Gaile should read this (a few ideas)
Velentine Hath
Well this is a ssm all little thread i decided to make about my ideas for a few changes on guild wars as well as maybe a few classes (i will update it)
First of all i have thought of a new class or a new campaign.
I figured that guild wars needs Battle Monks (couldn't think of a name)
The attributes could be as follows
Base energy 20(with all armor i figure 30-50 energy)
Speed [couldn't think of a better name] (primary)
The ammount of speed you have Attacks and Movement (raises .25% per attribute point but per every rank in speed you have you lose .25% energy every attack)
Chi
(Increases energy and health[5 health and 2 energy every 2 attributes] as well as effectiveness chi skills deals mainly with power behind attack skills)
Quick Strikes(Increases the effectiveness of quick strike skills that deal massive damage in a short ammount of time)
Meditation(Increases effectiveness of meditation skills which boost your physical and mental capability also for ever 3 attributes adds 1 energy regen)
Focus(Increases effectiveness of Focus skills and allows you not to be interrupted as easy [every rank in Focus you have you gain a .25% chance to not be interrupted])
I will update as insight is given (constructive criticism is very much welcome).
Again i will add a some classes and changes i beleive should be made to guild wars thanks
First of all i have thought of a new class or a new campaign.
I figured that guild wars needs Battle Monks (couldn't think of a name)
The attributes could be as follows
Base energy 20(with all armor i figure 30-50 energy)
Speed [couldn't think of a better name] (primary)
The ammount of speed you have Attacks and Movement (raises .25% per attribute point but per every rank in speed you have you lose .25% energy every attack)
Chi
(Increases energy and health[5 health and 2 energy every 2 attributes] as well as effectiveness chi skills deals mainly with power behind attack skills)
Quick Strikes(Increases the effectiveness of quick strike skills that deal massive damage in a short ammount of time)
Meditation(Increases effectiveness of meditation skills which boost your physical and mental capability also for ever 3 attributes adds 1 energy regen)
Focus(Increases effectiveness of Focus skills and allows you not to be interrupted as easy [every rank in Focus you have you gain a .25% chance to not be interrupted])
I will update as insight is given (constructive criticism is very much welcome).
Again i will add a some classes and changes i beleive should be made to guild wars thanks
Morgenstern
I see what your trying to get at... the Eastern stereotype of a monk.
I like the idea myself, but I personally think it may be 2 chapters to late... if you were going for that Eastern theme..
Do you have any skill ideas to back up these attributes?
I like the idea myself, but I personally think it may be 2 chapters to late... if you were going for that Eastern theme..
Do you have any skill ideas to back up these attributes?
Lagg
Has been suggested plenty of times before and has even been considered by Anet. The end result was the Assassin.
Also, in the form that you bring it, it's completely and utterly overpowered. Passive speedbuffs, energy regen and uninterruptible? Yeah, right, gg.
Also, in the form that you bring it, it's completely and utterly overpowered. Passive speedbuffs, energy regen and uninterruptible? Yeah, right, gg.
Velentine Hath
Well, i bring updates no the calsse, their max Armor class due to their "overpowerment" would be i'm guessing from 50-65 and some skills I guess for chi would have to be like Chi Strike for one And it would be a fist attack +15 damage 5 energy no cast time and a recharge time of 4 seconds. Also i don't think they would be too powerfull if you thoroughly read all the Attributes and ther benefeits and their downsides i beleive they would be equal. But what woyuld set them aside from assassins is skills, armor, and the gameplay but i dunno i also had another idea kind of a buffed up warrior.
Namely i would call them i guess a Tower Guard (Took the idea from lord of the rings battle for middle earth) Their base armor could be 90 But their skills would be lacking in the damage area but they would be defense maniacs and use long weapons such as Pikes.
Also i had an idea for the next campaign although i have heard they are making the charr side of the story playable so i really liked that.
Namely i would call them i guess a Tower Guard (Took the idea from lord of the rings battle for middle earth) Their base armor could be 90 But their skills would be lacking in the damage area but they would be defense maniacs and use long weapons such as Pikes.
Also i had an idea for the next campaign although i have heard they are making the charr side of the story playable so i really liked that.
Emik
This looks like a buffed version of a Wammo to me
Velentine Hath
Quote:
Originally Posted by Emik
This looks like a buffed version of a Wammo to me
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Custom Armor.
I see that Anet has been working towards this for a better armor variety with insignias and runes and such but what they need is a vast armor customization system like you make your armor from a smith and it has the certain [AC] the smith provides but you get to pick and choose what your little bit of armor looks like i think it would be nifty like you could choose if you want horns or a pike on your helmet, a spaldur or a strap on your shoulder. i think that would be very neat i'm wondering what the armor is going to be like in the next campaign and if anet will strive more towards the more expanse of character customization
Dr Strangelove
Not a particulary interesting class, I was just amused by the .25% IAS per level. So at 16 you'd have.... 4% faster attack speed. Yipee.
Velentine Hath
Lolz i'm still working it out i didn't give it much thought before posting it possiblt .50% or .75% i just wnated to make it where they weren't like 70% faster at 16 plus a speed boost would own way too much and sorry for the non-crativity i'm thinking of some more classes Just need to work them out.
Velentine Hath
Also another idea i had would be adding races to guild wars...because adding races would bring up a few new classes, Buut a human class i would really like to see would be a druid
Transformation(primary)(you can transform into various vreatures becomes more effective at higher level)
Wild Attunement (Reduces energy cost and casting time of transformations also increases duration)
Natures Call(Increases effectiveness of nature rituals and skills)
Herbalism(Allows you to work with various plants in the environment to use them to heal or attack or defend)
Beast mastery(Same as the ranger beat mastery)
Transformation(primary)(you can transform into various vreatures becomes more effective at higher level)
Wild Attunement (Reduces energy cost and casting time of transformations also increases duration)
Natures Call(Increases effectiveness of nature rituals and skills)
Herbalism(Allows you to work with various plants in the environment to use them to heal or attack or defend)
Beast mastery(Same as the ranger beat mastery)
Symeon
READ FIRST - Suggestion Forum Guidelines
If you're not familiar with the other rules, make sure you click that link and read them over.
Also, suggestions for new professions should be posted in the Concept Classes subforum.
Closed.
Quote:
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Also, suggestions for new professions should be posted in the Concept Classes subforum.
Closed.