20 Jan 2007 at 04:12 - 7
Quote:
As for Daggers...ANYTHING deals more damage than daggers...Sins don't live long enough to use them!!
Don't trash a class just because you suck *** at using it. Sins and Mesmers are one of the only two classes that truly reflect your skills as a player. Meaning if you suck it shows, and if you good it shows.
20 Jan 2007 at 05:20 - 8
Quote:
Originally Posted by Chamber Asgardian
Don't trash a class just because you suck *** at using it. Sins and Mesmers are classes that truly reflect your skills as a player. Meaning if you suck it shows, and if you good it shows.
Fixed that for you.
20 Jan 2007 at 20:20 - 9
Quote:
Originally Posted by Chamber Asgardian
Don't trash a class just because you suck *** at using it. Sins and Mesmers are one of the only two classes that truly reflect your skills as a player. Meaning if you suck it shows, and if you good it shows.
Chill mate, that was a joke. I like my sin, yet it made me laugh. And I remember I played a long time ago with Celestial Beaver to get some masters in Factions, and he (she?) is anything but a bad player, really.
21 Jan 2007 at 07:14 - 10
I'm pretty sure there's only 1 build an elementalist can play that can out damage a good ranger, and that's... *drumroll* Searing Flames!
If you want the most damage out of your ranger, you need an IAS *and* attack skills. You don't chose one or the other, like choosing between Flare and Ice Popsicle.
As for your BM build.. I wouldn't use it, so I can't offer to much advice. Ferocious Strike is the elite of my choice for a BM build, simply because it allows you to sustain your pet attacks, which get quite expensive. It's also a free source of damage. Melandru's is ok, but I suggest reading through the beast mastery guide on the main page of the website for attack skills of choice.
::EDIT::
You didn't post attributes either. This looks more like a hybrid ranger to me than a beast master. With a hybrid ranger, most people will go for 12 in marksman and in BM, spreading the leftovers out. You get 2x the damage of normal characters, but your disadvantage is the terrible pet AI. Switching targets is often painful, and your pet has to run from one target to the next. He can also be body blocked by mobs or obstacles and do nothing.
"Beast Master" to me means 16 BM and you use a staff.
21 Jan 2007 at 15:57 - 11
Pet-attacks are actually fairly cheap, 5E mostly, and that should just be possible once in every 2 second attack-cycle.
24 Jan 2007 at 12:25 - 12
Sorry for the size of the pic i was using this for another topic, this is the beast build im using, it works so well i got my hero's to charm hyena's with same build but each with 'disruption maul or beasteal pounce' while i use Poison bite. 3 ranger/pets in my team build works pretty good too. (only use with my ranger).
One thing i noticed with 'Heal as One' Elite on my ranger hero's is they dont res thier pets, evan after the battles finished. i think as there own health is 100% they've no need to use it so i have to activate the skill for them. i hope its just an oversight & gets fixed soon as but otherwise its cool as.
R/Mo (fyi Meding touch is the monk skill, removes 2 cooond with heal buff) the builds not rocket science so no need to detail this build, just max out beast Mastery then Marks / Expert. Play around with the beast attack skills ie: Beast pounce/Dis'pt Maul/poisonous bite etc theres plenty of good beast attacks to choose from.
This leaves you with one damage dealer, one interupt and a high speed prep. i swap the prep for Lightbringer gaze in Torment areas.
24 Jan 2007 at 17:26 - 13
Quote:
Originally Posted by Amy Awien
Pet-attacks are actually fairly cheap, 5E mostly, and that should just be possible once in every 2 second attack-cycle.
(taken from the guide written by Jenosavel and Epinephrine on the home page)
Bestial Pounce: Energy burden = ~1 pip
Brutal Strike: Energy burden = 5 pips
Disrupting Lunge: Energy burden = 2.5 pips
Feral Lunge: Energy burden = ~1.5 pips
Maiming Strike: Energy burden = ~3 pips
Melandru's Assault: Energy burden = ~3 pips
Predator's Pounce: Energy burden = 2.5 pips
Scavenger Strike: Energy burden = 5 pips
Chose any 3 pet attacks, and you're looking at *at least* an energy burden of 5 pips, without counting the other skills that all cost energy on your bar.
Costs are listed without expertise, but you're starting to spread attributes thin if you're trying to hit 13 expertise and keep 12 BM + marksmanship.
.4*5=2 pips of regen. That's the very least you should be spending on pet attacks.
Taking Brutal Strike, Scavenger Strike and Feral puts your burden up to 11.5! 11.5*.4= 4.6 pips or energy, which is more than you have as a ranger. These are also, coincidentally, the best 3 pet attack skills there are.
If you want more than those 3 attacks, your energy burden will be even higher. As I stated before, you also have more than 3 attack skills on your bar as a BM, so your energy burden will actually be higher than this.
:EDIT: 10 energy BM skills will actually raise the energy costs more, as 13 expertise doesn't reduce the cost to 40%.
24 Jan 2007 at 23:43 - 14
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For a R/Mo, this is my general setup....Sup BM on a mask and minors on the rest (usually keep 4 masks with Sups to swap builds). Make a text file and copy that into your templates folder (saves setting up time). Should look like this:
BM: 14
E: 10
WS: 10
M: 9
Troll Ungent
Call of Protection
Call of Haste
Predator's Pounce
Enraged Lunge
Comfort Animal
Charm Animal
Rezzy Siggy/Rebirth (situational)
Depending on what I'm doing, I'll switch to Disrupting Lunge or Poisonous Bite and drop the Rez (fighting in Fort Aspenwood/running all heroes and henchies where I can make them use their rez).
Timing the spamming of the attack skills for maximum damage takes a bit of practice. People will criticize this build becasue it uses Wilderness Survival for a self-heal and has points in Marksmanship...but it has to do with my comfort zone and not liking the idea of being 100% reliant on the beast. Such as:
BM: 16
E: 13
leftover 6 (where-ever, usually Marksmanship or staff-specific)
Symbiotic Bond
Predatory Bond
Call of Protection
Call of Haste
Enraged Lunge
Comfort Animal
Charm Animal
Rezzy Siggy/Rebirth (situational)
You have 21 seconds of healing +33 every 2 seconds or so - assuming your pet hits...if your pet dies, you are without healing until it's up and running. You have better damage potential with Enraged Lunge (maxing out more often), but lack the additional damage of another attack skill and no bow damage as your bow/staff are for pointing out the targets. Your pet, however, has just become one tough hombre! +3 regen, 1/2 damage directed to you(healed +33 for each hit for 21 of every 30 seconds if your pet is hitting), and a +20 damage reduction...purists use a variation of this build with decent effect...I prefer a middle-ground approach.
As for the "...as One" skills, they seem more attuned to Thumper builds and the like. I have tinkered with them and read through forums, and just can't see them increasing survivability without sacrificing damage...or vice versa.
Good luck and happy hunting.
25 Jan 2007 at 00:30 - 15
Quote:
Originally Posted by jesh
Chose any 3 pet attacks, and you're looking at *at least* an energy burden of 5 pips, without counting the other skills that all cost energy on your bar. Costs are listed without expertise ...
...
Taking Brutal Strike, Scavenger Strike and Feral puts your burden up to 11.5! 11.5*.4= 4.6 pips or energy, which is more than you have as a ranger. These are also, coincidentally, the best 3 pet attack skills there are.
Firstly, you can not just give some energy burden without factoring in expertise and expect any sort of accuracy. It is not hard to get three attribute lines (Beastmastery, Expertise and Marksmanship) at between 12 and 14 with runes and thus have decent energy management combined with high damage output.
Secondly, the data you cite only factors in the skills recycle (recharge) time and calculates the energyburden based on the assumption that a skill is used whenever it is charged. But if you push the skill's buttons as soon as they are recharges you are playing very foolishly, since you should be timing in sync with with the petattacks. More attack skills wil not increase your energy burden!
With 13 expertise a 5 energy skill costs 2, use one of those every 2.1 seconds and you should use just little under 1 energy/second. That is well below your regen.
Stating that beastmasters are quickly short on energy is very much besides the truth and giving an example of poor skill selection will not make it true.
Brutal Strike and Scavenger's Strike are poor choices, Feral Lunge is acceptable. Brutal Strike is twice as expensive as Predator's Pounce, which does the same amount of damage and adds some healing. You only get the extra damage for BS only when the target is low on health. Scavenger's Strike will do a bit more damage, but only if the target has a condition, at double the energy price.
You completely overlook far better choices, such as Enraged Lunge - which deals +80 damage for 5 energy - and Predator's Pounce.
25 Jan 2007 at 01:39 - 16
Beast Mastery revolves around Enranged Lunge whether you like it or not. If your aiming to be a pure Beastmaster Strike As One isn't too effective. If your running a hybrid Beastmaster... Strike As One could be used but Enraged Lunge will still do more.
You can run a fully functional Enraged Lunge build with 2 interrupts and ~10 in Marksmanship. Just make sure your frigging pet is Dire. The only thing anyone uses a pet for is either damage or dieing. Dire wins in both those.
Running 16BM 13Exp with either Enraged Lunge, Disrupting Lunge, Distracting Shot, Brutal Strike, Call of Haste, Call of Prot, Comfort Animal, Charm Animal.
Or drop Distracting, use a staff and bring a Res. +80 for 2e and +74 for 4e with the occasional other 2e skill you can run with 38 energy (+5e bow) or 53energy (+20e staff) for quite a while... fights shouldn't take THAT long... and if they do, just calm it on the Brutal spam.
Works even better with 2 Heros running it too
25 Jan 2007 at 02:03 - 17
Quote:
Originally Posted by Evilsod
Just make sure your frigging pet is Dire. The only thing anyone uses a pet for is either damage or dieing. Dire wins in both those.
OK, now you are just being an Evilsod!!!! ;P truth, but why does it need to hurt?
25 Jan 2007 at 07:22 - 18
Quote:
Originally Posted by Amy Awien
Firstly, you can not just give some energy burden without factoring in expertise and expect any sort of accuracy. It is not hard to get three attribute lines (Beastmastery, Expertise and Marksmanship) at between 12 and 14 with runes and thus have decent energy management combined with high damage output.
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