How To Death Level Charrs - The 30min Solo Setup Guide

Holy Warblade

Holy Warblade

Lion's Arch Merchant

Join Date: Dec 2006

W/

Welcome to this guide. As players are re-entering Pre-Searing in their quest to achieve the title of “Legendary Defender of Ascalon”, more emphasis is being sought on the fastest ways to gain exp after reaching level 16. Though there have been many suggestions and ideas thrown around the LDoA thread, but there hasn’t been a single, true and tried, FAST method posted yet. In no way am I trying to knock on the ideas posted by others, in fact, I applaud them for finding their own methods through personal experimentation, but after endless hours of testing, experimenting and discussing with others, I personally believe this guide will show the fastest and most efficient way to not only gain exp death leveling through Charrs, but to be able to do so in the least amount of time required to complete setup all the way to killing the leveled up Charrs.

First off, we need to examine which Charr groups are available for us to death level from. There are two sets of Charr groups. There is the stationary group and the patrol group. The stationary group consists of four Charrs that never venture more than two feet away from their base location. Primary example is the group found near Ben Wolfson’s quest location. These Charrs are only good for hunting and useless to death leveling. Next, we have the patrol groups. These groups consist of three or four Charrs that actually patrol from their starting base location and cover a certain amount of land before returning back to their base location. These patrol groups are the single best candidates for death leveling. Now that we have established the candidates, let me ask you, how many patrol groups are there over the wall? Well, let’s count them.

1) The four man patrol found in the first ruin on your way to the Charr bosses.
2) The three man patrol found in front of the bosses shrine.
3) Facing the shrine, there is a four man patrol that will come to the edge of left corner.
4) Facing the shrine, there is a four man patrol that will come to the edge of the right corner.
5) The three man patrol found inside the right inner wall just past the bosses shrine.
6) The four man patrol found on top of the hill to the right of the bosses shrine.

Six patrols total? Right? Nope, that’s wrong. There are a total of SEVEN patrols over the wall. Here is group number seven –

7) Beyond the bosses shrine, just beyond the inner right wall road, and next to the bottom lake, there is a three man patrol that ventures a very tiny area. Yup, those guys are a patrol unit.

So, with all the groups added up, there are a total of 25 Charr candidates available for death leveling. Okay, so there are a lot of Charrs I can use. How do I pull them?

PULLING/LURING CHARRS

Let me share with you how pulling Charrs REALLY works. There are TWO similar methods to pulling Charrs and both work depending on what you are trying to achieve or prevent.

The BASIC foundation of pulling Charrs is to equip your longbow, and shoot one of the Charrs in a patrol from a distance. This will engage the group’s agro and they will start chasing you. As they chase you, you are, in turn, running away from them. After running a certain distance, the Charrs will stop, turn around and return to their original location. To nullify this effect and continue the luring, you MUST wait until the Charrs stop running back and start to WALK back. As soon as they starting walking, you shoot a Charr again with your longbow and repeat the process. You keep engaging the Charr group through this method until you lure them to wherever you want in the Northlands.

Now, about the two methods I mentioned above, both have the same principle as the basic foundation but differ ever so slightly depending on the HP amount you have left or are working with. The first method is to use the basic foundation, and start running away from the Charrs while they are inside or at the border of your agro bubble. The group will actually run with you for quite some distance before they stop on their tracks and turn around. When they do stop and turn around, the group will also run back quite a distance before they come to a full stop and start walking. This is the preferred method since it covers quite some ground every time you engage the group.

The second method differs ever slightly in that you can manage to do the same trick but preserve your HP if you are really low and without time to use a heal skill. Using the basic foundation, you shoot the longbow to one of the Charrs. As soon as the arrow releases, you do not waste time but start running away. What this does is engage the Charr group, but since you started running away BEFORE the arrow hits a Charr, they will be way outside your agro bubble while chasing you. The drawback to this method is that the group will actually not follow you the long distance as the first method. They cover a smaller distance before stopping and returning. The benefit to this method is that even when they actually do stop, they do NOT run back, but rather come to a halt and initiate the walk right at that location, meaning you can shoot them right away again.

But how does the AI determine the new stop and start locations? In every group, there is a variation of melee and caster units. The caster is always the leader of the group and the melee are always the followers. What this means is that every time the group is lured, chase you, stop, and start walking back, wherever the caster is located at the time of the walk when you re-shoot your arrow is the “new” starting base location for the group. So, even if you had one melee pulled all the way back to the first ruin while the caster is way back and already walking back, it will do no good since the melee will just run back and follow the caster to however far they already walked back. Take this into consideration when pulling each group.

SOLO SETUP PROCESS (PANCAKE STACKING)

Let’s start the solo setup scenario since 90% of you will be doing setups solo. I will cover the setup process on solo runs first and discuss the pros and cons of solo vs. team setup towards the end.

- Completely shut off GW and restart the game to restart the timer.
- Start off in Ascalon City and find someone who will gladly open the North Wall gate for you.
- Equip yourself with your primary weapons and a LONGBOW (ANY longbow will do).
- Disengage any pet you have equipped BEFORE you leave the city. Pets are a BIG no-no to death leveling.
- You have been dropped off over the wall and are all by yourself in the Northlands.
- Time to clear a path.
- Start by killing all the oakhearts along the way to the first ruin.
- Upon the first ruin, kill the first stationary Charr group, then follow up by killing the first patrol group too. (Yes, you are getting rid of four candidates, but this is necessary if you are new to setup and want a smooth and quick process. Even if you die while getting rid of one group, it’s okay, since you can rez and just hop over a short distance to meet them again.)
- Optional – after getting rid of both Charr groups, there is usually a three man Grawl patrol group to the left of the first ruin. Get rid of them too as they will become a hindrance later when pulling, unless you prefer that Charrs and Grawls battle each other out when they meet while you heal yourself. Personally, I get rid of them the first time around, as I don’t like to waste time watching them fight each other.)
- And now you face your first patrol. The three man patrol in front of the bosses shrine.
- Switch over to your longbow and get ready to shoot the caster of the group.
- Engage the group using the basic foundation and start the pulling.

(Okay, got that far, now where in the world do I take them???)

First and foremost, DO NOT pull them all the way to the rez shrine!!!!!!!!!!!!!!!!!

We will now start the PANCAKE STACKING method.

As you are luring the first patrol, bring them all the way to the first ruin where you just killed the first two groups of Charr. Continue pulling them down the little house below the first ruin. Now, go down the path of the little house and as you find yourself below the small hill, start your process towards the rez shrine. As you are pulling them towards the rez shrine, you will come across a huge brush where the road splits near the beginning of the area. Lure the first group all the way to that brush, but DO NOT go beyond the brush. Get the group as close to the brush, make sure they are all inside your agro bubble and let them kill you right there. If done correctly, they will finish killing you and be stuck in that same location without being able to return ‘home’. See the picture below on where exactly I have taken them.



After you rez, it’s time to go get another patrol. As you approach the split road, run towards your right, hugging the wall and DO NOT agro that first patrol you just pulled to the brush. Leave that group there for now. We will return to them later.

Go find the next patrol you want to lure. Repeat the same process of pulling them back all the way to the first ruin. Now, DO NOT take them to the same location where the first patrol is located. Rather, lure them down to the little house below the first ruin. If you notice the little house below the first ruin, you will see a semi small hill that separates the little house from the first ruin. This is the new location where you are pulling the group to. Once the group has been lured to that location, let them kill you. After your death, the group will be stuck on that hill and also won’t be able to return ‘home’. See picture below on where the 2nd location is.



After you rez, it’s time to start the pancake stacking. Run past the first group by the brush WITHOUT agro again. Head towards the second group stuck by the little house. Running down the small path beside the little house, agro the second stuck patrol and head towards the first stuck patrol. As the second patrol starts chasing you, run towards the first patrol and agro them too. Using the same principle, get both patrols as close to the brush as possible. Once both patrols are close to the brush, let them kill you. Voila! Now you have two groups meshed into one, and both are stuck in the same place.

Repeat this same process for as many groups as you want to mesh into one. If done correctly, you will have mastered Pancake Stacking and the super Charr group will look much like the picture below.



Okay, let’s say you have lured three patrol groups and meshed them all into a super pancake group. Here is the next step. As soon as you rez again in the shrine, start running towards the super group. But WAIT! As soon as you rez and start running, look to your right, just past the rez shrine. Do you see that small, semi-walled circle enclosure? It almost looks like a children’s enclosed sandlot. Remember this location.

You have a super group of three patrols into one. You are happy with this group and want to start death leveling now. Here is the next step. Head towards the super group from your LEFT this time. Do not approach the super group from your right or from above the split road. Get as close to the super group without agro from your left. When you are ready, engage the super group. As soon as you engage the group, start RUNNING back to the rez shrine.
Now remember the enclosed children’s sandlot? While you are running back to the rez shrine, this is the new location where you will be running to. While the super group is chasing you, head towards the sandlot and go inside of it and start running circles inside the sandlot. Do NOT go beyond this sandlot. There are two main reasons for it.

1) If you go beyond the sandlot, the super group will disengage and start returning towards the brush, but with the massive amount of damage the super group does, you will die before they return to the brush and some of them will be in the open area and start walking up the higher road without being stuck. That is bad.

2) By pulling the super group as close to the sandlot, even if you die, the super group will be stuck either inside the sandlot or outside of it, blocked the hill.

If done correctly, it will look like the picture below.



You have lured the super group to the sandlot, and have now rezzed back at the shrine. Time for the Charr to do some major pwnage on the Ascalon archers and monk!!! Go to the sandlot, and agro the super group. As soon as you agro, start running back to the rez shrine. Run past the rez shrine, to the back of the rez shrine and to the far corner of the walls. Two things will happen when you do this. The super group will start targeting the Ascalon archers and monk first, leaving you aside for the time being. They will annihilate the Ascalon group in a matter of seconds without incurring a single death of their own. Once they dispose of the Ascalon group, they will come after you. Since you are at the very far corner, the super group will converge as close to your location as possible. Let them kill you at this corner. When you rez again, voila!, instant setup, just like the picture below. Get naked and enjoy the deaths!



And that covers the solo setup process in under 30 minutes!
(not to sound like an infomercial, but if Amish can setup solo in 20 minutes after showing him once, then anyone can do it! $19.99 + shipping & handling)

EXP OUTPUT & TEAM SETUP

I will discuss the pros and cons of doing a solo setup vs. a team setup next, and how exp gained by Charrs is affected in both scenarios.

When doing a solo setup, the single best scenario for solo players is to be able to achieve a setup consisting of 3 groups. 3 groups with 3 Charrs in each group is the most optimum scenario. These groups should consist of AT LEAST 6 melee Charrs and 3 casters. On melee groups, a 2:1 ratio of Hunters vs Axe or Blade is desired. 4 Hunters and 2 Axe/Blade is a good combination. The Hunters are the most desired due to their Penetrating and Ignite skills. Axe/Blade are good for constant spamming attacks. Since there is a 0.5 second differential for arrows to reach you, a constant barrage of Axe/Blade attacks is wanted too. For casters, Ashen Claws are prime candidates. They serve as your personal in-game Vamp wep with their degen skills, thus there is no need for Vamp weps in Pre with this method. Chaots are not so desired since they don’t possess a constant spamming attack, but are good in the fact that they don’t have any good armor and go down fast even when leveled up. Shamans are the least wanted and the most troublesome.

Concerning Shamans, I personally kill all of them after the setup is complete. Yes, they are another source of Charr to level up for exp, but the trouble you have to go thru in killing them or killing another Charr that is leveled up while the Shaman didn’t level up can be too time consuming. If you do decide to kill the Shamans, do so AFTER the setup is complete, AND after the whole group has killed you at least once after the setup is complete.

For those that knew how to death level through Charrs, a constant issue used to come up with the fact that a group of Charrs would constantly level and another group would never level. The issue with this problem was that each time you lured one group, you had to be killed by that group at least once before you take them to the rez shrine. This is done to refresh to the AI target acquisition requirements. Once they killed you, you could go and lure another group and repeat the kill to refresh the new group. By following the guide above, one doesn’t have to worry about this issue since each time the group you pull will have to kill you at least once before you take them to the rez shrine.

Even if assuring that all the Charrs gain exp from your deaths, the exp output to each Charr will always be different on solo setups. Here is the reason why. Common sense should dictate that since all the Charrs are inside your bubble, that all of them should gain the same amount of exp from you. That is far from the case in this game. Using a 3 group setup, the first group you lured to the brush will be the first group to reach level 9, but over time, they will be the group that gets the least amount of exp from the 3 groups. The reason is because when stacking, they receive exp from you three times compared to the other groups prior to completion of setup. The last group you lure to the super group will be the first group that levels up the fastest, and the order goes from the last group you pulled, to the second, then to the first. The way the exp is divided is as follows, say you gave a total of 300 xp for the whole group. Divide that by half, and 150 xp will be divided evenly between the last group, giving each Charr in that group 50 xp for one kill. The remaining 150 xp now gets divided in three ways. 66% of that exp(100 xp) is now divided evenly for the second group, giving each Charr in that group 33 xp. The last remaining 50 xp is now divided between the last group, giving them a measly 16.6 xp each. So, no matter what you do, you will always find a group that will achieve a high level first, followed by the other two groups that are always lower in level.

This is why I suggest that the optimum scenario is a 3 group 3 Charr method. It is the best output of exp for all the Charrs rather than having more than 3 groups in the setup or having 3 groups of 4 Charrs in the setup. Exp is strained already as it is, there is no need to strain it further with more Charrs in the setup. The reason for this is to accommodate as much exp to each Charr as possible inside the 10 hour window BEFORE you become a victim of the dreaded error 59. This method is prime for those who plan to completely be AFK while death leveling.

*** KEY TIP - If you can afford to not be afk, then in addition to the above, wait until one group reaches your current level. Once they achieve your level, kill the caster of that group for 100xp. Now stop! Do not kill the melee Charrs. By killing the caster of that group, you have triggered another refresh on their AI, and that group now goes to the bottom of the exp pool and the other two groups are bumped one spot up. By using this method, you keep the constant melee barrage on yourself without suffering a slower time to die. ***

Team Setup

If you have a high level partner you can death level with, or have a 2nd account with another high level toon on it, team setup might be for you. BUT, only do so if your partner is willing to not receive any exp for any of the kills while sitting there for 8-9 hrs doing nothing. Team setup takes the same approach as the solo setup for the exception of one major change. One team setup, toon A will lure the first group to the brush, while toon B lures the 2nd group to the little house. After you both rez, toon A will stop luring Charrs, but instead agro the 2nd group and mesh it with the 1st group while toon B keeps luring other groups to the little house. Keep this method working until you have lured all six groups. This is done primarily to resfresh AI target acquisition so that this super group gains exp on a more leveled and evenly basis compared to the solo setup. That is the major difference in team vs. solo. Also, on team setup, having one group of Charrs reach your current level takes half the time compared to solo setup. Two reasons why this happens. First, the exp output to Charrs is doubled. Second, having 2 or 3 Ashen Claws will incur the Mark of Pain skill which deals massive spamming damage to the toon that is not taking any melee damage, thus making both toons die faster. So, if you have a dummy account or a partner who is willing to not take exp, this is the single fastest way to achieve massive exp. The method used to make sure only your toon gets the exp is to equip yourself with armor and weps. By having everything equipped, Charr AI will dictate you have a better armor rating than the other toon, thus they will concentrate in killing the naked toon first before they come after you. During this time and the 4-5 second Invinci-mode right after rez, go after the high level Charr. You will not be able to kill it in one span, but their health will not regen much either while you are dead. Once their HP is really low, the trick is to wait for the other toon to die BEFORE you go for the final killing swipe on the Charr you targeted. This way, the Charr dies, giving you full exp and none for your partner. If the other toon is alive while you kill the high level Charr, then exp is halved for you and your partner, and is no better than if you had done a solo setup. Lastly, it is recommended that you do pull all 6 of the remaining Charr groups if you do team setup, like the picture below.
WTB Death Leveling Partner - 1 ecto per hour



QUESTIONS & ANSWERS

1) You said there are seven patrols, yet on solo and team setups, you mention you need to kill them. Is there any way to lure this patrol also?

Yes, there is. Having ALL seven groups to the rez shrine is doable, but that is an advanced skill. Mastering and getting used to this setup is optimal for the time being and you won’t lose any benefits by killing the first patrol at this time.

2) Isn’t is more beneficial to wait and kill the Charrs when they get to 19 or 20 as opposed to my current level?

ONLY if you have to be AFK. In theory, it sounds like more exp, but it is not. It is more time consuming for a group of Charrs to reach those higher levels since they follow the same structure as we do. Example – from 17 to 18, it requires a total of 11,600 exp per character. That is the same for Charrs, but multiply that by three (or four) in that group. Each level the Charrs obtain (starting 5 levels below you, eg. – you are level 17, Charr is level 12) will net you a total of 16 exp per Charr. The only exception to this rule is when the Charr are one level below you or above you. For example, if you are level 16, when the Charr is level 15, it would net you 80 exp, but when they reach your level, they will net you 100 exp, and when they reach level 17, they would net 120 xp. The Charrs rise in exp given by 20 when reaching your level and once more when surpassing your level by one. After that, they revert back to increasing by 16 again. Timewise, it is more beneficial to kill them at your level and let the next group play catch up. The KEY TIP above also comes into play to maximize exp gained.

3) Item Levels are better at higher Charr levels?

This has been a rumor, yet I am sorry, just not happening. The degree of how good an item is if you kill a higher level Charr has been discussed. The fact is, higher level does not translate to better item drops, more gold, or unsalvaged runes. All these items are random and stay random for the Charrs, no matter what level you kill them at. I have a Sundering (20/17) Battle Axe (6-16 dmg) purple drop. Know what gave it to me? A level 7 Shaman. I also had a purple Smiting Staff dropped by a level 20 Charr. Know what mod it had? +12% Pruning damage vs. plants >.< I have tested this over and over, just not happening.

4) Woo Hoo, I found a -20 Hp offhand I can use for death leveling. This will come in handy.

Well, yes and no. This is also part of the endless, hp vs. armor discussion. Those offhands also come with a permanent +4 or +5 armor to compensate for the loss of hp. -20 hp translates to a single hit from an axe fiend on a naked toon. The permanent armor is constant. It’s your choice if you want to use it. I don’t bother with one either way. (Now if you had an offhand like that WITHOUT constant armor, that would be a different story.)

5) Should I use Bleeding, Degen, Ele (Firestorm) skills when killing high level Charrs?

Yes and no. If you must use them, only do so when the Charrs have a near full bar of health. DO NOT use these skills when the Charr are at low health levels. If you die after inflicting this skill, and if you do not rez in time before the Charr dies, then you will NOT receive the exp from that Charr while you are waiting for the rez timer to finish. That can be ugly as you just wasted a good chunk of hard earned exp due your desire to kill faster.

6) Troll Unguent

One of the best skills available in Pre for doing setup. This skill, when activated before you engage and move the supergroup to the playground comes in very handy. Not a requirement, but one of my favorites.

7) Strider vs. Charr Death Leveling

Dude, your guide is too confusing, I won’t use it. Death leveling through striders and spiders is much easier. Okay, it’s your choice, but do keep in mind the following fact. Trying to get the perfect 3 or 4 strider group setup, then waiting for ONE strider to reach the same level 8 as the Charrs begin with takes LONGER than completing the above Charr setup. Next, also take into consideration that you will have a level 20 strider fast, but that equates to one kill, one source of exp, before starting over. By Charr death leveling, it becomes a process that is 8.4 times faster than strider leveling, thus reaching level 20 faster.


CLOSING NOTES

Even by following this guide, you still need a ton of dedication, patience and perseverance to achieve this title. It is NOT something you can achieve in one week. A single maxed title should not be easy to get. If so, what would be the point of it?

Unlike many of you who are planning on keeping your level 20 character in Pre, I do not plan on remaining in Pre after I achieve the title. My personal goal was to see if I could get it. As soon as I achieve it, I plan to immediately leave to Post. I am not the type that likes to show off and don’t intend to do so and act almighty in Pre once I get there. That is the reason why I decided to share every single secret and tip in this guide that took months to get right. I hope all who read this guide find something useful or something you didn’t know but can help you in the process.

My outmost thanks and gratitude goes out to MZXG for all the help I have received and still receiving in making this guide a reality. You are a true pioneer.

To NA, thanks for being my partner, even though you are still ‘slow’ in my eyes.

To Amish, thanks for offering to show others how to perfect this system in-game through personal tours.
WTS Personal 1on1 Charr Death Leveling Tours 10k! PM me! (ROFL)

To the rest of you, enjoy the guide and see you when you get to level 20!

Yours Truly,
Holy Warblade

Holy Warblade

Holy Warblade

Lion's Arch Merchant

Join Date: Dec 2006

W/

First full revision/edit to this guide will be done during this weekend.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

I love it! Read it the other site 2 days ago, so much info about something I thought was so simple

Wish they leveled all together though, I don't have the time to set this up in the morning, and I have to wait till I get back from school. And I'll have to kill them before I go to sleep, so I can only get about 5% each day, and that's on lvl 16, which just doesn't do it for me. I hope ANet will add a repeatable quest or a high level enemy, like so many rumors say.

Chewbacca Defense

Lion's Arch Merchant

Join Date: Aug 2006

667 Neighbour of the Beast

Ttgr

WOW! Your contribution to the perma pre folks is invaluable. Thanks for sharing, it's definitely much appreciated!

amish lifeguard

amish lifeguard

Krytan Explorer

Join Date: Jul 2006

It's Not Pediofilia If The Kids [dead]

Took almost a day (maybe more) to approve it! haha gg

Getabrewon

Ascalonian Squire

Join Date: Aug 2006

Top Guide mate your efforts will be much appreciated, not sure how far I will go with death levelling, I'm going to be happy reaching L16 again in pre.

It's the intersting drops and helping people I'm there for but this is a nice side track none the less!

I'm still looking for a good salvage service / bag etc. IGN Chi Sanzo

Ebross

Ebross

Pre-Searing Cadet

Join Date: Dec 2006

Montreal - QC- Canada

The incorrigible Ale Hounds

W/Mo

This is awesome!! WOW! I did it in Solo for the first time, about 50 mins. Before I was dead leveling a strider booooooo... I will never do that again!!! I am so amazed with this technique. I will have the title much faster than I thought. Thx so MUCH!!

Mugiwara

Pre-Searing Cadet

Join Date: Jun 2006

Wow, awesome man. I need to try this

May i contact you IG if i have problem doing it ?

Anyway, thanks for sharing this ( there is two striders working on my case right now ... )

stuntharley

Wilds Pathfinder

Join Date: Aug 2006

Australia

Critical Chop [cC]

W/

delete, double post

Lagged bad =/

stuntharley

Wilds Pathfinder

Join Date: Aug 2006

Australia

Critical Chop [cC]

W/

Very very nice guide you have done. Lovely work

wolf-rayet

wolf-rayet

Academy Page

Join Date: Jun 2006

Kaplan, Louisiana

N/Me

Would it be possible one of yall or someone yall know could charr death lvl me with charr if i were to pay with gold or a web site that i can pay real money for it for?

DrD

DrD

Frost Gate Guardian

Join Date: Oct 2006

Behind you

N/

Quote:
Originally Posted by OP
3) Item Levels are better at higher Charr levels?

This has been a rumor, yet I am sorry, just not happening. The degree of how good an item is if you kill a higher level Charr has been discussed. The fact is, higher level does not translate to better item drops, more gold, or unsalvaged runes. All these items are random and stay random for the Charrs, no matter what level you kill them at. I have a Sundering (20/17) Battle Axe (6-16 dmg) purple drop. Know what gave it to me? A level 7 Shaman. I also had a purple Smiting Staff dropped by a level 20 Charr. Know what mod it had? +12% Pruning damage vs. plants >.< I have tested this over and over, just not happening.
I don't think this is really fair seeing as how this was in Pre-Searing. It basically sounds you are assuming all this off Pre-Searing death leveling. Doing that would be a huge mistake. Death Leveling in POST-Searing may actually give results.... (I say this not knowing what the current situation of Post-Searing death leveling is)

amish lifeguard

amish lifeguard

Krytan Explorer

Join Date: Jul 2006

It's Not Pediofilia If The Kids [dead]

wolf-rayet, people offer this, but only to people they trust. They are afraid that someone will, while they are AFk, take them to post searing.

wolf-rayet

wolf-rayet

Academy Page

Join Date: Jun 2006

Kaplan, Louisiana

N/Me

how can you take them to post if your d lvlin charrs? you cant travel to town together by warpin.

wolf-rayet

wolf-rayet

Academy Page

Join Date: Jun 2006

Kaplan, Louisiana

N/Me

the reason i want to d lvlin in pre is to get the lvl 20 title im not goin anywhere near the post traveling dude

Holy Warblade

Holy Warblade

Lion's Arch Merchant

Join Date: Dec 2006

W/

Quote:
Originally Posted by DrD
I don't think this is really fair seeing as how this was in Pre-Searing. It basically sounds you are assuming all this off Pre-Searing death leveling. Doing that would be a huge mistake. Death Leveling in POST-Searing may actually give results.... (I say this not knowing what the current situation of Post-Searing death leveling is)
This is based on Pre Searing death leveling.

Now, why in the world you would want to death level in Post is beyond me, unless you have tons of time with nothing to do in the game...

wolf-rayet

wolf-rayet

Academy Page

Join Date: Jun 2006

Kaplan, Louisiana

N/Me

no i dont want to d lvl in post i want to d lvl in pre with the charrs in the northernlands so i can get the lvl 20 title in pre sorry if i didnt say it right

amish lifeguard

amish lifeguard

Krytan Explorer

Join Date: Jul 2006

It's Not Pediofilia If The Kids [dead]

Warblade was talking about something else wolf

and wolf,

Say you're level 20 and someone is paying you to Dlvl with them. While you are AFK, that person can zone out of the nothlands, walk over to ascalon, and talk to Sir Tydus to bring you to post. You can't do anything about it!

wolf-rayet

wolf-rayet

Academy Page

Join Date: Jun 2006

Kaplan, Louisiana

N/Me

but why would the lvl 20 be afk when its the low lvl that needs the exp? have the low lvl stay with the lvl 20 until hes done gettin all the charr then have the lvl 20 warp out of the northernlands or have him log out so you dont have to worry about being taken to post

wolf-rayet

wolf-rayet

Academy Page

Join Date: Jun 2006

Kaplan, Louisiana

N/Me

dudes its insane how the charr lvl you up lol i found a dude its so worth it lmfao!

wolf-rayet

wolf-rayet

Academy Page

Join Date: Jun 2006

Kaplan, Louisiana

N/Me

OMG! OMG! OMG! I DID IT! I LURED 2 GROUPS TO THE LOCATIONS THEN THE SHRINE! No Autographs please...

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

... So what is the best class for doing this?

I mean... odd that I might ask, but is Warrior fine? I started a warrior with the intent to get LDoA and given she is only level 3 so far there is a long way to go yet... but would I have been better off starting with another class?
To make matters more complicated I'm not familiar with Pre-Searing Ascalon at all... since the vast majority of my GW experience is in Cantha... I don't expect this will make a huge difference, but I'd like to make this process as efficient as possible...


Oh... and how long on average does it take to get 3 groups of 3 charr to the appropriate level? For that matter how long before the character is booted due to extended AFK? This is the key element. I can play in the morning for around 45 minutes... and then I'm off to work just before 9am... coming back shortly after 6pm... Thats just over 9 hours... Assuming I go to sleep at around Midnight and wake up at 7:45... thats naturally 7 hours and 45 minutes asleep for the second gap.
Are these time-gaps conducive to levelling this way?

tomazia

Banned

Join Date: Jan 2007

ppl this work on a monk?? y whant that title y have a lvl 9 monk on pre that can d on a monk??

amish lifeguard

amish lifeguard

Krytan Explorer

Join Date: Jul 2006

It's Not Pediofilia If The Kids [dead]

All classes can do it, I personally think warriors are easiest for this, followed by monks, for Dlvling at least. There is one error that sucks most when doing this, called e59, boots you for being afk for 10 hours. This is a really wierd error, because it changes all the time. You can be on for 9 hours, and be booted, or 11 houts, then be booted. An easy to restart the clock is just to kill some of the charrm this usually restarts the clock.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

And is this all still working?

I'm unable to lure any of the charr anywhere, just about...
I take it there is some sorta special skill to luring them now.... but heck knows, I have no clue....

maruego

Academy Page

Join Date: Jul 2005

Italy

sUk

R/

nice guide man!
im actually making Death Leveling with my ranger (now Lv.16 & 70%) with this method since the beginning and it works well,
I was able to make a 4 groups stack (15 charrs 4-4-4-3) for a total of 1700 xp (but olso 18 hours DL session :/ ).

Quote:
- Disengage any pet you have equipped BEFORE you leave the city. Pets are a BIG no-no to death leveling.
/not signed

Im actually making DL with my melandru stalker... its a little more difficult,
but I love the idea of my Lv20 pre-searing Melandru Big Cat.

--- to Holy Warblade ---
Are U still looking for a toon for your DL?
I will be happy to help for the rate U offer contact me ingame or PM me when U want

Gabriel The Legend

Jeremy Untouchable

Jeremy Untouchable

Wow Stole my freetime

Join Date: Mar 2006

Arkansas

None

W/E

this is a dang fine guide, However since holy is a former guildy and is in our alliance i know full well the time this can take...and wow, this is the elite title IMO.....If i get brave enough i am starting this soon..

LoKi Foxfire

LoKi Foxfire

Krytan Explorer

Join Date: Apr 2005

Florida

One Corgi Army {OCA}

R/Rt

http://www.youtube.com/watch?v=kQTdPKmiAys

This video was on his website.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

The video helps...

That thing about ignoring RUNNING groups.... THAT is what I was doing horribly wrong.

-_-;

It seems to work much better when I draw the groups from the shrine area.

holyjew888

Lion's Arch Merchant

Join Date: Jul 2005

Wisconsin

Guardians Alliance [ALLY] now recruiting

D/A

thx warblade
now i can just direct ppl to hear off my guide
much love

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Well... it works.


It works a little faster than I had expected.

Furthermore though..... it works a little less efficiently than I had hoped.


Three groups I had pancaked....
I ended up with 4 shamans total... and had to kill them all before truly starting the death-levelling... which in and of itself took quite a while. The rest consisted of 1 axe-wielder, 2 hunters, 1 necro and 3 chaots... ¬_¬

After a while... all but two of the chaots have reached level 10, those two still stuck at level 8. Another while later... and the axe-nutter and one of the hunters are at level 13 .... two chaots STILL level 8 ... and the others at level 10...
Since I was testing it AT level 13... I then killed the two level 13-ers...


Now the two chaots are level 9... and the others are level 12....

-_-;

I think I'm just gonna kill them all now and start again tomorrow.... hopefully getting more melee and less shamans. Maybe I'll aim to get three groups of 4... so there will be more left over after removing the shamans...

At least it works now... though I'm not half as quick at it as the original folks... For the record though, I did it with my pet in tow... and being able to switch Leeroy (yes, that is his name) to "Heel" really does help him not act like his namesake.... to some extent.

mystique shadowbane

Pre-Searing Cadet

Join Date: Mar 2008

elite death society

R/

Quote:
Originally Posted by wolf-rayet
Would it be possible one of yall or someone yall know could charr death lvl me with charr if i were to pay with gold or a web site that i can pay real money for it for?
i can show you for free its just a game and people do not need to be greedy
look for me on district 2 or 4 after 12:00pm eastern time m-f work nights sorry
on sat and sun randomly on. i will see you soon or someone that needs help with death leveling im currently death leveling and am at 16lvl and 97% to lvl17.

have a nice day

Omega Precept

Omega Precept

Krytan Explorer

Join Date: Jun 2007

San Francisco, CA

Graduates of Berkeley

E/

Hats off, what a wonderful contribution. Thank you very much!

木火土金水

木火土金水

Krytan Explorer

Join Date: Jan 2007

Germany (GMT+1)

guildless

Me/

I didn't read the whole guide, cuz i allready knew how deathlevling works (getting my LDoA next week :P), but i think i read that the 30 mins depend on a 3-group set up. If you are a bit experienced in pulling the charrs you can easyly get this pull time down to ~22 mins.

Allthough some times u must think off for deathleveling:

2-groups set up (6 charrs) need around 7-8 hours (depends on ur level and what charrs u pull)) to get on your level.
3-groups set up (9 charrs)need around 10-12 hours (depends on ur level and what charrs u pull)) to get on your level.

Greetz Whitey

odly

Krytan Explorer

Join Date: Jan 2006

N/

I made ldoa yesterday and want to thank the author of this guide.

The blinded Hero

Banned

Join Date: Feb 2008

Australia

The Zealots of Kaos

Rt/E

can we lease get back to the death leveling Pre-searing topic?

BuRdTuRd

Academy Page

Join Date: Jun 2006

N/A

Mo/W

What is the lowest level you can do this at? Sorry if you already said that .

n0obletz

Pre-Searing Cadet

Join Date: Feb 2008

N/A

I got so bored I'm actually trying to get LDoA.
How much experience do you get from the 6-Group Charr Setup (Approximately). I don't remember where, but I heard someone saying that they were able to get 3k exp per d-lvl run, and that's pretty fast IMO. I was thinking that the likelihood of the first group of 3 Charr getting to around you're level before the error 59, is around 8ish-9 hours. So that's around 100 xp per charr from the first group (300xp). And the next group would probably be a lot lower so most I can imagine would be 1k xp per run, meaning if someone did one d-lvl run per day...
16-17: 11,000xp
17-18: 11,600xp
18-19: 12,200xp
Total XP: 34,800xp
1000xp per run would mean around 35 death leveling runs meaning 35 days if done once per day. (But I'm still not sure since I haven't tried it). So, I'd like to know how much XP is gained per run (approximately) if someone would be so kind.

Burning Freebies

Burning Freebies

Krytan Explorer

Join Date: Jan 2008

The wonderful land of gift giving

[FoW]

E/Mo

On the discussion of charr soloing...

Im a lvl 15 monk (means 100 attribute points), but i cant figure out a solo build that allows me to survive and deal sufficient damage to follow the guides first section (killing 2 of the charr mobs). I have a minor divine favor rune, and the first ele skills. Could someone please help me figure out a builld?

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

Quote:
Originally Posted by Burning Freebies View Post
On the discussion of charr soloing...

Im a lvl 15 monk (means 100 attribute points), but i cant figure out a solo build that allows me to survive and deal sufficient damage to follow the guides first section (killing 2 of the charr mobs). I have a minor divine favor rune, and the first ele skills. Could someone please help me figure out a builld?
Burning look here:

http://www.presearing.com/index.php?...83&Item id=47

Be careful when harvesting the charr you death leveled. I try to concentrate on one at a time. If you use too much AOE you may kill a charr while you are dead and not get the exp. I know it is a guide for a full clearing of the charr but should get you past the first 2 mobs.

Hope that helps some....