Skill Template Editor

Theron

Ascalonian Squire

Join Date: May 2006

Hi there!

I'd like to present to you a small tool I started to create recently. It's an editor for Guild Wars skill templates that will give you a concise list of skill templates that are in your template folder and the ability to edit them or create new ones. It will load and save them directly as template code files that are readable by Guild Wars. In addition you can copy and paste skill templates in the Guild Wars template format.

Following screenshots show what it looks like right now:





If you want to find out more visit http://gwteddy.manuthie.de/?lang=en

Note: As it is written completely in Java and uses latest Java technologies you will need Java 6 in order to run it. The exe file included will do nothing else then check your Java version and start the program. If you don't want to run the exe file you can start the jar file directly. It will be absolutely no difference.

I am looking forward to your feedback.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Great job! You do open source?

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

This is QUITE relevant to my interests actually. It'd be somewhat nice to be able to work on templates without opening GW.

You just got tomahawked

You just got tomahawked

Krytan Explorer

Join Date: Nov 2006

H-Town

The Battle Bakery [vPie]

N/

very nice. me like.

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

il be taking that ty

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Jeff Highwind
This is QUITE relevant to my interests actually.


Mine as well.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Haha, love that meme

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

[skill]Watchful Spirit[/skill] is missing from the Monk list coz it seems that you cannot add primary attribute linked skills as a secondary which in the game is very possible.

Theron

Ascalonian Squire

Join Date: May 2006

Quote:
Originally Posted by lightblade
Great job! You do open source?
Nope - its not open source. The problem is that I had to do much more documentation if the code had to be useful for other people.

Quote:
Originally Posted by Emik
[skill]Watchful Spirit[/skill] is missing from the Monk list coz it seems that you cannot add primary attribute linked skills as a secondary which in the game is very possible.
Dang - you are right. I'll fix that in the next version.

ayame ftw

Lion's Arch Merchant

Join Date: Nov 2006

Belgium

Forgot the Ghostlyyyyy

R/

well done
Is it with inventory templates?

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Quote:
Originally Posted by Theron
Dang - you are right. I'll fix that in the next version.
Cheers for the quick reply

Oh and congrats on the nice looking proggy...
Almost forgot that.

Theron

Ascalonian Squire

Join Date: May 2006

No - its only for skill templates (right now)

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Oh I've noticed something else as well...
None of the skills show which kind of skill they are... Spell, Enchantment, Hex etc...

Theron

Ascalonian Squire

Join Date: May 2006

Ok - a new version is available where you can select the primary attribute of the second profession.

You will also see the skill type and campaign in the skill info area.

In addition you will be able to search for a specific information by typing something like "type=stance" or "campaign=nightfall". You can now even combine multiple keywords by separating them with a comma. This way you can search for all signet skills for a monk that came with nightfall (just as an example). Valid information types to search for are name, description, profession, attribute, type and campaign.

ayame ftw

Lion's Arch Merchant

Join Date: Nov 2006

Belgium

Forgot the Ghostlyyyyy

R/

Hey,
I cant get all my templates loaded in left bar
i can load one temp at the time if i select them manualy
i slected as forlder: E:\GUILD WARS\Templates\Skills
Maybe because its on my E drive it doesnt work?

Theron

Ascalonian Squire

Join Date: May 2006

I noticed there is a bug when selecting the directory via menu/toolbar while there are no templates in the currently used directory. It doesn't occur if you select it right at startup or if the currently used directory contains templates (that's why I didn't notice it).

I will fix this soon but meanwhile if you want to get it to work you can do two things: either unzip the program again and select the directory at startup or open the file "Settings.xml" that is in the xml folder of the program directory and edit the entry

<entry key="skill_template_directory_local">YourTemplateD irectory</entry>

by putting in the name of your template directory (E:\GUILD WARS\Templates\Skills)

Hope this helps

Edit: a fixed version is available now

ayame ftw

Lion's Arch Merchant

Join Date: Nov 2006

Belgium

Forgot the Ghostlyyyyy

R/

thx, i will try it when i get home

tyche7

tyche7

Lion's Arch Merchant

Join Date: Jul 2006

Nebraska

The Killer Panda Bears

W/Mo

Wow - impressive. This is awesome! Now I can work on my builds from computers without guild wars (like at work...heh) and use them later when I can get on GW! Sweet!!

/happydance

soullss monk

Ascalonian Squire

Join Date: Sep 2006

Is there any chance that this could work on a mac? I'd think it would, cuz of the java thing, but some confirmation would be nice

Theron

Ascalonian Squire

Join Date: May 2006

Quote:
Originally Posted by soullss monk
Is there any chance that this could work on a mac? I'd think it would, cuz of the java thing, but some confirmation would be nice
In theory it should run on Mac and Linux as well (if there is java 1.6 installed). In that case of course you can not run the .exe but you can start the program by running the .jar file as well.

In reality I didn't try to run it on Linux or Mac so I cannot guarantee that it will run flawlessly. If you try it please let me know if it works. I'm curious on this

Tiyuri

Lion's Arch Merchant

Join Date: Jun 2005

Check your PM

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

Fantastic work.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

I like it, i tried on on my friends comp ^^
Cant get it to work on mine though cus of.. java

Underworlder

Pre-Searing Cadet

Join Date: Mar 2007

Wow, this is great stuff, thanks!
I was just looking for something with which I could browse the whole lotta skills offline, so I could think of new builds and stuff without having to go in-game, and I would have been happy enough with just a text document of the skills, so to find this was wonderful.

Thanks very much once again, great program!

Theron

Ascalonian Squire

Join Date: May 2006

I created an updated Version which now supports the new template format that has been slightly modified recently. Furthermore - as Guild Wars supports this now as well - you can use sub directories to organize your skill templates. If you copy a template to clipboard it will now be copied as [Name;Code] so you can paste it directly into the Guild Wars chat to share it with others. Last but not least all skill data and description has been updated to match the current state.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Great program, I was looking for something like this.

Much better then using gw freaks, getting the code, then having to copy paste in to a text file.

Great program

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

Fantastic tool, very nice interface as well.

Have a cookie!

Waldir

Waldir

Frost Gate Guardian

Join Date: Dec 2005

---------------

Mo/Me

Dont seem to work on my computer, i just get the opeing logo and than it shuts down, any idea why?

Theron

Ascalonian Squire

Join Date: May 2006

Do you have Java 1.6 installed? If not you can download it from Sun (http://java.sun.com/javase/downloads/index.jsp -> Java Runtime Environment (JRE) 6u1) It will not run with a lower version of Java.

Paloma Song

Frost Gate Guardian

Join Date: Apr 2005

[JM]

Rt/R

Any chance of this program being updated with the Kurz/Lux PvE skills, and, eventually, for GWEN?

Theron

Ascalonian Squire

Join Date: May 2006

I'm working on a new version. Not sure when it will be ready but it will of course include updated skill data. I hope it will be ready till GWEN release but I can't tell for sure ^^.

Paloma Song

Frost Gate Guardian

Join Date: Apr 2005

[JM]

Rt/R

Awesome, thanks a ton - this program has been soooooo useful, even a little out of date. Looking forward to your new version!

Sawamura

Frost Gate Guardian

Join Date: Oct 2006

Belgium

Braveheart World XI [any]

W/Mo

Very Nicely Made, I'll download & use it as soon as I get home

Bathory_Swain

Bathory_Swain

Ascalonian Squire

Join Date: Jul 2007

America

Dojo

Mo/Me

Downloaded ^___________^
Thanks, I can't try it out yet but looks verry promising.

King Kong

King Kong

Krytan Explorer

Join Date: Jan 2006

W/R

This is a great program! I just used it to change some hero builds, without having to load up gw So much easier now

Barrett

Barrett

Lion's Arch Merchant

Join Date: Feb 2006

UK

W/

niiiiiice program

Theron

Ascalonian Squire

Join Date: May 2006

Version 0.2.0 is now available. This version has been written (almost) completely from scratch und has a lot of impovements and new features.

The most important are:
- the possibility to create different template sources
- the possibility to group skills by different criteria
- the option to activate the windows look and feel
- the update of the skill database (including all PvE and GWEN skills)
- the extended export options (e.g. GWBB code).

In addition there are a lot of smaller new features and improvements, though not all features are ready yet. For example it is not yet possible to create custom filters or sorting. But those are not things that affect the usability of the program. In my opinion this version is a great step forward in terms of functionality and usability.

As always I am glad to hear your feedback. In particluar please report bugs and/or wrong skill data if you find them (which is very likely )

The current version can be downloaded at http://gwteddy.manuthie.de/?lang=en



Paloma Song

Frost Gate Guardian

Join Date: Apr 2005

[JM]

Rt/R

Wow - I would've been tickled for an update that just had the new allegiance skills, but you've really outdone yourself with this one. I gave it a spin just now and it's working just fantastic. The new sorting tools were a great idea. Honestly, I don't get how this program stays under-the-radar, it's the best of its class. Definitely allowed me to play around with builds, when before I'd just not have bothered getting into that meta because the ingame template manager is a mess.

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

For the person who asked about Mac support, Mac does not yet support Java 1.6, but it does have a Beta version at the apple developer's site (http://developer.apple.com/).

I've just tested this with that, and it fails to load without leaving me an error message.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

This is the best program ever man, I will probably never ever make builds in-game again.

Seriously.