my perspective).

And again the preview window is nice - helped with a nice color on my Ritualists obsidian armor.

Myria

Banned

Join Date: Aug 2005

From the 'Just out of curiousity' department...

Why does the dye system not follow standard color theory? Experience has shown that any resemblance between in-game dye mixing and a standard color wheel is purely accidental, making the whole process naught save guesswork. No doubt there's a reason for this, I'm just really curious what it might be.

Why do various profession's armors still dye differently? I had thought, obviously mistakenly, that was the point of making them all 'grey', but clearly that's not the case. So what was the point of making them all the same apparent starting (non-)colour? Did the dye trader's union bribe y'all in hopes of more sales, or something?

Why does the lighting in the preview box change depending on the dye color? This distorts your perception of the color your armor is about to be dyed and seems wholly unnecessary. Is there a non-obvious reason for this, or was it just something someone thought was 'nifty'?

Inquiring minds, assuming any frequent these environs, may or may not want to know, but I'd like to...

Lamont Shadow

Academy Page

Join Date: Oct 2006

Quote:
Originally Posted by Myria
From the 'Just out of curiousity' department...

Why does the dye system not follow standard color theory? Experience has shown that any resemblance between in-game dye mixing and a standard color wheel is purely accidental, making the whole process naught save guesswork. No doubt there's a reason for this, I'm just really curious what it might be.
I'm curious too. the old standard color wheel of red, yellow, blue (now called the psychological primaries) is being replaced these days with yellow, cyan, magenta (which is more accurate but harder to obtain in real life becaue real magenta is difficult to obtain). Nevertheless, the dyes don't seem to follow either one.

I wonder if the major problem is that they are trying to replicate the old color wheel but because the computer has to render in red, green, blue (the primaries in the yellow, cyan, magenta wheel) the results are unpredictable.

If they really wanted to give us dyes that could make any color they should dump most of them and give us strictly red, green, and blue with black and white to lighten or darken. Adding in cyan, magenta and yellow for more subtle shifts would not be bad either.

In the meantime the preview window is nice but not as accurate as ANet seems to think because it seems to have only one light source and does, in fact, shift the background according to the dyes added. I find that in reality the colors wind up being a little lighter than they appear in the preview panel.

Overall the new colors are just too clumsy and I findmyself sticking with single dye colors most of the time.

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

First of all, I really, really like the dye preview window, and I hope that we always have that. The dye preview window is perfectly fine...except for one thing....
Quote:
Originally Posted by floppinghog
Theres a few problems with the dye system right now (forget the preview window thats something else) but when you do open it and place you 4 dyes, well, you can't dye something red-red but it shows you a difference in the window!
That is probably the biggest problem I see right now. If you just add one dye of any color, then it changes to that color. Now if you add a second of that exact same dye (as in you have a blue and you add a second blue to the window), then it changes to a different shade of that color. Often times, that different shade is exactly the shade I want for my armor, but I can't apply it because it says "All dyes cannot be the same color." Then, when i try to copy that color with different combinations, I can't get that color, which is very anoying and, at times, frustrating.

Then, like people many people here are saying, there seem to be some colors that we were able to make before, that we can't make anymore. I had found some really nice dye colors with the old dye system. Once the new system came out, I expirimented on all my armors trying to see if I could find better colors. There were one or two armors that I dyed because it seemed better. Not too long after dyeing the armor, I decided I liked the way it was dyed before more than how I just recently dyed it. Unfortunately, those colors just happened to be some of the colors we can no longer make, and now I am stuck with armor that isn't dyed as good as it was before.

And then there is the black and white dyes, which I would expect to make a color a little brighter (if I used white) or a little darker (if I used black). Instead, they seem to be too powerfull and either make the armor white with a small hint of another color, or black with a small hint of another color.

bam23

Lion's Arch Merchant

Join Date: Feb 2006

Since we're on the subject of dyes, I wanna say that I really hate the way black dye looks now. It's way too dark and you can barely see the details on your armor.

Lamont Shadow

Academy Page

Join Date: Oct 2006

I think a lot of people are really frustrated with the new colors and I suspect that's major reason dye prices have dropped so much.

Some of it may be that people are saving dye by using the preview pane. (though, I have actually wasted far more dye since because it's cheaper now)

but I suspect the main reason is that most people are going for straight color and not bothering with mixes because it is just not giving the shades they want.

I know I gave up trying to get good colors on my assassin. Now his four sets of armor are straight yellow, red, white and black - the only exception are the gloves and boots of the black set which are a brown/orange mix to warm the brown a bit.

Any more I'm disappointed when I get a dye drop - 10 gp whoopie!

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

I still wanna re-estate the fact that Anet made a mistake in changing too much stuff at once, without doing proper testing. The team that rolled the preview window probably did it so fast, they got cocky, and wanted to make it even more of an update by changing the entire system thinking it would work out... (without the essential testing of ALL aspects of the programming).

I'd like to hear what Gaile has to say about my emphasized text (bold and italic) as a whole, NOT picked apart. Thanks, I try to talk with my text, not make broken sentences to be attacked upon.



I'd also like add aside from all this above is, I'm basically stuck with the dyes I have now on my pre-dye-update characters's armors. The reason this was possible is because those dye combos are now IMPOSSIBLE. I tested, I KNOW what I'm talking about, among others here.
Also, I think it's a good idea to mention in simple math terms:
possible != impossible

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

My only complaint on dyes is that they sometimes react differently on the same set of armor with they same crafting materials.

On my 15k sunspear dervish male, I dyed the bottom plain orange. But when I put it on the chest and hood it is noticably lighter on those two pieces than on the "dress". I had to mix in black with them to get them to be even similar in color, and even then, they are still just a bit off.

Is this how I should expect it to work Gaile?

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Quote:
Originally Posted by Lamont Shadow
I think a lot of people are really frustrated with the new colors and I suspect that's major reason dye prices have dropped so much.

Some of it may be that people are saving dye by using the preview pane. (though, I have actually wasted far more dye since because it's cheaper now)

but I suspect the main reason is that most people are going for straight color and not bothering with mixes because it is just not giving the shades they want.

I know I gave up trying to get good colors on my assassin. Now his four sets of armor are straight yellow, red, white and black - the only exception are the gloves and boots of the black set which are a brown/orange mix to warm the brown a bit.

Any more I'm disappointed when I get a dye drop - 10 gp whoopie!
I don't believe your reasons to be the true cause. I think many people aren't dying some of their armor is because the default armor is so very similar to silver (a popular color for dying anyway) that they like it as is. No need to dye something that you already like the color. Silver is not very distinguishable from the grey on most armors, so no need to spend the money on silver when you can stick with the default.

sh4d0whunta

sh4d0whunta

Academy Page

Join Date: Sep 2006

New Zealand

W/Mo

Quote:
Originally Posted by atkafighter
What if they added a color picker, and you could choose your color, and get the matching dye combination?
I was thinking something like this...

It could work similar to the Guild Cape window, but it would be for your armor. I think it would be pretty nifty. ^.^ It could be an NPC like the festival hats guy, but for dye combinations. Maybe you click on a color you want, and he/she says "Oh I could make this if you brought me X vials of (color)."
Although this would take all the fun out of discovering your own colors it would be pretty handy, and save on dyes so you don't have to buy ones you may/may not use, or carry a ton of dyes on hand all the time.
good idea and if somone rich is reading this see if u can make a gradient if u knw what i mean like make a helmet blue then each armour piece slowly fades into red or somthing like that

Cherrie

Cherrie

Krytan Explorer

Join Date: Jun 2006

Echowald

Marked by [Fury]

Me/

The biggest problems in my oppinion are:
-black and white. They don't behave like other dyes while mixing, they are too covering and they 'act' strange (white is more covering than black). I love the white dye, but I never use it in any mixes, because no matter how many other dyes I add to the mix, the outcome is pale. And black itself is too jet, all the details on armor are lost. Of course sometimes its not an issue - especially in armors that have very small colorable areas (necro scars, monk scalps, some mesmer masks etc) but when it comes to large colorable areas, it does not look to nice. Black + Silver/Gray is too pale, I've never tried more than 1 black in one mix, but thats quite too expensive.

-lack of dye remover. It added uniqueness to mixes. I dont mind armors being gray at the begining, but dye remover that would make ever armor return to color-proffesion would be great (I've noticed my mesmer's armors are still green as default - tehre is a short moment after loading when armor is green at first.
-dye mixing itself - there aint too much difference between 2x A + B and 3xA +B, and it limits usage of 4 possibilities - this leaves me to thing that even if I tried multiple black + grey/silver, the outcome wouldn't differ too much from one black + other dye


Of course Gaile you could say we are whinning and that color combinations aint that important, but please don't try to convince us that armors could be dyes same way if we tried other combos - they can't. New dye system aint tweaked enough, beforet he update there was more freedom and dyes behaved more logically. Sure, we are whinning, but we have reasons to!